Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
135
Projects/Scripts/Mobiles/Monsters/SE/EliteNinja.cs
Normal file
135
Projects/Scripts/Mobiles/Monsters/SE/EliteNinja.cs
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class EliteNinja : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public EliteNinja() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
Female = Utility.RandomBool();
|
||||
|
||||
Body = Female ? 0x191 : 0x190;
|
||||
|
||||
SetHits(251, 350);
|
||||
|
||||
SetStr(126, 225);
|
||||
SetDex(81, 95);
|
||||
SetInt(151, 165);
|
||||
|
||||
SetDamage(12, 20);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 65);
|
||||
SetDamageType(ResistanceType.Fire, 15);
|
||||
SetDamageType(ResistanceType.Poison, 15);
|
||||
SetDamageType(ResistanceType.Energy, 5);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 65);
|
||||
SetResistance(ResistanceType.Fire, 40, 60);
|
||||
SetResistance(ResistanceType.Cold, 25, 45);
|
||||
SetResistance(ResistanceType.Poison, 40, 60);
|
||||
SetResistance(ResistanceType.Energy, 35, 55);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 105.0, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 80.0, 100.0);
|
||||
SetSkill(SkillName.Tactics, 115.0, 130.0);
|
||||
SetSkill(SkillName.Wrestling, 95.0, 120.0);
|
||||
SetSkill(SkillName.Fencing, 95.0, 120.0);
|
||||
SetSkill(SkillName.Macing, 95.0, 120.0);
|
||||
SetSkill(SkillName.Swords, 95.0, 120.0);
|
||||
SetSkill(SkillName.Ninjitsu, 95.0, 120.0);
|
||||
|
||||
|
||||
Fame = 8500;
|
||||
Karma = -8500;
|
||||
|
||||
/* TODO:
|
||||
Uses Smokebombs
|
||||
Hides
|
||||
Stealths
|
||||
Can use Ninjitsu Abilities
|
||||
Can change weapons during a fight
|
||||
*/
|
||||
|
||||
|
||||
AddItem(new NinjaTabi());
|
||||
AddItem(new LeatherNinjaJacket());
|
||||
AddItem(new LeatherNinjaHood());
|
||||
AddItem(new LeatherNinjaPants());
|
||||
AddItem(new LeatherNinjaMitts());
|
||||
|
||||
if (Utility.RandomDouble() < 0.33)
|
||||
AddItem(new SmokeBomb());
|
||||
|
||||
switch (Utility.Random(8))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new Tessen());
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new Wakizashi());
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new Nunchaku());
|
||||
break;
|
||||
case 3:
|
||||
AddItem(new Daisho());
|
||||
break;
|
||||
case 4:
|
||||
AddItem(new Sai());
|
||||
break;
|
||||
case 5:
|
||||
AddItem(new Tekagi());
|
||||
break;
|
||||
case 6:
|
||||
AddItem(new Kama());
|
||||
break;
|
||||
case 7:
|
||||
AddItem(new Katana());
|
||||
break;
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
}
|
||||
|
||||
public EliteNinja(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override string DefaultName => "an elite ninja";
|
||||
|
||||
public override bool BardImmune => true;
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
c.DropItem(new BookOfNinjitsu());
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue