Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
using System.Collections.Generic;
using Server.Accounting;
namespace Server.Misc
{
public enum GiftResult
{
Backpack,
BankBox
}
public class GiftGiving
{
private static List<GiftGiver> m_Givers = new List<GiftGiver>();
public static void Register(GiftGiver giver)
{
m_Givers.Add(giver);
}
public static void Initialize()
{
EventSink.Login += EventSink_Login;
}
private static void EventSink_Login(LoginEventArgs e)
{
if (!(e.Mobile.Account is Account acct))
return;
DateTime now = DateTime.UtcNow;
for (int i = 0; i < m_Givers.Count; ++i)
{
GiftGiver giver = m_Givers[i];
if (now < giver.Start || now >= giver.Finish)
continue; // not in the correct time frame
if (acct.Created > giver.Start - giver.MinimumAge)
continue; // newly created account
if (acct.LastLogin >= giver.Start)
continue; // already got one
giver.DelayGiveGift(TimeSpan.FromSeconds(5.0), e.Mobile);
}
acct.LastLogin = now;
}
}
public abstract class GiftGiver
{
public virtual TimeSpan MinimumAge => TimeSpan.FromDays(30.0);
public abstract DateTime Start{ get; }
public abstract DateTime Finish{ get; }
public abstract void GiveGift(Mobile mob);
public virtual void DelayGiveGift(TimeSpan delay, Mobile mob)
{
Timer.DelayCall(delay, GiveGift, mob);
}
public virtual GiftResult GiveGift(Mobile mob, Item item)
{
if (mob.PlaceInBackpack(item) && !WeightOverloading.IsOverloaded(mob))
return GiftResult.Backpack;
mob.BankBox.DropItem(item);
return GiftResult.BankBox;
}
}
}

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namespace Server.Misc
{
public static class ItemFixes
{
public static void Initialize()
{
// Missing NoShoot flags
TileData.ItemTable[0x2A0].Flags |= TileFlag.NoShoot;
TileData.ItemTable[0x3E0].Flags |= TileFlag.NoShoot;
TileData.ItemTable[0x3E1].Flags |= TileFlag.NoShoot;
// Incorrect height
TileData.ItemTable[0x34D2].Height = 0;
}
}
}

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using System.Collections.Generic;
namespace Server.Misc
{
/*
* This system prevents the inability for server staff to
* access their server due to data overflows during login.
*
* Whenever a staff character's NetState is disposed right after
* the login process, the character is moved to and logged out
* at a "safe" alternative.
*
* The location the character was moved from will be reported
* to the player upon the next successful login.
*
* This system does not affect non-staff players.
*/
public static class PreventInaccess
{
public static readonly bool Enabled = true;
private static readonly LocationInfo[] m_Destinations =
{
new LocationInfo(new Point3D(5275, 1163, 0), Map.Felucca), // Jail
new LocationInfo(new Point3D(5275, 1163, 0), Map.Trammel),
new LocationInfo(new Point3D(5445, 1153, 0), Map.Felucca), // Green acres
new LocationInfo(new Point3D(5445, 1153, 0), Map.Trammel)
};
private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
public static void Initialize()
{
m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
if (Enabled)
EventSink.Login += OnLogin;
}
public static void OnLogin(LoginEventArgs e)
{
Mobile from = e.Mobile;
if (from?.AccessLevel < AccessLevel.Counselor)
return;
if (HasDisconnected(from))
{
if (!m_MoveHistory.ContainsKey(from))
m_MoveHistory[from] = new LocationInfo(from.Location, from.Map);
LocationInfo dest = GetRandomDestination();
from.Location = dest.Location;
from.Map = dest.Map;
}
else if (m_MoveHistory.TryGetValue(from, out LocationInfo orig))
{
from.SendMessage("Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location,
orig.Map);
m_MoveHistory.Remove(from);
}
}
private static bool HasDisconnected(Mobile m)
{
return m.NetState?.Socket == null;
}
private static LocationInfo GetRandomDestination()
{
return m_Destinations[Utility.Random(m_Destinations.Length)];
}
private class LocationInfo
{
public LocationInfo(Point3D loc, Map map)
{
Location = loc;
Map = map;
}
public Point3D Location{ get; }
public Map Map{ get; }
}
}
}

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using System;
using System.Text;
using Server.Commands;
using Server.Gumps;
using Server.Network;
namespace Server.Misc
{
public class TestCenter
{
private const bool m_Enabled = false;
public static bool Enabled => m_Enabled;
public static void Initialize()
{
// Register our speech handler
if (Enabled)
EventSink.Speech += EventSink_Speech;
}
private static void EventSink_Speech(SpeechEventArgs args)
{
if (args.Handled)
return;
if (Insensitive.StartsWith(args.Speech, "set"))
{
Mobile from = args.Mobile;
string[] split = args.Speech.Split(' ');
if (split.Length == 3)
try
{
string name = split[1];
double value = Convert.ToDouble(split[2]);
if (Insensitive.Equals(name, "str"))
ChangeStrength(from, (int)value);
else if (Insensitive.Equals(name, "dex"))
ChangeDexterity(from, (int)value);
else if (Insensitive.Equals(name, "int"))
ChangeIntelligence(from, (int)value);
else
ChangeSkill(from, name, value);
}
catch
{
// ignored
}
}
else if (Insensitive.Equals(args.Speech, "help"))
{
args.Mobile.SendGump(new TCHelpGump());
args.Handled = true;
}
}
private static void ChangeStrength(Mobile from, int value)
{
if (value < 10 || value > 125)
{
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
}
else
{
if (value + from.RawDex + from.RawInt > from.StatCap)
{
from.SendLocalizedMessage(
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawStr = value;
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
}
}
}
private static void ChangeDexterity(Mobile from, int value)
{
if (value < 10 || value > 125)
{
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
}
else
{
if (from.RawStr + value + from.RawInt > from.StatCap)
{
from.SendLocalizedMessage(
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawDex = value;
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
}
}
}
private static void ChangeIntelligence(Mobile from, int value)
{
if (value < 10 || value > 125)
{
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
}
else
{
if (from.RawStr + from.RawDex + value > from.StatCap)
{
from.SendLocalizedMessage(
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawInt = value;
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
}
}
}
private static void ChangeSkill(Mobile from, string name, double value)
{
if (!Enum.TryParse(name, true, out SkillName index) || !Core.SE && (int)index > 51 || !Core.AOS && (int)index > 48)
{
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
return;
}
Skill skill = from.Skills[index];
if (skill != null)
{
if (value < 0 || value > skill.Cap)
{
from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
}
else
{
int newFixedPoint = (int)(value * 10.0);
int oldFixedPoint = skill.BaseFixedPoint;
if (skill.Owner.Total - oldFixedPoint + newFixedPoint > skill.Owner.Cap)
from.SendMessage("You can not exceed the skill cap. Try setting another skill lower first.");
else
skill.BaseFixedPoint = newFixedPoint;
}
}
else
{
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
}
}
public class TCHelpGump : Gump
{
public TCHelpGump() : base(40, 40)
{
AddPage(0);
AddBackground(0, 0, 160, 120, 5054);
AddButton(10, 10, 0xFB7, 0xFB9, 1);
AddLabel(45, 10, 0x34, "RunUO");
AddButton(10, 35, 0xFB7, 0xFB9, 2);
AddLabel(45, 35, 0x34, "List of skills");
AddButton(10, 60, 0xFB7, 0xFB9, 3);
AddLabel(45, 60, 0x34, "Command list");
AddButton(10, 85, 0xFB1, 0xFB3, 0);
AddLabel(45, 85, 0x34, "Close");
}
public override void OnResponse(NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{
case 1: // RunUO
{
sender.LaunchBrowser("https://github.com/runuo/");
break;
}
case 2: // List of skills
{
string[] strings = Enum.GetNames(typeof(SkillName));
Array.Sort(strings);
StringBuilder sb = new StringBuilder();
if (strings.Length > 0)
sb.Append(strings[0]);
for (int i = 1; i < strings.Length; ++i)
{
string v = strings[i];
if (sb.Length + 1 + v.Length >= 256)
{
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
"System", sb.ToString()));
sb = new StringBuilder();
sb.Append(v);
}
else
{
sb.Append(' ');
sb.Append(v);
}
}
if (sb.Length > 0)
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
sb.ToString()));
break;
}
case 3: // Command list
{
sender.Mobile.SendAsciiMessage(0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix);
CommandHandlers.Help_OnCommand(new CommandEventArgs(sender.Mobile, "help", "", new string[0]));
break;
}
}
}
}
}
}

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using Server.Gumps;
namespace Server.Items
{
public class ResGate : Item
{
[Constructible]
public ResGate() : base(0xF6C)
{
Movable = false;
Hue = 0x2D1;
Light = LightType.Circle300;
}
public ResGate(Serial serial) : base(serial)
{
}
public override string DefaultName => "a resurrection gate";
public override bool OnMoveOver(Mobile m)
{
if (!m.Alive && m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
{
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m));
}
else
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class AlchemyStone : Item
{
[Constructible]
public AlchemyStone() : base(0xED4)
{
Movable = false;
Hue = 0x250;
}
public AlchemyStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "an Alchemist Supply Stone";
public override void OnDoubleClick(Mobile from)
{
AlchemyBag alcBag = new AlchemyBag();
if (!from.AddToBackpack(alcBag))
alcBag.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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#if false
using System;
using Server.Network;
using Server.Commands;
namespace Server.Items
{
public class GMStone : Item
{
public override string DefaultName
{
get { return "a GM stone"; }
}
[Constructible]
public GMStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x489;
}
public GMStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel < AccessLevel.GameMaster )
{
from.AccessLevel = AccessLevel.GameMaster;
from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
}
else
{
from.SendMessage( "The stone has no effect." );
}
}
}
}
#endif

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namespace Server.Items
{
public class GamblingStone : Item
{
private int m_GamblePot = 2500;
[Constructible]
public GamblingStone()
: base(0xED4)
{
Movable = false;
Hue = 0x56;
}
public GamblingStone(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int GamblePot
{
get => m_GamblePot;
set
{
m_GamblePot = value;
InvalidateProperties();
}
}
public override string DefaultName => "a gambling stone";
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add("Jackpot: {0}gp", m_GamblePot);
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
}
public override void OnDoubleClick(Mobile from)
{
Container pack = from.Backpack;
if (pack?.ConsumeTotal(typeof(Gold), 250) == true)
{
m_GamblePot += 150;
InvalidateProperties();
int roll = Utility.Random(1200);
if (roll == 0) // Jackpot
{
int maxCheck = 1000000;
from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
while (m_GamblePot > maxCheck)
{
from.AddToBackpack(new BankCheck(maxCheck));
m_GamblePot -= maxCheck;
}
from.AddToBackpack(new BankCheck(m_GamblePot));
m_GamblePot = 2500;
}
else if (roll <= 20) // Chance for a regbag
{
from.SendMessage(0x35, "You win a bag of reagents!");
from.AddToBackpack(new BagOfReagents());
}
else if (roll <= 40) // Chance for gold
{
from.SendMessage(0x35, "You win 1500gp!");
from.AddToBackpack(new BankCheck(1500));
}
else if (roll <= 100) // Another chance for gold
{
from.SendMessage(0x35, "You win 1000gp!");
from.AddToBackpack(new BankCheck(1000));
}
else // Loser!
{
from.SendMessage(0x22, "You lose!");
}
}
else
{
from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_GamblePot);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_GamblePot = reader.ReadInt();
break;
}
}
}
}
}

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namespace Server.Items
{
public class IngotStone : Item
{
[Constructible]
public IngotStone() : base(0xED4)
{
Movable = false;
Hue = 0x480;
}
public IngotStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "an Ingot stone";
public override void OnDoubleClick(Mobile from)
{
BagOfingots ingotBag = new BagOfingots();
if (!from.AddToBackpack(ingotBag))
ingotBag.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class RegStone : Item
{
[Constructible]
public RegStone() : base(0xED4)
{
Movable = false;
Hue = 0x2D1;
}
public RegStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a reagent stone";
public override void OnDoubleClick(Mobile from)
{
BagOfReagents regBag = new BagOfReagents();
if (!from.AddToBackpack(regBag))
regBag.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ScribeStone : Item
{
[Constructible]
public ScribeStone() : base(0xED4)
{
Movable = false;
Hue = 0x105;
}
public ScribeStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Scribe Supply Stone";
public override void OnDoubleClick(Mobile from)
{
ScribeBag scribeBag = new ScribeBag();
if (!from.AddToBackpack(scribeBag))
scribeBag.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SmithStone : Item
{
[Constructible]
public SmithStone() : base(0xED4)
{
Movable = false;
Hue = 0x476;
}
public SmithStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Blacksmith Supply Stone";
public override void OnDoubleClick(Mobile from)
{
SmithBag SmithBag = new SmithBag();
if (!from.AddToBackpack(SmithBag))
SmithBag.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TailorStone : Item
{
[Constructible]
public TailorStone() : base(0xED4)
{
Movable = false;
Hue = 0x315;
}
public TailorStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Tailor Supply Stone";
public override void OnDoubleClick(Mobile from)
{
TailorBag tailorBag = new TailorBag();
if (!from.AddToBackpack(tailorBag))
tailorBag.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class AlchemyBag : Bag
{
[Constructible]
public AlchemyBag(int amount = 5000)
{
Hue = 0x250;
DropItem(new MortarPestle(Math.Max(amount / 1000, 1)));
DropItem(new BagOfReagents(5000));
DropItem(new Bottle(5000));
}
public AlchemyBag(Serial serial) : base(serial)
{
}
public override string DefaultName => "an Alchemy Kit";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class BagOfingots : Bag
{
[Constructible]
public BagOfingots(int amount = 5000)
{
DropItem(new DullCopperIngot(amount));
DropItem(new ShadowIronIngot(amount));
DropItem(new CopperIngot(amount));
DropItem(new BronzeIngot(amount));
DropItem(new GoldIngot(amount));
DropItem(new AgapiteIngot(amount));
DropItem(new VeriteIngot(amount));
DropItem(new ValoriteIngot(amount));
DropItem(new IronIngot(amount));
DropItem(new Tongs());
DropItem(new TinkerTools());
}
public BagOfingots(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ScribeBag : Bag
{
[Constructible]
public ScribeBag(int amount = 5000)
{
Hue = 0x105;
DropItem(new BagOfReagents(amount));
DropItem(new BlankScroll(amount));
}
public ScribeBag(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Scribe Kit";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SmithBag : Bag
{
[Constructible]
public SmithBag(int amount = 5000)
{
DropItem(new DullCopperIngot(amount));
DropItem(new ShadowIronIngot(amount));
DropItem(new CopperIngot(amount));
DropItem(new BronzeIngot(amount));
DropItem(new GoldIngot(amount));
DropItem(new AgapiteIngot(amount));
DropItem(new VeriteIngot(amount));
DropItem(new ValoriteIngot(amount));
DropItem(new IronIngot(amount));
DropItem(new Tongs(amount));
DropItem(new TinkerTools(amount));
}
public SmithBag(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class TailorBag : Bag
{
[Constructible]
public TailorBag(int amount = 500)
{
Hue = 0x315;
DropItem(new SewingKit(Math.Max(amount / 100, 1)));
DropItem(new Scissors());
DropItem(new Hides(amount));
DropItem(new BoltOfCloth(Math.Max(amount / 25, 1)));
DropItem(new DyeTub());
DropItem(new DyeTub());
DropItem(new BlackDyeTub());
DropItem(new Dyes());
}
public TailorBag(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Tailoring Kit";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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IMPORTANT NOTE
--------------
The contents of this directory, are not necessarily OSI-accurate, or even based on
OSI features. Simply, its a small collection of useful tools and systems that a
shard admin may find big help.
We know its not accurate, we know it cant be made accurate, so .. :)