Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
177
Projects/Scripts/Skills/Begging.cs
Normal file
177
Projects/Scripts/Skills/Begging.cs
Normal file
|
|
@ -0,0 +1,177 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.SkillHandlers
|
||||
{
|
||||
public class Begging
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
SkillInfo.Table[(int)SkillName.Begging].Callback = OnUse;
|
||||
}
|
||||
|
||||
public static TimeSpan OnUse(Mobile m)
|
||||
{
|
||||
m.RevealingAction();
|
||||
|
||||
m.Target = new InternalTarget();
|
||||
m.RevealingAction();
|
||||
|
||||
m.SendLocalizedMessage(500397); // To whom do you wish to grovel?
|
||||
|
||||
return TimeSpan.FromHours(6.0);
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private bool m_SetSkillTime = true;
|
||||
|
||||
public InternalTarget() : base(12, false, TargetFlags.None)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
if (m_SetSkillTime)
|
||||
from.NextSkillTime = Core.TickCount;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
from.RevealingAction();
|
||||
|
||||
int number = -1;
|
||||
|
||||
if (targeted is Mobile targ)
|
||||
{
|
||||
if (targ.Player) // We can't beg from players
|
||||
{
|
||||
number = 500398; // Perhaps just asking would work better.
|
||||
}
|
||||
else if (!targ.Body.IsHuman) // Make sure the NPC is human
|
||||
{
|
||||
number = 500399; // There is little chance of getting money from that!
|
||||
}
|
||||
else if (!from.InRange(targ, 2))
|
||||
{
|
||||
if (!targ.Female)
|
||||
number = 500401; // You are too far away to beg from him.
|
||||
else
|
||||
number = 500402; // You are too far away to beg from her.
|
||||
}
|
||||
else if (!Core.ML && from.Mounted
|
||||
) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
|
||||
{
|
||||
number = 500404; // They seem unwilling to give you any money.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Face each other
|
||||
from.Direction = from.GetDirectionTo(targ);
|
||||
targ.Direction = targ.GetDirectionTo(from);
|
||||
|
||||
from.Animate(32, 5, 1, true, false, 0); // Bow
|
||||
|
||||
new InternalTimer(from, targ).Start();
|
||||
|
||||
m_SetSkillTime = false;
|
||||
}
|
||||
}
|
||||
else // Not a Mobile
|
||||
{
|
||||
number = 500399; // There is little chance of getting money from that!
|
||||
}
|
||||
|
||||
if (number != -1)
|
||||
from.SendLocalizedMessage(number);
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_From, m_Target;
|
||||
|
||||
public InternalTimer(Mobile from, Mobile target) : base(TimeSpan.FromSeconds(2.0))
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Container theirPack = m_Target.Backpack;
|
||||
|
||||
double badKarmaChance = 0.5 - (double)m_From.Karma / 8570;
|
||||
|
||||
if (theirPack == null)
|
||||
{
|
||||
m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
|
||||
}
|
||||
else if (m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble())
|
||||
{
|
||||
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
|
||||
500406); // Thou dost not look trustworthy... no gold for thee today!
|
||||
}
|
||||
else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 100.0))
|
||||
{
|
||||
int toConsume = theirPack.GetAmount(typeof(Gold)) / 10;
|
||||
int max = 10 + m_From.Fame / 2500;
|
||||
|
||||
if (max > 14)
|
||||
max = 14;
|
||||
else if (max < 10)
|
||||
max = 10;
|
||||
|
||||
if (toConsume > max)
|
||||
toConsume = max;
|
||||
|
||||
if (toConsume > 0)
|
||||
{
|
||||
int consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume);
|
||||
|
||||
if (consumed > 0)
|
||||
{
|
||||
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
|
||||
500405); // I feel sorry for thee...
|
||||
|
||||
Gold gold = new Gold(consumed);
|
||||
|
||||
m_From.AddToBackpack(gold);
|
||||
m_From.PlaySound(gold.GetDropSound());
|
||||
|
||||
if (m_From.Karma > -3000)
|
||||
{
|
||||
int toLose = m_From.Karma + 3000;
|
||||
|
||||
if (toLose > 40)
|
||||
toLose = 40;
|
||||
|
||||
Titles.AwardKarma(m_From, -toLose, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
|
||||
500407); // I have not enough money to give thee any!
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
|
||||
500407); // I have not enough money to give thee any!
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Target.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
|
||||
}
|
||||
|
||||
m_From.NextSkillTime = Core.TickCount + 10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue