Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class AgapiteElemental : BaseCreature
{
[Constructible]
public AgapiteElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 107;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(28);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
Item ore = new AgapiteOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public AgapiteElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "an agapite elemental";
public override bool BleedImmune => true;
public override bool AutoDispel => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BronzeElemental : BaseCreature
{
[Constructible]
public BronzeElemental(int oreAmount = 2) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
// TODO: Gas attack
Body = 108;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Fire, 70);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 29;
Item ore = new BronzeOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public BronzeElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a bronze elemental";
public override bool BleedImmune => true;
public override bool AutoDispel => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class CopperElemental : BaseCreature
{
[Constructible]
public CopperElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 109;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 4800;
Karma = -4800;
VirtualArmor = 26;
Item ore = new CopperOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public CopperElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a copper elemental";
public override bool BleedImmune => true;
public override bool AutoDispel => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void CheckReflect(Mobile caster, ref bool reflect)
{
reflect = true; // Every spell is reflected back to the caster
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class DullCopperElemental : BaseCreature
{
[Constructible]
public DullCopperElemental(int oreAmount = 2) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 110;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 20;
Item ore = new DullCopperOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public DullCopperElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a dull copper elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class GoldenElemental : BaseCreature
{
[Constructible]
public GoldenElemental(int oreAmount = 2) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 166;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 75);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 60;
Item ore = new GoldOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public GoldenElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a golden elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class ShadowIronElemental : BaseCreature
{
[Constructible]
public ShadowIronElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 111;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 23;
Item ore = new ShadowIronOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public ShadowIronElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a shadow iron elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override Poison PoisonImmune => Poison.Deadly;
public override bool BreathImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature bc && (bc.Controlled || bc.BardTarget == this))
damage = 0; // Immune to pets and provoked creatures
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
scalar = 0.0; // Immune to magic
}
public override void AlterSpellDamageFrom(Mobile from, ref int damage)
{
damage = 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class ValoriteElemental : BaseCreature
{
[Constructible]
public ValoriteElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
// TODO: Gas attack
Body = 112;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(28);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 38;
Item ore = new ValoriteOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public ValoriteElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a valorite elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Gems, 4);
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature bc)
if (bc.Controlled || bc.BardTarget == this)
damage = 0; // Immune to pets and provoked creatures
}
public override void CheckReflect(Mobile caster, ref bool reflect)
{
reflect = true; // Every spell is reflected back to the caster
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class VeriteElemental : BaseCreature
{
[Constructible]
public VeriteElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 113;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 35;
Item ore = new VeriteOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public VeriteElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a verite elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}