Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
784
Projects/Scripts/Mobiles/Special/DummySpecific.cs
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784
Projects/Scripts/Mobiles/Special/DummySpecific.cs
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@ -0,0 +1,784 @@
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using Server.Items;
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using Server.Spells.First;
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using Server.Spells.Third;
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namespace Server.Mobiles
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{
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/// <summary>
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/// This is a test creature
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/// You can set its value in game
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/// It die after 5 minutes, so your test server stay clean
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/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
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/// A iTeam of negative will set a faction at random
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/// Say Kill if you want them to die
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/// </summary>
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public class DummyMace : Dummy
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{
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[Constructible]
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public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Macer
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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InitStats(125, 125, 90);
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Skills.Macing.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Healing.Base = 120;
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Skills.Tactics.Base = 120;
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// Equip
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WarHammer war = new WarHammer();
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war.Movable = true;
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war.Crafter = this;
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war.Quality = WeaponQuality.Regular;
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AddItem(war);
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Boots bts = new Boots();
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bts.Hue = iHue;
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AddItem(bts);
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ChainChest cht = new ChainChest();
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cht.Movable = false;
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cht.LootType = LootType.Newbied;
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cht.Crafter = this;
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cht.Quality = ArmorQuality.Regular;
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AddItem(cht);
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ChainLegs chl = new ChainLegs();
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chl.Movable = false;
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chl.LootType = LootType.Newbied;
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chl.Crafter = this;
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chl.Quality = ArmorQuality.Regular;
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AddItem(chl);
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PlateArms pla = new PlateArms();
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pla.Movable = false;
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pla.LootType = LootType.Newbied;
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pla.Crafter = this;
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pla.Quality = ArmorQuality.Regular;
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AddItem(pla);
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Bandage band = new Bandage(50);
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AddToBackpack(band);
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}
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public DummyMace(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Macer";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DummyFence : Dummy
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{
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[Constructible]
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public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Fencer
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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InitStats(125, 125, 90);
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Skills.Fencing.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Healing.Base = 120;
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Skills.Tactics.Base = 120;
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// Equip
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Spear ssp = new Spear();
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ssp.Movable = true;
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ssp.Crafter = this;
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ssp.Quality = WeaponQuality.Regular;
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AddItem(ssp);
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Boots snd = new Boots();
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snd.Hue = iHue;
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snd.LootType = LootType.Newbied;
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AddItem(snd);
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ChainChest cht = new ChainChest();
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cht.Movable = false;
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cht.LootType = LootType.Newbied;
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cht.Crafter = this;
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cht.Quality = ArmorQuality.Regular;
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AddItem(cht);
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ChainLegs chl = new ChainLegs();
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chl.Movable = false;
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chl.LootType = LootType.Newbied;
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chl.Crafter = this;
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chl.Quality = ArmorQuality.Regular;
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AddItem(chl);
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PlateArms pla = new PlateArms();
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pla.Movable = false;
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pla.LootType = LootType.Newbied;
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pla.Crafter = this;
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pla.Quality = ArmorQuality.Regular;
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AddItem(pla);
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Bandage band = new Bandage(50);
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AddToBackpack(band);
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}
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public DummyFence(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Fencer";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DummySword : Dummy
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{
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[Constructible]
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public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Swordsman
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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InitStats(125, 125, 90);
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Skills.Swords.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Healing.Base = 120;
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Skills.Tactics.Base = 120;
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Skills.Parry.Base = 120;
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// Equip
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Katana kat = new Katana();
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kat.Crafter = this;
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kat.Movable = true;
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kat.Quality = WeaponQuality.Regular;
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AddItem(kat);
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Boots bts = new Boots();
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bts.Hue = iHue;
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AddItem(bts);
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ChainChest cht = new ChainChest();
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cht.Movable = false;
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cht.LootType = LootType.Newbied;
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cht.Crafter = this;
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cht.Quality = ArmorQuality.Regular;
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AddItem(cht);
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ChainLegs chl = new ChainLegs();
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chl.Movable = false;
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chl.LootType = LootType.Newbied;
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chl.Crafter = this;
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chl.Quality = ArmorQuality.Regular;
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AddItem(chl);
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PlateArms pla = new PlateArms();
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pla.Movable = false;
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pla.LootType = LootType.Newbied;
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pla.Crafter = this;
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pla.Quality = ArmorQuality.Regular;
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AddItem(pla);
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Bandage band = new Bandage(50);
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AddToBackpack(band);
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}
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public DummySword(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Swordsman";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DummyNox : Dummy
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{
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[Constructible]
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public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Nox or Pure Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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InitStats(90, 90, 125);
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Skills.Magery.Base = 120;
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Skills.EvalInt.Base = 120;
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Skills.Inscribe.Base = 100;
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Skills.Wrestling.Base = 120;
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Skills.Meditation.Base = 120;
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Skills.Poisoning.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content = 0xFFFFFFFFFFFFFFFF;
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AddItem(book);
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Kilt kilt = new Kilt();
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kilt.Hue = jHue;
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AddItem(kilt);
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Sandals snd = new Sandals();
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snd.Hue = iHue;
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snd.LootType = LootType.Newbied;
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AddItem(snd);
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SkullCap skc = new SkullCap();
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skc.Hue = iHue;
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AddItem(skc);
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// Spells
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AddSpellAttack(typeof(MagicArrowSpell));
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AddSpellAttack(typeof(WeakenSpell));
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AddSpellAttack(typeof(FireballSpell));
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AddSpellDefense(typeof(WallOfStoneSpell));
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AddSpellDefense(typeof(HealSpell));
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}
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public DummyNox(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Nox Mage";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DummyStun : Dummy
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{
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[Constructible]
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public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Stun Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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InitStats(90, 90, 125);
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Skills.Magery.Base = 100;
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Skills.EvalInt.Base = 120;
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Skills.Anatomy.Base = 80;
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Skills.Wrestling.Base = 80;
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Skills.Meditation.Base = 100;
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Skills.Poisoning.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content = 0xFFFFFFFFFFFFFFFF;
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AddItem(book);
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LeatherArms lea = new LeatherArms();
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lea.Movable = false;
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lea.LootType = LootType.Newbied;
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lea.Crafter = this;
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lea.Quality = ArmorQuality.Regular;
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AddItem(lea);
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LeatherChest lec = new LeatherChest();
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lec.Movable = false;
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lec.LootType = LootType.Newbied;
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lec.Crafter = this;
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lec.Quality = ArmorQuality.Regular;
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AddItem(lec);
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LeatherGorget leg = new LeatherGorget();
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leg.Movable = false;
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leg.LootType = LootType.Newbied;
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leg.Crafter = this;
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leg.Quality = ArmorQuality.Regular;
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AddItem(leg);
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LeatherLegs lel = new LeatherLegs();
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lel.Movable = false;
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lel.LootType = LootType.Newbied;
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lel.Crafter = this;
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lel.Quality = ArmorQuality.Regular;
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AddItem(lel);
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Boots bts = new Boots();
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bts.Hue = iHue;
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AddItem(bts);
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Cap cap = new Cap();
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cap.Hue = iHue;
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AddItem(cap);
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// Spells
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AddSpellAttack(typeof(MagicArrowSpell));
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AddSpellAttack(typeof(WeakenSpell));
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AddSpellAttack(typeof(FireballSpell));
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AddSpellDefense(typeof(WallOfStoneSpell));
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AddSpellDefense(typeof(HealSpell));
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}
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public DummyStun(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Stun Mage";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DummySuper : Dummy
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{
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[Constructible]
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public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Super Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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InitStats(125, 125, 125);
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Skills.Magery.Base = 120;
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Skills.EvalInt.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Wrestling.Base = 120;
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Skills.Meditation.Base = 120;
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Skills.Poisoning.Base = 100;
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Skills.Inscribe.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content = 0xFFFFFFFFFFFFFFFF;
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AddItem(book);
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LeatherArms lea = new LeatherArms();
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lea.Movable = false;
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lea.LootType = LootType.Newbied;
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lea.Crafter = this;
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lea.Quality = ArmorQuality.Regular;
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AddItem(lea);
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LeatherChest lec = new LeatherChest();
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lec.Movable = false;
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lec.LootType = LootType.Newbied;
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lec.Crafter = this;
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lec.Quality = ArmorQuality.Regular;
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AddItem(lec);
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LeatherGorget leg = new LeatherGorget();
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leg.Movable = false;
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leg.LootType = LootType.Newbied;
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leg.Crafter = this;
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leg.Quality = ArmorQuality.Regular;
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AddItem(leg);
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LeatherLegs lel = new LeatherLegs();
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lel.Movable = false;
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lel.LootType = LootType.Newbied;
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lel.Crafter = this;
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lel.Quality = ArmorQuality.Regular;
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AddItem(lel);
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Sandals snd = new Sandals();
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snd.Hue = iHue;
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snd.LootType = LootType.Newbied;
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AddItem(snd);
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JesterHat jhat = new JesterHat();
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jhat.Hue = iHue;
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AddItem(jhat);
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Doublet dblt = new Doublet();
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dblt.Hue = iHue;
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AddItem(dblt);
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// Spells
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AddSpellAttack(typeof(MagicArrowSpell));
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AddSpellAttack(typeof(WeakenSpell));
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AddSpellAttack(typeof(FireballSpell));
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AddSpellDefense(typeof(WallOfStoneSpell));
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AddSpellDefense(typeof(HealSpell));
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}
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public DummySuper(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Super Mage";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DummyHealer : Dummy
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{
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[Constructible]
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public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Healer Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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InitStats(125, 125, 125);
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Skills.Magery.Base = 120;
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Skills.EvalInt.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Wrestling.Base = 120;
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Skills.Meditation.Base = 120;
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Skills.Healing.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content = 0xFFFFFFFFFFFFFFFF;
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AddItem(book);
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LeatherArms lea = new LeatherArms();
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lea.Movable = false;
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lea.LootType = LootType.Newbied;
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lea.Crafter = this;
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lea.Quality = ArmorQuality.Regular;
|
||||
AddItem(lea);
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem(lec);
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem(leg);
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem(lel);
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem(snd);
|
||||
|
||||
Cap cap = new Cap();
|
||||
cap.Hue = iHue;
|
||||
AddItem(cap);
|
||||
|
||||
Robe robe = new Robe();
|
||||
robe.Hue = iHue;
|
||||
AddItem(robe);
|
||||
}
|
||||
|
||||
public DummyHealer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "Healer";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummyAssassin : Dummy
|
||||
{
|
||||
[Constructible]
|
||||
public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Hybrid Assassin
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
InitStats(105, 105, 105);
|
||||
Skills.Magery.Base = 120;
|
||||
Skills.EvalInt.Base = 120;
|
||||
Skills.Swords.Base = 120;
|
||||
Skills.Tactics.Base = 120;
|
||||
Skills.Meditation.Base = 120;
|
||||
Skills.Poisoning.Base = 100;
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content = 0xFFFFFFFFFFFFFFFF;
|
||||
AddToBackpack(book);
|
||||
|
||||
Katana kat = new Katana();
|
||||
kat.Movable = false;
|
||||
kat.LootType = LootType.Newbied;
|
||||
kat.Crafter = this;
|
||||
kat.Poison = Poison.Deadly;
|
||||
kat.PoisonCharges = 12;
|
||||
kat.Quality = WeaponQuality.Regular;
|
||||
AddToBackpack(kat);
|
||||
|
||||
LeatherArms lea = new LeatherArms();
|
||||
lea.Movable = false;
|
||||
lea.LootType = LootType.Newbied;
|
||||
lea.Crafter = this;
|
||||
lea.Quality = ArmorQuality.Regular;
|
||||
AddItem(lea);
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem(lec);
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem(leg);
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem(lel);
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem(snd);
|
||||
|
||||
Cap cap = new Cap();
|
||||
cap.Hue = iHue;
|
||||
AddItem(cap);
|
||||
|
||||
Robe robe = new Robe();
|
||||
robe.Hue = iHue;
|
||||
AddItem(robe);
|
||||
|
||||
DeadlyPoisonPotion pota = new DeadlyPoisonPotion();
|
||||
pota.LootType = LootType.Newbied;
|
||||
AddToBackpack(pota);
|
||||
|
||||
DeadlyPoisonPotion potb = new DeadlyPoisonPotion();
|
||||
potb.LootType = LootType.Newbied;
|
||||
AddToBackpack(potb);
|
||||
|
||||
DeadlyPoisonPotion potc = new DeadlyPoisonPotion();
|
||||
potc.LootType = LootType.Newbied;
|
||||
AddToBackpack(potc);
|
||||
|
||||
DeadlyPoisonPotion potd = new DeadlyPoisonPotion();
|
||||
potd.LootType = LootType.Newbied;
|
||||
AddToBackpack(potd);
|
||||
|
||||
Bandage band = new Bandage(50);
|
||||
AddToBackpack(band);
|
||||
}
|
||||
|
||||
public DummyAssassin(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "Hybrid Assassin";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[TypeAlias("Server.Mobiles.DummyTheif")]
|
||||
public class DummyThief : Dummy
|
||||
{
|
||||
[Constructible]
|
||||
public DummyThief() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Hybrid Thief
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
InitStats(105, 105, 105);
|
||||
Skills.Healing.Base = 120;
|
||||
Skills.Anatomy.Base = 120;
|
||||
Skills.Stealing.Base = 120;
|
||||
Skills.ArmsLore.Base = 100;
|
||||
Skills.Meditation.Base = 120;
|
||||
Skills.Wrestling.Base = 120;
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content = 0xFFFFFFFFFFFFFFFF;
|
||||
AddItem(book);
|
||||
|
||||
LeatherArms lea = new LeatherArms();
|
||||
lea.Movable = false;
|
||||
lea.LootType = LootType.Newbied;
|
||||
lea.Crafter = this;
|
||||
lea.Quality = ArmorQuality.Regular;
|
||||
AddItem(lea);
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem(lec);
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem(leg);
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem(lel);
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem(snd);
|
||||
|
||||
Cap cap = new Cap();
|
||||
cap.Hue = iHue;
|
||||
AddItem(cap);
|
||||
|
||||
Robe robe = new Robe();
|
||||
robe.Hue = iHue;
|
||||
AddItem(robe);
|
||||
|
||||
Bandage band = new Bandage(50);
|
||||
AddToBackpack(band);
|
||||
}
|
||||
|
||||
public DummyThief(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "Hybrid Thief";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue