Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
81
Projects/Scripts/Mobiles/Townfolk/Noble.cs
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81
Projects/Scripts/Mobiles/Townfolk/Noble.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Noble : BaseEscortable
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{
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[Constructible]
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public Noble()
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{
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Title = "the noble";
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SetSkill(SkillName.Parry, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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SetSkill(SkillName.Tactics, 80.0, 100.0);
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}
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public Noble(Serial serial) : base(serial)
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{
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}
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public override bool CanTeach => true;
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public override bool ClickTitle => false; // Do not display 'the noble' when single-clicking
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private static int GetRandomHue()
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{
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switch (Utility.Random(6))
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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}
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public override void InitOutfit()
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{
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if (Female)
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AddItem(new FancyDress());
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else
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AddItem(new FancyShirt(GetRandomHue()));
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int lowHue = GetRandomHue();
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AddItem(new ShortPants(lowHue));
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if (Female)
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AddItem(new ThighBoots(lowHue));
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else
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AddItem(new Boots(lowHue));
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if (!Female)
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AddItem(new BodySash(lowHue));
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AddItem(new Cloak(GetRandomHue()));
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if (!Female)
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AddItem(new Longsword());
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Utility.AssignRandomHair(this);
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PackGold(200, 250);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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