Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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using Server.Items;
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namespace Server.Mobiles
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{
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public class AgapiteElemental : BaseCreature
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{
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[Constructible]
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public AgapiteElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 107;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(28);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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Item ore = new AgapiteOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public AgapiteElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "an agapite elemental";
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public override bool BleedImmune => true;
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public override bool AutoDispel => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,75 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class BronzeElemental : BaseCreature
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{
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[Constructible]
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public BronzeElemental(int oreAmount = 2) :
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base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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// TODO: Gas attack
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Body = 108;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 30);
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SetDamageType(ResistanceType.Fire, 70);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 29;
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Item ore = new BronzeOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public BronzeElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a bronze elemental";
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public override bool BleedImmune => true;
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public override bool AutoDispel => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,77 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class CopperElemental : BaseCreature
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{
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[Constructible]
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public CopperElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 109;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 4800;
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Karma = -4800;
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VirtualArmor = 26;
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Item ore = new CopperOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public CopperElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a copper elemental";
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public override bool BleedImmune => true;
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public override bool AutoDispel => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override void CheckReflect(Mobile caster, ref bool reflect)
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{
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reflect = true; // Every spell is reflected back to the caster
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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using Server.Items;
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namespace Server.Mobiles
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{
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public class DullCopperElemental : BaseCreature
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{
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[Constructible]
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public DullCopperElemental(int oreAmount = 2) :
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base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 110;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 20;
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Item ore = new DullCopperOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public DullCopperElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a dull copper elemental";
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,73 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class GoldenElemental : BaseCreature
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{
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[Constructible]
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public GoldenElemental(int oreAmount = 2) :
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base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 166;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 75);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 60;
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Item ore = new GoldOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public GoldenElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a golden elemental";
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,90 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ShadowIronElemental : BaseCreature
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{
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[Constructible]
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public ShadowIronElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 111;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 23;
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Item ore = new ShadowIronOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public ShadowIronElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a shadow iron elemental";
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override Poison PoisonImmune => Poison.Deadly;
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public override bool BreathImmune => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
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{
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if (from is BaseCreature bc && (bc.Controlled || bc.BardTarget == this))
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damage = 0; // Immune to pets and provoked creatures
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}
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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scalar = 0.0; // Immune to magic
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}
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public override void AlterSpellDamageFrom(Mobile from, ref int damage)
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{
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damage = 0;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,88 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ValoriteElemental : BaseCreature
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{
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[Constructible]
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public ValoriteElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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// TODO: Gas attack
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Body = 112;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(28);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 38;
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Item ore = new ValoriteOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public ValoriteElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a valorite elemental";
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Gems, 4);
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}
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public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
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{
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if (from is BaseCreature bc)
|
||||
if (bc.Controlled || bc.BardTarget == this)
|
||||
damage = 0; // Immune to pets and provoked creatures
|
||||
}
|
||||
|
||||
public override void CheckReflect(Mobile caster, ref bool reflect)
|
||||
{
|
||||
reflect = true; // Every spell is reflected back to the caster
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,73 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class VeriteElemental : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 113;
|
||||
BaseSoundID = 268;
|
||||
|
||||
SetStr(226, 255);
|
||||
SetDex(126, 145);
|
||||
SetInt(71, 92);
|
||||
|
||||
SetHits(136, 153);
|
||||
|
||||
SetDamage(9, 16);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Energy, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 40);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 50, 60);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 50.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 60.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 100.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 35;
|
||||
|
||||
Item ore = new VeriteOre(oreAmount);
|
||||
ore.ItemID = 0x19B9;
|
||||
PackItem(ore);
|
||||
}
|
||||
|
||||
public VeriteElemental(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an ore elemental corpse";
|
||||
public override string DefaultName => "a verite elemental";
|
||||
|
||||
public override bool AutoDispel => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue