Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
173
Projects/Scripts/Skills/Poisoning.cs
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173
Projects/Scripts/Skills/Poisoning.cs
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using System;
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using Server.Engines.ConPVP;
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using Server.Items;
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using Server.Misc;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public class Poisoning
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Poisoning].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.Target = new InternalTargetPoison();
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m.SendLocalizedMessage(502137); // Select the poison you wish to use
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return TimeSpan.FromSeconds(10.0); // 10 second delay before beign able to re-use a skill
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}
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private class InternalTargetPoison : Target
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{
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public InternalTargetPoison() : base(2, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is BasePoisonPotion potion)
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{
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from.SendLocalizedMessage(502142); // To what do you wish to apply the poison?
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from.Target = new InternalTarget(potion);
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}
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else // Not a Poison Potion
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{
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from.SendLocalizedMessage(502139); // That is not a poison potion.
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}
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}
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private class InternalTarget : Target
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{
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private BasePoisonPotion m_Potion;
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public InternalTarget(BasePoisonPotion potion) : base(2, false, TargetFlags.None)
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{
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m_Potion = potion;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Potion.Deleted)
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return;
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bool startTimer = false;
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if (targeted is Food || targeted is FukiyaDarts || targeted is Shuriken)
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{
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startTimer = true;
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}
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else if (targeted is BaseWeapon weapon)
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{
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if (Core.AOS)
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startTimer = weapon.PrimaryAbility == WeaponAbility.InfectiousStrike ||
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weapon.SecondaryAbility == WeaponAbility.InfectiousStrike;
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else if (weapon.Layer == Layer.OneHanded)
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startTimer = weapon.Type == WeaponType.Slashing || weapon.Type == WeaponType.Piercing;
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}
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if (startTimer)
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{
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new InternalTimer(from, (Item)targeted, m_Potion).Start();
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from.PlaySound(0x4F);
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if (!DuelContext.IsFreeConsume(from))
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{
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m_Potion.Consume();
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from.AddToBackpack(new Bottle());
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}
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}
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else // Target can't be poisoned
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{
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if (Core.AOS)
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from.SendLocalizedMessage(
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1060204); // You cannot poison that! You can only poison infectious weapons, food or drink.
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else
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from.SendLocalizedMessage(
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502145); // You cannot poison that! You can only poison bladed or piercing weapons, food or drink.
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_From;
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private double m_MinSkill, m_MaxSkill;
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private Poison m_Poison;
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private Item m_Target;
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public InternalTimer(Mobile from, Item target, BasePoisonPotion potion) : base(TimeSpan.FromSeconds(2.0))
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{
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m_From = from;
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m_Target = target;
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m_Poison = potion.Poison;
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m_MinSkill = potion.MinPoisoningSkill;
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m_MaxSkill = potion.MaxPoisoningSkill;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if (m_From.CheckTargetSkill(SkillName.Poisoning, m_Target, m_MinSkill, m_MaxSkill))
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{
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if (m_Target is Food food)
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{
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food.Poison = m_Poison;
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}
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else if (m_Target is BaseWeapon weapon)
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{
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weapon.Poison = m_Poison;
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weapon.PoisonCharges = 18 - m_Poison.Level * 2;
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}
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else if (m_Target is FukiyaDarts darts)
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{
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darts.Poison = m_Poison;
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darts.PoisonCharges = Math.Min(18 - m_Poison.Level * 2,
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darts.UsesRemaining);
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}
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else if (m_Target is Shuriken shuriken)
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{
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shuriken.Poison = m_Poison;
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shuriken.PoisonCharges = Math.Min(18 - m_Poison.Level * 2,
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shuriken.UsesRemaining);
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}
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m_From.SendLocalizedMessage(1010517); // You apply the poison
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Titles.AwardKarma(m_From, -20, true);
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}
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else // Failed
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{
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// 5% of chance of getting poisoned if failed
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if (m_From.Skills.Poisoning.Base < 80.0 && Utility.Random(20) == 0)
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{
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m_From.SendLocalizedMessage(502148); // You make a grave mistake while applying the poison.
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m_From.ApplyPoison(m_From, m_Poison);
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}
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else
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{
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if (m_Target is BaseWeapon weapon)
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{
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if (weapon.Type == WeaponType.Slashing)
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m_From.SendLocalizedMessage(
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1010516); // You fail to apply a sufficient dose of poison on the blade
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else
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m_From.SendLocalizedMessage(
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1010518); // You fail to apply a sufficient dose of poison
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}
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else
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{
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m_From.SendLocalizedMessage(1010518); // You fail to apply a sufficient dose of poison
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}
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}
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}
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}
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}
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}
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}
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}
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}
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