Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
76
Projects/Scripts/SpecialSystems/Engines/GiftGiving.cs
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76
Projects/Scripts/SpecialSystems/Engines/GiftGiving.cs
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@ -0,0 +1,76 @@
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using System;
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using System.Collections.Generic;
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using Server.Accounting;
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namespace Server.Misc
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{
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public enum GiftResult
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{
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Backpack,
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BankBox
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}
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public class GiftGiving
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{
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private static List<GiftGiver> m_Givers = new List<GiftGiver>();
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public static void Register(GiftGiver giver)
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{
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m_Givers.Add(giver);
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}
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public static void Initialize()
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{
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EventSink.Login += EventSink_Login;
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}
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private static void EventSink_Login(LoginEventArgs e)
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{
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if (!(e.Mobile.Account is Account acct))
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return;
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DateTime now = DateTime.UtcNow;
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for (int i = 0; i < m_Givers.Count; ++i)
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{
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GiftGiver giver = m_Givers[i];
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if (now < giver.Start || now >= giver.Finish)
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continue; // not in the correct time frame
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if (acct.Created > giver.Start - giver.MinimumAge)
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continue; // newly created account
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if (acct.LastLogin >= giver.Start)
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continue; // already got one
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giver.DelayGiveGift(TimeSpan.FromSeconds(5.0), e.Mobile);
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}
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acct.LastLogin = now;
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}
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}
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public abstract class GiftGiver
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{
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public virtual TimeSpan MinimumAge => TimeSpan.FromDays(30.0);
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public abstract DateTime Start{ get; }
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public abstract DateTime Finish{ get; }
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public abstract void GiveGift(Mobile mob);
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public virtual void DelayGiveGift(TimeSpan delay, Mobile mob)
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{
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Timer.DelayCall(delay, GiveGift, mob);
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}
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public virtual GiftResult GiveGift(Mobile mob, Item item)
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{
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if (mob.PlaceInBackpack(item) && !WeightOverloading.IsOverloaded(mob))
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return GiftResult.Backpack;
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mob.BankBox.DropItem(item);
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return GiftResult.BankBox;
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}
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}
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}
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16
Projects/Scripts/SpecialSystems/Engines/ItemFixes.cs
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16
Projects/Scripts/SpecialSystems/Engines/ItemFixes.cs
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@ -0,0 +1,16 @@
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namespace Server.Misc
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{
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public static class ItemFixes
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{
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public static void Initialize()
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{
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// Missing NoShoot flags
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TileData.ItemTable[0x2A0].Flags |= TileFlag.NoShoot;
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TileData.ItemTable[0x3E0].Flags |= TileFlag.NoShoot;
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TileData.ItemTable[0x3E1].Flags |= TileFlag.NoShoot;
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// Incorrect height
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TileData.ItemTable[0x34D2].Height = 0;
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}
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}
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}
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89
Projects/Scripts/SpecialSystems/Engines/PreventInaccess.cs
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89
Projects/Scripts/SpecialSystems/Engines/PreventInaccess.cs
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@ -0,0 +1,89 @@
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using System.Collections.Generic;
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namespace Server.Misc
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{
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/*
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* This system prevents the inability for server staff to
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* access their server due to data overflows during login.
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*
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* Whenever a staff character's NetState is disposed right after
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* the login process, the character is moved to and logged out
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* at a "safe" alternative.
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*
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* The location the character was moved from will be reported
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* to the player upon the next successful login.
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*
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* This system does not affect non-staff players.
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*/
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public static class PreventInaccess
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{
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public static readonly bool Enabled = true;
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private static readonly LocationInfo[] m_Destinations =
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{
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new LocationInfo(new Point3D(5275, 1163, 0), Map.Felucca), // Jail
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new LocationInfo(new Point3D(5275, 1163, 0), Map.Trammel),
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new LocationInfo(new Point3D(5445, 1153, 0), Map.Felucca), // Green acres
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new LocationInfo(new Point3D(5445, 1153, 0), Map.Trammel)
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};
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private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
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public static void Initialize()
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{
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m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
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if (Enabled)
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EventSink.Login += OnLogin;
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}
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public static void OnLogin(LoginEventArgs e)
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{
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Mobile from = e.Mobile;
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if (from?.AccessLevel < AccessLevel.Counselor)
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return;
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if (HasDisconnected(from))
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{
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if (!m_MoveHistory.ContainsKey(from))
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m_MoveHistory[from] = new LocationInfo(from.Location, from.Map);
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LocationInfo dest = GetRandomDestination();
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from.Location = dest.Location;
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from.Map = dest.Map;
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}
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else if (m_MoveHistory.TryGetValue(from, out LocationInfo orig))
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{
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from.SendMessage("Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location,
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orig.Map);
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m_MoveHistory.Remove(from);
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}
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}
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private static bool HasDisconnected(Mobile m)
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{
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return m.NetState?.Socket == null;
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}
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private static LocationInfo GetRandomDestination()
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{
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return m_Destinations[Utility.Random(m_Destinations.Length)];
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}
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private class LocationInfo
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{
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public LocationInfo(Point3D loc, Map map)
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{
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Location = loc;
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Map = map;
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}
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public Point3D Location{ get; }
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public Map Map{ get; }
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}
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}
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}
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231
Projects/Scripts/SpecialSystems/Engines/TestCenter.cs
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231
Projects/Scripts/SpecialSystems/Engines/TestCenter.cs
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@ -0,0 +1,231 @@
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using System;
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using System.Text;
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using Server.Commands;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Misc
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{
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public class TestCenter
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{
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private const bool m_Enabled = false;
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public static bool Enabled => m_Enabled;
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public static void Initialize()
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{
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// Register our speech handler
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if (Enabled)
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EventSink.Speech += EventSink_Speech;
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}
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private static void EventSink_Speech(SpeechEventArgs args)
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{
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if (args.Handled)
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return;
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if (Insensitive.StartsWith(args.Speech, "set"))
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{
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Mobile from = args.Mobile;
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string[] split = args.Speech.Split(' ');
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if (split.Length == 3)
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try
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{
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string name = split[1];
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double value = Convert.ToDouble(split[2]);
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if (Insensitive.Equals(name, "str"))
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ChangeStrength(from, (int)value);
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else if (Insensitive.Equals(name, "dex"))
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ChangeDexterity(from, (int)value);
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else if (Insensitive.Equals(name, "int"))
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ChangeIntelligence(from, (int)value);
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else
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ChangeSkill(from, name, value);
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}
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catch
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{
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// ignored
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}
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}
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else if (Insensitive.Equals(args.Speech, "help"))
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{
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args.Mobile.SendGump(new TCHelpGump());
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args.Handled = true;
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}
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}
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private static void ChangeStrength(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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{
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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}
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else
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{
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if (value + from.RawDex + from.RawInt > from.StatCap)
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{
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from.SendLocalizedMessage(
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1005629); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawStr = value;
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from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeDexterity(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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{
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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}
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else
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{
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if (from.RawStr + value + from.RawInt > from.StatCap)
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{
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from.SendLocalizedMessage(
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1005629); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawDex = value;
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from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeIntelligence(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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{
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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}
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else
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{
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if (from.RawStr + from.RawDex + value > from.StatCap)
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{
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from.SendLocalizedMessage(
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1005629); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawInt = value;
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from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeSkill(Mobile from, string name, double value)
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{
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if (!Enum.TryParse(name, true, out SkillName index) || !Core.SE && (int)index > 51 || !Core.AOS && (int)index > 48)
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{
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from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
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return;
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}
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Skill skill = from.Skills[index];
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if (skill != null)
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{
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if (value < 0 || value > skill.Cap)
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{
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from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
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}
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else
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{
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int newFixedPoint = (int)(value * 10.0);
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int oldFixedPoint = skill.BaseFixedPoint;
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if (skill.Owner.Total - oldFixedPoint + newFixedPoint > skill.Owner.Cap)
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from.SendMessage("You can not exceed the skill cap. Try setting another skill lower first.");
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else
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skill.BaseFixedPoint = newFixedPoint;
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}
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}
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else
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{
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from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
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}
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}
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public class TCHelpGump : Gump
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{
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public TCHelpGump() : base(40, 40)
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{
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AddPage(0);
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AddBackground(0, 0, 160, 120, 5054);
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AddButton(10, 10, 0xFB7, 0xFB9, 1);
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AddLabel(45, 10, 0x34, "RunUO");
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AddButton(10, 35, 0xFB7, 0xFB9, 2);
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AddLabel(45, 35, 0x34, "List of skills");
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AddButton(10, 60, 0xFB7, 0xFB9, 3);
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AddLabel(45, 60, 0x34, "Command list");
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AddButton(10, 85, 0xFB1, 0xFB3, 0);
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AddLabel(45, 85, 0x34, "Close");
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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switch (info.ButtonID)
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{
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case 1: // RunUO
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{
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sender.LaunchBrowser("https://github.com/runuo/");
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break;
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}
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case 2: // List of skills
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{
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string[] strings = Enum.GetNames(typeof(SkillName));
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Array.Sort(strings);
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StringBuilder sb = new StringBuilder();
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if (strings.Length > 0)
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sb.Append(strings[0]);
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for (int i = 1; i < strings.Length; ++i)
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{
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string v = strings[i];
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if (sb.Length + 1 + v.Length >= 256)
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{
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sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
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"System", sb.ToString()));
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sb = new StringBuilder();
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sb.Append(v);
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}
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else
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{
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sb.Append(' ');
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sb.Append(v);
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}
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}
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if (sb.Length > 0)
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sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
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sb.ToString()));
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break;
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}
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case 3: // Command list
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{
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sender.Mobile.SendAsciiMessage(0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix);
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CommandHandlers.Help_OnCommand(new CommandEventArgs(sender.Mobile, "help", "", new string[0]));
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break;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,53 @@
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using Server.Gumps;
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namespace Server.Items
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{
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public class ResGate : Item
|
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{
|
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[Constructible]
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public ResGate() : base(0xF6C)
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{
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Movable = false;
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Hue = 0x2D1;
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Light = LightType.Circle300;
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}
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public ResGate(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a resurrection gate";
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public override bool OnMoveOver(Mobile m)
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{
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if (!m.Alive && m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
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{
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.CloseGump<ResurrectGump>();
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m.SendGump(new ResurrectGump(m));
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}
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else
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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|
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
|
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base.Serialize(writer);
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|
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writer.Write(0); // version
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}
|
||||
|
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public override void Deserialize(GenericReader reader)
|
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{
|
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base.Deserialize(reader);
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int version = reader.ReadInt();
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||||
}
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||||
}
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}
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40
Projects/Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
Normal file
40
Projects/Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
Normal file
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@ -0,0 +1,40 @@
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namespace Server.Items
|
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{
|
||||
public class AlchemyStone : Item
|
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{
|
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[Constructible]
|
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public AlchemyStone() : base(0xED4)
|
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{
|
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Movable = false;
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Hue = 0x250;
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}
|
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|
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public AlchemyStone(Serial serial) : base(serial)
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{
|
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}
|
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|
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public override string DefaultName => "an Alchemist Supply Stone";
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public override void OnDoubleClick(Mobile from)
|
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{
|
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AlchemyBag alcBag = new AlchemyBag();
|
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|
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if (!from.AddToBackpack(alcBag))
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alcBag.Delete();
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}
|
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|
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public override void Serialize(GenericWriter writer)
|
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
|
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|
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int version = reader.ReadInt();
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}
|
||||
}
|
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}
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56
Projects/Scripts/SpecialSystems/Items/Stones/GMStone.cs
Normal file
56
Projects/Scripts/SpecialSystems/Items/Stones/GMStone.cs
Normal file
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|
@ -0,0 +1,56 @@
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#if false
|
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using System;
|
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using Server.Network;
|
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using Server.Commands;
|
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|
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namespace Server.Items
|
||||
{
|
||||
public class GMStone : Item
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a GM stone"; }
|
||||
}
|
||||
|
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[Constructible]
|
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public GMStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x489;
|
||||
}
|
||||
|
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public GMStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.AccessLevel < AccessLevel.GameMaster )
|
||||
{
|
||||
from.AccessLevel = AccessLevel.GameMaster;
|
||||
|
||||
from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
|
||||
CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "The stone has no effect." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
126
Projects/Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
Normal file
126
Projects/Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class GamblingStone : Item
|
||||
{
|
||||
private int m_GamblePot = 2500;
|
||||
|
||||
[Constructible]
|
||||
public GamblingStone()
|
||||
: base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x56;
|
||||
}
|
||||
|
||||
public GamblingStone(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int GamblePot
|
||||
{
|
||||
get => m_GamblePot;
|
||||
set
|
||||
{
|
||||
m_GamblePot = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override string DefaultName => "a gambling stone";
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add("Jackpot: {0}gp", m_GamblePot);
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if (pack?.ConsumeTotal(typeof(Gold), 250) == true)
|
||||
{
|
||||
m_GamblePot += 150;
|
||||
InvalidateProperties();
|
||||
|
||||
int roll = Utility.Random(1200);
|
||||
|
||||
if (roll == 0) // Jackpot
|
||||
{
|
||||
int maxCheck = 1000000;
|
||||
|
||||
from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
|
||||
|
||||
while (m_GamblePot > maxCheck)
|
||||
{
|
||||
from.AddToBackpack(new BankCheck(maxCheck));
|
||||
|
||||
m_GamblePot -= maxCheck;
|
||||
}
|
||||
|
||||
from.AddToBackpack(new BankCheck(m_GamblePot));
|
||||
|
||||
m_GamblePot = 2500;
|
||||
}
|
||||
else if (roll <= 20) // Chance for a regbag
|
||||
{
|
||||
from.SendMessage(0x35, "You win a bag of reagents!");
|
||||
from.AddToBackpack(new BagOfReagents());
|
||||
}
|
||||
else if (roll <= 40) // Chance for gold
|
||||
{
|
||||
from.SendMessage(0x35, "You win 1500gp!");
|
||||
from.AddToBackpack(new BankCheck(1500));
|
||||
}
|
||||
else if (roll <= 100) // Another chance for gold
|
||||
{
|
||||
from.SendMessage(0x35, "You win 1000gp!");
|
||||
from.AddToBackpack(new BankCheck(1000));
|
||||
}
|
||||
else // Loser!
|
||||
{
|
||||
from.SendMessage(0x22, "You lose!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_GamblePot);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_GamblePot = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Projects/Scripts/SpecialSystems/Items/Stones/IngotStone.cs
Normal file
40
Projects/Scripts/SpecialSystems/Items/Stones/IngotStone.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class IngotStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public IngotStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x480;
|
||||
}
|
||||
|
||||
public IngotStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "an Ingot stone";
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
BagOfingots ingotBag = new BagOfingots();
|
||||
|
||||
if (!from.AddToBackpack(ingotBag))
|
||||
ingotBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Projects/Scripts/SpecialSystems/Items/Stones/RegStone.cs
Normal file
40
Projects/Scripts/SpecialSystems/Items/Stones/RegStone.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class RegStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RegStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x2D1;
|
||||
}
|
||||
|
||||
public RegStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a reagent stone";
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
BagOfReagents regBag = new BagOfReagents();
|
||||
|
||||
if (!from.AddToBackpack(regBag))
|
||||
regBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Projects/Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
Normal file
40
Projects/Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ScribeStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ScribeStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x105;
|
||||
}
|
||||
|
||||
public ScribeStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Scribe Supply Stone";
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
ScribeBag scribeBag = new ScribeBag();
|
||||
|
||||
if (!from.AddToBackpack(scribeBag))
|
||||
scribeBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Projects/Scripts/SpecialSystems/Items/Stones/SmithStone.cs
Normal file
40
Projects/Scripts/SpecialSystems/Items/Stones/SmithStone.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SmithStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmithStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x476;
|
||||
}
|
||||
|
||||
public SmithStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Blacksmith Supply Stone";
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
SmithBag SmithBag = new SmithBag();
|
||||
|
||||
if (!from.AddToBackpack(SmithBag))
|
||||
SmithBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Projects/Scripts/SpecialSystems/Items/Stones/TailorStone.cs
Normal file
40
Projects/Scripts/SpecialSystems/Items/Stones/TailorStone.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TailorStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TailorStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x315;
|
||||
}
|
||||
|
||||
public TailorStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Tailor Supply Stone";
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
TailorBag tailorBag = new TailorBag();
|
||||
|
||||
if (!from.AddToBackpack(tailorBag))
|
||||
tailorBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AlchemyBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public AlchemyBag(int amount = 5000)
|
||||
{
|
||||
Hue = 0x250;
|
||||
DropItem(new MortarPestle(Math.Max(amount / 1000, 1)));
|
||||
DropItem(new BagOfReagents(5000));
|
||||
DropItem(new Bottle(5000));
|
||||
}
|
||||
|
||||
public AlchemyBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "an Alchemy Kit";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfingots : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfingots(int amount = 5000)
|
||||
{
|
||||
DropItem(new DullCopperIngot(amount));
|
||||
DropItem(new ShadowIronIngot(amount));
|
||||
DropItem(new CopperIngot(amount));
|
||||
DropItem(new BronzeIngot(amount));
|
||||
DropItem(new GoldIngot(amount));
|
||||
DropItem(new AgapiteIngot(amount));
|
||||
DropItem(new VeriteIngot(amount));
|
||||
DropItem(new ValoriteIngot(amount));
|
||||
DropItem(new IronIngot(amount));
|
||||
DropItem(new Tongs());
|
||||
DropItem(new TinkerTools());
|
||||
}
|
||||
|
||||
public BagOfingots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ScribeBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public ScribeBag(int amount = 5000)
|
||||
{
|
||||
Hue = 0x105;
|
||||
DropItem(new BagOfReagents(amount));
|
||||
DropItem(new BlankScroll(amount));
|
||||
}
|
||||
|
||||
public ScribeBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Scribe Kit";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Projects/Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
39
Projects/Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SmithBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public SmithBag(int amount = 5000)
|
||||
{
|
||||
DropItem(new DullCopperIngot(amount));
|
||||
DropItem(new ShadowIronIngot(amount));
|
||||
DropItem(new CopperIngot(amount));
|
||||
DropItem(new BronzeIngot(amount));
|
||||
DropItem(new GoldIngot(amount));
|
||||
DropItem(new AgapiteIngot(amount));
|
||||
DropItem(new VeriteIngot(amount));
|
||||
DropItem(new ValoriteIngot(amount));
|
||||
DropItem(new IronIngot(amount));
|
||||
DropItem(new Tongs(amount));
|
||||
DropItem(new TinkerTools(amount));
|
||||
}
|
||||
|
||||
public SmithBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TailorBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public TailorBag(int amount = 500)
|
||||
{
|
||||
Hue = 0x315;
|
||||
DropItem(new SewingKit(Math.Max(amount / 100, 1)));
|
||||
DropItem(new Scissors());
|
||||
DropItem(new Hides(amount));
|
||||
DropItem(new BoltOfCloth(Math.Max(amount / 25, 1)));
|
||||
DropItem(new DyeTub());
|
||||
DropItem(new DyeTub());
|
||||
DropItem(new BlackDyeTub());
|
||||
DropItem(new Dyes());
|
||||
}
|
||||
|
||||
public TailorBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Tailoring Kit";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Projects/Scripts/SpecialSystems/README.TXT
Normal file
10
Projects/Scripts/SpecialSystems/README.TXT
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
IMPORTANT NOTE
|
||||
--------------
|
||||
|
||||
The contents of this directory, are not necessarily OSI-accurate, or even based on
|
||||
OSI features. Simply, its a small collection of useful tools and systems that a
|
||||
shard admin may find big help.
|
||||
|
||||
We know its not accurate, we know it cant be made accurate, so .. :)
|
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Add table
Add a link
Reference in a new issue