Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,53 @@
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using Server.Gumps;
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namespace Server.Items
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{
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public class ResGate : Item
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{
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[Constructible]
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public ResGate() : base(0xF6C)
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{
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Movable = false;
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Hue = 0x2D1;
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Light = LightType.Circle300;
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}
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public ResGate(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a resurrection gate";
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public override bool OnMoveOver(Mobile m)
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{
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if (!m.Alive && m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
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{
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.CloseGump<ResurrectGump>();
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m.SendGump(new ResurrectGump(m));
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}
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else
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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40
Projects/Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
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40
Projects/Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
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@ -0,0 +1,40 @@
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namespace Server.Items
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{
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public class AlchemyStone : Item
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{
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[Constructible]
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public AlchemyStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x250;
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}
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public AlchemyStone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "an Alchemist Supply Stone";
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public override void OnDoubleClick(Mobile from)
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{
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AlchemyBag alcBag = new AlchemyBag();
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if (!from.AddToBackpack(alcBag))
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alcBag.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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56
Projects/Scripts/SpecialSystems/Items/Stones/GMStone.cs
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56
Projects/Scripts/SpecialSystems/Items/Stones/GMStone.cs
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#if false
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using System;
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using Server.Network;
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using Server.Commands;
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namespace Server.Items
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{
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public class GMStone : Item
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{
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public override string DefaultName
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{
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get { return "a GM stone"; }
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}
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[Constructible]
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public GMStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x489;
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}
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public GMStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster )
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{
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from.AccessLevel = AccessLevel.GameMaster;
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from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
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CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
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}
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else
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{
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from.SendMessage( "The stone has no effect." );
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}
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}
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}
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}
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#endif
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126
Projects/Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
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126
Projects/Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
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namespace Server.Items
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{
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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[Constructible]
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public GamblingStone()
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: base(0xED4)
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{
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Movable = false;
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Hue = 0x56;
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}
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public GamblingStone(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int GamblePot
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{
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get => m_GamblePot;
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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public override string DefaultName => "a gambling stone";
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add("Jackpot: {0}gp", m_GamblePot);
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
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}
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public override void OnDoubleClick(Mobile from)
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{
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Container pack = from.Backpack;
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if (pack?.ConsumeTotal(typeof(Gold), 250) == true)
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{
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m_GamblePot += 150;
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InvalidateProperties();
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int roll = Utility.Random(1200);
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if (roll == 0) // Jackpot
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{
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int maxCheck = 1000000;
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from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
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while (m_GamblePot > maxCheck)
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{
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from.AddToBackpack(new BankCheck(maxCheck));
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m_GamblePot -= maxCheck;
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}
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from.AddToBackpack(new BankCheck(m_GamblePot));
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m_GamblePot = 2500;
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}
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else if (roll <= 20) // Chance for a regbag
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{
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from.SendMessage(0x35, "You win a bag of reagents!");
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from.AddToBackpack(new BagOfReagents());
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}
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else if (roll <= 40) // Chance for gold
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{
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from.SendMessage(0x35, "You win 1500gp!");
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from.AddToBackpack(new BankCheck(1500));
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}
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else if (roll <= 100) // Another chance for gold
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{
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from.SendMessage(0x35, "You win 1000gp!");
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from.AddToBackpack(new BankCheck(1000));
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}
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else // Loser!
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{
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from.SendMessage(0x22, "You lose!");
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}
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}
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else
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{
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from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_GamblePot);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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40
Projects/Scripts/SpecialSystems/Items/Stones/IngotStone.cs
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40
Projects/Scripts/SpecialSystems/Items/Stones/IngotStone.cs
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namespace Server.Items
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{
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public class IngotStone : Item
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{
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[Constructible]
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public IngotStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x480;
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}
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public IngotStone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "an Ingot stone";
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public override void OnDoubleClick(Mobile from)
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{
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BagOfingots ingotBag = new BagOfingots();
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if (!from.AddToBackpack(ingotBag))
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ingotBag.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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40
Projects/Scripts/SpecialSystems/Items/Stones/RegStone.cs
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40
Projects/Scripts/SpecialSystems/Items/Stones/RegStone.cs
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namespace Server.Items
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{
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public class RegStone : Item
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{
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[Constructible]
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public RegStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x2D1;
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}
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public RegStone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a reagent stone";
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public override void OnDoubleClick(Mobile from)
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{
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BagOfReagents regBag = new BagOfReagents();
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if (!from.AddToBackpack(regBag))
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regBag.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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40
Projects/Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
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40
Projects/Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
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namespace Server.Items
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{
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public class ScribeStone : Item
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{
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[Constructible]
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public ScribeStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x105;
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}
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public ScribeStone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a Scribe Supply Stone";
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public override void OnDoubleClick(Mobile from)
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{
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ScribeBag scribeBag = new ScribeBag();
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if (!from.AddToBackpack(scribeBag))
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scribeBag.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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40
Projects/Scripts/SpecialSystems/Items/Stones/SmithStone.cs
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40
Projects/Scripts/SpecialSystems/Items/Stones/SmithStone.cs
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namespace Server.Items
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{
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public class SmithStone : Item
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{
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[Constructible]
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public SmithStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x476;
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}
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public SmithStone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a Blacksmith Supply Stone";
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public override void OnDoubleClick(Mobile from)
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{
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SmithBag SmithBag = new SmithBag();
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if (!from.AddToBackpack(SmithBag))
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SmithBag.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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40
Projects/Scripts/SpecialSystems/Items/Stones/TailorStone.cs
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40
Projects/Scripts/SpecialSystems/Items/Stones/TailorStone.cs
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namespace Server.Items
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{
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public class TailorStone : Item
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{
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[Constructible]
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public TailorStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x315;
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}
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public TailorStone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a Tailor Supply Stone";
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public override void OnDoubleClick(Mobile from)
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{
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TailorBag tailorBag = new TailorBag();
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if (!from.AddToBackpack(tailorBag))
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tailorBag.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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namespace Server.Items
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{
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public class AlchemyBag : Bag
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{
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[Constructible]
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public AlchemyBag(int amount = 5000)
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{
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Hue = 0x250;
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DropItem(new MortarPestle(Math.Max(amount / 1000, 1)));
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DropItem(new BagOfReagents(5000));
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DropItem(new Bottle(5000));
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}
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public AlchemyBag(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "an Alchemy Kit";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class BagOfingots : Bag
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{
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[Constructible]
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public BagOfingots(int amount = 5000)
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{
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DropItem(new DullCopperIngot(amount));
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DropItem(new ShadowIronIngot(amount));
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DropItem(new CopperIngot(amount));
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DropItem(new BronzeIngot(amount));
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DropItem(new GoldIngot(amount));
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DropItem(new AgapiteIngot(amount));
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DropItem(new VeriteIngot(amount));
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DropItem(new ValoriteIngot(amount));
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DropItem(new IronIngot(amount));
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DropItem(new Tongs());
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DropItem(new TinkerTools());
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}
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public BagOfingots(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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||||
}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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||||
}
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||||
}
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}
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@ -0,0 +1,33 @@
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namespace Server.Items
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||||
{
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public class ScribeBag : Bag
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||||
{
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||||
[Constructible]
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||||
public ScribeBag(int amount = 5000)
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{
|
||||
Hue = 0x105;
|
||||
DropItem(new BagOfReagents(amount));
|
||||
DropItem(new BlankScroll(amount));
|
||||
}
|
||||
|
||||
public ScribeBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Scribe Kit";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Projects/Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
39
Projects/Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SmithBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public SmithBag(int amount = 5000)
|
||||
{
|
||||
DropItem(new DullCopperIngot(amount));
|
||||
DropItem(new ShadowIronIngot(amount));
|
||||
DropItem(new CopperIngot(amount));
|
||||
DropItem(new BronzeIngot(amount));
|
||||
DropItem(new GoldIngot(amount));
|
||||
DropItem(new AgapiteIngot(amount));
|
||||
DropItem(new VeriteIngot(amount));
|
||||
DropItem(new ValoriteIngot(amount));
|
||||
DropItem(new IronIngot(amount));
|
||||
DropItem(new Tongs(amount));
|
||||
DropItem(new TinkerTools(amount));
|
||||
}
|
||||
|
||||
public SmithBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TailorBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public TailorBag(int amount = 500)
|
||||
{
|
||||
Hue = 0x315;
|
||||
DropItem(new SewingKit(Math.Max(amount / 100, 1)));
|
||||
DropItem(new Scissors());
|
||||
DropItem(new Hides(amount));
|
||||
DropItem(new BoltOfCloth(Math.Max(amount / 25, 1)));
|
||||
DropItem(new DyeTub());
|
||||
DropItem(new DyeTub());
|
||||
DropItem(new BlackDyeTub());
|
||||
DropItem(new Dyes());
|
||||
}
|
||||
|
||||
public TailorBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Tailoring Kit";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue