Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
public class Drake : BaseCreature
{
[Constructible]
public Drake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomList(60, 61);
BaseSoundID = 362;
SetStr(401, 430);
SetDex(133, 152);
SetInt(101, 140);
SetHits(241, 258);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Fire, 20);
SetResistance(ResistanceType.Physical, 45, 50);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 65.1, 90.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 84.3;
PackReg(3);
}
public Drake(Serial serial) : base(serial)
{
}
public override string CorpseName => "a drake corpse";
public override string DefaultName => "a drake";
public override bool ReacquireOnMovement => true;
public override bool HasBreath => true; // fire breath enabled
public override int TreasureMapLevel => 2;
public override int Meat => 10;
public override int Hides => 20;
public override HideType HideType => HideType.Horned;
public override int Scales => 2;
public override ScaleType ScaleType => Body == 60 ? ScaleType.Yellow : ScaleType.Red;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Harpy : BaseCreature
{
[Constructible]
public Harpy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 30;
BaseSoundID = 402;
SetStr(96, 120);
SetDex(86, 110);
SetInt(51, 75);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 90.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
}
public Harpy(Serial serial) : base(serial)
{
}
public override string CorpseName => "a harpy corpse";
public override string DefaultName => "a harpy";
public override bool CanRummageCorpses => true;
public override int Meat => 4;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 50;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Kraken : BaseCreature
{
[Constructible]
public Kraken() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 77;
BaseSoundID = 353;
SetStr(756, 780);
SetDex(226, 245);
SetInt(26, 40);
SetHits(454, 468);
SetMana(0);
SetDamage(19, 33);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Cold, 30);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 60.0);
Fame = 11000;
Karma = -11000;
VirtualArmor = 50;
CanSwim = true;
CantWalk = true;
Rope rope = new Rope();
rope.ItemID = 0x14F8;
PackItem(rope);
if (Utility.RandomDouble() < .05)
PackItem(new MessageInABottle());
PackItem(new SpecialFishingNet()); //Confirm?
}
public Kraken(Serial serial) : base(serial)
{
}
public override string CorpseName => "a krakens corpse";
public override string DefaultName => "a kraken";
public override int TreasureMapLevel => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Misc;
namespace Server.Mobiles
{
public class Lizardman : BaseCreature
{
[Constructible]
public Lizardman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("lizardman");
Body = Utility.RandomList(35, 36);
BaseSoundID = 417;
SetStr(96, 120);
SetDex(86, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.MagicResist, 35.1, 60.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
}
public Lizardman(Serial serial) : base(serial)
{
}
public override string CorpseName => "a lizardman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
// TODO: weapon
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.OphidianAvenger")]
public class OphidianKnight : BaseCreature
{
private static string[] m_Names =
{
"an ophidian knight-errant",
"an ophidian avenger"
};
[Constructible]
public OphidianKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = m_Names[Utility.Random(m_Names.Length)];
Body = 86;
BaseSoundID = 634;
SetStr(417, 595);
SetDex(166, 175);
SetInt(46, 70);
SetHits(266, 342);
SetMana(0);
SetDamage(16, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 90, 100);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Poisoning, 60.1, 80.0);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
PackItem(new LesserPoisonPotion());
}
public OphidianKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ophidian corpse";
public override int Meat => 2;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 3;
public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class OphidianWarrior : BaseCreature
{
private static string[] m_Names =
{
"an ophidian warrior",
"an ophidian enforcer"
};
[Constructible]
public OphidianWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = m_Names[Utility.Random(m_Names.Length)];
Body = 86;
BaseSoundID = 634;
SetStr(150, 320);
SetDex(94, 190);
SetInt(64, 160);
SetHits(128, 155);
SetMana(0);
SetDamage(5, 11);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Swords, 60.1, 85.0);
SetSkill(SkillName.Tactics, 75.1, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 36;
}
public OphidianWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ophidian corpse";
public override int Meat => 1;
public override int TreasureMapLevel => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Scorpion : BaseCreature
{
[Constructible]
public Scorpion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 48;
BaseSoundID = 397;
SetStr(73, 115);
SetDex(76, 95);
SetInt(16, 30);
SetHits(50, 63);
SetMana(0);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.Poisoning, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 30.1, 35.0);
SetSkill(SkillName.Tactics, 60.3, 75.0);
SetSkill(SkillName.Wrestling, 50.3, 65.0);
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
PackItem(new LesserPoisonPotion());
}
public Scorpion(Serial serial) : base(serial)
{
}
public override string CorpseName => "a scorpion corpse";
public override string DefaultName => "a scorpion";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class StoneHarpy : BaseCreature
{
[Constructible]
public StoneHarpy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 73;
BaseSoundID = 402;
SetStr(296, 320);
SetDex(86, 110);
SetInt(51, 75);
SetHits(178, 192);
SetMana(0);
SetDamage(8, 16);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 100.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 50;
}
public StoneHarpy(Serial serial) : base(serial)
{
}
public override string CorpseName => "a stone harpy corpse";
public override string DefaultName => "a stone harpy";
public override int Meat => 1;
public override int Feathers => 50;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, 2);
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Wyvern : BaseCreature
{
[Constructible]
public Wyvern() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 62;
BaseSoundID = 362;
SetStr(202, 240);
SetDex(153, 172);
SetInt(51, 90);
SetHits(125, 141);
SetDamage(8, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 90, 100);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Poisoning, 60.1, 80.0);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 65.1, 90.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
PackItem(new LesserPoisonPotion());
}
public Wyvern(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wyvern corpse";
public override string DefaultName => "a wyvern";
public override bool ReacquireOnMovement => true;
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Poison.Deadly;
public override int TreasureMapLevel => 2;
public override int Meat => 10;
public override int Hides => 20;
public override HideType HideType => HideType.Horned;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls);
}
public override int GetAttackSound()
{
return 713;
}
public override int GetAngerSound()
{
return 718;
}
public override int GetDeathSound()
{
return 716;
}
public override int GetHurtSound()
{
return 721;
}
public override int GetIdleSound()
{
return 725;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}