Reorganizes Project (#41)
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08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
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namespace Server.Mobiles
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{
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public class SummonedAirElemental : BaseCreature
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{
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[Constructible]
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public SummonedAirElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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SetStr(200);
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SetDex(200);
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SetInt(100);
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SetHits(150);
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SetStam(50);
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SetDamage(6, 9);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 35, 45);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 70, 80);
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SetSkill(SkillName.Meditation, 90.0);
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SetSkill(SkillName.EvalInt, 70.0);
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SetSkill(SkillName.Magery, 70.0);
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SetSkill(SkillName.MagicResist, 60.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 80.0);
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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public SummonedAirElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an air elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an air elemental";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 263)
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BaseSoundID = 655;
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}
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}
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}
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61
Projects/Scripts/Mobiles/Monsters/Summons/SummonedDaemon.cs
Normal file
61
Projects/Scripts/Mobiles/Monsters/Summons/SummonedDaemon.cs
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namespace Server.Mobiles
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{
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public class SummonedDaemon : BaseCreature
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{
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[Constructible]
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public SummonedDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("daemon");
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Body = Core.AOS ? 10 : 9;
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BaseSoundID = 357;
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SetStr(200);
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SetDex(110);
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SetInt(150);
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SetDamage(14, 21);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 98.1, 99.0);
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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public SummonedDaemon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison?
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public override bool CanFly => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Mobiles
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{
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public class SummonedEarthElemental : BaseCreature
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{
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[Constructible]
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public SummonedEarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 14;
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BaseSoundID = 268;
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SetStr(200);
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SetDex(70);
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SetInt(70);
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SetHits(180);
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SetDamage(14, 21);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 65.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 90.0);
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VirtualArmor = 34;
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ControlSlots = 2;
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}
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public SummonedEarthElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an earth elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an earth elemental";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,61 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SummonedFireElemental : BaseCreature
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{
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[Constructible]
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public SummonedFireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 15;
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BaseSoundID = 838;
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SetStr(200);
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SetDex(200);
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SetInt(100);
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SetDamage(9, 14);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 0, 10);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.EvalInt, 90.0);
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SetSkill(SkillName.Magery, 90.0);
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SetSkill(SkillName.MagicResist, 85.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 92.0);
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VirtualArmor = 40;
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ControlSlots = 4;
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AddItem(new LightSource());
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}
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public SummonedFireElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a fire elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,61 @@
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namespace Server.Mobiles
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{
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public class SummonedWaterElemental : BaseCreature
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{
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[Constructible]
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public SummonedWaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 16;
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BaseSoundID = 278;
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SetStr(200);
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SetDex(70);
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SetInt(100);
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SetHits(165);
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SetDamage(12, 16);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Cold, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 45, 55);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Meditation, 90.0);
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SetSkill(SkillName.EvalInt, 80.0);
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SetSkill(SkillName.Magery, 80.0);
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SetSkill(SkillName.MagicResist, 75.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 85.0);
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VirtualArmor = 40;
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ControlSlots = 3;
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CanSwim = true;
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}
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public SummonedWaterElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a water elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a water elemental";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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