Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
131
Projects/Scripts/Mobiles/Monsters/SE/Ronin.cs
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131
Projects/Scripts/Mobiles/Monsters/SE/Ronin.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Ronin : BaseCreature
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{
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[Constructible]
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public Ronin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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SetStr(326, 375);
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SetDex(31, 45);
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SetInt(101, 110);
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SetHits(301, 400);
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SetMana(101, 110);
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SetDamage(17, 25);
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SetDamageType(ResistanceType.Physical, 90);
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SetDamageType(ResistanceType.Poison, 10);
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SetResistance(ResistanceType.Physical, 55, 75);
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SetResistance(ResistanceType.Fire, 40, 60);
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SetResistance(ResistanceType.Cold, 35, 55);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 55, 75);
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SetSkill(SkillName.MagicResist, 42.6, 57.5);
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SetSkill(SkillName.Tactics, 115.1, 130.0);
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SetSkill(SkillName.Wrestling, 92.6, 107.5);
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SetSkill(SkillName.Anatomy, 110.1, 125.0);
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SetSkill(SkillName.Fencing, 92.6, 107.5);
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SetSkill(SkillName.Macing, 92.6, 107.5);
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SetSkill(SkillName.Swords, 92.6, 107.5);
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Fame = 8500;
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Karma = -8500;
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AddItem(new SamuraiTabi());
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AddItem(new LeatherHiroSode());
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AddItem(new LeatherDo());
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switch (Utility.Random(4))
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{
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case 0:
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AddItem(new LightPlateJingasa());
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break;
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case 1:
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AddItem(new ChainHatsuburi());
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break;
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case 2:
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AddItem(new DecorativePlateKabuto());
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break;
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case 3:
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AddItem(new LeatherJingasa());
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break;
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}
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switch (Utility.Random(3))
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{
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case 0:
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AddItem(new StuddedHaidate());
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break;
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case 1:
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AddItem(new LeatherSuneate());
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break;
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case 2:
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AddItem(new PlateSuneate());
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break;
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}
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if (Utility.RandomDouble() > .2)
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AddItem(new NoDachi());
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else
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AddItem(new Halberd());
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PackItem(new Wakizashi());
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PackItem(new Longsword());
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Utility.AssignRandomHair(this);
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}
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public Ronin(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a ronin corpse";
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public override bool ClickTitle => false;
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public override string DefaultName => "a ronin";
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => true;
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public override bool CanRummageCorpses => true;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new BookOfBushido());
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}
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// TODO: Bushido abilities
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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