Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
74
Projects/Scripts/Mobiles/Townfolk/HarborMaster.cs
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74
Projects/Scripts/Mobiles/Townfolk/HarborMaster.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class HarborMaster : BaseCreature
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{
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[Constructible]
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public HarborMaster()
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: base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4)
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{
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InitStats(31, 41, 51);
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SetSkill(SkillName.Mining, 36, 68);
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Blessed = true;
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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Title = "the Harbor Mistress";
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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Title = "the Harbor Master";
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}
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AddItem(new Shirt(Utility.RandomDyedHue()));
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AddItem(new Boots());
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AddItem(new LongPants(Utility.RandomNeutralHue()));
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AddItem(new QuarterStaff());
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Utility.AssignRandomHair(this);
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Container pack = new Backpack();
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pack.DropItem(new Gold(250, 300));
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pack.Movable = false;
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AddItem(pack);
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}
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public HarborMaster(Serial serial)
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: base(serial)
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{
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}
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public override bool CanTeach => false;
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public override bool ClickTitle => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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