Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
126
Projects/Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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126
Projects/Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class BogThing : BaseCreature
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{
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[Constructible]
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public BogThing() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2)
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{
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Body = 780;
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SetStr(801, 900);
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SetDex(46, 65);
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SetInt(36, 50);
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SetHits(481, 540);
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SetMana(0);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 20, 25);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 20, 25);
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SetSkill(SkillName.MagicResist, 90.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 85.0);
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SetSkill(SkillName.Wrestling, 65.1, 80.0);
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 28;
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if (0.25 > Utility.RandomDouble())
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PackItem(new Board(10));
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else
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PackItem(new Log(10));
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PackReg(3);
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PackItem(new Seed());
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PackItem(new Seed());
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}
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public BogThing(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a plant corpse";
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public override string DefaultName => "a bog thing";
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public void SpawnBogling(Mobile m)
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{
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Map map = Map;
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if (map == null)
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return;
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Bogling spawned = new Bogling { Team = Team };
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spawned.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
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spawned.Combatant = m;
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}
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public void EatBoglings()
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{
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IPooledEnumerable<Bogling> eable = GetMobilesInRange<Bogling>(2);
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bool sound = true;
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foreach (Bogling bogling in eable)
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{
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if (Hits >= HitsMax)
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break;
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if (sound)
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{
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PlaySound(Utility.Random(0x3B, 2)); // Eat sound
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sound = false;
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}
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Hits += bogling.Hits / 2;
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bogling.Delete();
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}
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eable.Free();
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (Hits > HitsMax / 4)
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{
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if (0.25 >= Utility.RandomDouble())
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SpawnBogling(attacker);
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}
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else if (0.25 >= Utility.RandomDouble())
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EatBoglings();
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}
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}
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}
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