Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
471
Projects/Scripts/Mobiles/Vendors/NPC/AnimalTrainer.cs
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471
Projects/Scripts/Mobiles/Vendors/NPC/AnimalTrainer.cs
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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public class AnimalTrainer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructible]
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public AnimalTrainer() : base("the animal trainer")
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{
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SetSkill(SkillName.AnimalLore, 64.0, 100.0);
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SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
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SetSkill(SkillName.Veterinary, 65.0, 88.0);
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}
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public AnimalTrainer(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBAnimalTrainer());
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(Utility.RandomBool() ? new QuarterStaff() : (Item)new ShepherdsCrook());
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}
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public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
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{
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if (from.Alive)
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{
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list.Add(new StableEntry(this, from));
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if (from.Stabled.Count > 0)
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list.Add(new ClaimAllEntry(this, from));
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}
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base.AddCustomContextEntries(from, list);
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}
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public static int GetMaxStabled(Mobile from)
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{
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double taming = from.Skills.AnimalTaming.Value;
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double anlore = from.Skills.AnimalLore.Value;
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double vetern = from.Skills.Veterinary.Value;
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double sklsum = taming + anlore + vetern;
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int max;
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if (sklsum >= 240.0)
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max = 5;
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else if (sklsum >= 200.0)
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max = 4;
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else if (sklsum >= 160.0)
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max = 3;
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else
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max = 2;
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if (taming >= 100.0)
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max += (int)((taming - 90.0) / 10);
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if (anlore >= 100.0)
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max += (int)((anlore - 90.0) / 10);
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if (vetern >= 100.0)
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max += (int)((vetern - 90.0) / 10);
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return max;
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}
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private void CloseClaimList(Mobile from)
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{
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from.CloseGump<ClaimListGump>();
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}
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public void BeginClaimList(Mobile from)
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{
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if (Deleted || !from.CheckAlive())
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return;
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List<BaseCreature> list = new List<BaseCreature>();
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for (int i = 0; i < from.Stabled.Count; ++i)
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{
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BaseCreature pet = from.Stabled[i] as BaseCreature;
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if (pet?.Deleted != false)
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{
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pet.IsStabled = false;
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pet.StabledBy = null;
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from.Stabled.RemoveAt(i);
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--i;
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continue;
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}
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list.Add(pet);
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}
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if (list.Count > 0)
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from.SendGump(new ClaimListGump(this, from, list));
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else
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SayTo(from, 502671); // But I have no animals stabled with me at the moment!
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}
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public void EndClaimList(Mobile from, BaseCreature pet)
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{
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if (pet?.Deleted != false || from.Map != Map || !from.Stabled.Contains(pet) || !from.CheckAlive())
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return;
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if (!from.InRange(this, 14))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return;
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}
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if (CanClaim(from, pet))
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{
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DoClaim(from, pet);
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from.Stabled.Remove(pet);
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(from as PlayerMobile)?.AutoStabled.Remove(pet);
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}
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else
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{
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SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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public void BeginStable(Mobile from)
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{
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if (Deleted || !from.CheckAlive())
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return;
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Container bank = from.FindBankNoCreate();
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if (!(from.Backpack?.GetAmount(typeof(Gold)) >= 30) &&
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!(bank?.GetAmount(typeof(Gold)) >= 30))
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{
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SayTo(from, 1042556); // Thou dost not have enough gold, not even in thy bank account.
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}
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else
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{
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/* I charge 30 gold per pet for a real week's stable time.
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* I will withdraw it from thy bank account.
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* Which animal wouldst thou like to stable here?
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*/
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from.SendLocalizedMessage(1042558);
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from.Target = new StableTarget(this);
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}
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}
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public void EndStable(Mobile from, BaseCreature pet)
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{
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if (Deleted || !from.CheckAlive())
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return;
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if (pet.Body.IsHuman)
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{
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SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
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}
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else if (!pet.Controlled)
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{
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SayTo(from, 1048053); // You can't stable that!
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}
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else if (pet.ControlMaster != from)
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{
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SayTo(from, 1042562); // You do not own that pet!
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}
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else if (pet.IsDeadPet)
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{
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SayTo(from, 1049668); // Living pets only, please.
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}
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else if (pet.Summoned)
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{
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SayTo(from, 502673); // I can not stable summoned creatures.
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}
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/*
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else if ( pet.Allured )
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{
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SayTo( from, 1048053 ); // You can't stable that!
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}
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*/
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else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) && pet.Backpack?.Items.Count > 0)
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{
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SayTo(from, 1042563); // You need to unload your pet.
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}
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else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
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{
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SayTo(from, 1042564); // I'm sorry. Your pet seems to be busy.
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}
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else if (from.Stabled.Count >= GetMaxStabled(from))
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{
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SayTo(from, 1042565); // You have too many pets in the stables!
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}
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else
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{
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Container bank = from.FindBankNoCreate();
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if (from.Backpack?.ConsumeTotal(typeof(Gold), 30) == true ||
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bank?.ConsumeTotal(typeof(Gold), 30) == true)
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{
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pet.ControlTarget = null;
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pet.ControlOrder = OrderType.Stay;
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pet.Internalize();
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pet.SetControlMaster(null);
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pet.SummonMaster = null;
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pet.IsStabled = true;
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pet.StabledBy = from;
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if (Core.SE)
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pet.Loyalty = MaxLoyalty; // Wonderfully happy
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from.Stabled.Add(pet);
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SayTo(from,
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Core.AOS
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? 1049677
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: 502679); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
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}
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else
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{
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SayTo(from, 502677); // But thou hast not the funds in thy bank account!
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}
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}
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}
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public void Claim(Mobile from, string petName = null)
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{
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if (Deleted || !from.CheckAlive())
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return;
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bool claimed = false;
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int stabled = 0;
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bool claimByName = petName != null;
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for (int i = 0; i < from.Stabled.Count; ++i)
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{
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BaseCreature pet = from.Stabled[i] as BaseCreature;
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if (pet?.Deleted != false)
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{
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pet.IsStabled = false;
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pet.StabledBy = null;
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from.Stabled.RemoveAt(i);
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--i;
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continue;
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}
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++stabled;
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if (claimByName && !Insensitive.Equals(pet.Name, petName))
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continue;
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if (CanClaim(from, pet))
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{
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DoClaim(from, pet);
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from.Stabled.RemoveAt(i);
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(from as PlayerMobile)?.AutoStabled.Remove(pet);
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--i;
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claimed = true;
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}
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else
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{
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SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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if (claimed)
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SayTo(from, 1042559); // Here you go... and good day to you!
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else if (stabled == 0)
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SayTo(from, 502671); // But I have no animals stabled with me at the moment!
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else if (claimByName)
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BeginClaimList(from);
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}
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public bool CanClaim(Mobile from, BaseCreature pet)
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{
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return from.Followers + pet.ControlSlots <= from.FollowersMax;
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}
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private void DoClaim(Mobile from, BaseCreature pet)
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{
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pet.SetControlMaster(from);
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if (pet.Summoned)
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pet.SummonMaster = from;
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pet.ControlTarget = from;
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pet.ControlOrder = OrderType.Follow;
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pet.MoveToWorld(from.Location, from.Map);
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pet.IsStabled = false;
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pet.StabledBy = null;
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if (Core.SE)
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pet.Loyalty = MaxLoyalty; // Wonderfully Happy
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}
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public override bool HandlesOnSpeech(Mobile from)
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{
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return true;
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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if (!e.Handled && e.HasKeyword(0x0008)) // *stable*
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{
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e.Handled = true;
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CloseClaimList(e.Mobile);
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BeginStable(e.Mobile);
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}
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else if (!e.Handled && e.HasKeyword(0x0009)) // *claim*
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{
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e.Handled = true;
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CloseClaimList(e.Mobile);
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int index = e.Speech.IndexOf(' ');
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if (index != -1)
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Claim(e.Mobile, e.Speech.Substring(index).Trim());
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else
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Claim(e.Mobile);
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}
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else
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{
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base.OnSpeech(e);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private class StableEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private AnimalTrainer m_Trainer;
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public StableEntry(AnimalTrainer trainer, Mobile from) : base(6126, 12)
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{
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m_Trainer = trainer;
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m_From = from;
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}
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public override void OnClick()
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{
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m_Trainer.BeginStable(m_From);
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}
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}
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private class ClaimListGump : Gump
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{
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private Mobile m_From;
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private List<BaseCreature> m_List;
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private AnimalTrainer m_Trainer;
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public ClaimListGump(AnimalTrainer trainer, Mobile from, List<BaseCreature> list) : base(50, 50)
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{
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m_Trainer = trainer;
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m_From = from;
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m_List = list;
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from.CloseGump<ClaimListGump>();
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AddPage(0);
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AddBackground(0, 0, 325, 50 + list.Count * 20, 9250);
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AddAlphaRegion(5, 5, 315, 40 + list.Count * 20);
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AddHtml(15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>");
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for (int i = 0; i < list.Count; ++i)
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{
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BaseCreature pet = list[i];
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if (pet?.Deleted != false)
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continue;
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AddButton(15, 39 + i * 20, 10006, 10006, i + 1);
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AddHtml(32, 35 + i * 20, 275, 18, $"<BASEFONT COLOR=#C0C0EE>{pet.Name}</BASEFONT>");
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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int index = info.ButtonID - 1;
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if (index >= 0 && index < m_List.Count)
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m_Trainer.EndClaimList(m_From, m_List[index]);
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}
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}
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private class ClaimAllEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private AnimalTrainer m_Trainer;
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public ClaimAllEntry(AnimalTrainer trainer, Mobile from) : base(6127, 12)
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{
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m_Trainer = trainer;
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m_From = from;
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}
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public override void OnClick()
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{
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m_Trainer.Claim(m_From);
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}
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}
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private class StableTarget : Target
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{
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private AnimalTrainer m_Trainer;
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public StableTarget(AnimalTrainer trainer) : base(12, false, TargetFlags.None)
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{
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m_Trainer = trainer;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is BaseCreature creature)
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m_Trainer.EndStable(from, creature);
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else if (targeted == from)
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m_Trainer.SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
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else
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m_Trainer.SayTo(from, 1048053); // You can't stable that!
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}
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}
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}
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}
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