Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class BankerCamp : BaseCamp
{
[Constructible]
public BankerCamp() : base(0x1F6)
{
}
public BankerCamp(Serial serial) : base(serial)
{
}
public override void AddComponents()
{
BaseDoor west, east;
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
west.Link = east;
east.Link = west;
AddItem(new Sign(SignType.Bank, SignFacing.West), -5, 5, -4);
AddMobile(new Banker(), 4, -4, 3, 7);
AddMobile(new Banker(), 5, 4, -2, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public abstract class BaseCamp : BaseMulti
{
private TimeSpan m_DecayDelay;
private DateTime m_DecayTime;
private Timer m_DecayTimer;
private List<Item> m_Items;
private List<Mobile> m_Mobiles;
public BaseCamp(int multiID) : base(multiID)
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes(30.0);
RefreshDecay(true);
Timer.DelayCall(TimeSpan.Zero, CheckAddComponents);
}
public BaseCamp(Serial serial) : base(serial)
{
}
public virtual int EventRange => 10;
public virtual TimeSpan DecayDelay
{
get => m_DecayDelay;
set
{
m_DecayDelay = value;
RefreshDecay(true);
}
}
public override bool HandlesOnMovement => true;
public void CheckAddComponents()
{
if (Deleted)
return;
AddComponents();
}
public virtual void AddComponents()
{
}
public virtual void RefreshDecay(bool setDecayTime)
{
if (Deleted)
return;
m_DecayTimer?.Stop();
if (setDecayTime)
m_DecayTime = DateTime.UtcNow + DecayDelay;
m_DecayTimer = Timer.DelayCall(DecayDelay, Delete);
}
public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
m_Items.Add(item);
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
}
public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
{
m_Mobiles.Add(m);
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
if (m is BaseCreature bc)
{
bc.RangeHome = wanderRange;
bc.Home = loc;
}
if (m is BaseVendor)
m.Direction = Direction.South;
m.MoveToWorld(loc, Map);
}
public virtual void OnEnter(Mobile m)
{
RefreshDecay(true);
}
public virtual void OnExit(Mobile m)
{
RefreshDecay(true);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
bool inOldRange = Utility.InRange(oldLocation, Location, EventRange);
bool inNewRange = Utility.InRange(m.Location, Location, EventRange);
if (inNewRange && !inOldRange)
OnEnter(m);
else if (inOldRange && !inNewRange)
OnExit(m);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
for (int i = 0; i < m_Items.Count; ++i)
m_Items[i].Delete();
for (int i = 0; i < m_Mobiles.Count; ++i)
{
BaseCreature bc = (BaseCreature)m_Mobiles[i];
if (bc.IsPrisoner == false)
m_Mobiles[i].Delete();
else if (m_Mobiles[i].CantWalk)
m_Mobiles[i].Delete();
}
m_Items.Clear();
m_Mobiles.Clear();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Items, true);
writer.Write(m_Mobiles, true);
writer.WriteDeltaTime(m_DecayTime);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Items = reader.ReadStrongItemList();
m_Mobiles = reader.ReadStrongMobileList();
m_DecayTime = reader.ReadDeltaTime();
RefreshDecay(false);
break;
}
}
}
}
public class LockableBarrel : LockableContainer
{
[Constructible]
public LockableBarrel() : base(0xE77)
{
Weight = 1.0;
}
public LockableBarrel(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 8.0)
Weight = 1.0;
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class BrigandCamp : BaseCamp
{
private Mobile m_Prisoner;
[Constructible]
public BrigandCamp() : base(0x10EE) // dummy garbage at center
{
}
public BrigandCamp(Serial serial) : base(serial)
{
}
public virtual Mobile Brigands => new Brigand();
public virtual Mobile Executioners => new Executioner();
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
break;
}
}
AddCampChests();
for (int i = 0; i < 4; i++) AddMobile(Brigands, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
AddItem(crates, 2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}

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using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class HealerCamp : BaseCamp
{
[Constructible]
public HealerCamp() : base(0x1F4)
{
}
public HealerCamp(Serial serial) : base(serial)
{
}
public override void AddComponents()
{
BaseDoor west, east;
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
west.Link = east;
east.Link = west;
AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4);
AddMobile(new Healer(), 4, -4, 3, 7);
AddMobile(new Healer(), 5, 4, -2, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class LizardmenCamp : BaseCamp
{
private Mobile m_Prisoner;
[Constructible]
public LizardmenCamp() : base(0x10EE) // dummy garbage at center
{
}
public LizardmenCamp(Serial serial) : base(serial)
{
}
public virtual Mobile Lizardmen => new Lizardman();
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
AddCampChests();
for (int i = 0; i < 4; i++) AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, 2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
AddItem(crates, -2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}

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using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class MageCamp : BaseCamp
{
[Constructible]
public MageCamp() : base(0x1F5)
{
}
public MageCamp(Serial serial) : base(serial)
{
}
public override void AddComponents()
{
BaseDoor west, east;
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
west.Link = east;
east.Link = west;
AddItem(new Sign(SignType.Mage, SignFacing.West), -5, 5, -4);
AddMobile(new Mage(), 4, -4, 3, 7);
AddMobile(new Mage(), 5, 4, -2, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class OrcCamp : BaseCamp
{
private Mobile m_Prisoner;
[Constructible]
public OrcCamp() : base(0x10EE) // dummy garbage at center
{
}
public OrcCamp(Serial serial) : base(serial)
{
}
public virtual Mobile Orcs => new Orc();
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
AddCampChests();
for (int i = 0; i < 3; i++) AddMobile(Orcs, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
AddMobile(new OrcCaptain(), 2, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, 2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
AddItem(crates, 2, -2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0:
{
m_Prisoner = reader.ReadMobile();
reader.ReadItem();
break;
}
}
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class RatCamp : BaseCamp
{
private Mobile m_Prisoner;
[Constructible]
public RatCamp() : base(0x10EE) // dummy garbage at center
{
}
public RatCamp(Serial serial) : base(serial)
{
}
public virtual Mobile Ratmen => new Ratman();
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 6, 0);
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
AddItem(new Item(0x974), 0, 6, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
AddCampChests();
for (int i = 0; i < 4; i++) AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
AddItem(crates, 2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0:
{
m_Prisoner = reader.ReadMobile();
reader.ReadItem();
break;
}
}
}
}
}