Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
117
Projects/Scripts/Mobiles/Monsters/Misc/Melee/BladeSpirits.cs
Normal file
117
Projects/Scripts/Mobiles/Monsters/Misc/Melee/BladeSpirits.cs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class BladeSpirits : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BladeSpirits()
|
||||
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
|
||||
{
|
||||
Body = 574;
|
||||
|
||||
SetStr(150);
|
||||
SetDex(150);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(Core.SE ? 160 : 80);
|
||||
SetStam(250);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(10, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 60);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 40);
|
||||
SetResistance(ResistanceType.Fire, 40, 50);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.0);
|
||||
SetSkill(SkillName.Tactics, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 90.0);
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 40;
|
||||
ControlSlots = Core.SE ? 2 : 1;
|
||||
}
|
||||
|
||||
public BladeSpirits(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a blade spirit corpse";
|
||||
public override bool DeleteCorpseOnDeath => Core.AOS;
|
||||
public override bool IsHouseSummonable => true;
|
||||
|
||||
public override double DispelDifficulty => 0.0;
|
||||
public override double DispelFocus => 20.0;
|
||||
|
||||
public override string DefaultName => "a blade spirit";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
|
||||
{
|
||||
return (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x23A;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x3B8;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x23A;
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if (Core.SE && Summoned)
|
||||
{
|
||||
IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
|
||||
List<Mobile> spiritsOrVortexes = eable
|
||||
.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
|
||||
|
||||
eable.Free();
|
||||
|
||||
while (spiritsOrVortexes.Count > 6)
|
||||
{
|
||||
int index = Utility.Random(spiritsOrVortexes.Count);
|
||||
Dispel(spiritsOrVortexes[index]);
|
||||
spiritsOrVortexes.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue