Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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public class SerpentineDragon : BaseCreature
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{
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[Constructible]
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public SerpentineDragon() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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Body = 103;
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BaseSoundID = 362;
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SetStr(111, 140);
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SetDex(201, 220);
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SetInt(1001, 1040);
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SetHits(480);
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SetDamage(5, 12);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Poison, 25);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.EvalInt, 100.1, 110.0);
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SetSkill(SkillName.Magery, 110.1, 120.0);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 100.0);
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SetSkill(SkillName.Tactics, 50.1, 60.0);
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SetSkill(SkillName.Wrestling, 30.1, 100.0);
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Fame = 15000;
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Karma = 15000;
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VirtualArmor = 36;
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if (Core.ML && Utility.RandomDouble() < .33)
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PackItem(Seed.RandomPeculiarSeed(2));
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}
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public SerpentineDragon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a dragon corpse";
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public override string DefaultName => "a serpentine dragon";
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0;
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public override bool AutoDispel => true;
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public override HideType HideType => HideType.Barbed;
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public override int Hides => 20;
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public override int Meat => 19;
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public override int Scales => 6;
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public override ScaleType ScaleType => Utility.RandomBool() ? ScaleType.Black : ScaleType.White;
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public override int TreasureMapLevel => 4;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 2);
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}
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public override int GetIdleSound()
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{
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return 0x2C4;
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}
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public override int GetAttackSound()
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{
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return 0x2C0;
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}
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int GetAngerSound()
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{
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return 0x2C4;
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}
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public override int GetHurtSound()
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{
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return 0x2C3;
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (!Core.SE && 0.2 > Utility.RandomDouble() && attacker is BaseCreature c && c.Controlled &&
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c.ControlMaster != null)
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{
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c.ControlTarget = c.ControlMaster;
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c.ControlOrder = OrderType.Attack;
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c.Combatant = c.ControlMaster;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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