Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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@ -0,0 +1,58 @@
using System.Xml;
namespace Server.Regions
{
public class Jail : BaseRegion
{
public Jail(XmlElement xml, Map map, Region parent) : base(xml, map, parent)
{
}
public override bool AllowBeneficial(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not do that in jail.");
return from.AccessLevel > AccessLevel.Player;
}
public override bool AllowHarmful(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not do that in jail.");
return from.AccessLevel > AccessLevel.Player;
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return false;
}
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = LightCycle.JailLevel;
}
public override bool OnBeginSpellCast(Mobile from, ISpell s)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendLocalizedMessage(502629); // You cannot cast spells here.
return from.AccessLevel > AccessLevel.Player;
}
public override bool OnSkillUse(Mobile from, int Skill)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not use skills in jail.");
return from.AccessLevel > AccessLevel.Player;
}
public override bool OnCombatantChange(Mobile from, Mobile Old, Mobile New)
{
return from.AccessLevel > AccessLevel.Player;
}
}
}