Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
47
Projects/Scripts/Multis/Camps/BankerCamp.cs
Normal file
47
Projects/Scripts/Multis/Camps/BankerCamp.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class BankerCamp : BaseCamp
|
||||
{
|
||||
[Constructible]
|
||||
public BankerCamp() : base(0x1F6)
|
||||
{
|
||||
}
|
||||
|
||||
public BankerCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
|
||||
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
AddItem(new Sign(SignType.Bank, SignFacing.West), -5, 5, -4);
|
||||
|
||||
AddMobile(new Banker(), 4, -4, 3, 7);
|
||||
AddMobile(new Banker(), 5, 4, -2, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
200
Projects/Scripts/Multis/Camps/BaseCamp.cs
Normal file
200
Projects/Scripts/Multis/Camps/BaseCamp.cs
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public abstract class BaseCamp : BaseMulti
|
||||
{
|
||||
private TimeSpan m_DecayDelay;
|
||||
private DateTime m_DecayTime;
|
||||
private Timer m_DecayTimer;
|
||||
private List<Item> m_Items;
|
||||
private List<Mobile> m_Mobiles;
|
||||
|
||||
public BaseCamp(int multiID) : base(multiID)
|
||||
{
|
||||
m_Items = new List<Item>();
|
||||
m_Mobiles = new List<Mobile>();
|
||||
m_DecayDelay = TimeSpan.FromMinutes(30.0);
|
||||
RefreshDecay(true);
|
||||
|
||||
Timer.DelayCall(TimeSpan.Zero, CheckAddComponents);
|
||||
}
|
||||
|
||||
public BaseCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int EventRange => 10;
|
||||
|
||||
public virtual TimeSpan DecayDelay
|
||||
{
|
||||
get => m_DecayDelay;
|
||||
set
|
||||
{
|
||||
m_DecayDelay = value;
|
||||
RefreshDecay(true);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement => true;
|
||||
|
||||
public void CheckAddComponents()
|
||||
{
|
||||
if (Deleted)
|
||||
return;
|
||||
|
||||
AddComponents();
|
||||
}
|
||||
|
||||
public virtual void AddComponents()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void RefreshDecay(bool setDecayTime)
|
||||
{
|
||||
if (Deleted)
|
||||
return;
|
||||
|
||||
m_DecayTimer?.Stop();
|
||||
|
||||
if (setDecayTime)
|
||||
m_DecayTime = DateTime.UtcNow + DecayDelay;
|
||||
|
||||
m_DecayTimer = Timer.DelayCall(DecayDelay, Delete);
|
||||
}
|
||||
|
||||
public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
m_Items.Add(item);
|
||||
|
||||
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
|
||||
item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
|
||||
}
|
||||
|
||||
public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
m_Mobiles.Add(m);
|
||||
|
||||
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
|
||||
Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
|
||||
|
||||
if (m is BaseCreature bc)
|
||||
{
|
||||
bc.RangeHome = wanderRange;
|
||||
bc.Home = loc;
|
||||
}
|
||||
|
||||
if (m is BaseVendor)
|
||||
m.Direction = Direction.South;
|
||||
|
||||
m.MoveToWorld(loc, Map);
|
||||
}
|
||||
|
||||
public virtual void OnEnter(Mobile m)
|
||||
{
|
||||
RefreshDecay(true);
|
||||
}
|
||||
|
||||
public virtual void OnExit(Mobile m)
|
||||
{
|
||||
RefreshDecay(true);
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
bool inOldRange = Utility.InRange(oldLocation, Location, EventRange);
|
||||
bool inNewRange = Utility.InRange(m.Location, Location, EventRange);
|
||||
|
||||
if (inNewRange && !inOldRange)
|
||||
OnEnter(m);
|
||||
else if (inOldRange && !inNewRange)
|
||||
OnExit(m);
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
for (int i = 0; i < m_Items.Count; ++i)
|
||||
m_Items[i].Delete();
|
||||
|
||||
for (int i = 0; i < m_Mobiles.Count; ++i)
|
||||
{
|
||||
BaseCreature bc = (BaseCreature)m_Mobiles[i];
|
||||
|
||||
if (bc.IsPrisoner == false)
|
||||
m_Mobiles[i].Delete();
|
||||
else if (m_Mobiles[i].CantWalk)
|
||||
m_Mobiles[i].Delete();
|
||||
}
|
||||
|
||||
m_Items.Clear();
|
||||
m_Mobiles.Clear();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Items, true);
|
||||
writer.Write(m_Mobiles, true);
|
||||
writer.WriteDeltaTime(m_DecayTime);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Items = reader.ReadStrongItemList();
|
||||
m_Mobiles = reader.ReadStrongMobileList();
|
||||
m_DecayTime = reader.ReadDeltaTime();
|
||||
|
||||
RefreshDecay(false);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LockableBarrel : LockableContainer
|
||||
{
|
||||
[Constructible]
|
||||
public LockableBarrel() : base(0xE77)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LockableBarrel(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 8.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
232
Projects/Scripts/Multis/Camps/BrigandCamp.cs
Normal file
232
Projects/Scripts/Multis/Camps/BrigandCamp.cs
Normal file
|
|
@ -0,0 +1,232 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class BrigandCamp : BaseCamp
|
||||
{
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructible]
|
||||
public BrigandCamp() : base(0x10EE) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public BrigandCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Brigands => new Brigand();
|
||||
public virtual Mobile Executioners => new Executioner();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (int i = 0; i < 4; i++) AddMobile(Brigands, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
m_Prisoner = new Noble();
|
||||
break;
|
||||
default:
|
||||
m_Prisoner = new SeekerOfAdventure();
|
||||
break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
chest = new MetalChest();
|
||||
break;
|
||||
case 1:
|
||||
chest = new MetalGoldenChest();
|
||||
break;
|
||||
default:
|
||||
chest = new WoodenChest();
|
||||
break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates = new SmallCrate();
|
||||
break;
|
||||
case 1:
|
||||
crates = new MediumCrate();
|
||||
break;
|
||||
case 2:
|
||||
crates = new LargeCrate();
|
||||
break;
|
||||
default:
|
||||
crates = new LockableBarrel();
|
||||
break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates.DropItem(new LesserCurePotion());
|
||||
break;
|
||||
case 1:
|
||||
crates.DropItem(new LesserExplosionPotion());
|
||||
break;
|
||||
case 2:
|
||||
crates.DropItem(new LesserHealPotion());
|
||||
break;
|
||||
default:
|
||||
crates.DropItem(new LesserPoisonPotion());
|
||||
break;
|
||||
}
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
|
||||
{
|
||||
int number;
|
||||
|
||||
switch (Utility.Random(8))
|
||||
{
|
||||
case 0:
|
||||
number = 502261;
|
||||
break; // HELP!
|
||||
case 1:
|
||||
number = 502262;
|
||||
break; // Help me!
|
||||
case 2:
|
||||
number = 502263;
|
||||
break; // Canst thou aid me?!
|
||||
case 3:
|
||||
number = 502264;
|
||||
break; // Help a poor prisoner!
|
||||
case 4:
|
||||
number = 502265;
|
||||
break; // Help! Please!
|
||||
case 5:
|
||||
number = 502266;
|
||||
break; // Aaah! Help me!
|
||||
case 6:
|
||||
number = 502267;
|
||||
break; // Go and get some help!
|
||||
default:
|
||||
number = 502268;
|
||||
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Multis/Camps/HealerCamp.cs
Normal file
47
Projects/Scripts/Multis/Camps/HealerCamp.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class HealerCamp : BaseCamp
|
||||
{
|
||||
[Constructible]
|
||||
public HealerCamp() : base(0x1F4)
|
||||
{
|
||||
}
|
||||
|
||||
public HealerCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
|
||||
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4);
|
||||
|
||||
AddMobile(new Healer(), 4, -4, 3, 7);
|
||||
AddMobile(new Healer(), 5, 4, -2, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
232
Projects/Scripts/Multis/Camps/LizardmenCamp.cs
Normal file
232
Projects/Scripts/Multis/Camps/LizardmenCamp.cs
Normal file
|
|
@ -0,0 +1,232 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LizardmenCamp : BaseCamp
|
||||
{
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructible]
|
||||
public LizardmenCamp() : base(0x10EE) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public LizardmenCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Lizardmen => new Lizardman();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (int i = 0; i < 4; i++) AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
m_Prisoner = new Noble();
|
||||
break;
|
||||
default:
|
||||
m_Prisoner = new SeekerOfAdventure();
|
||||
break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
chest = new MetalChest();
|
||||
break;
|
||||
case 1:
|
||||
chest = new MetalGoldenChest();
|
||||
break;
|
||||
default:
|
||||
chest = new WoodenChest();
|
||||
break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, 2, -2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates = new SmallCrate();
|
||||
break;
|
||||
case 1:
|
||||
crates = new MediumCrate();
|
||||
break;
|
||||
case 2:
|
||||
crates = new LargeCrate();
|
||||
break;
|
||||
default:
|
||||
crates = new LockableBarrel();
|
||||
break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates.DropItem(new LesserCurePotion());
|
||||
break;
|
||||
case 1:
|
||||
crates.DropItem(new LesserExplosionPotion());
|
||||
break;
|
||||
case 2:
|
||||
crates.DropItem(new LesserHealPotion());
|
||||
break;
|
||||
default:
|
||||
crates.DropItem(new LesserPoisonPotion());
|
||||
break;
|
||||
}
|
||||
|
||||
AddItem(crates, -2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
|
||||
{
|
||||
int number;
|
||||
|
||||
switch (Utility.Random(8))
|
||||
{
|
||||
case 0:
|
||||
number = 502261;
|
||||
break; // HELP!
|
||||
case 1:
|
||||
number = 502262;
|
||||
break; // Help me!
|
||||
case 2:
|
||||
number = 502263;
|
||||
break; // Canst thou aid me?!
|
||||
case 3:
|
||||
number = 502264;
|
||||
break; // Help a poor prisoner!
|
||||
case 4:
|
||||
number = 502265;
|
||||
break; // Help! Please!
|
||||
case 5:
|
||||
number = 502266;
|
||||
break; // Aaah! Help me!
|
||||
case 6:
|
||||
number = 502267;
|
||||
break; // Go and get some help!
|
||||
default:
|
||||
number = 502268;
|
||||
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Projects/Scripts/Multis/Camps/MageCamp.cs
Normal file
47
Projects/Scripts/Multis/Camps/MageCamp.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MageCamp : BaseCamp
|
||||
{
|
||||
[Constructible]
|
||||
public MageCamp() : base(0x1F5)
|
||||
{
|
||||
}
|
||||
|
||||
public MageCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
|
||||
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
AddItem(new Sign(SignType.Mage, SignFacing.West), -5, 5, -4);
|
||||
|
||||
AddMobile(new Mage(), 4, -4, 3, 7);
|
||||
AddMobile(new Mage(), 5, 4, -2, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
239
Projects/Scripts/Multis/Camps/OrcCamp.cs
Normal file
239
Projects/Scripts/Multis/Camps/OrcCamp.cs
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class OrcCamp : BaseCamp
|
||||
{
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructible]
|
||||
public OrcCamp() : base(0x10EE) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public OrcCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Orcs => new Orc();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (int i = 0; i < 3; i++) AddMobile(Orcs, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
AddMobile(new OrcCaptain(), 2, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
m_Prisoner = new Noble();
|
||||
break;
|
||||
default:
|
||||
m_Prisoner = new SeekerOfAdventure();
|
||||
break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
chest = new MetalChest();
|
||||
break;
|
||||
case 1:
|
||||
chest = new MetalGoldenChest();
|
||||
break;
|
||||
default:
|
||||
chest = new WoodenChest();
|
||||
break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, 2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates = new SmallCrate();
|
||||
break;
|
||||
case 1:
|
||||
crates = new MediumCrate();
|
||||
break;
|
||||
case 2:
|
||||
crates = new LargeCrate();
|
||||
break;
|
||||
default:
|
||||
crates = new LockableBarrel();
|
||||
break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates.DropItem(new LesserCurePotion());
|
||||
break;
|
||||
case 1:
|
||||
crates.DropItem(new LesserExplosionPotion());
|
||||
break;
|
||||
case 2:
|
||||
crates.DropItem(new LesserHealPotion());
|
||||
break;
|
||||
default:
|
||||
crates.DropItem(new LesserPoisonPotion());
|
||||
break;
|
||||
}
|
||||
|
||||
AddItem(crates, 2, -2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
|
||||
{
|
||||
int number;
|
||||
|
||||
switch (Utility.Random(8))
|
||||
{
|
||||
case 0:
|
||||
number = 502261;
|
||||
break; // HELP!
|
||||
case 1:
|
||||
number = 502262;
|
||||
break; // Help me!
|
||||
case 2:
|
||||
number = 502263;
|
||||
break; // Canst thou aid me?!
|
||||
case 3:
|
||||
number = 502264;
|
||||
break; // Help a poor prisoner!
|
||||
case 4:
|
||||
number = 502265;
|
||||
break; // Help! Please!
|
||||
case 5:
|
||||
number = 502266;
|
||||
break; // Aaah! Help me!
|
||||
case 6:
|
||||
number = 502267;
|
||||
break; // Go and get some help!
|
||||
default:
|
||||
number = 502268;
|
||||
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
reader.ReadItem();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
238
Projects/Scripts/Multis/Camps/RatCamp.cs
Normal file
238
Projects/Scripts/Multis/Camps/RatCamp.cs
Normal file
|
|
@ -0,0 +1,238 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class RatCamp : BaseCamp
|
||||
{
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructible]
|
||||
public RatCamp() : base(0x10EE) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public RatCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Ratmen => new Ratman();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 6, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 6, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (int i = 0; i < 4; i++) AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
m_Prisoner = new Noble();
|
||||
break;
|
||||
default:
|
||||
m_Prisoner = new SeekerOfAdventure();
|
||||
break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
chest = new MetalChest();
|
||||
break;
|
||||
case 1:
|
||||
chest = new MetalGoldenChest();
|
||||
break;
|
||||
default:
|
||||
chest = new WoodenChest();
|
||||
break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates = new SmallCrate();
|
||||
break;
|
||||
case 1:
|
||||
crates = new MediumCrate();
|
||||
break;
|
||||
case 2:
|
||||
crates = new LargeCrate();
|
||||
break;
|
||||
default:
|
||||
crates = new LockableBarrel();
|
||||
break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
crates.DropItem(new LesserCurePotion());
|
||||
break;
|
||||
case 1:
|
||||
crates.DropItem(new LesserExplosionPotion());
|
||||
break;
|
||||
case 2:
|
||||
crates.DropItem(new LesserHealPotion());
|
||||
break;
|
||||
default:
|
||||
crates.DropItem(new LesserPoisonPotion());
|
||||
break;
|
||||
}
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
|
||||
{
|
||||
int number;
|
||||
|
||||
switch (Utility.Random(8))
|
||||
{
|
||||
case 0:
|
||||
number = 502261;
|
||||
break; // HELP!
|
||||
case 1:
|
||||
number = 502262;
|
||||
break; // Help me!
|
||||
case 2:
|
||||
number = 502263;
|
||||
break; // Canst thou aid me?!
|
||||
case 3:
|
||||
number = 502264;
|
||||
break; // Help a poor prisoner!
|
||||
case 4:
|
||||
number = 502265;
|
||||
break; // Help! Please!
|
||||
case 5:
|
||||
number = 502266;
|
||||
break; // Aaah! Help me!
|
||||
case 6:
|
||||
number = 502267;
|
||||
break; // Go and get some help!
|
||||
default:
|
||||
number = 502268;
|
||||
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
reader.ReadItem();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue