Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
153
Projects/Scripts/Mobiles/Monsters/SE/YomotsuPriest.cs
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153
Projects/Scripts/Mobiles/Monsters/SE/YomotsuPriest.cs
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using System;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class YomotsuPriest : BaseCreature
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{
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[Constructible]
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public YomotsuPriest() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 253;
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BaseSoundID = 0x452;
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SetStr(486, 530);
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SetDex(101, 115);
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SetInt(601, 670);
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SetHits(486, 530);
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SetDamage(8, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 85);
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SetResistance(ResistanceType.Fire, 30, 50);
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SetResistance(ResistanceType.Cold, 45, 65);
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SetResistance(ResistanceType.Poison, 35, 55);
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SetResistance(ResistanceType.Energy, 25, 50);
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SetSkill(SkillName.EvalInt, 92.6, 107.5);
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SetSkill(SkillName.Magery, 105.1, 115.0);
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SetSkill(SkillName.Meditation, 100.1, 110.0);
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SetSkill(SkillName.MagicResist, 112.6, 122.5);
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SetSkill(SkillName.Tactics, 55.1, 105.0);
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SetSkill(SkillName.Wrestling, 47.6, 57.5);
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Fame = 9000;
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Karma = -9000;
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PackItem(new GreenGourd());
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PackItem(new ExecutionersAxe());
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switch (Utility.Random(3))
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{
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case 0:
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PackItem(new LongPants());
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break;
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case 1:
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PackItem(new ShortPants());
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break;
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}
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switch (Utility.Random(6))
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{
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case 0:
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PackItem(new Shoes());
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break;
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case 1:
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PackItem(new Sandals());
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break;
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case 2:
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PackItem(new Boots());
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break;
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case 3:
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PackItem(new ThighBoots());
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break;
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}
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if (Utility.RandomDouble() < .25) PackItem(Seed.RandomBonsaiSeed());
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}
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public YomotsuPriest(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a glowing yomotsu corpse";
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public override string DefaultName => "a yomotsu priest";
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public override FoodType FavoriteFood => FoodType.Fish;
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public override int Meat => 1;
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public override bool CanRummageCorpses => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.DoubleStrike;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 4);
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}
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// TODO: Body Transformation
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.1 > Utility.RandomDouble())
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{
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/* Maniacal laugh
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* Cliloc: 1070840
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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* Paralyzes for 4 seconds, or until hit
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*/
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defender.FixedEffect(0x37B9, 10, 5);
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defender.SendLocalizedMessage(1070840); // You are frozen as the creature laughs maniacally.
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defender.Paralyze(TimeSpan.FromSeconds(4.0));
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override int GetIdleSound()
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{
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return 0x42A;
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}
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public override int GetAttackSound()
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{
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return 0x435;
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}
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public override int GetHurtSound()
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{
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return 0x436;
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}
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public override int GetDeathSound()
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{
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return 0x43A;
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}
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}
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}
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