Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
85
Projects/Scripts/Mobiles/Vendors/NPC/HolyMage.cs
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85
Projects/Scripts/Mobiles/Vendors/NPC/HolyMage.cs
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class HolyMage : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructible]
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public HolyMage() : base("the Holy Mage")
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{
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SetSkill(SkillName.EvalInt, 65.0, 88.0);
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SetSkill(SkillName.Inscribe, 60.0, 83.0);
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SetSkill(SkillName.Magery, 64.0, 100.0);
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SetSkill(SkillName.Meditation, 60.0, 83.0);
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SetSkill(SkillName.MagicResist, 65.0, 88.0);
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SetSkill(SkillName.Wrestling, 36.0, 68.0);
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}
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public HolyMage(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBHolyMage());
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}
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public Item ApplyHue(Item item, int hue)
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{
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item.Hue = hue;
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return item;
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}
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public override void InitOutfit()
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{
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AddItem(ApplyHue(new Robe(), 0x47E));
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AddItem(ApplyHue(new ThighBoots(), 0x47E));
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AddItem(ApplyHue(new BlackStaff(), 0x47E));
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if (Female)
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{
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AddItem(ApplyHue(new LeatherGloves(), 0x47E));
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AddItem(ApplyHue(new GoldNecklace(), 0x47E));
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}
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else
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{
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AddItem(ApplyHue(new PlateGloves(), 0x47E));
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AddItem(ApplyHue(new PlateGorget(), 0x47E));
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}
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switch (Utility.Random(Female ? 2 : 1))
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{
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case 0:
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HairItemID = 0x203C;
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break;
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case 1:
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HairItemID = 0x203D;
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break;
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}
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HairHue = 0x47E;
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PackGold(100, 200);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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