Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
using System.Linq;
using Server.Engines.CannedEvil;
using Server.Items;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
namespace Server.Mobiles
{
public class Barracoon : BaseChampion
{
[Constructible]
public Barracoon() : base(AIType.AI_Melee)
{
Title = "the piper";
Body = 0x190;
Hue = 0x83EC;
SetStr(305, 425);
SetDex(72, 150);
SetInt(505, 750);
SetHits(4200);
SetStam(102, 300);
SetDamage(25, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 70;
AddItem(new FancyShirt(Utility.RandomGreenHue()));
AddItem(new LongPants(Utility.RandomYellowHue()));
AddItem(new JesterHat(Utility.RandomPinkHue()));
AddItem(new Cloak(Utility.RandomPinkHue()));
AddItem(new Sandals());
HairItemID = 0x203B; // Short Hair
HairHue = 0x94;
}
public Barracoon(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Greed;
public override Type[] UniqueList => new[] { typeof(FangOfRactus) };
public override Type[] SharedList => new[]
{
typeof(EmbroideredOakLeafCloak),
typeof(DjinnisRing),
typeof(DetectiveBoots),
typeof(GuantletsOfAnger)
};
public override Type[] DecorativeList => new[] { typeof(SwampTile), typeof(MonsterStatuette) };
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Slime };
public override string DefaultName => "Barracoon";
public override bool AlwaysMurderer => true;
public override bool AutoDispel => true;
public override double AutoDispelChance => 1.0;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool Uncalmable => Core.SE;
public override Poison PoisonImmune => Poison.Deadly;
public override bool ShowFameTitle => false;
public override bool ClickTitle => false;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public void Polymorph(Mobile m)
{
if (!m.CanBeginAction<PolymorphSpell>() || !m.CanBeginAction<IncognitoSpell>() || m.IsBodyMod)
return;
IMount mount = m.Mount;
if (mount != null)
mount.Rider = null;
if (m.Mounted)
return;
if (m.BeginAction<PolymorphSpell>())
{
Item disarm = m.FindItemOnLayer(Layer.OneHanded);
if (disarm?.Movable == true)
m.AddToBackpack(disarm);
disarm = m.FindItemOnLayer(Layer.TwoHanded);
if (disarm?.Movable == true)
m.AddToBackpack(disarm);
m.BodyMod = 42;
m.HueMod = 0;
new ExpirePolymorphTimer(m).Start();
}
}
public void SpawnRatmen(Mobile target)
{
Map map = Map;
if (map == null)
return;
IPooledEnumerable <BaseCreature> eable = GetMobilesInRange<BaseCreature>(10);
int rats = eable.Aggregate(0, (c, m) => c + (m is Ratman || m is RatmanArcher || m is RatmanMage ? 1 : 0));
eable.Free();
if (rats >= 16)
return;
PlaySound(0x3D);
rats = Utility.RandomMinMax(3, 6);
for (int i = 0; i < rats; ++i)
{
BaseCreature rat;
switch (Utility.Random(5))
{
default:
rat = new Ratman();
break;
case 2:
case 3:
rat = new RatmanArcher();
break;
case 4:
rat = new RatmanMage();
break;
}
rat.Team = Team;
rat.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
rat.Combatant = target;
}
}
public void DoSpecialAbility(Mobile target)
{
if (target?.Deleted != false) //sanity
return;
if (0.6 >= Utility.RandomDouble()) // 60% chance to polymorph attacker into a ratman
Polymorph(target);
if (0.2 >= Utility.RandomDouble()) // 20% chance to more ratmen
SpawnRatmen(target);
if (Hits < 500 && !IsBodyMod) // Baracoon is low on life, polymorph into a ratman
Polymorph(this);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
DoSpecialAbility(attacker);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
DoSpecialAbility(defender);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpirePolymorphTimer : Timer
{
private Mobile m_Owner;
public ExpirePolymorphTimer(Mobile owner) : base(TimeSpan.FromMinutes(3.0))
{
m_Owner = owner;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
if (!m_Owner.CanBeginAction<PolymorphSpell>())
{
m_Owner.BodyMod = 0;
m_Owner.HueMod = -1;
m_Owner.EndAction<PolymorphSpell>();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public abstract class BaseChampion : BaseCreature
{
public BaseChampion(AIType aiType, FightMode mode = FightMode.Closest) :
base(aiType, mode, 18, 1, 0.1, 0.2)
{
}
public BaseChampion(Serial serial) : base(serial)
{
}
public override bool CanMoveOverObstacles => true;
public override bool CanDestroyObstacles => true;
public abstract ChampionSkullType SkullType{ get; }
public abstract Type[] UniqueList{ get; }
public abstract Type[] SharedList{ get; }
public abstract Type[] DecorativeList{ get; }
public abstract MonsterStatuetteType[] StatueTypes{ get; }
public virtual bool NoGoodies => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public Item GetArtifact()
{
double random = Utility.RandomDouble();
if (0.05 >= random)
return CreateArtifact(UniqueList);
if (0.15 >= random)
return CreateArtifact(SharedList);
if (0.30 >= random)
return CreateArtifact(DecorativeList);
return null;
}
public Item CreateArtifact(Type[] list)
{
if (list.Length == 0)
return null;
int random = Utility.Random(list.Length);
Type type = list[random];
Item artifact = Loot.Construct(type);
if (artifact is MonsterStatuette statuette && StatueTypes.Length > 0)
{
statuette.Type = StatueTypes[Utility.Random(StatueTypes.Length)];
statuette.LootType = LootType.Regular;
}
return artifact;
}
private PowerScroll CreateRandomPowerScroll()
{
int level;
double random = Utility.RandomDouble();
if (0.05 >= random)
level = 20;
else if (0.4 >= random)
level = 15;
else
level = 10;
return PowerScroll.CreateRandomNoCraft(level, level);
}
public void GivePowerScrolls()
{
if (Map != Map.Felucca)
return;
List<Mobile> toGive = new List<Mobile>();
List<DamageStore> rights = GetLootingRights(DamageEntries, HitsMax);
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (ds.m_HasRight)
toGive.Add(ds.m_Mobile);
}
if (toGive.Count == 0)
return;
for (int i = 0; i < toGive.Count; i++)
{
Mobile m = toGive[i];
if (!(m is PlayerMobile))
continue;
bool gainedPath = false;
int pointsToGain = 800;
if (VirtueHelper.Award(m, VirtueName.Valor, pointsToGain, ref gainedPath))
{
if (gainedPath)
m.SendLocalizedMessage(1054032); // You have gained a path in Valor!
else
m.SendLocalizedMessage(1054030); // You have gained in Valor!
//No delay on Valor gains
}
}
// Randomize
for (int i = 0; i < toGive.Count; ++i)
{
int rand = Utility.Random(toGive.Count);
Mobile hold = toGive[i];
toGive[i] = toGive[rand];
toGive[rand] = hold;
}
for (int i = 0; i < 6; ++i)
{
Mobile m = toGive[i % toGive.Count];
PowerScroll ps = CreateRandomPowerScroll();
GivePowerScrollTo(m, ps);
}
}
public static void GivePowerScrollTo(Mobile m, PowerScroll ps)
{
if (ps == null || m == null) //sanity
return;
m.SendLocalizedMessage(1049524); // You have received a scroll of power!
if (!Core.SE || m.Alive)
{
m.AddToBackpack(ps);
}
else
{
if (m.Corpse?.Deleted == false)
m.Corpse.DropItem(ps);
else
m.AddToBackpack(ps);
}
if (!(m is PlayerMobile pm))
return;
for (int j = 0; j < pm.JusticeProtectors.Count; ++j)
{
Mobile prot = pm.JusticeProtectors[j];
if (prot.Map != pm.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(pm, prot))
continue;
int chance = 0;
switch (VirtueHelper.GetLevel(prot, VirtueName.Justice))
{
case VirtueLevel.Seeker:
chance = 60;
break;
case VirtueLevel.Follower:
chance = 80;
break;
case VirtueLevel.Knight:
chance = 100;
break;
}
if (chance > Utility.Random(100))
{
PowerScroll powerScroll = new PowerScroll(ps.Skill, ps.Value);
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
if (!Core.SE || prot.Alive)
{
prot.AddToBackpack(powerScroll);
}
else
{
if (prot.Corpse?.Deleted == false)
prot.Corpse.DropItem(powerScroll);
else
prot.AddToBackpack(powerScroll);
}
}
}
}
public override bool OnBeforeDeath()
{
if (!NoKillAwards)
{
GivePowerScrolls();
if (NoGoodies)
return base.OnBeforeDeath();
Map map = Map;
if (map != null)
for (int x = -12; x <= 12; ++x)
for (int y = -12; y <= 12; ++y)
{
double dist = Math.Sqrt(x * x + y * y);
if (dist <= 12)
new GoodiesTimer(map, X + x, Y + y).Start();
}
}
return base.OnBeforeDeath();
}
public override void OnDeath(Container c)
{
if (Map == Map.Felucca)
{
//TODO: Confirm SE change or AoS one too?
List<DamageStore> rights = GetLootingRights(DamageEntries, HitsMax);
List<Mobile> toGive = new List<Mobile>();
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (ds.m_HasRight)
toGive.Add(ds.m_Mobile);
}
if (toGive.Count > 0)
toGive[Utility.Random(toGive.Count)].AddToBackpack(new ChampionSkull(SkullType));
else
c.DropItem(new ChampionSkull(SkullType));
}
base.OnDeath(c);
}
private class GoodiesTimer : Timer
{
private Map m_Map;
private int m_X, m_Y;
public GoodiesTimer(Map map, int x, int y) : base(TimeSpan.FromSeconds(Utility.RandomDouble() * 10.0))
{
m_Map = map;
m_X = x;
m_Y = y;
}
protected override void OnTick()
{
int z = m_Map.GetAverageZ(m_X, m_Y);
bool canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);
for (int i = -3; !canFit && i <= 3; ++i)
{
canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);
if (canFit)
z += i;
}
if (!canFit)
return;
Gold g = new Gold(500, 1000);
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
if (0.5 >= Utility.RandomDouble())
switch (Utility.Random(3))
{
case 0: // Fire column
{
Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x3709, 10, 30, 5052);
Effects.PlaySound(g, g.Map, 0x208);
break;
}
case 1: // Explosion
{
Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x36BD, 20, 10, 5044);
Effects.PlaySound(g, g.Map, 0x307);
break;
}
case 2: // Ball of fire
{
Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x36FE, 10, 10, 5052);
break;
}
}
}
}
}
}

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using Server.Guilds;
using Server.Items;
namespace Server.Mobiles
{
public abstract class BaseShieldGuard : BaseCreature
{
public BaseShieldGuard() : base(AIType.AI_Melee, FightMode.Aggressor, 14, 1, 0.8, 1.6)
{
InitStats(1000, 1000, 1000);
Title = "the guard";
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new FemalePlateChest());
AddItem(new PlateArms());
AddItem(new PlateLegs());
switch (Utility.Random(2))
{
case 0:
AddItem(new Doublet(Utility.RandomNondyedHue()));
break;
case 1:
AddItem(new BodySash(Utility.RandomNondyedHue()));
break;
}
switch (Utility.Random(2))
{
case 0:
AddItem(new Skirt(Utility.RandomNondyedHue()));
break;
case 1:
AddItem(new Kilt(Utility.RandomNondyedHue()));
break;
}
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new PlateChest());
AddItem(new PlateArms());
AddItem(new PlateLegs());
switch (Utility.Random(3))
{
case 0:
AddItem(new Doublet(Utility.RandomNondyedHue()));
break;
case 1:
AddItem(new Tunic(Utility.RandomNondyedHue()));
break;
case 2:
AddItem(new BodySash(Utility.RandomNondyedHue()));
break;
}
}
Utility.AssignRandomHair(this);
if (Utility.RandomBool())
Utility.AssignRandomFacialHair(this, HairHue);
VikingSword weapon = new VikingSword();
weapon.Movable = false;
AddItem(weapon);
BaseShield shield = Shield;
shield.Movable = false;
AddItem(shield);
PackGold(250, 500);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Swords.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
}
public BaseShieldGuard(Serial serial) : base(serial)
{
}
public abstract int Keyword{ get; }
public abstract BaseShield Shield{ get; }
public abstract int SignupNumber{ get; }
public abstract GuildType Type{ get; }
public override bool HandlesOnSpeech(Mobile from)
{
if (from.InRange(Location, 2))
return true;
return base.HandlesOnSpeech(from);
}
public override void OnSpeech(SpeechEventArgs e)
{
if (!e.Handled && e.HasKeyword(Keyword) && e.Mobile.InRange(Location, 2))
{
e.Handled = true;
Mobile from = e.Mobile;
if (!(from.Guild is Guild g) || g.Type != Type)
{
Say(SignupNumber);
}
else
{
Container pack = from.Backpack;
BaseShield shield = Shield;
Item twoHanded = from.FindItemOnLayer(Layer.TwoHanded);
if (pack?.FindItemByType(shield.GetType()) != null ||
twoHanded != null && shield.GetType().IsInstanceOfType(twoHanded))
{
Say(1007110); // Why dost thou ask about virtue guards when thou art one?
shield.Delete();
}
else if (from.PlaceInBackpack(shield))
{
Say(Utility.Random(1007101, 5));
Say(1007139); // I see you are in need of our shield, Here you go.
from.AddToBackpack(shield);
}
else
{
from.SendLocalizedMessage(502868); // Your backpack is too full.
shield.Delete();
}
}
}
base.OnSpeech(e);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class CapturedHordeMinion : HordeMinion
{
[Constructible]
public CapturedHordeMinion()
{
FightMode = FightMode.None;
}
public CapturedHordeMinion(Serial serial) : base(serial)
{
}
public override bool InitialInnocent => true;
public override bool CanBeDamaged()
{
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using Server.Guilds;
using Server.Items;
namespace Server.Mobiles
{
public class ChaosGuard : BaseShieldGuard
{
[Constructible]
public ChaosGuard()
{
}
public ChaosGuard(Serial serial) : base(serial)
{
}
public override int Keyword => 0x22; // *chaos shield*
public override BaseShield Shield => new ChaosShield();
public override int SignupNumber => 1007140; // Sign up with a guild of chaos if thou art interested.
public override GuildType Type => GuildType.Chaos;
public override bool BardImmune => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class DarkGuardian : BaseCreature
{
[Constructible]
public DarkGuardian() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 78;
BaseSoundID = 0x3E9;
SetStr(125, 150);
SetDex(100, 120);
SetInt(200, 235);
SetHits(150, 180);
SetDamage(43, 48);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 20, 45);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 45);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 40.1, 50);
SetSkill(SkillName.Magery, 50.1, 60.0);
SetSkill(SkillName.Meditation, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 50.1, 70.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackNecroReg(15, 25);
PackItem(new DaemonBone(30));
}
public DarkGuardian(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dark guardians' corpse";
public override string DefaultName => "a dark guardian";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int TreasureMapLevel => 2;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool Unprovokable => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
/// <summary>
/// This is a test creature
/// You can set its value in game
/// It die after 5 minutes, so your test server stay clean
/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
/// A iTeam of negative will set a faction at random
/// Say Kill if you want them to die
/// </summary>
public class Dummy : BaseCreature
{
public Timer m_Timer;
[Constructible]
public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed,
double dPassiveSpeed) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
{
Body = 400 + Utility.Random(2);
Hue = Race.Human.RandomSkinHue();
Skills.DetectHidden.Base = 100;
Skills.MagicResist.Base = 120;
Team = Utility.Random(3);
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
Utility.AssignRandomHair(this, iHue);
LeatherGloves glv = new LeatherGloves();
glv.Hue = iHue;
glv.LootType = LootType.Newbied;
AddItem(glv);
Container pack = new Backpack();
pack.Movable = false;
AddItem(pack);
m_Timer = new AutokillTimer(this);
m_Timer.Start();
}
public Dummy(Serial serial) : base(serial)
{
m_Timer = new AutokillTimer(this);
m_Timer.Start();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool HandlesOnSpeech(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
return true;
return base.HandlesOnSpeech(from);
}
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
if (e.Speech == "kill")
{
m_Timer.Stop();
m_Timer.Delay = TimeSpan.FromSeconds(Utility.Random(1, 5));
m_Timer.Start();
}
}
public override void OnTeamChange()
{
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
Item item = FindItemOnLayer(Layer.OuterTorso);
if (item != null)
item.Hue = jHue;
item = FindItemOnLayer(Layer.Helm);
if (item != null)
item.Hue = iHue;
item = FindItemOnLayer(Layer.Gloves);
if (item != null)
item.Hue = iHue;
item = FindItemOnLayer(Layer.Shoes);
if (item != null)
item.Hue = iHue;
HairHue = iHue;
item = FindItemOnLayer(Layer.MiddleTorso);
if (item != null)
item.Hue = iHue;
item = FindItemOnLayer(Layer.OuterLegs);
if (item != null)
item.Hue = iHue;
}
private class AutokillTimer : Timer
{
private Dummy m_Owner;
public AutokillTimer(Dummy owner) : base(TimeSpan.FromMinutes(5.0))
{
m_Owner = owner;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
m_Owner.Kill();
Stop();
}
}
}
}

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using Server.Items;
using Server.Spells.First;
using Server.Spells.Third;
namespace Server.Mobiles
{
/// <summary>
/// This is a test creature
/// You can set its value in game
/// It die after 5 minutes, so your test server stay clean
/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
/// A iTeam of negative will set a faction at random
/// Say Kill if you want them to die
/// </summary>
public class DummyMace : Dummy
{
[Constructible]
public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Macer
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(125, 125, 90);
Skills.Macing.Base = 120;
Skills.Anatomy.Base = 120;
Skills.Healing.Base = 120;
Skills.Tactics.Base = 120;
// Equip
WarHammer war = new WarHammer();
war.Movable = true;
war.Crafter = this;
war.Quality = WeaponQuality.Regular;
AddItem(war);
Boots bts = new Boots();
bts.Hue = iHue;
AddItem(bts);
ChainChest cht = new ChainChest();
cht.Movable = false;
cht.LootType = LootType.Newbied;
cht.Crafter = this;
cht.Quality = ArmorQuality.Regular;
AddItem(cht);
ChainLegs chl = new ChainLegs();
chl.Movable = false;
chl.LootType = LootType.Newbied;
chl.Crafter = this;
chl.Quality = ArmorQuality.Regular;
AddItem(chl);
PlateArms pla = new PlateArms();
pla.Movable = false;
pla.LootType = LootType.Newbied;
pla.Crafter = this;
pla.Quality = ArmorQuality.Regular;
AddItem(pla);
Bandage band = new Bandage(50);
AddToBackpack(band);
}
public DummyMace(Serial serial) : base(serial)
{
}
public override string DefaultName => "Macer";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DummyFence : Dummy
{
[Constructible]
public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Fencer
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(125, 125, 90);
Skills.Fencing.Base = 120;
Skills.Anatomy.Base = 120;
Skills.Healing.Base = 120;
Skills.Tactics.Base = 120;
// Equip
Spear ssp = new Spear();
ssp.Movable = true;
ssp.Crafter = this;
ssp.Quality = WeaponQuality.Regular;
AddItem(ssp);
Boots snd = new Boots();
snd.Hue = iHue;
snd.LootType = LootType.Newbied;
AddItem(snd);
ChainChest cht = new ChainChest();
cht.Movable = false;
cht.LootType = LootType.Newbied;
cht.Crafter = this;
cht.Quality = ArmorQuality.Regular;
AddItem(cht);
ChainLegs chl = new ChainLegs();
chl.Movable = false;
chl.LootType = LootType.Newbied;
chl.Crafter = this;
chl.Quality = ArmorQuality.Regular;
AddItem(chl);
PlateArms pla = new PlateArms();
pla.Movable = false;
pla.LootType = LootType.Newbied;
pla.Crafter = this;
pla.Quality = ArmorQuality.Regular;
AddItem(pla);
Bandage band = new Bandage(50);
AddToBackpack(band);
}
public DummyFence(Serial serial) : base(serial)
{
}
public override string DefaultName => "Fencer";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DummySword : Dummy
{
[Constructible]
public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Swordsman
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(125, 125, 90);
Skills.Swords.Base = 120;
Skills.Anatomy.Base = 120;
Skills.Healing.Base = 120;
Skills.Tactics.Base = 120;
Skills.Parry.Base = 120;
// Equip
Katana kat = new Katana();
kat.Crafter = this;
kat.Movable = true;
kat.Quality = WeaponQuality.Regular;
AddItem(kat);
Boots bts = new Boots();
bts.Hue = iHue;
AddItem(bts);
ChainChest cht = new ChainChest();
cht.Movable = false;
cht.LootType = LootType.Newbied;
cht.Crafter = this;
cht.Quality = ArmorQuality.Regular;
AddItem(cht);
ChainLegs chl = new ChainLegs();
chl.Movable = false;
chl.LootType = LootType.Newbied;
chl.Crafter = this;
chl.Quality = ArmorQuality.Regular;
AddItem(chl);
PlateArms pla = new PlateArms();
pla.Movable = false;
pla.LootType = LootType.Newbied;
pla.Crafter = this;
pla.Quality = ArmorQuality.Regular;
AddItem(pla);
Bandage band = new Bandage(50);
AddToBackpack(band);
}
public DummySword(Serial serial) : base(serial)
{
}
public override string DefaultName => "Swordsman";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DummyNox : Dummy
{
[Constructible]
public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Nox or Pure Mage
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(90, 90, 125);
Skills.Magery.Base = 120;
Skills.EvalInt.Base = 120;
Skills.Inscribe.Base = 100;
Skills.Wrestling.Base = 120;
Skills.Meditation.Base = 120;
Skills.Poisoning.Base = 100;
// Equip
Spellbook book = new Spellbook();
book.Movable = false;
book.LootType = LootType.Newbied;
book.Content = 0xFFFFFFFFFFFFFFFF;
AddItem(book);
Kilt kilt = new Kilt();
kilt.Hue = jHue;
AddItem(kilt);
Sandals snd = new Sandals();
snd.Hue = iHue;
snd.LootType = LootType.Newbied;
AddItem(snd);
SkullCap skc = new SkullCap();
skc.Hue = iHue;
AddItem(skc);
// Spells
AddSpellAttack(typeof(MagicArrowSpell));
AddSpellAttack(typeof(WeakenSpell));
AddSpellAttack(typeof(FireballSpell));
AddSpellDefense(typeof(WallOfStoneSpell));
AddSpellDefense(typeof(HealSpell));
}
public DummyNox(Serial serial) : base(serial)
{
}
public override string DefaultName => "Nox Mage";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DummyStun : Dummy
{
[Constructible]
public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Stun Mage
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(90, 90, 125);
Skills.Magery.Base = 100;
Skills.EvalInt.Base = 120;
Skills.Anatomy.Base = 80;
Skills.Wrestling.Base = 80;
Skills.Meditation.Base = 100;
Skills.Poisoning.Base = 100;
// Equip
Spellbook book = new Spellbook();
book.Movable = false;
book.LootType = LootType.Newbied;
book.Content = 0xFFFFFFFFFFFFFFFF;
AddItem(book);
LeatherArms lea = new LeatherArms();
lea.Movable = false;
lea.LootType = LootType.Newbied;
lea.Crafter = this;
lea.Quality = ArmorQuality.Regular;
AddItem(lea);
LeatherChest lec = new LeatherChest();
lec.Movable = false;
lec.LootType = LootType.Newbied;
lec.Crafter = this;
lec.Quality = ArmorQuality.Regular;
AddItem(lec);
LeatherGorget leg = new LeatherGorget();
leg.Movable = false;
leg.LootType = LootType.Newbied;
leg.Crafter = this;
leg.Quality = ArmorQuality.Regular;
AddItem(leg);
LeatherLegs lel = new LeatherLegs();
lel.Movable = false;
lel.LootType = LootType.Newbied;
lel.Crafter = this;
lel.Quality = ArmorQuality.Regular;
AddItem(lel);
Boots bts = new Boots();
bts.Hue = iHue;
AddItem(bts);
Cap cap = new Cap();
cap.Hue = iHue;
AddItem(cap);
// Spells
AddSpellAttack(typeof(MagicArrowSpell));
AddSpellAttack(typeof(WeakenSpell));
AddSpellAttack(typeof(FireballSpell));
AddSpellDefense(typeof(WallOfStoneSpell));
AddSpellDefense(typeof(HealSpell));
}
public DummyStun(Serial serial) : base(serial)
{
}
public override string DefaultName => "Stun Mage";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DummySuper : Dummy
{
[Constructible]
public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Super Mage
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(125, 125, 125);
Skills.Magery.Base = 120;
Skills.EvalInt.Base = 120;
Skills.Anatomy.Base = 120;
Skills.Wrestling.Base = 120;
Skills.Meditation.Base = 120;
Skills.Poisoning.Base = 100;
Skills.Inscribe.Base = 100;
// Equip
Spellbook book = new Spellbook();
book.Movable = false;
book.LootType = LootType.Newbied;
book.Content = 0xFFFFFFFFFFFFFFFF;
AddItem(book);
LeatherArms lea = new LeatherArms();
lea.Movable = false;
lea.LootType = LootType.Newbied;
lea.Crafter = this;
lea.Quality = ArmorQuality.Regular;
AddItem(lea);
LeatherChest lec = new LeatherChest();
lec.Movable = false;
lec.LootType = LootType.Newbied;
lec.Crafter = this;
lec.Quality = ArmorQuality.Regular;
AddItem(lec);
LeatherGorget leg = new LeatherGorget();
leg.Movable = false;
leg.LootType = LootType.Newbied;
leg.Crafter = this;
leg.Quality = ArmorQuality.Regular;
AddItem(leg);
LeatherLegs lel = new LeatherLegs();
lel.Movable = false;
lel.LootType = LootType.Newbied;
lel.Crafter = this;
lel.Quality = ArmorQuality.Regular;
AddItem(lel);
Sandals snd = new Sandals();
snd.Hue = iHue;
snd.LootType = LootType.Newbied;
AddItem(snd);
JesterHat jhat = new JesterHat();
jhat.Hue = iHue;
AddItem(jhat);
Doublet dblt = new Doublet();
dblt.Hue = iHue;
AddItem(dblt);
// Spells
AddSpellAttack(typeof(MagicArrowSpell));
AddSpellAttack(typeof(WeakenSpell));
AddSpellAttack(typeof(FireballSpell));
AddSpellDefense(typeof(WallOfStoneSpell));
AddSpellDefense(typeof(HealSpell));
}
public DummySuper(Serial serial) : base(serial)
{
}
public override string DefaultName => "Super Mage";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DummyHealer : Dummy
{
[Constructible]
public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Healer Mage
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(125, 125, 125);
Skills.Magery.Base = 120;
Skills.EvalInt.Base = 120;
Skills.Anatomy.Base = 120;
Skills.Wrestling.Base = 120;
Skills.Meditation.Base = 120;
Skills.Healing.Base = 100;
// Equip
Spellbook book = new Spellbook();
book.Movable = false;
book.LootType = LootType.Newbied;
book.Content = 0xFFFFFFFFFFFFFFFF;
AddItem(book);
LeatherArms lea = new LeatherArms();
lea.Movable = false;
lea.LootType = LootType.Newbied;
lea.Crafter = this;
lea.Quality = ArmorQuality.Regular;
AddItem(lea);
LeatherChest lec = new LeatherChest();
lec.Movable = false;
lec.LootType = LootType.Newbied;
lec.Crafter = this;
lec.Quality = ArmorQuality.Regular;
AddItem(lec);
LeatherGorget leg = new LeatherGorget();
leg.Movable = false;
leg.LootType = LootType.Newbied;
leg.Crafter = this;
leg.Quality = ArmorQuality.Regular;
AddItem(leg);
LeatherLegs lel = new LeatherLegs();
lel.Movable = false;
lel.LootType = LootType.Newbied;
lel.Crafter = this;
lel.Quality = ArmorQuality.Regular;
AddItem(lel);
Sandals snd = new Sandals();
snd.Hue = iHue;
snd.LootType = LootType.Newbied;
AddItem(snd);
Cap cap = new Cap();
cap.Hue = iHue;
AddItem(cap);
Robe robe = new Robe();
robe.Hue = iHue;
AddItem(robe);
}
public DummyHealer(Serial serial) : base(serial)
{
}
public override string DefaultName => "Healer";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DummyAssassin : Dummy
{
[Constructible]
public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Hybrid Assassin
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(105, 105, 105);
Skills.Magery.Base = 120;
Skills.EvalInt.Base = 120;
Skills.Swords.Base = 120;
Skills.Tactics.Base = 120;
Skills.Meditation.Base = 120;
Skills.Poisoning.Base = 100;
// Equip
Spellbook book = new Spellbook();
book.Movable = false;
book.LootType = LootType.Newbied;
book.Content = 0xFFFFFFFFFFFFFFFF;
AddToBackpack(book);
Katana kat = new Katana();
kat.Movable = false;
kat.LootType = LootType.Newbied;
kat.Crafter = this;
kat.Poison = Poison.Deadly;
kat.PoisonCharges = 12;
kat.Quality = WeaponQuality.Regular;
AddToBackpack(kat);
LeatherArms lea = new LeatherArms();
lea.Movable = false;
lea.LootType = LootType.Newbied;
lea.Crafter = this;
lea.Quality = ArmorQuality.Regular;
AddItem(lea);
LeatherChest lec = new LeatherChest();
lec.Movable = false;
lec.LootType = LootType.Newbied;
lec.Crafter = this;
lec.Quality = ArmorQuality.Regular;
AddItem(lec);
LeatherGorget leg = new LeatherGorget();
leg.Movable = false;
leg.LootType = LootType.Newbied;
leg.Crafter = this;
leg.Quality = ArmorQuality.Regular;
AddItem(leg);
LeatherLegs lel = new LeatherLegs();
lel.Movable = false;
lel.LootType = LootType.Newbied;
lel.Crafter = this;
lel.Quality = ArmorQuality.Regular;
AddItem(lel);
Sandals snd = new Sandals();
snd.Hue = iHue;
snd.LootType = LootType.Newbied;
AddItem(snd);
Cap cap = new Cap();
cap.Hue = iHue;
AddItem(cap);
Robe robe = new Robe();
robe.Hue = iHue;
AddItem(robe);
DeadlyPoisonPotion pota = new DeadlyPoisonPotion();
pota.LootType = LootType.Newbied;
AddToBackpack(pota);
DeadlyPoisonPotion potb = new DeadlyPoisonPotion();
potb.LootType = LootType.Newbied;
AddToBackpack(potb);
DeadlyPoisonPotion potc = new DeadlyPoisonPotion();
potc.LootType = LootType.Newbied;
AddToBackpack(potc);
DeadlyPoisonPotion potd = new DeadlyPoisonPotion();
potd.LootType = LootType.Newbied;
AddToBackpack(potd);
Bandage band = new Bandage(50);
AddToBackpack(band);
}
public DummyAssassin(Serial serial) : base(serial)
{
}
public override string DefaultName => "Hybrid Assassin";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[TypeAlias("Server.Mobiles.DummyTheif")]
public class DummyThief : Dummy
{
[Constructible]
public DummyThief() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Hybrid Thief
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
// Skills and Stats
InitStats(105, 105, 105);
Skills.Healing.Base = 120;
Skills.Anatomy.Base = 120;
Skills.Stealing.Base = 120;
Skills.ArmsLore.Base = 100;
Skills.Meditation.Base = 120;
Skills.Wrestling.Base = 120;
// Equip
Spellbook book = new Spellbook();
book.Movable = false;
book.LootType = LootType.Newbied;
book.Content = 0xFFFFFFFFFFFFFFFF;
AddItem(book);
LeatherArms lea = new LeatherArms();
lea.Movable = false;
lea.LootType = LootType.Newbied;
lea.Crafter = this;
lea.Quality = ArmorQuality.Regular;
AddItem(lea);
LeatherChest lec = new LeatherChest();
lec.Movable = false;
lec.LootType = LootType.Newbied;
lec.Crafter = this;
lec.Quality = ArmorQuality.Regular;
AddItem(lec);
LeatherGorget leg = new LeatherGorget();
leg.Movable = false;
leg.LootType = LootType.Newbied;
leg.Crafter = this;
leg.Quality = ArmorQuality.Regular;
AddItem(leg);
LeatherLegs lel = new LeatherLegs();
lel.Movable = false;
lel.LootType = LootType.Newbied;
lel.Crafter = this;
lel.Quality = ArmorQuality.Regular;
AddItem(lel);
Sandals snd = new Sandals();
snd.Hue = iHue;
snd.LootType = LootType.Newbied;
AddItem(snd);
Cap cap = new Cap();
cap.Hue = iHue;
AddItem(cap);
Robe robe = new Robe();
robe.Hue = iHue;
AddItem(robe);
Bandage band = new Bandage(50);
AddToBackpack(band);
}
public DummyThief(Serial serial) : base(serial)
{
}
public override string DefaultName => "Hybrid Thief";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,645 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class Harrower : BaseCreature
{
private static SpawnEntry[] m_Entries =
{
new SpawnEntry(new Point3D(5242, 945, -40), new Point3D(1176, 2638, 0)), // Destard
new SpawnEntry(new Point3D(5225, 798, 0), new Point3D(1176, 2638, 0)), // Destard
new SpawnEntry(new Point3D(5556, 886, 30), new Point3D(1298, 1080, 0)), // Despise
new SpawnEntry(new Point3D(5187, 615, 0), new Point3D(4111, 432, 5)), // Deceit
new SpawnEntry(new Point3D(5319, 583, 0), new Point3D(4111, 432, 5)), // Deceit
new SpawnEntry(new Point3D(5713, 1334, -1), new Point3D(2923, 3407, 8)), // Fire
new SpawnEntry(new Point3D(5860, 1460, -2), new Point3D(2923, 3407, 8)), // Fire
new SpawnEntry(new Point3D(5328, 1620, 0), new Point3D(5451, 3143, -60)), // Terathan Keep
new SpawnEntry(new Point3D(5690, 538, 0), new Point3D(2042, 224, 14)), // Wrong
new SpawnEntry(new Point3D(5609, 195, 0), new Point3D(514, 1561, 0)), // Shame
new SpawnEntry(new Point3D(5475, 187, 0), new Point3D(514, 1561, 0)), // Shame
new SpawnEntry(new Point3D(6085, 179, 0), new Point3D(4721, 3822, 0)), // Hythloth
new SpawnEntry(new Point3D(6084, 66, 0), new Point3D(4721, 3822, 0)), // Hythloth
new SpawnEntry(new Point3D(5499, 2003, 0), new Point3D(2499, 919, 0)), // Covetous
new SpawnEntry(new Point3D(5579, 1858, 0), new Point3D(2499, 919, 0)) // Covetous
};
private static readonly double[] m_Offsets =
{
Math.Cos(000.0 / 180.0 * Math.PI), Math.Sin(000.0 / 180.0 * Math.PI),
Math.Cos(040.0 / 180.0 * Math.PI), Math.Sin(040.0 / 180.0 * Math.PI),
Math.Cos(080.0 / 180.0 * Math.PI), Math.Sin(080.0 / 180.0 * Math.PI),
Math.Cos(120.0 / 180.0 * Math.PI), Math.Sin(120.0 / 180.0 * Math.PI),
Math.Cos(160.0 / 180.0 * Math.PI), Math.Sin(160.0 / 180.0 * Math.PI),
Math.Cos(200.0 / 180.0 * Math.PI), Math.Sin(200.0 / 180.0 * Math.PI),
Math.Cos(240.0 / 180.0 * Math.PI), Math.Sin(240.0 / 180.0 * Math.PI),
Math.Cos(280.0 / 180.0 * Math.PI), Math.Sin(280.0 / 180.0 * Math.PI),
Math.Cos(320.0 / 180.0 * Math.PI), Math.Sin(320.0 / 180.0 * Math.PI)
};
private Dictionary<Mobile, int> m_DamageEntries;
private Item m_GateItem;
private List<HarrowerTentacles> m_Tentacles;
private Timer m_Timer;
private bool m_TrueForm;
[Constructible]
public Harrower() : base(AIType.AI_Mage, FightMode.Closest, 18, 1, 0.2, 0.4)
{
Instances.Add(this);
BodyValue = 146;
SetStr(900, 1000);
SetDex(125, 135);
SetInt(1000, 1200);
Fame = 22500;
Karma = -22500;
VirtualArmor = 60;
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 60, 80);
SetResistance(ResistanceType.Poison, 60, 80);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.2, 110.0);
SetSkill(SkillName.MagicResist, 120.2, 160.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.EvalInt, 120.0);
SetSkill(SkillName.Meditation, 120.0);
m_Tentacles = new List<HarrowerTentacles>();
m_Timer = new TeleportTimer(this);
m_Timer.Start();
}
public Harrower(Serial serial) : base(serial)
{
Instances.Add(this);
}
public Type[] UniqueList => new[] { typeof(AcidProofRobe) };
public Type[] SharedList => new[] { typeof(TheRobeOfBritanniaAri) };
public Type[] DecorativeList => new[] { typeof(EvilIdolSkull), typeof(SkullPole) };
public static List<Harrower> Instances{ get; } = new List<Harrower>();
public static bool CanSpawn => Instances.Count == 0;
public override string DefaultName => "the harrower";
public override bool AutoDispel => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Lethal;
[CommandProperty(AccessLevel.GameMaster)]
public override int HitsMax => m_TrueForm ? 65000 : 30000;
[CommandProperty(AccessLevel.GameMaster)]
public override int ManaMax => 5000;
public override bool DisallowAllMoves => m_TrueForm;
public static Harrower Spawn(Point3D platLoc, Map platMap)
{
if (Instances.Count > 0)
return null;
SpawnEntry entry = m_Entries[Utility.Random(m_Entries.Length)];
Harrower harrower = new Harrower();
harrower.MoveToWorld(entry.m_Location, Map.Felucca);
harrower.m_GateItem = new HarrowerGate(harrower, platLoc, platMap, entry.m_Entrance, Map.Felucca);
return harrower;
}
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
AddLoot(LootPack.Meager);
}
public void Morph()
{
if (m_TrueForm)
return;
m_TrueForm = true;
Name = "the true harrower";
BodyValue = 780;
Hue = 0x497;
Hits = HitsMax;
Stam = StamMax;
Mana = ManaMax;
ProcessDelta();
Say(1049499); // Behold my true form!
Map map = Map;
if (map != null)
for (int i = 0; i < m_Offsets.Length; i += 2)
{
double rx = m_Offsets[i];
double ry = m_Offsets[i + 1];
int dist = 0;
bool ok = false;
int x = 0, y = 0, z = 0;
while (!ok && dist < 10)
{
int rdist = 10 + dist;
x = X + (int)(rx * rdist);
y = Y + (int)(ry * rdist);
z = map.GetAverageZ(x, y);
if (!(ok = map.CanFit(x, y, Z, 16, false, false)))
ok = map.CanFit(x, y, z, 16, false, false);
if (dist >= 0)
dist = -(dist + 1);
else
dist = -(dist - 1);
}
if (!ok)
continue;
HarrowerTentacles spawn = new HarrowerTentacles(this) { Team = Team };
spawn.MoveToWorld(new Point3D(x, y, z), map);
m_Tentacles.Add(spawn);
}
}
public override void OnAfterDelete()
{
Instances.Remove(this);
base.OnAfterDelete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_TrueForm);
writer.Write(m_GateItem);
writer.WriteMobileList(m_Tentacles);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_TrueForm = reader.ReadBool();
m_GateItem = reader.ReadItem();
m_Tentacles = reader.ReadStrongMobileList<HarrowerTentacles>();
m_Timer = new TeleportTimer(this);
m_Timer.Start();
break;
}
}
}
public void GivePowerScrolls()
{
List<Mobile> toGive = new List<Mobile>();
List<DamageStore> rights = GetLootingRights(DamageEntries, HitsMax);
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (ds.m_HasRight)
toGive.Add(ds.m_Mobile);
}
if (toGive.Count == 0)
return;
// Randomize
for (int i = 0; i < toGive.Count; ++i)
{
int rand = Utility.Random(toGive.Count);
Mobile hold = toGive[i];
toGive[i] = toGive[rand];
toGive[rand] = hold;
}
for (int i = 0; i < 16; ++i)
{
int level;
double random = Utility.RandomDouble();
if (0.1 >= random)
level = 25;
else if (0.25 >= random)
level = 20;
else if (0.45 >= random)
level = 15;
else if (0.70 >= random)
level = 10;
else
level = 5;
Mobile m = toGive[i % toGive.Count];
m.SendLocalizedMessage(1049524); // You have received a scroll of power!
m.AddToBackpack(new StatCapScroll(225 + level));
if (m is PlayerMobile pm)
for (int j = 0; j < pm.JusticeProtectors.Count; ++j)
{
Mobile prot = pm.JusticeProtectors[j];
if (prot.Map != pm.Map || prot.Kills >= 5 || prot.Criminal ||
!JusticeVirtue.CheckMapRegion(pm, prot))
continue;
int chance = 0;
switch (VirtueHelper.GetLevel(prot, VirtueName.Justice))
{
case VirtueLevel.Seeker:
chance = 60;
break;
case VirtueLevel.Follower:
chance = 80;
break;
case VirtueLevel.Knight:
chance = 100;
break;
}
if (chance > Utility.Random(100))
{
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
prot.AddToBackpack(new StatCapScroll(225 + level));
}
}
}
}
public override bool OnBeforeDeath()
{
if (m_TrueForm)
{
List<DamageStore> rights = GetLootingRights(DamageEntries, HitsMax);
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (ds.m_HasRight && ds.m_Mobile is PlayerMobile mobile)
PlayerMobile.ChampionTitleInfo.AwardHarrowerTitle(mobile);
}
if (!NoKillAwards)
{
GivePowerScrolls();
Map map = Map;
if (map != null)
for (int x = -16; x <= 16; ++x)
for (int y = -16; y <= 16; ++y)
{
double dist = Math.Sqrt(x * x + y * y);
if (dist <= 16)
new GoodiesTimer(map, X + x, Y + y).Start();
}
m_DamageEntries = new Dictionary<Mobile, int>();
for (int i = 0; i < m_Tentacles.Count; ++i)
{
Mobile m = m_Tentacles[i];
if (!m.Deleted)
m.Kill();
RegisterDamageTo(m);
}
m_Tentacles.Clear();
RegisterDamageTo(this);
AwardArtifact(GetArtifact());
m_GateItem?.Delete();
}
return base.OnBeforeDeath();
}
Morph();
return false;
}
public virtual void RegisterDamageTo(Mobile m)
{
if (m == null)
return;
foreach (DamageEntry de in m.DamageEntries)
{
Mobile damager = de.Damager;
Mobile master = damager.GetDamageMaster(m);
if (master != null)
damager = master;
RegisterDamage(damager, de.DamageGiven);
}
}
public void RegisterDamage(Mobile from, int amount)
{
if (from?.Player != true)
return;
m_DamageEntries[from] = amount + (m_DamageEntries.TryGetValue(from, out int value) ? value : 0);
from.SendMessage($"Total Damage: {m_DamageEntries[from]}");
}
public void AwardArtifact(Item artifact)
{
if (artifact == null)
return;
int totalDamage = 0;
Dictionary<Mobile, int> validEntries = new Dictionary<Mobile, int>();
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
if (IsEligible(kvp.Key, artifact))
{
validEntries.Add(kvp.Key, kvp.Value);
totalDamage += kvp.Value;
}
int randomDamage = Utility.RandomMinMax(1, totalDamage);
totalDamage = 0;
foreach (KeyValuePair<Mobile, int> kvp in validEntries)
{
totalDamage += kvp.Value;
if (totalDamage >= randomDamage)
{
GiveArtifact(kvp.Key, artifact);
return;
}
}
artifact.Delete();
}
public void GiveArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
return;
Container pack = to.Backpack;
if (pack?.TryDropItem(to, artifact, false) != true)
artifact.Delete();
else
to.SendLocalizedMessage(
1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
public bool IsEligible(Mobile m, Item Artifact)
{
return m.Player && m.Alive && m.InRange(Location, 32) &&
m.Backpack?.CheckHold(m, Artifact, false) == true;
}
public Item GetArtifact()
{
double random = Utility.RandomDouble();
if (0.05 >= random)
return CreateArtifact(UniqueList);
if (0.15 >= random)
return CreateArtifact(SharedList);
if (0.30 >= random)
return CreateArtifact(DecorativeList);
return null;
}
public Item CreateArtifact(Type[] list)
{
if (list.Length == 0)
return null;
int random = Utility.Random(list.Length);
Type type = list[random];
return Loot.Construct(type);
}
private class SpawnEntry
{
public Point3D m_Entrance;
public Point3D m_Location;
public SpawnEntry(Point3D loc, Point3D ent)
{
m_Location = loc;
m_Entrance = ent;
}
}
private class TeleportTimer : Timer
{
private static int[] m_Offsets =
{
-1, -1,
-1, 0,
-1, 1,
0, -1,
0, 1,
1, -1,
1, 0,
1, 1
};
private Mobile m_Owner;
public TeleportTimer(Mobile owner) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
{
Priority = TimerPriority.TwoFiftyMS;
m_Owner = owner;
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
Map map = m_Owner.Map;
if (map == null)
return;
if (0.25 < Utility.RandomDouble())
return;
Mobile toTeleport = m_Owner.GetMobilesInRange(16)
.FirstOrDefault(mob => mob != m_Owner && mob.Player && m_Owner.CanBeHarmful(mob) && m_Owner.CanSee(mob));
if (toTeleport == null)
return;
int offset = Utility.Random(8) * 2;
Point3D to = m_Owner.Location;
for (int i = 0; i < m_Offsets.Length; i += 2)
{
int x = m_Owner.X + m_Offsets[(offset + i) % m_Offsets.Length];
int y = m_Owner.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];
if (map.CanSpawnMobile(x, y, m_Owner.Z))
{
to = new Point3D(x, y, m_Owner.Z);
break;
}
int z = map.GetAverageZ(x, y);
if (map.CanSpawnMobile(x, y, z))
{
to = new Point3D(x, y, z);
break;
}
}
Mobile m = toTeleport;
Point3D from = m.Location;
m.Location = to;
SpellHelper.Turn(m_Owner, toTeleport);
SpellHelper.Turn(toTeleport, m_Owner);
m.ProcessDelta();
Effects.SendLocationParticles(EffectItem.Create(from, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
2023);
Effects.SendLocationParticles(EffectItem.Create(to, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
5023);
m.PlaySound(0x1FE);
m_Owner.Combatant = toTeleport;
}
}
private class GoodiesTimer : Timer
{
private Map m_Map;
private int m_X, m_Y;
public GoodiesTimer(Map map, int x, int y) : base(TimeSpan.FromSeconds(Utility.RandomDouble() * 10.0))
{
Priority = TimerPriority.TwoFiftyMS;
m_Map = map;
m_X = x;
m_Y = y;
}
protected override void OnTick()
{
int z = m_Map.GetAverageZ(m_X, m_Y);
bool canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);
for (int i = -3; !canFit && i <= 3; ++i)
{
canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);
if (canFit)
z += i;
}
if (!canFit)
return;
Gold g = new Gold(750, 1250);
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
if (0.5 >= Utility.RandomDouble())
switch (Utility.Random(3))
{
case 0: // Fire column
{
Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x3709, 10, 30, 5052);
Effects.PlaySound(g, g.Map, 0x208);
break;
}
case 1: // Explosion
{
Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x36BD, 20, 10, 5044);
Effects.PlaySound(g, g.Map, 0x307);
break;
}
case 2: // Ball of fire
{
Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x36FE, 10, 10, 5052);
break;
}
}
}
}
}
}

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using System;
namespace Server.Mobiles
{
public class HarrowerTentacles : BaseCreature
{
private DrainTimer m_Timer;
public HarrowerTentacles(Mobile harrower = null) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Harrower = harrower;
Body = 129;
SetStr(901, 1000);
SetDex(126, 140);
SetInt(1001, 1200);
SetHits(541, 600);
SetDamage(13, 20);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 35, 45);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 140.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 60;
m_Timer = new DrainTimer(this);
m_Timer.Start();
PackReg(50);
PackNecroReg(15, 75);
}
public HarrowerTentacles(Serial serial) : base(serial)
{
}
public override string CorpseName => "a tentacles corpse";
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Harrower{ get; set; }
public override string DefaultName => "tentacles of the harrower";
public override bool AutoDispel => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool DisallowAllMoves => true;
public override void CheckReflect(Mobile caster, ref bool reflect)
{
reflect = true;
}
public override int GetIdleSound()
{
return 0x101;
}
public override int GetAngerSound()
{
return 0x5E;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override int GetAttackSound()
{
return -1; // unknown
}
public override int GetHurtSound()
{
return 0x289;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 3);
AddLoot(LootPack.HighScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Harrower);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Harrower = reader.ReadMobile();
m_Timer = new DrainTimer(this);
m_Timer.Start();
break;
}
}
}
public override void OnAfterDelete()
{
m_Timer?.Stop();
m_Timer = null;
base.OnAfterDelete();
}
private class DrainTimer : Timer
{
private HarrowerTentacles m_Owner;
public DrainTimer(HarrowerTentacles owner) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
{
m_Owner = owner;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
IPooledEnumerable<Mobile> eable = m_Owner.GetMobilesInRange<Mobile>(9);
foreach (Mobile m in eable)
{
if (m == m_Owner || !(m_Owner.CanBeHarmful(m) || m.Player && m.Alive))
continue;
if (!(m is BaseCreature bc) || !(bc.Controlled || bc.Summoned || bc.Team != m_Owner.Team))
continue;
m_Owner.DoHarmful(m);
m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
m.PlaySound(0x1F1);
int drain = Utility.RandomMinMax(14, 30);
m_Owner.Hits += drain;
if (m_Owner.Harrower != null)
m_Owner.Harrower.Hits += drain;
m.Damage(drain, m_Owner);
}
eable.Free();
}
}
}
}

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using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class LordOaks : BaseChampion
{
private BaseCreature m_Queen;
private bool m_SpawnedQueen;
[Constructible]
public LordOaks() : base(AIType.AI_Mage, FightMode.Evil)
{
Body = 175;
SetStr(403, 850);
SetDex(101, 150);
SetInt(503, 800);
SetHits(3000);
SetStam(202, 400);
SetDamage(21, 33);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 85, 90);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 80, 90);
SetResistance(ResistanceType.Energy, 80, 90);
SetSkill(SkillName.Anatomy, 75.1, 100.0);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Meditation, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 22500;
Karma = 22500;
VirtualArmor = 100;
}
public LordOaks(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment;
public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
public override Type[] SharedList => new[]
{
typeof(RoyalGuardSurvivalKnife),
typeof(DjinnisRing),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(SamaritanRobe),
typeof(DetectiveBoots),
typeof(TheMostKnowledgePerson)
};
public override Type[] DecorativeList => new[]
{
typeof(WaterTile),
typeof(WindSpirit),
typeof(Pier),
typeof(DirtPatch)
};
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
public override string DefaultName => "Lord Oaks";
public override bool AutoDispel => true;
public override bool CanFly => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool Uncalmable => Core.SE;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Deadly;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 5);
}
public void SpawnPixies(Mobile target)
{
Map map = Map;
if (map == null)
return;
Say(1042154); // You shall never defeat me as long as I have my queen!
int newPixies = Utility.RandomMinMax(3, 6);
for (int i = 0; i < newPixies; ++i)
{
Pixie pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
pixie.Combatant = target;
}
}
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetIdleSound()
{
return 0x2F8;
}
public override int GetAttackSound()
{
return Utility.Random(0x2F5, 2);
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public void CheckQueen()
{
if (Map == null)
return;
if (!m_SpawnedQueen)
{
Say(1042153); // Come forth my queen!
m_Queen = new Silvani { Team = Team };
m_Queen.MoveToWorld(Location, Map);
m_SpawnedQueen = true;
}
else if (m_Queen?.Deleted != false)
m_Queen = null;
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
CheckQueen();
if (m_Queen != null)
{
scalar *= 0.1;
if (0.1 >= Utility.RandomDouble())
SpawnPixies(caster);
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
CheckQueen();
if (m_Queen != null && 0.1 >= Utility.RandomDouble())
SpawnPixies(attacker);
attacker.Damage(Utility.Random(20, 10), this);
attacker.Stam -= Utility.Random(20, 10);
attacker.Mana -= Utility.Random(20, 10);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Queen);
writer.Write(m_SpawnedQueen);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Queen = reader.ReadMobile<BaseCreature>();
m_SpawnedQueen = reader.ReadBool();
break;
}
}
}
}
}

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using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Mephitis : BaseChampion
{
[Constructible]
public Mephitis() : base(AIType.AI_Melee)
{
Body = 173;
BaseSoundID = 0x183;
SetStr(505, 1000);
SetDex(102, 300);
SetInt(402, 600);
SetHits(3000);
SetStam(105, 600);
SetDamage(21, 33);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 75, 80);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 60, 70);
SetSkill(SkillName.MagicResist, 70.7, 140.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 80;
}
public Mephitis(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Venom;
public override Type[] UniqueList => new[] { typeof(Calm) };
public override Type[] SharedList => new[]
{
typeof(OblivionsNeedle), typeof(ANecromancerShroud), typeof(EmbroideredOakLeafCloak),
typeof(TheMostKnowledgePerson)
};
public override Type[] DecorativeList => new[] { typeof(Web), typeof(MonsterStatuette) };
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Spider };
public override string DefaultName => "Mephitis";
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 4);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
// TODO: Web ability
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Neira : BaseChampion
{
private const double SpeedBoostScalar = 1.2;
private bool m_SpeedBoost;
[Constructible]
public Neira() : base(AIType.AI_Mage)
{
Title = "the necromancer";
Body = 401;
Hue = 0x83EC;
SetStr(305, 425);
SetDex(72, 150);
SetInt(505, 750);
SetHits(4800);
SetStam(102, 300);
SetDamage(25, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 120.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 30;
Female = true;
Item shroud = new HoodedShroudOfShadows();
shroud.Movable = false;
AddItem(shroud);
Scimitar weapon = new Scimitar();
weapon.Skill = SkillName.Wrestling;
weapon.Hue = 38;
weapon.Movable = false;
AddItem(weapon);
//new SkeletalMount().Rider = this;
AddItem(new VirtualMountItem(this));
}
public Neira(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Death;
public override Type[] UniqueList => new[] { typeof(ShroudOfDeciet) };
public override Type[] SharedList => new[]
{
typeof(ANecromancerShroud),
typeof(CaptainJohnsHat)
};
public override Type[] DecorativeList => new[] { typeof(WallBlood), typeof(TatteredAncientMummyWrapping) };
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
public override string DefaultName => "Neira";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool Uncalmable => Core.SE;
public override Poison PoisonImmune => Poison.Deadly;
public override bool ShowFameTitle => false;
public override bool ClickTitle => false;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
AddLoot(LootPack.Meager);
}
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if (mount != null)
mount.Rider = null;
(mount as Mobile)?.Delete();
return base.OnBeforeDeath();
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
CheckSpeedBoost();
base.OnDamage(amount, from, willKill);
}
private void CheckSpeedBoost()
{
if (Hits < HitsMax / 4)
{
if (!m_SpeedBoost)
{
ActiveSpeed /= SpeedBoostScalar;
PassiveSpeed /= SpeedBoostScalar;
m_SpeedBoost = true;
}
}
else if (m_SpeedBoost)
{
ActiveSpeed *= SpeedBoostScalar;
PassiveSpeed *= SpeedBoostScalar;
m_SpeedBoost = false;
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 >= Utility.RandomDouble()) // 10% chance to drop or throw an unholy bone
AddUnholyBone(defender, 0.25);
CheckSpeedBoost();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 >= Utility.RandomDouble()) // 10% chance to drop or throw an unholy bone
AddUnholyBone(attacker, 0.25);
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
base.AlterDamageScalarFrom(caster, ref scalar);
if (0.1 >= Utility.RandomDouble()) // 10% chance to throw an unholy bone
AddUnholyBone(caster, 1.0);
}
public void AddUnholyBone(Mobile target, double chanceToThrow)
{
if (Map == null)
return;
if (chanceToThrow >= Utility.RandomDouble())
{
Direction = GetDirectionTo(target);
MovingEffect(target, 0xF7E, 10, 1, true, false, 0x496, 0);
new DelayTimer(this, target).Start();
}
else
{
new UnholyBone().MoveToWorld(Location, Map);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_SpeedBoost);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_SpeedBoost = reader.ReadBool();
break;
}
}
}
private class VirtualMount : IMount
{
private VirtualMountItem m_Item;
public VirtualMount(VirtualMountItem item)
{
m_Item = item;
}
Mobile IMount.Rider
{
get => m_Item.Rider;
set { }
}
public virtual void OnRiderDamaged(int amount, Mobile from, bool willKill)
{
}
}
private class VirtualMountItem : Item, IMountItem
{
private VirtualMount m_Mount;
public VirtualMountItem(Mobile mob)
: base(0x3EBB)
{
Layer = Layer.Mount;
Movable = false;
Rider = mob;
m_Mount = new VirtualMount(this);
}
public VirtualMountItem(Serial serial)
: base(serial)
{
m_Mount = new VirtualMount(this);
}
public Mobile Rider{ get; private set; }
public IMount Mount => m_Mount;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Rider);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Rider = reader.ReadMobile();
if (Rider == null)
Delete();
}
}
private class DelayTimer : Timer
{
private Mobile m_Mobile;
private Mobile m_Target;
public DelayTimer(Mobile m, Mobile target) : base(TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_Target = target;
}
protected override void OnTick()
{
if (m_Mobile.CanBeHarmful(m_Target))
{
m_Mobile.DoHarmful(m_Target);
AOS.Damage(m_Target, m_Mobile, Utility.RandomMinMax(10, 20), 100, 0, 0, 0, 0);
new UnholyBone().MoveToWorld(m_Target.Location, m_Target.Map);
}
}
}
}
}

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using Server.Guilds;
using Server.Items;
namespace Server.Mobiles
{
public class OrderGuard : BaseShieldGuard
{
[Constructible]
public OrderGuard()
{
}
public OrderGuard(Serial serial) : base(serial)
{
}
public override int Keyword => 0x21; // *order shield*
public override BaseShield Shield => new OrderShield();
public override int SignupNumber => 1007141; // Sign up with a guild of order if thou art interested.
public override GuildType Type => GuildType.Order;
public override bool BardImmune => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
public class Paragon
{
public static double ChestChance = .10; // Chance that a paragon will carry a paragon chest
public static double ChocolateIngredientChance = .20; // Chance that a paragon will drop a chocolatiering ingredient
public static Map[] Maps =
{
Map.Ilshenar
};
private static TimeSpan FastRegenRate = TimeSpan.FromSeconds(.5);
private static TimeSpan CPUSaverRate = TimeSpan.FromSeconds(2);
public static Type[] Artifacts =
{
typeof(GoldBricks), typeof(PhillipsWoodenSteed),
typeof(AlchemistsBauble), typeof(ArcticDeathDealer),
typeof(BlazeOfDeath), typeof(BowOfTheJukaKing),
typeof(BurglarsBandana), typeof(CavortingClub),
typeof(EnchantedTitanLegBone), typeof(GwennosHarp),
typeof(IolosLute), typeof(LunaLance),
typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow),
typeof(OrcishVisage), typeof(PolarBearMask),
typeof(ShieldOfInvulnerability), typeof(StaffOfPower),
typeof(VioletCourage), typeof(HeartOfTheLion),
typeof(WrathOfTheDryad), typeof(PixieSwatter),
typeof(GlovesOfThePugilist)
};
public static int Hue = 0x501; // Paragon hue
// Buffs
public static double HitsBuff = 5.0;
public static double StrBuff = 1.05;
public static double IntBuff = 1.20;
public static double DexBuff = 1.20;
public static double SkillsBuff = 1.20;
public static double SpeedBuff = 1.20;
public static double FameBuff = 1.40;
public static double KarmaBuff = 1.40;
public static int DamageBuff = 5;
public static void Convert(BaseCreature bc)
{
if (bc.IsParagon)
return;
bc.Hue = Hue;
if (bc.HitsMaxSeed >= 0)
bc.HitsMaxSeed = (int)(bc.HitsMaxSeed * HitsBuff);
bc.RawStr = (int)(bc.RawStr * StrBuff);
bc.RawInt = (int)(bc.RawInt * IntBuff);
bc.RawDex = (int)(bc.RawDex * DexBuff);
bc.Hits = bc.HitsMax;
bc.Mana = bc.ManaMax;
bc.Stam = bc.StamMax;
for (int i = 0; i < bc.Skills.Length; i++)
{
Skill skill = bc.Skills[i];
if (skill.Base > 0.0)
skill.Base *= SkillsBuff;
}
bc.PassiveSpeed /= SpeedBuff;
bc.ActiveSpeed /= SpeedBuff;
bc.CurrentSpeed = bc.PassiveSpeed;
bc.DamageMin += DamageBuff;
bc.DamageMax += DamageBuff;
if (bc.Fame > 0)
bc.Fame = (int)(bc.Fame * FameBuff);
if (bc.Fame > 32000)
bc.Fame = 32000;
// TODO: Mana regeneration rate = Sqrt( buffedFame ) / 4
if (bc.Karma != 0)
{
bc.Karma = (int)(bc.Karma * KarmaBuff);
if (Math.Abs(bc.Karma) > 32000)
bc.Karma = 32000 * Math.Sign(bc.Karma);
}
new ParagonStamRegen(bc).Start();
}
public static void UnConvert(BaseCreature bc)
{
if (!bc.IsParagon)
return;
bc.Hue = 0;
if (bc.HitsMaxSeed >= 0)
bc.HitsMaxSeed = (int)(bc.HitsMaxSeed / HitsBuff);
bc.RawStr = (int)(bc.RawStr / StrBuff);
bc.RawInt = (int)(bc.RawInt / IntBuff);
bc.RawDex = (int)(bc.RawDex / DexBuff);
bc.Hits = bc.HitsMax;
bc.Mana = bc.ManaMax;
bc.Stam = bc.StamMax;
for (int i = 0; i < bc.Skills.Length; i++)
{
Skill skill = bc.Skills[i];
if (skill.Base > 0.0)
skill.Base /= SkillsBuff;
}
bc.PassiveSpeed *= SpeedBuff;
bc.ActiveSpeed *= SpeedBuff;
bc.CurrentSpeed = bc.PassiveSpeed;
bc.DamageMin -= DamageBuff;
bc.DamageMax -= DamageBuff;
if (bc.Fame > 0)
bc.Fame = (int)(bc.Fame / FameBuff);
if (bc.Karma != 0)
bc.Karma = (int)(bc.Karma / KarmaBuff);
}
public static bool CheckConvert(BaseCreature bc)
{
return CheckConvert(bc, bc.Location, bc.Map);
}
public static bool CheckConvert(BaseCreature bc, Point3D location, Map m)
{
if (!Core.AOS)
return false;
if (Array.IndexOf(Maps, m) == -1)
return false;
if (bc is BaseChampion || bc is Harrower || bc is BaseVendor || bc is BaseEscortable || bc is Clone ||
bc.IsParagon)
return false;
int fame = bc.Fame;
if (fame > 32000)
fame = 32000;
double chance = 1 / Math.Round(20.0 - fame / 3200);
return chance > Utility.RandomDouble();
}
public static bool CheckArtifactChance(Mobile m, BaseCreature bc)
{
if (!Core.AOS)
return false;
double fame = bc.Fame;
if (fame > 32000)
fame = 32000;
double chance =
1 / (Math.Max(10, 100 * (0.83 - Math.Round(Math.Log(Math.Round(fame / 6000, 3) + 0.001, 10), 3))) *
(100 - Math.Sqrt(m.Luck)) / 100.0);
return chance > Utility.RandomDouble();
}
public static void GiveArtifactTo(Mobile m)
{
Item item = (Item)Activator.CreateInstance(Artifacts[Utility.Random(Artifacts.Length)]);
if (m.AddToBackpack(item))
m.SendMessage("As a reward for slaying the mighty paragon, an artifact has been placed in your backpack.");
else
m.SendMessage(
"As your backpack is full, your reward for destroying the legendary paragon has been placed at your feet.");
}
private class ParagonStamRegen : Timer
{
private BaseCreature m_Owner;
public ParagonStamRegen(Mobile m)
: base(FastRegenRate, FastRegenRate)
{
Priority = TimerPriority.FiftyMS;
m_Owner = m as BaseCreature;
}
protected override void OnTick()
{
if (!m_Owner.Deleted && m_Owner.IsParagon && m_Owner.Map != Map.Internal)
{
m_Owner.Stam++;
Delay = Interval = m_Owner.Stam < m_Owner.StamMax * .75 ? FastRegenRate : CPUSaverRate;
}
else
{
Stop();
}
}
}
}
}

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using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Rikktor : BaseChampion
{
[Constructible]
public Rikktor() : base(AIType.AI_Melee)
{
Body = 172;
SetStr(701, 900);
SetDex(201, 350);
SetInt(51, 100);
SetHits(3000);
SetStam(203, 650);
SetDamage(28, 55);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 80, 90);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 80, 90);
SetResistance(ResistanceType.Energy, 80, 90);
SetSkill(SkillName.Anatomy, 100.0);
SetSkill(SkillName.MagicResist, 140.2, 160.0);
SetSkill(SkillName.Tactics, 100.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 130;
}
public Rikktor(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Power;
public override Type[] UniqueList => new[] { typeof(CrownOfTalKeesh) };
public override Type[] SharedList => new[]
{
typeof(TheMostKnowledgePerson),
typeof(BraveKnightOfTheBritannia),
typeof(LieutenantOfTheBritannianRoyalGuard)
};
public override Type[] DecorativeList => new[]
{
typeof(LavaTile),
typeof(MonsterStatuette),
typeof(MonsterStatuette)
};
public override MonsterStatuetteType[] StatueTypes => new[]
{
MonsterStatuetteType.OphidianArchMage,
MonsterStatuetteType.OphidianWarrior
};
public override string DefaultName => "Rikktor";
public override Poison PoisonImmune => Poison.Lethal;
public override ScaleType ScaleType => ScaleType.All;
public override int Scales => 20;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 4);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.2 >= Utility.RandomDouble())
Earthquake();
}
public void Earthquake()
{
Map map = Map;
if (map == null)
return;
PlaySound(0x2F3);
IPooledEnumerable<Mobile> eable = GetMobilesInRange<Mobile>(8);
foreach (Mobile m in eable)
{
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
continue;
if (!(m is BaseCreature bc) || !(bc.Controlled || bc.Summoned || bc.Team != Team))
continue;
double damage = m.Hits * 0.6;
if (damage < 10.0)
damage = 10.0;
else if (damage > 75.0)
damage = 75.0;
DoHarmful(m);
AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
if (m.Alive && m.Body.IsHuman && !m.Mounted)
m.Animate(20, 7, 1, true, false, 0); // take hit
}
eable.Free();
}
public override int GetAngerSound()
{
return Utility.Random(0x2CE, 2);
}
public override int GetIdleSound()
{
return 0x2D2;
}
public override int GetAttackSound()
{
return Utility.Random(0x2C7, 5);
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Semidar : BaseChampion
{
[Constructible]
public Semidar() : base(AIType.AI_Mage)
{
Body = 174;
BaseSoundID = 0x4B0;
SetStr(502, 600);
SetDex(102, 200);
SetInt(601, 750);
SetHits(1500);
SetStam(103, 250);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 105.0);
SetSkill(SkillName.Meditation, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 120.2, 140.0);
SetSkill(SkillName.Tactics, 90.1, 105.0);
SetSkill(SkillName.Wrestling, 90.1, 105.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 20;
}
public Semidar(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(GladiatorsCollar) };
public override Type[] SharedList => new[]
{ typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) };
public override Type[] DecorativeList => new[] { typeof(LavaTile), typeof(DemonSkull) };
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
public override string DefaultName => "Semidar";
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 4);
AddLoot(LootPack.FilthyRich);
}
public override void CheckReflect(Mobile caster, ref bool reflect)
{
if (caster.Body.IsMale)
reflect = true; // Always reflect if caster isn't female
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (caster.Body.IsMale)
scalar = 20; // Male bodies always reflect.. damage scaled 20x
}
public void DrainLife()
{
if (Map == null)
return;
IPooledEnumerable<Mobile> eable = GetMobilesInRange<Mobile>(2);
foreach (Mobile m in eable)
{
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
continue;
if (!(m is BaseCreature bc) || !(bc.Controlled || bc.Summoned || bc.Team != Team))
continue;
DoHarmful(m);
m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
m.PlaySound(0x231);
m.SendMessage("You feel the life drain out of you!");
int toDrain = Utility.RandomMinMax(10, 40);
Hits += toDrain;
m.Damage(toDrain, this);
}
eable.Free();
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.25 >= Utility.RandomDouble())
DrainLife();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.25 >= Utility.RandomDouble())
DrainLife();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.CannedEvil;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class Serado : BaseChampion
{
[Constructible]
public Serado() : base(AIType.AI_Melee)
{
Title = "the awakened";
Body = 249;
Hue = 0x96C;
SetStr(1000);
SetDex(150);
SetInt(300);
SetHits(9000);
SetMana(300);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 10);
SetResistance(ResistanceType.Physical, 30);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Energy, 50);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 120.0);
SetSkill(SkillName.Wrestling, 70.0);
SetSkill(SkillName.Poisoning, 150.0);
Fame = 22500;
Karma = -22500;
PackItem(Seed.RandomBonsaiSeed());
}
public Serado(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Power;
public override Type[] UniqueList => new[] { typeof(Pacify) };
public override Type[] SharedList => new[]
{
typeof(BraveKnightOfTheBritannia),
typeof(DetectiveBoots),
typeof(EmbroideredOakLeafCloak),
typeof(LieutenantOfTheBritannianRoyalGuard)
};
public override Type[] DecorativeList => new[] { typeof(Futon), typeof(SwampTile) };
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
public override string DefaultName => "Serado";
public override int TreasureMapLevel => 5;
public override Poison HitPoison => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public override double HitPoisonChance => 0.8;
public override int Feathers => 30;
public override bool ShowFameTitle => false;
public override bool ClickTitle => false;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 4);
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Gems, 6);
}
// TODO: Hit Lightning Area
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
ScaleResistances();
DoCounter(attacker);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
ScaleResistances();
DoCounter(attacker);
}
private void ScaleResistances()
{
double hitsLost = (HitsMax - Hits) / (double)HitsMax;
SetResistance(ResistanceType.Physical, 30 + (int)(hitsLost * (95 - 30)));
SetResistance(ResistanceType.Fire, 60 + (int)(hitsLost * (95 - 60)));
SetResistance(ResistanceType.Cold, 60 + (int)(hitsLost * (95 - 60)));
SetResistance(ResistanceType.Poison, 90 + (int)(hitsLost * (95 - 90)));
SetResistance(ResistanceType.Energy, 50 + (int)(hitsLost * (95 - 50)));
}
private void DoCounter(Mobile attacker)
{
if (Map == null)
return;
if (!(0.2 > Utility.RandomDouble()))
return;
Mobile target = null;
if (attacker is BaseCreature bcAttacker)
{
if (bcAttacker.BardProvoked)
return;
target = bcAttacker.GetMaster();
}
/* Counterattack with Hit Poison Area
* 20-25 damage, unresistable
* Lethal poison, 100% of the time
* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
* Doesn't work on provoked monsters
*/
if (target?.InRange(this, 25) != true)
target = attacker;
Animate(10, 4, 1, true, false, 0);
IPooledEnumerable<Mobile> eable = target.GetMobilesInRange<Mobile>(8);
foreach (Mobile m in eable)
{
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
continue;
if (!(m is BaseCreature bc) || !(bc.Controlled || bc.Summoned || bc.Team != Team))
continue;
DoHarmful(m);
AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
m.ApplyPoison(this, Poison.Lethal);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class ServantOfSemidar : BaseCreature
{
[Constructible]
public ServantOfSemidar() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
{
Body = 0x26;
}
public ServantOfSemidar(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Servant of Semidar";
public override bool DisallowAllMoves => true;
public override bool InitialInnocent => true;
public override bool CanBeDamaged()
{
return false;
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1005494); // enslaved
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Mobiles
{
public class Silvani : BaseCreature
{
[Constructible]
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2)
{
Body = 176;
BaseSoundID = 0x467;
SetStr(253, 400);
SetDex(157, 850);
SetInt(503, 800);
SetHits(600);
SetDamage(27, 38);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 97.6, 107.5);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 20000;
Karma = 20000;
VirtualArmor = 50;
}
public Silvani(Serial serial) : base(serial)
{
}
public override string DefaultName => "Silvani";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanFly => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public void SpawnPixies(Mobile target)
{
Map map = Map;
if (map == null)
return;
int newPixies = Utility.RandomMinMax(3, 6);
for (int i = 0; i < newPixies; ++i)
{
Pixie pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
pixie.Combatant = target;
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (0.1 >= Utility.RandomDouble())
SpawnPixies(caster);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 >= Utility.RandomDouble())
SpawnPixies(attacker);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
public class Wanderer : Mobile
{
private Timer m_Timer;
[Constructible]
public Wanderer()
{
Name = "Me";
Body = 0x1;
AccessLevel = AccessLevel.Counselor;
m_Timer = new InternalTimer(this);
m_Timer.Start();
}
public Wanderer(Serial serial) : base(serial)
{
m_Timer = new InternalTimer(this);
m_Timer.Start();
}
public override void OnDelete()
{
m_Timer.Stop();
base.OnDelete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private int m_Count;
private Wanderer m_Owner;
public InternalTimer(Wanderer owner) : base(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1))
{
m_Owner = owner;
}
protected override void OnTick()
{
if ((m_Count++ & 0x3) == 0) m_Owner.Direction = (Direction)(Utility.Random(8) | 0x80);
m_Owner.Move(m_Owner.Direction);
}
}
}
}