Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
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namespace Server.Mobiles
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{
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public class SkeletalDragon : BaseCreature
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{
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[Constructible]
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public SkeletalDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 104;
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BaseSoundID = 0x488;
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SetStr(898, 1030);
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SetDex(68, 200);
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SetInt(488, 620);
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SetHits(558, 599);
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SetDamage(29, 35);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 75, 80);
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SetResistance(ResistanceType.Fire, 40, 60);
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SetResistance(ResistanceType.Cold, 40, 60);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 80.1, 100.0);
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SetSkill(SkillName.Magery, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.3, 130.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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SetSkill(SkillName.Necromancy, 120.1, 130.0);
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SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 80;
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}
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public SkeletalDragon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a skeletal dragon corpse";
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public override string DefaultName => "a skeletal dragon";
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override int BreathFireDamage => 0;
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public override int BreathColdDamage => 100;
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public override int BreathEffectHue => 0x480;
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public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0;
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// TODO: Undead summoning?
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public override bool AutoDispel => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool BleedImmune => true;
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public override int Meat => 19; // where's it hiding these? :)
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public override int Hides => 20;
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public override HideType HideType => HideType.Barbed;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 4);
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AddLoot(LootPack.Gems, 5);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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