Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
public class SummonedAirElemental : BaseCreature
{
[Constructible]
public SummonedAirElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 13;
Hue = 0x4001;
BaseSoundID = 655;
SetStr(200);
SetDex(200);
SetInt(100);
SetHits(150);
SetStam(50);
SetDamage(6, 9);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 70, 80);
SetSkill(SkillName.Meditation, 90.0);
SetSkill(SkillName.EvalInt, 70.0);
SetSkill(SkillName.Magery, 70.0);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 80.0);
VirtualArmor = 40;
ControlSlots = 2;
}
public SummonedAirElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an air elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an air elemental";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 263)
BaseSoundID = 655;
}
}
}

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namespace Server.Mobiles
{
public class SummonedDaemon : BaseCreature
{
[Constructible]
public SummonedDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("daemon");
Body = Core.AOS ? 10 : 9;
BaseSoundID = 357;
SetStr(200);
SetDex(110);
SetInt(150);
SetDamage(14, 21);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 98.1, 99.0);
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
public SummonedDaemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison?
public override bool CanFly => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class SummonedEarthElemental : BaseCreature
{
[Constructible]
public SummonedEarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 14;
BaseSoundID = 268;
SetStr(200);
SetDex(70);
SetInt(70);
SetHits(180);
SetDamage(14, 21);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 65.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.0);
VirtualArmor = 34;
ControlSlots = 2;
}
public SummonedEarthElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an earth elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an earth elemental";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class SummonedFireElemental : BaseCreature
{
[Constructible]
public SummonedFireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 15;
BaseSoundID = 838;
SetStr(200);
SetDex(200);
SetInt(100);
SetDamage(9, 14);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 0, 10);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.EvalInt, 90.0);
SetSkill(SkillName.Magery, 90.0);
SetSkill(SkillName.MagicResist, 85.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 92.0);
VirtualArmor = 40;
ControlSlots = 4;
AddItem(new LightSource());
}
public SummonedFireElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fire elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a fire elemental";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class SummonedWaterElemental : BaseCreature
{
[Constructible]
public SummonedWaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 16;
BaseSoundID = 278;
SetStr(200);
SetDex(70);
SetInt(100);
SetHits(165);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Meditation, 90.0);
SetSkill(SkillName.EvalInt, 80.0);
SetSkill(SkillName.Magery, 80.0);
SetSkill(SkillName.MagicResist, 75.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 85.0);
VirtualArmor = 40;
ControlSlots = 3;
CanSwim = true;
}
public SummonedWaterElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a water elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a water elemental";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}