Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
125
Projects/Scripts/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs
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125
Projects/Scripts/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Mobiles
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{
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public class EnergyVortex : BaseCreature
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{
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[Constructible]
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public EnergyVortex()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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if (Core.SE && 0.002 > Utility.RandomDouble()) // Per OSI FoF, it's a 1/500 chance.
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{
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// Llama vortex!
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Body = 0xDC;
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Hue = 0x76;
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}
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else
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{
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Body = 164;
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}
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SetStr(200);
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SetDex(200);
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SetInt(100);
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SetHits(Core.SE ? 140 : 70);
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SetStam(250);
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SetMana(0);
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SetDamage(14, 17);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Energy, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 90, 100);
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SetSkill(SkillName.MagicResist, 99.9);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 120.0);
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Fame = 0;
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Karma = 0;
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VirtualArmor = 40;
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ControlSlots = Core.SE ? 2 : 1;
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}
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public EnergyVortex(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "an energy vortex corpse";
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public override bool DeleteCorpseOnDeath => Summoned;
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public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
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public override double DispelDifficulty => 80.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "an energy vortex";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return (m.Int + m.Skills.Magery.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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}
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public override int GetAngerSound()
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{
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return 0x15;
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}
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public override int GetAttackSound()
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{
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return 0x28;
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}
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public override void OnThink()
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{
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if (Core.SE && Summoned)
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{
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
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List<Mobile> spiritsOrVortexes = eable
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.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
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eable.Free();
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while (spiritsOrVortexes.Count > 6)
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{
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int index = Utility.Random(spiritsOrVortexes.Count);
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Dispel(spiritsOrVortexes[index]);
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spiritsOrVortexes.RemoveAt(index);
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}
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}
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base.OnThink();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 263)
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BaseSoundID = 0;
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}
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}
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}
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