Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
92
Projects/Scripts/Mobiles/Monsters/Reptile/Melee/Harpy.cs
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92
Projects/Scripts/Mobiles/Monsters/Reptile/Melee/Harpy.cs
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namespace Server.Mobiles
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{
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public class Harpy : BaseCreature
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{
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[Constructible]
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public Harpy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 30;
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BaseSoundID = 402;
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SetStr(96, 120);
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SetDex(86, 110);
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SetInt(51, 75);
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SetHits(58, 72);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 30);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 50.1, 65.0);
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SetSkill(SkillName.Tactics, 70.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 90.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 28;
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}
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public Harpy(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a harpy corpse";
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public override string DefaultName => "a harpy";
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public override bool CanRummageCorpses => true;
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public override int Meat => 4;
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public override MeatType MeatType => MeatType.Bird;
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public override int Feathers => 50;
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public override bool CanFly => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager, 2);
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}
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public override int GetAttackSound()
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{
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return 916;
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}
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public override int GetAngerSound()
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{
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return 916;
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}
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public override int GetDeathSound()
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{
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return 917;
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}
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public override int GetHurtSound()
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{
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return 919;
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}
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public override int GetIdleSound()
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{
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return 918;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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