Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
74
Projects/Scripts/Mobiles/Monsters/Plant/Magic/Reaper.cs
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74
Projects/Scripts/Mobiles/Monsters/Plant/Magic/Reaper.cs
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@ -0,0 +1,74 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Reaper : BaseCreature
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{
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[Constructible]
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public Reaper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 47;
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BaseSoundID = 442;
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SetStr(66, 215);
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SetDex(66, 75);
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SetInt(101, 250);
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SetHits(40, 129);
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SetStam(0);
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SetDamage(9, 11);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.1, 125.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 50.1, 60.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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PackItem(new Log(10));
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PackItem(new MandrakeRoot(5));
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}
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public Reaper(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a reapers corpse";
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public override string DefaultName => "a reaper";
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public override Poison PoisonImmune => Poison.Greater;
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public override int TreasureMapLevel => 2;
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public override bool DisallowAllMoves => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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126
Projects/Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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126
Projects/Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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@ -0,0 +1,126 @@
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class BogThing : BaseCreature
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{
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[Constructible]
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public BogThing() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2)
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{
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Body = 780;
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SetStr(801, 900);
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SetDex(46, 65);
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SetInt(36, 50);
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SetHits(481, 540);
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SetMana(0);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 20, 25);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 20, 25);
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SetSkill(SkillName.MagicResist, 90.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 85.0);
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SetSkill(SkillName.Wrestling, 65.1, 80.0);
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 28;
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if (0.25 > Utility.RandomDouble())
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PackItem(new Board(10));
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else
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PackItem(new Log(10));
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PackReg(3);
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PackItem(new Seed());
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PackItem(new Seed());
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}
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public BogThing(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a plant corpse";
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public override string DefaultName => "a bog thing";
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public void SpawnBogling(Mobile m)
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{
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Map map = Map;
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if (map == null)
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return;
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Bogling spawned = new Bogling { Team = Team };
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spawned.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
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spawned.Combatant = m;
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}
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public void EatBoglings()
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{
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IPooledEnumerable<Bogling> eable = GetMobilesInRange<Bogling>(2);
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bool sound = true;
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foreach (Bogling bogling in eable)
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{
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if (Hits >= HitsMax)
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break;
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if (sound)
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{
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PlaySound(Utility.Random(0x3B, 2)); // Eat sound
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sound = false;
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}
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Hits += bogling.Hits / 2;
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bogling.Delete();
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}
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eable.Free();
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (Hits > HitsMax / 4)
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{
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if (0.25 >= Utility.RandomDouble())
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SpawnBogling(attacker);
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}
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else if (0.25 >= Utility.RandomDouble())
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EatBoglings();
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}
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}
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}
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70
Projects/Scripts/Mobiles/Monsters/Plant/Melee/Bogling.cs
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70
Projects/Scripts/Mobiles/Monsters/Plant/Melee/Bogling.cs
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@ -0,0 +1,70 @@
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Bogling : BaseCreature
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{
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[Constructible]
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public Bogling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 779;
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BaseSoundID = 422;
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SetStr(96, 120);
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SetDex(91, 115);
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SetInt(21, 45);
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SetHits(58, 72);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetSkill(SkillName.MagicResist, 75.1, 100.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 55.1, 75.0);
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Fame = 450;
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Karma = -450;
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VirtualArmor = 28;
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PackItem(new Log(4));
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PackItem(new Seed());
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}
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public Bogling(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a plant corpse";
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public override string DefaultName => "a bogling";
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public override int Hides => 6;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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77
Projects/Scripts/Mobiles/Monsters/Plant/Melee/Corpser.cs
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77
Projects/Scripts/Mobiles/Monsters/Plant/Melee/Corpser.cs
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@ -0,0 +1,77 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Corpser : BaseCreature
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{
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[Constructible]
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public Corpser() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 8;
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BaseSoundID = 684;
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SetStr(156, 180);
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SetDex(26, 45);
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SetInt(26, 40);
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SetHits(94, 108);
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SetMana(0);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 60.0);
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 18;
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if (0.25 > Utility.RandomDouble())
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PackItem(new Board(10));
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else
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PackItem(new Log(10));
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PackItem(new MandrakeRoot(3));
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}
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public Corpser(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a corpser corpse";
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public override string DefaultName => "a corpser";
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public override Poison PoisonImmune => Poison.Lesser;
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public override bool DisallowAllMoves => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 352)
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BaseSoundID = 684;
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}
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}
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}
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74
Projects/Scripts/Mobiles/Monsters/Plant/Melee/Quagmire.cs
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74
Projects/Scripts/Mobiles/Monsters/Plant/Melee/Quagmire.cs
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@ -0,0 +1,74 @@
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namespace Server.Mobiles
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{
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public class Quagmire : BaseCreature
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{
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[Constructible]
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public Quagmire() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
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{
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Body = 789;
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BaseSoundID = 352;
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SetStr(101, 130);
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SetDex(66, 85);
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SetInt(31, 55);
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SetHits(91, 105);
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SetDamage(10, 14);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 65.1, 75.0);
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SetSkill(SkillName.Tactics, 50.1, 60.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 32;
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}
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public Quagmire(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a quagmire corpse";
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public override string DefaultName => "a quagmire";
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance => 0.1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override int GetAngerSound()
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{
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return 353;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == -1)
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BaseSoundID = 352;
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}
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}
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}
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@ -0,0 +1,67 @@
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namespace Server.Mobiles
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{
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public class SwampTentacle : BaseCreature
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{
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[Constructible]
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public SwampTentacle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 66;
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BaseSoundID = 352;
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SetStr(96, 120);
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SetDex(66, 85);
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SetInt(16, 30);
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SetHits(58, 72);
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SetMana(0);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Poison, 60);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 60, 80);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 65.1, 80.0);
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SetSkill(SkillName.Wrestling, 65.1, 80.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 28;
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PackReg(3);
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}
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public SwampTentacle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a swamp tentacle corpse";
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public override string DefaultName => "a swamp tentacle";
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public override Poison PoisonImmune => Poison.Greater;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,71 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class WhippingVine : BaseCreature
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{
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[Constructible]
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public WhippingVine() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 8;
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Hue = 0x851;
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BaseSoundID = 352;
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SetStr(251, 300);
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SetDex(76, 100);
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SetInt(26, 40);
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SetMana(0);
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SetDamage(7, 25);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Poison, 30);
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SetResistance(ResistanceType.Physical, 75, 85);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 75, 85);
|
||||
SetResistance(ResistanceType.Energy, 35, 45);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.0);
|
||||
SetSkill(SkillName.Tactics, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 70.0);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 45;
|
||||
|
||||
PackReg(3);
|
||||
PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
|
||||
|
||||
if (0.2 >= Utility.RandomDouble())
|
||||
PackItem(new ExecutionersCap());
|
||||
|
||||
PackItem(new Vines());
|
||||
}
|
||||
|
||||
public WhippingVine(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a whipping vine corpse";
|
||||
public override string DefaultName => "a whipping vine";
|
||||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue