Reorganizes Project (#41)
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08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
390
Projects/Scripts/Regions/Spawning/SpawnDefinition.cs
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390
Projects/Scripts/Regions/Spawning/SpawnDefinition.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public abstract class SpawnDefinition
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{
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public abstract ISpawnable Spawn(SpawnEntry entry);
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public abstract bool CanSpawn(params Type[] types);
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public static SpawnDefinition GetSpawnDefinition(XmlElement xml)
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{
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switch (xml.Name)
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{
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case "object":
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{
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Type type = null;
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if (!Region.ReadType(xml, "type", ref type))
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return null;
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if (typeof(Mobile).IsAssignableFrom(type)) return SpawnMobile.Get(type);
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if (typeof(Item).IsAssignableFrom(type)) return SpawnItem.Get(type);
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Console.WriteLine("Invalid type '{0}' in a SpawnDefinition", type.FullName);
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return null;
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}
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case "group":
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{
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string group = null;
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if (!Region.ReadString(xml, "name", ref group))
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return null;
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if (!SpawnGroup.Table.TryGetValue(group, out SpawnGroup def))
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{
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Console.WriteLine("Could not find group '{0}' in a SpawnDefinition", group);
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return null;
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}
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return def;
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}
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case "treasureChest":
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{
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int itemID = 0xE43;
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Region.ReadInt32(xml, "itemID", ref itemID, false);
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BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
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Region.ReadEnum(xml, "level", ref level, false);
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return new SpawnTreasureChest(itemID, level);
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}
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default:
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{
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return null;
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}
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}
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}
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}
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public abstract class SpawnType : SpawnDefinition
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{
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private bool m_Init;
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protected SpawnType(Type type)
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{
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Type = type;
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m_Init = false;
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}
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public Type Type{ get; }
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public abstract int Height{ get; }
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public abstract bool Land{ get; }
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public abstract bool Water{ get; }
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protected void EnsureInit()
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{
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if (m_Init)
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return;
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Init();
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m_Init = true;
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}
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protected virtual void Init()
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{
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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Region region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation(Height, Land, Water);
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if (loc == Point3D.Zero)
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return null;
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return Construct(entry, loc, map);
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}
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protected abstract ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map);
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public override bool CanSpawn(params Type[] types)
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{
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for (int i = 0; i < types.Length; i++)
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if (types[i] == Type)
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return true;
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return false;
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}
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}
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public class SpawnMobile : SpawnType
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{
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private static Dictionary<Type, SpawnMobile> m_Table = new Dictionary<Type, SpawnMobile>();
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private bool m_Land;
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private bool m_Water;
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public SpawnMobile(Type type) : base(type)
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{
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}
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public override int Height => 16;
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public override bool Land
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{
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get
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{
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EnsureInit();
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return m_Land;
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}
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}
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public override bool Water
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{
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get
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{
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EnsureInit();
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return m_Water;
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}
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}
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public static SpawnMobile Get(Type type)
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{
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if (!m_Table.TryGetValue(type, out SpawnMobile sm))
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m_Table[type] = sm = new SpawnMobile(type);
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return sm;
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}
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protected override void Init()
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{
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Mobile mob = (Mobile)Activator.CreateInstance(Type);
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m_Land = !mob.CantWalk;
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m_Water = mob.CanSwim;
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mob.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Mobile mobile = CreateMobile();
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if (mobile is BaseCreature creature)
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{
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creature.Home = entry.HomeLocation;
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creature.HomeMap = map;
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creature.RangeHome = entry.HomeRange;
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}
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if (entry.Direction != SpawnEntry.InvalidDirection)
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mobile.Direction = entry.Direction;
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mobile.OnBeforeSpawn(loc, map);
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mobile.MoveToWorld(loc, map);
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mobile.OnAfterSpawn();
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return mobile;
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}
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protected virtual Mobile CreateMobile()
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{
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return (Mobile)Activator.CreateInstance(Type);
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}
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}
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public class SpawnItem : SpawnType
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{
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private static Dictionary<Type, SpawnItem> m_Table = new Dictionary<Type, SpawnItem>();
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protected int m_Height;
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protected SpawnItem(Type type) : base(type)
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{
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}
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public override int Height
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{
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get
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{
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EnsureInit();
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return m_Height;
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}
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}
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public override bool Land => true;
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public override bool Water => false;
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public static SpawnItem Get(Type type)
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{
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if (!m_Table.TryGetValue(type, out SpawnItem si))
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m_Table[type] = si = new SpawnItem(type);
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return si;
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}
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protected override void Init()
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{
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Item item = (Item)Activator.CreateInstance(Type);
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m_Height = item.ItemData.Height;
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item.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Item item = CreateItem();
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item.OnBeforeSpawn(loc, map);
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item.MoveToWorld(loc, map);
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item.OnAfterSpawn();
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return item;
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}
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protected virtual Item CreateItem()
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{
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return (Item)Activator.CreateInstance(Type);
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}
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}
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public class SpawnTreasureChest : SpawnItem
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{
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public SpawnTreasureChest(int itemID, BaseTreasureChest.TreasureLevel level) : base(typeof(BaseTreasureChest))
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{
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ItemID = itemID;
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Level = level;
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}
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public int ItemID{ get; }
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public BaseTreasureChest.TreasureLevel Level{ get; }
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protected override void Init()
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{
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m_Height = TileData.ItemTable[ItemID & TileData.MaxItemValue].Height;
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}
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protected override Item CreateItem()
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{
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return new BaseTreasureChest(ItemID, Level);
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}
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}
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public class SpawnGroupElement
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{
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public SpawnGroupElement(SpawnDefinition spawnDefinition, int weight)
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{
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SpawnDefinition = spawnDefinition;
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Weight = weight;
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}
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public SpawnDefinition SpawnDefinition{ get; }
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public int Weight{ get; }
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}
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public class SpawnGroup : SpawnDefinition
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{
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private int m_TotalWeight;
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static SpawnGroup()
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{
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string path = Path.Combine(Core.BaseDirectory, "Data/SpawnDefinitions.xml");
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if (!File.Exists(path))
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return;
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try
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(path);
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XmlElement root = doc["spawnDefinitions"];
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if (root == null)
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return;
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foreach (XmlElement xmlDef in root.SelectNodes("spawnGroup"))
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{
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string name = null;
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if (!Region.ReadString(xmlDef, "name", ref name))
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continue;
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List<SpawnGroupElement> list = new List<SpawnGroupElement>();
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foreach (XmlNode node in xmlDef.ChildNodes)
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{
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if (node is XmlElement el)
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{
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SpawnDefinition def = GetSpawnDefinition(el);
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if (def == null)
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continue;
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int weight = 1;
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Region.ReadInt32(el, "weight", ref weight, false);
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SpawnGroupElement groupElement = new SpawnGroupElement(def, weight);
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list.Add(groupElement);
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}
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}
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SpawnGroupElement[] elements = list.ToArray();
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SpawnGroup group = new SpawnGroup(name, elements);
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Register(group);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine("Could not load SpawnDefinitions.xml: " + ex.Message);
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}
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}
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public SpawnGroup(string name, SpawnGroupElement[] elements)
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{
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Name = name;
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Elements = elements;
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m_TotalWeight = 0;
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for (int i = 0; i < elements.Length; i++)
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m_TotalWeight += elements[i].Weight;
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}
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public static Dictionary<string, SpawnGroup> Table{ get; } = new Dictionary<string, SpawnGroup>();
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public string Name{ get; }
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public SpawnGroupElement[] Elements{ get; }
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public static void Register(SpawnGroup group)
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{
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if (Table.ContainsKey(group.Name))
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Console.WriteLine("Warning: Double SpawnGroup name '{0}'", group.Name);
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else
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Table[group.Name] = group;
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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int index = Utility.Random(m_TotalWeight);
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for (int i = 0; i < Elements.Length; i++)
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{
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SpawnGroupElement element = Elements[i];
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if (index < element.Weight)
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return element.SpawnDefinition.Spawn(entry);
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index -= element.Weight;
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}
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return null;
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}
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public override bool CanSpawn(params Type[] types)
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{
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for (int i = 0; i < Elements.Length; i++)
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if (Elements[i].SpawnDefinition.CanSpawn(types))
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return true;
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return false;
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}
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}
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}
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435
Projects/Scripts/Regions/Spawning/SpawnEntry.cs
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435
Projects/Scripts/Regions/Spawning/SpawnEntry.cs
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@ -0,0 +1,435 @@
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using System;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public class SpawnEntry : ISpawner
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{
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public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
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public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
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public static readonly Direction InvalidDirection = Direction.Running;
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private static List<IEntity> m_RemoveList;
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private DateTime m_NextSpawn;
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private Timer m_SpawnTimer;
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public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction,
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SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime)
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{
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ID = id;
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Region = region;
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HomeLocation = home;
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HomeRange = range;
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Direction = direction;
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Definition = definition;
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SpawnedObjects = new List<ISpawnable>();
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Max = max;
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MinSpawnTime = minSpawnTime;
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MaxSpawnTime = maxSpawnTime;
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Running = false;
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if (Table.ContainsKey(id))
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Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
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else
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Table[id] = this;
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}
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public static Dictionary<int, SpawnEntry> Table{ get; } = new Dictionary<int, SpawnEntry>();
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// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
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public bool ReturnOnDeactivate => true;
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// Are unlinked and untamed creatures removed after 20 hours?
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public bool RemoveIfUntamed => true;
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public int ID{ get; }
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public BaseRegion Region{ get; }
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public Direction Direction{ get; }
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public SpawnDefinition Definition{ get; }
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public List<ISpawnable> SpawnedObjects{ get; }
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public int Max{ get; private set; }
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public TimeSpan MinSpawnTime{ get; }
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public TimeSpan MaxSpawnTime{ get; }
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public bool Running{ get; private set; }
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public bool Complete => SpawnedObjects.Count >= Max;
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public bool Spawning => Running && !Complete;
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// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
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public bool UnlinkOnTaming => false;
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Region ISpawner.Region => Region;
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public Point3D HomeLocation{ get; }
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public int HomeRange{ get; }
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void ISpawner.Remove(ISpawnable spawn)
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{
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SpawnedObjects.Remove(spawn);
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CheckTimer();
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}
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public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water)
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{
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return Region.RandomSpawnLocation(spawnHeight, land, water, HomeLocation, HomeRange);
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}
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public void Start()
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{
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if (Running)
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return;
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Running = true;
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CheckTimer();
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}
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public void Stop()
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{
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if (!Running)
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return;
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Running = false;
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CheckTimer();
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}
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private void Spawn()
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{
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ISpawnable spawn = Definition.Spawn(this);
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if (spawn != null)
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Add(spawn);
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}
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private void Add(ISpawnable spawn)
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{
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SpawnedObjects.Add(spawn);
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spawn.Spawner = this;
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if (spawn is BaseCreature creature)
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creature.RemoveIfUntamed = RemoveIfUntamed;
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}
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private TimeSpan RandomTime()
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{
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int min = (int)MinSpawnTime.TotalSeconds;
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int max = (int)MaxSpawnTime.TotalSeconds;
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int rand = Utility.RandomMinMax(min, max);
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return TimeSpan.FromSeconds(rand);
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}
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private void CheckTimer()
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{
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if (Spawning)
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{
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if (m_SpawnTimer == null)
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{
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TimeSpan time = RandomTime();
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m_SpawnTimer = Timer.DelayCall(time, TimerCallback);
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m_NextSpawn = DateTime.UtcNow + time;
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}
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}
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else if (m_SpawnTimer != null)
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{
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m_SpawnTimer.Stop();
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m_SpawnTimer = null;
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}
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}
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private void TimerCallback()
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{
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int amount = Math.Max((Max - SpawnedObjects.Count) / 3, 1);
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for (int i = 0; i < amount; i++)
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Spawn();
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m_SpawnTimer = null;
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CheckTimer();
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}
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public void DeleteSpawnedObjects()
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{
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InternalDeleteSpawnedObjects();
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Running = false;
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CheckTimer();
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}
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private void InternalDeleteSpawnedObjects()
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{
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foreach (ISpawnable spawnable in SpawnedObjects)
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{
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spawnable.Spawner = null;
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bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
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if (uncontrolled)
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spawnable.Delete();
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}
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SpawnedObjects.Clear();
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
{
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
for (int i = 0; !Complete && i < Max; i++)
|
||||
Spawn();
|
||||
|
||||
Running = true;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
Max = 0;
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
if (m_SpawnTimer != null)
|
||||
{
|
||||
m_SpawnTimer.Stop();
|
||||
m_SpawnTimer = null;
|
||||
}
|
||||
|
||||
if (Table.TryGetValue(ID, out SpawnEntry entry) && entry == this)
|
||||
Table.Remove(ID);
|
||||
}
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.Write(SpawnedObjects.Count);
|
||||
|
||||
for (int i = 0; i < SpawnedObjects.Count; i++)
|
||||
writer.Write(SpawnedObjects[i].Serial);
|
||||
|
||||
writer.Write(Running);
|
||||
|
||||
if (m_SpawnTimer != null)
|
||||
{
|
||||
writer.Write(true);
|
||||
writer.WriteDeltaTime(m_NextSpawn);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deserialize(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (World.FindEntity(reader.ReadUInt()) is ISpawnable spawnableEntity)
|
||||
Add(spawnableEntity);
|
||||
}
|
||||
|
||||
Running = reader.ReadBool();
|
||||
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_NextSpawn = reader.ReadDeltaTime();
|
||||
|
||||
if (Spawning)
|
||||
{
|
||||
m_SpawnTimer?.Stop();
|
||||
|
||||
TimeSpan delay = m_NextSpawn - DateTime.UtcNow;
|
||||
m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback);
|
||||
}
|
||||
}
|
||||
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public static void Remove(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
IEntity entity = World.FindEntity(reader.ReadUInt());
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
if (m_RemoveList == null)
|
||||
m_RemoveList = new List<IEntity>();
|
||||
|
||||
m_RemoveList.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadBool(); // m_Running
|
||||
|
||||
if (reader.ReadBool())
|
||||
reader.ReadDeltaTime(); // m_NextSpawn
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (m_RemoveList != null)
|
||||
{
|
||||
foreach (IEntity ent in m_RemoveList) ent.Delete();
|
||||
|
||||
m_RemoveList = null;
|
||||
}
|
||||
|
||||
SpawnPersistence.EnsureExistence();
|
||||
|
||||
CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand);
|
||||
CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand);
|
||||
CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand);
|
||||
}
|
||||
|
||||
private static BaseRegion GetCommandData(CommandEventArgs args)
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
|
||||
Region reg;
|
||||
|
||||
if (args.Length == 0)
|
||||
{
|
||||
reg = from.Region;
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = args.GetString(0);
|
||||
if (!from.Map.Regions.TryGetValue(name, out reg))
|
||||
{
|
||||
from.SendMessage("Could not find region '{0}'.", name);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if (reg is BaseRegion br && br.Spawns != null)
|
||||
return br;
|
||||
|
||||
from.SendMessage("There are no spawners in region '{0}'.", reg);
|
||||
return null;
|
||||
}
|
||||
|
||||
[Usage("RespawnAllRegions")]
|
||||
[Description("Respawns all regions and sets the spawners as running.")]
|
||||
private static void RespawnAllRegions_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values)
|
||||
entry.Respawn();
|
||||
|
||||
args.Mobile.SendMessage("All regions have respawned.");
|
||||
}
|
||||
|
||||
[Usage("RespawnRegion [<region name>]")]
|
||||
[Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")]
|
||||
private static void RespawnRegion_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Respawn();
|
||||
|
||||
args.Mobile.SendMessage("Region '{0}' has respawned.", region);
|
||||
}
|
||||
|
||||
[Usage("DelAllRegionSpawns")]
|
||||
[Description("Deletes all spawned objects of every regions and sets the spawners as not running.")]
|
||||
private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values)
|
||||
entry.DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage("All region spawned objects have been deleted.");
|
||||
}
|
||||
|
||||
[Usage("DelRegionSpawns [<region name>]")]
|
||||
[Description(
|
||||
"Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")]
|
||||
private static void DelRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region);
|
||||
}
|
||||
|
||||
[Usage("StartAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as running.")]
|
||||
private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values)
|
||||
entry.Start();
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have started.");
|
||||
}
|
||||
|
||||
[Usage("StartRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as running.")]
|
||||
private static void StartRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Start();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have started.", region);
|
||||
}
|
||||
|
||||
[Usage("StopAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as not running.")]
|
||||
private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values)
|
||||
entry.Stop();
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have stopped.");
|
||||
}
|
||||
|
||||
[Usage("StopRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")]
|
||||
private static void StopRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Stop();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Projects/Scripts/Regions/Spawning/SpawnPersistence.cs
Normal file
63
Projects/Scripts/Regions/Spawning/SpawnPersistence.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
namespace Server.Regions
|
||||
{
|
||||
[TypeAlias("Server.Regions.SpawnPersistance")]
|
||||
public class SpawnPersistence : Item
|
||||
{
|
||||
private static SpawnPersistence m_Instance;
|
||||
|
||||
private SpawnPersistence() : base(1)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public SpawnPersistence(Serial serial) : base(serial)
|
||||
{
|
||||
m_Instance = this;
|
||||
}
|
||||
|
||||
public SpawnPersistence Instance => m_Instance;
|
||||
|
||||
public override string DefaultName => "Region spawn persistence - Internal";
|
||||
|
||||
public static void EnsureExistence()
|
||||
{
|
||||
if (m_Instance == null)
|
||||
m_Instance = new SpawnPersistence();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write(SpawnEntry.Table.Values.Count);
|
||||
foreach (SpawnEntry entry in SpawnEntry.Table.Values)
|
||||
{
|
||||
writer.Write(entry.ID);
|
||||
|
||||
entry.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
int count = reader.ReadInt();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int id = reader.ReadInt();
|
||||
|
||||
SpawnEntry entry = SpawnEntry.Table[id];
|
||||
|
||||
if (entry != null)
|
||||
entry.Deserialize(reader, version);
|
||||
else
|
||||
SpawnEntry.Remove(reader, version);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue