Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
76
Projects/Scripts/SpecialSystems/Engines/GiftGiving.cs
Normal file
76
Projects/Scripts/SpecialSystems/Engines/GiftGiving.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Accounting;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public enum GiftResult
|
||||
{
|
||||
Backpack,
|
||||
BankBox
|
||||
}
|
||||
|
||||
public class GiftGiving
|
||||
{
|
||||
private static List<GiftGiver> m_Givers = new List<GiftGiver>();
|
||||
|
||||
public static void Register(GiftGiver giver)
|
||||
{
|
||||
m_Givers.Add(giver);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += EventSink_Login;
|
||||
}
|
||||
|
||||
private static void EventSink_Login(LoginEventArgs e)
|
||||
{
|
||||
if (!(e.Mobile.Account is Account acct))
|
||||
return;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
|
||||
for (int i = 0; i < m_Givers.Count; ++i)
|
||||
{
|
||||
GiftGiver giver = m_Givers[i];
|
||||
|
||||
if (now < giver.Start || now >= giver.Finish)
|
||||
continue; // not in the correct time frame
|
||||
|
||||
if (acct.Created > giver.Start - giver.MinimumAge)
|
||||
continue; // newly created account
|
||||
|
||||
if (acct.LastLogin >= giver.Start)
|
||||
continue; // already got one
|
||||
|
||||
giver.DelayGiveGift(TimeSpan.FromSeconds(5.0), e.Mobile);
|
||||
}
|
||||
|
||||
acct.LastLogin = now;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class GiftGiver
|
||||
{
|
||||
public virtual TimeSpan MinimumAge => TimeSpan.FromDays(30.0);
|
||||
|
||||
public abstract DateTime Start{ get; }
|
||||
public abstract DateTime Finish{ get; }
|
||||
public abstract void GiveGift(Mobile mob);
|
||||
|
||||
public virtual void DelayGiveGift(TimeSpan delay, Mobile mob)
|
||||
{
|
||||
Timer.DelayCall(delay, GiveGift, mob);
|
||||
}
|
||||
|
||||
public virtual GiftResult GiveGift(Mobile mob, Item item)
|
||||
{
|
||||
if (mob.PlaceInBackpack(item) && !WeightOverloading.IsOverloaded(mob))
|
||||
return GiftResult.Backpack;
|
||||
|
||||
mob.BankBox.DropItem(item);
|
||||
return GiftResult.BankBox;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
Projects/Scripts/SpecialSystems/Engines/ItemFixes.cs
Normal file
16
Projects/Scripts/SpecialSystems/Engines/ItemFixes.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
namespace Server.Misc
|
||||
{
|
||||
public static class ItemFixes
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
// Missing NoShoot flags
|
||||
TileData.ItemTable[0x2A0].Flags |= TileFlag.NoShoot;
|
||||
TileData.ItemTable[0x3E0].Flags |= TileFlag.NoShoot;
|
||||
TileData.ItemTable[0x3E1].Flags |= TileFlag.NoShoot;
|
||||
|
||||
// Incorrect height
|
||||
TileData.ItemTable[0x34D2].Height = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
89
Projects/Scripts/SpecialSystems/Engines/PreventInaccess.cs
Normal file
89
Projects/Scripts/SpecialSystems/Engines/PreventInaccess.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
/*
|
||||
* This system prevents the inability for server staff to
|
||||
* access their server due to data overflows during login.
|
||||
*
|
||||
* Whenever a staff character's NetState is disposed right after
|
||||
* the login process, the character is moved to and logged out
|
||||
* at a "safe" alternative.
|
||||
*
|
||||
* The location the character was moved from will be reported
|
||||
* to the player upon the next successful login.
|
||||
*
|
||||
* This system does not affect non-staff players.
|
||||
*/
|
||||
public static class PreventInaccess
|
||||
{
|
||||
public static readonly bool Enabled = true;
|
||||
|
||||
private static readonly LocationInfo[] m_Destinations =
|
||||
{
|
||||
new LocationInfo(new Point3D(5275, 1163, 0), Map.Felucca), // Jail
|
||||
new LocationInfo(new Point3D(5275, 1163, 0), Map.Trammel),
|
||||
new LocationInfo(new Point3D(5445, 1153, 0), Map.Felucca), // Green acres
|
||||
new LocationInfo(new Point3D(5445, 1153, 0), Map.Trammel)
|
||||
};
|
||||
|
||||
private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
|
||||
|
||||
if (Enabled)
|
||||
EventSink.Login += OnLogin;
|
||||
}
|
||||
|
||||
public static void OnLogin(LoginEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
if (from?.AccessLevel < AccessLevel.Counselor)
|
||||
return;
|
||||
|
||||
if (HasDisconnected(from))
|
||||
{
|
||||
if (!m_MoveHistory.ContainsKey(from))
|
||||
m_MoveHistory[from] = new LocationInfo(from.Location, from.Map);
|
||||
|
||||
LocationInfo dest = GetRandomDestination();
|
||||
|
||||
from.Location = dest.Location;
|
||||
from.Map = dest.Map;
|
||||
}
|
||||
else if (m_MoveHistory.TryGetValue(from, out LocationInfo orig))
|
||||
{
|
||||
from.SendMessage("Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location,
|
||||
orig.Map);
|
||||
|
||||
m_MoveHistory.Remove(from);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool HasDisconnected(Mobile m)
|
||||
{
|
||||
return m.NetState?.Socket == null;
|
||||
}
|
||||
|
||||
private static LocationInfo GetRandomDestination()
|
||||
{
|
||||
return m_Destinations[Utility.Random(m_Destinations.Length)];
|
||||
}
|
||||
|
||||
private class LocationInfo
|
||||
{
|
||||
public LocationInfo(Point3D loc, Map map)
|
||||
{
|
||||
Location = loc;
|
||||
Map = map;
|
||||
}
|
||||
|
||||
public Point3D Location{ get; }
|
||||
|
||||
public Map Map{ get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
231
Projects/Scripts/SpecialSystems/Engines/TestCenter.cs
Normal file
231
Projects/Scripts/SpecialSystems/Engines/TestCenter.cs
Normal file
|
|
@ -0,0 +1,231 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using Server.Commands;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class TestCenter
|
||||
{
|
||||
private const bool m_Enabled = false;
|
||||
public static bool Enabled => m_Enabled;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
// Register our speech handler
|
||||
if (Enabled)
|
||||
EventSink.Speech += EventSink_Speech;
|
||||
}
|
||||
|
||||
private static void EventSink_Speech(SpeechEventArgs args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (Insensitive.StartsWith(args.Speech, "set"))
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
|
||||
string[] split = args.Speech.Split(' ');
|
||||
|
||||
if (split.Length == 3)
|
||||
try
|
||||
{
|
||||
string name = split[1];
|
||||
double value = Convert.ToDouble(split[2]);
|
||||
|
||||
if (Insensitive.Equals(name, "str"))
|
||||
ChangeStrength(from, (int)value);
|
||||
else if (Insensitive.Equals(name, "dex"))
|
||||
ChangeDexterity(from, (int)value);
|
||||
else if (Insensitive.Equals(name, "int"))
|
||||
ChangeIntelligence(from, (int)value);
|
||||
else
|
||||
ChangeSkill(from, name, value);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
else if (Insensitive.Equals(args.Speech, "help"))
|
||||
{
|
||||
args.Mobile.SendGump(new TCHelpGump());
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeStrength(Mobile from, int value)
|
||||
{
|
||||
if (value < 10 || value > 125)
|
||||
{
|
||||
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value + from.RawDex + from.RawInt > from.StatCap)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawStr = value;
|
||||
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeDexterity(Mobile from, int value)
|
||||
{
|
||||
if (value < 10 || value > 125)
|
||||
{
|
||||
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (from.RawStr + value + from.RawInt > from.StatCap)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawDex = value;
|
||||
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeIntelligence(Mobile from, int value)
|
||||
{
|
||||
if (value < 10 || value > 125)
|
||||
{
|
||||
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (from.RawStr + from.RawDex + value > from.StatCap)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawInt = value;
|
||||
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeSkill(Mobile from, string name, double value)
|
||||
{
|
||||
if (!Enum.TryParse(name, true, out SkillName index) || !Core.SE && (int)index > 51 || !Core.AOS && (int)index > 48)
|
||||
{
|
||||
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
|
||||
return;
|
||||
}
|
||||
|
||||
Skill skill = from.Skills[index];
|
||||
|
||||
if (skill != null)
|
||||
{
|
||||
if (value < 0 || value > skill.Cap)
|
||||
{
|
||||
from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
int newFixedPoint = (int)(value * 10.0);
|
||||
int oldFixedPoint = skill.BaseFixedPoint;
|
||||
|
||||
if (skill.Owner.Total - oldFixedPoint + newFixedPoint > skill.Owner.Cap)
|
||||
from.SendMessage("You can not exceed the skill cap. Try setting another skill lower first.");
|
||||
else
|
||||
skill.BaseFixedPoint = newFixedPoint;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TCHelpGump : Gump
|
||||
{
|
||||
public TCHelpGump() : base(40, 40)
|
||||
{
|
||||
AddPage(0);
|
||||
AddBackground(0, 0, 160, 120, 5054);
|
||||
|
||||
AddButton(10, 10, 0xFB7, 0xFB9, 1);
|
||||
AddLabel(45, 10, 0x34, "RunUO");
|
||||
|
||||
AddButton(10, 35, 0xFB7, 0xFB9, 2);
|
||||
AddLabel(45, 35, 0x34, "List of skills");
|
||||
|
||||
AddButton(10, 60, 0xFB7, 0xFB9, 3);
|
||||
AddLabel(45, 60, 0x34, "Command list");
|
||||
|
||||
AddButton(10, 85, 0xFB1, 0xFB3, 0);
|
||||
AddLabel(45, 85, 0x34, "Close");
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // RunUO
|
||||
{
|
||||
sender.LaunchBrowser("https://github.com/runuo/");
|
||||
break;
|
||||
}
|
||||
case 2: // List of skills
|
||||
{
|
||||
string[] strings = Enum.GetNames(typeof(SkillName));
|
||||
|
||||
Array.Sort(strings);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if (strings.Length > 0)
|
||||
sb.Append(strings[0]);
|
||||
|
||||
for (int i = 1; i < strings.Length; ++i)
|
||||
{
|
||||
string v = strings[i];
|
||||
|
||||
if (sb.Length + 1 + v.Length >= 256)
|
||||
{
|
||||
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
|
||||
"System", sb.ToString()));
|
||||
sb = new StringBuilder();
|
||||
sb.Append(v);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(' ');
|
||||
sb.Append(v);
|
||||
}
|
||||
}
|
||||
|
||||
if (sb.Length > 0)
|
||||
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
|
||||
sb.ToString()));
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Command list
|
||||
{
|
||||
sender.Mobile.SendAsciiMessage(0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix);
|
||||
CommandHandlers.Help_OnCommand(new CommandEventArgs(sender.Mobile, "help", "", new string[0]));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue