Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

View file

@ -0,0 +1,74 @@
using Server.Items;
namespace Server.Mobiles
{
public class Reaper : BaseCreature
{
[Constructible]
public Reaper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 47;
BaseSoundID = 442;
SetStr(66, 215);
SetDex(66, 75);
SetInt(101, 250);
SetHits(40, 129);
SetStam(0);
SetDamage(9, 11);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 125.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
PackItem(new Log(10));
PackItem(new MandrakeRoot(5));
}
public Reaper(Serial serial) : base(serial)
{
}
public override string CorpseName => "a reapers corpse";
public override string DefaultName => "a reaper";
public override Poison PoisonImmune => Poison.Greater;
public override int TreasureMapLevel => 2;
public override bool DisallowAllMoves => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,126 @@
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class BogThing : BaseCreature
{
[Constructible]
public BogThing() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2)
{
Body = 780;
SetStr(801, 900);
SetDex(46, 65);
SetInt(36, 50);
SetHits(481, 540);
SetMana(0);
SetDamage(10, 23);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 25);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 90.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 85.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
Fame = 8000;
Karma = -8000;
VirtualArmor = 28;
if (0.25 > Utility.RandomDouble())
PackItem(new Board(10));
else
PackItem(new Log(10));
PackReg(3);
PackItem(new Seed());
PackItem(new Seed());
}
public BogThing(Serial serial) : base(serial)
{
}
public override string CorpseName => "a plant corpse";
public override string DefaultName => "a bog thing";
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public void SpawnBogling(Mobile m)
{
Map map = Map;
if (map == null)
return;
Bogling spawned = new Bogling { Team = Team };
spawned.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
spawned.Combatant = m;
}
public void EatBoglings()
{
IPooledEnumerable<Bogling> eable = GetMobilesInRange<Bogling>(2);
bool sound = true;
foreach (Bogling bogling in eable)
{
if (Hits >= HitsMax)
break;
if (sound)
{
PlaySound(Utility.Random(0x3B, 2)); // Eat sound
sound = false;
}
Hits += bogling.Hits / 2;
bogling.Delete();
}
eable.Free();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Hits > HitsMax / 4)
{
if (0.25 >= Utility.RandomDouble())
SpawnBogling(attacker);
}
else if (0.25 >= Utility.RandomDouble())
EatBoglings();
}
}
}

View file

@ -0,0 +1,70 @@
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class Bogling : BaseCreature
{
[Constructible]
public Bogling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 779;
BaseSoundID = 422;
SetStr(96, 120);
SetDex(91, 115);
SetInt(21, 45);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 75.1, 100.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 55.1, 75.0);
Fame = 450;
Karma = -450;
VirtualArmor = 28;
PackItem(new Log(4));
PackItem(new Seed());
}
public Bogling(Serial serial) : base(serial)
{
}
public override string CorpseName => "a plant corpse";
public override string DefaultName => "a bogling";
public override int Hides => 6;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,77 @@
using Server.Items;
namespace Server.Mobiles
{
public class Corpser : BaseCreature
{
[Constructible]
public Corpser() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 8;
BaseSoundID = 684;
SetStr(156, 180);
SetDex(26, 45);
SetInt(26, 40);
SetHits(94, 108);
SetMana(0);
SetDamage(10, 23);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 20, 30);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 60.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 18;
if (0.25 > Utility.RandomDouble())
PackItem(new Board(10));
else
PackItem(new Log(10));
PackItem(new MandrakeRoot(3));
}
public Corpser(Serial serial) : base(serial)
{
}
public override string CorpseName => "a corpser corpse";
public override string DefaultName => "a corpser";
public override Poison PoisonImmune => Poison.Lesser;
public override bool DisallowAllMoves => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 352)
BaseSoundID = 684;
}
}
}

View file

@ -0,0 +1,74 @@
namespace Server.Mobiles
{
public class Quagmire : BaseCreature
{
[Constructible]
public Quagmire() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Body = 789;
BaseSoundID = 352;
SetStr(101, 130);
SetDex(66, 85);
SetInt(31, 55);
SetHits(91, 105);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 65.1, 75.0);
SetSkill(SkillName.Tactics, 50.1, 60.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 32;
}
public Quagmire(Serial serial) : base(serial)
{
}
public override string CorpseName => "a quagmire corpse";
public override string DefaultName => "a quagmire";
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance => 0.1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override int GetAngerSound()
{
return 353;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == -1)
BaseSoundID = 352;
}
}
}

View file

@ -0,0 +1,67 @@
namespace Server.Mobiles
{
public class SwampTentacle : BaseCreature
{
[Constructible]
public SwampTentacle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 66;
BaseSoundID = 352;
SetStr(96, 120);
SetDex(66, 85);
SetInt(16, 30);
SetHits(58, 72);
SetMana(0);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 60, 80);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 65.1, 80.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 28;
PackReg(3);
}
public SwampTentacle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a swamp tentacle corpse";
public override string DefaultName => "a swamp tentacle";
public override Poison PoisonImmune => Poison.Greater;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,71 @@
using Server.Items;
namespace Server.Mobiles
{
public class WhippingVine : BaseCreature
{
[Constructible]
public WhippingVine() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 8;
Hue = 0x851;
BaseSoundID = 352;
SetStr(251, 300);
SetDex(76, 100);
SetInt(26, 40);
SetMana(0);
SetDamage(7, 25);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 75, 85);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 75, 85);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 70.0);
SetSkill(SkillName.Wrestling, 70.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 45;
PackReg(3);
PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
if (0.2 >= Utility.RandomDouble())
PackItem(new ExecutionersCap());
PackItem(new Vines());
}
public WhippingVine(Serial serial) : base(serial)
{
}
public override string CorpseName => "a whipping vine corpse";
public override string DefaultName => "a whipping vine";
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}