Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
109
Projects/Scripts/Mobiles/Monsters/SE/Oni.cs
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109
Projects/Scripts/Mobiles/Monsters/SE/Oni.cs
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using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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public class Oni : BaseCreature
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{
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[Constructible]
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public Oni() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 241;
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SetStr(801, 910);
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SetDex(151, 300);
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SetInt(171, 195);
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SetHits(401, 530);
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SetDamage(14, 20);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 65, 80);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 35, 50);
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SetResistance(ResistanceType.Poison, 45, 70);
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SetResistance(ResistanceType.Energy, 45, 65);
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SetSkill(SkillName.EvalInt, 100.1, 125.0);
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SetSkill(SkillName.Magery, 96.1, 106.0);
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SetSkill(SkillName.Anatomy, 85.1, 95.0);
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SetSkill(SkillName.MagicResist, 85.1, 100.0);
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SetSkill(SkillName.Tactics, 86.1, 101.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 12000;
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Karma = -12000;
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if (Utility.RandomDouble() < .33)
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PackItem(Seed.RandomBonsaiSeed());
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// TODO: Brain (0x1CF0) or Skull (0x1AE3) or Body Part (0x1CE3)
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}
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/* TODO: Angry Fire
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* cliloc 1070823
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* Action: 4 4 1 true false 1
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* Damage: 50-85, 60 phys, 20 fire, 20 nrgy according to the guide
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* With 45/49/70 res I got 48
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* 50: 30/10/10 -> 16 + 5 + 3 = 24
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* 85: 51/17/17 -> 28 + 8 + 5 = 41
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*/
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public Oni(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an oni corpse";
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public override string DefaultName => "an oni";
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 4;
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public override int GetAngerSound()
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{
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return 0x4E3;
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}
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public override int GetIdleSound()
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{
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return 0x4E2;
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}
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public override int GetAttackSound()
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{
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return 0x4E1;
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}
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public override int GetHurtSound()
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{
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return 0x4E4;
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}
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public override int GetDeathSound()
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{
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return 0x4E0;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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