Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Spells
{
public enum DisturbType
{
Unspecified,
EquipRequest,
UseRequest,
Hurt,
Kill,
NewCast
}
}

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using System;
using Server.Items;
namespace Server.Spells
{
public abstract class MagerySpell : Spell
{
private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
private static int[] m_ManaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
public MagerySpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
public abstract SpellCircle Circle{ get; }
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
public override bool ConsumeReagents()
{
return base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
}
public override void GetCastSkills(out double min, out double max)
{
int circle = (int)Circle;
if (Scroll != null)
circle -= 2;
double avg = ChanceLength * circle;
min = avg - ChanceOffset;
max = avg + ChanceOffset;
}
public override int GetMana()
{
return Scroll is BaseWand ? 0 : m_ManaTable[(int)Circle];
}
public override double GetResistSkill(Mobile m)
{
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (m.Skills.MagicResist.Value < maxSkill)
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
return m.Skills.MagicResist.Value;
}
public virtual bool CheckResisted(Mobile target)
{
double n = GetResistPercent(target);
n /= 100.0;
if (n <= 0.0)
return false;
if (n >= 1.0)
return true;
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (target.Skills.MagicResist.Value < maxSkill)
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
return n >= Utility.RandomDouble();
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
double firstPercent = target.Skills.MagicResist.Value / 5.0;
double secondPercent = target.Skills.MagicResist.Value -
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
return (firstPercent > secondPercent ? firstPercent : secondPercent) /
2.0; // Seems should be about half of what stratics says.
}
public virtual double GetResistPercent(Mobile target)
{
return GetResistPercentForCircle(target, Circle);
}
public override TimeSpan GetCastDelay()
{
if (!Core.ML && Scroll is BaseWand)
return TimeSpan.Zero;
if (!Core.AOS)
return TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle);
return base.GetCastDelay();
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.ConPVP;
using Server.Items;
using Server.Network;
using Server.Spells.Bushido;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
namespace Server.Spells
{
public abstract class SpecialMove
{
private static Dictionary<Mobile, SpecialMoveContext> m_PlayersTable = new Dictionary<Mobile, SpecialMoveContext>();
public virtual int BaseMana => 0;
public virtual SkillName MoveSkill => SkillName.Bushido;
public virtual double RequiredSkill => 0.0;
public virtual TextDefinition AbilityMessage => 0;
public virtual bool BlockedByAnimalForm => true;
public virtual bool DelayedContext => false;
public static Dictionary<Mobile, SpecialMove> Table{ get; } = new Dictionary<Mobile, SpecialMove>();
public virtual bool ValidatesDuringHit => true;
public virtual int GetAccuracyBonus(Mobile attacker)
{
return 0;
}
public virtual double GetDamageScalar(Mobile attacker, Mobile defender)
{
return 1.0;
}
// Called before swinging, to make sure the accuracy scalar is to be computed.
public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
return true;
}
// Called when a hit connects, but before damage is calculated.
public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender)
{
return true;
}
// Called as soon as the ability is used.
public virtual void OnUse(Mobile from)
{
}
// Called when a hit connects, at the end of the weapon.OnHit() method.
public virtual void OnHit(Mobile attacker, Mobile defender, int damage)
{
}
// Called when a hit misses.
public virtual void OnMiss(Mobile attacker, Mobile defender)
{
}
// Called when the move is cleared.
public virtual void OnClearMove(Mobile from)
{
}
public virtual bool IgnoreArmor(Mobile attacker)
{
return false;
}
public virtual double GetPropertyBonus(Mobile attacker)
{
return 1.0;
}
public virtual bool CheckSkills(Mobile m)
{
if (m.Skills[MoveSkill].Value < RequiredSkill)
{
string args = $"{RequiredSkill.ToString("F1")}\t{MoveSkill.ToString()}\t ";
m.SendLocalizedMessage(1063013,
args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
public virtual int ScaleMana(Mobile m, int mana)
{
double scalar = 1.0;
if (!MindRotSpell.GetMindRotScalar(m, ref scalar))
scalar = 1.0;
// Lower Mana Cost = 40%
int lmc = Math.Min(AosAttributes.GetValue(m, AosAttribute.LowerManaCost), 40);
scalar -= (double)lmc / 100;
int total = (int)(mana * scalar);
if (m.Skills[MoveSkill].Value < 50.0 && GetContext(m) != null)
total *= 2;
return total;
}
public virtual bool CheckMana(Mobile from, bool consume)
{
int mana = ScaleMana(from, BaseMana);
if (from.Mana < mana)
{
from.SendLocalizedMessage(1060181,
mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
return false;
}
if (consume)
{
if (!DelayedContext)
SetContext(from);
from.Mana -= mana;
}
return true;
}
public virtual void SetContext(Mobile from)
{
if (GetContext(from) == null)
if (DelayedContext || from.Skills[MoveSkill].Value < 50.0)
{
Timer timer = new SpecialMoveTimer(from);
timer.Start();
AddContext(from, new SpecialMoveContext(timer, GetType()));
}
}
public virtual bool Validate(Mobile from)
{
if (!from.Player)
return true;
if (HonorableExecution.IsUnderPenalty(from))
{
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
return false;
}
if (AnimalForm.UnderTransformation(from))
{
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
return false;
}
#region Dueling
string option = null;
if (this is Backstab)
option = "Backstab";
else if (this is DeathStrike)
option = "Death Strike";
else if (this is FocusAttack)
option = "Focus Attack";
else if (this is KiAttack)
option = "Ki Attack";
else if (this is SurpriseAttack)
option = "Surprise Attack";
else if (this is HonorableExecution)
option = "Honorable Execution";
else if (this is LightningStrike)
option = "Lightning Strike";
else if (this is MomentumStrike)
option = "Momentum Strike";
if (option != null && !DuelContext.AllowSpecialMove(from, option, this))
return false;
#endregion
return CheckSkills(from) && CheckMana(from, false);
}
public virtual void CheckGain(Mobile m)
{
m.CheckSkill(MoveSkill, RequiredSkill, RequiredSkill + 37.5);
}
public static void ClearAllMoves(Mobile m)
{
foreach (KeyValuePair<int, SpecialMove> kvp in SpellRegistry.SpecialMoves)
{
int moveID = kvp.Key;
if (moveID != -1)
m.Send(new ToggleSpecialAbility(moveID + 1, false));
}
}
public static SpecialMove GetCurrentMove(Mobile m)
{
if (m == null)
return null;
if (!Core.SE)
{
ClearCurrentMove(m);
return null;
}
if (Table.TryGetValue(m, out SpecialMove move) && move.ValidatesDuringHit && !move.Validate(m))
{
ClearCurrentMove(m);
return null;
}
return move;
}
public static bool SetCurrentMove(Mobile m, SpecialMove move)
{
if (!Core.SE)
{
ClearCurrentMove(m);
return false;
}
if (move?.Validate(m) == false)
{
ClearCurrentMove(m);
return false;
}
bool sameMove = move == GetCurrentMove(m);
ClearCurrentMove(m);
if (sameMove)
return true;
if (move != null)
{
WeaponAbility.ClearCurrentAbility(m);
Table[m] = move;
move.OnUse(m);
int moveID = SpellRegistry.GetRegistryNumber(move);
if (moveID > 0)
m.Send(new ToggleSpecialAbility(moveID + 1, true));
TextDefinition.SendMessageTo(m, move.AbilityMessage);
}
return true;
}
public static void ClearCurrentMove(Mobile m)
{
;
if (Table.TryGetValue(m, out SpecialMove move))
{
move.OnClearMove(m);
int moveID = SpellRegistry.GetRegistryNumber(move);
if (moveID > 0)
m.Send(new ToggleSpecialAbility(moveID + 1, false));
}
Table.Remove(m);
}
private static void AddContext(Mobile m, SpecialMoveContext context)
{
m_PlayersTable[m] = context;
}
private static void RemoveContext(Mobile m)
{
SpecialMoveContext context = GetContext(m);
if (context != null)
{
m_PlayersTable.Remove(m);
context.Timer.Stop();
}
}
private static SpecialMoveContext GetContext(Mobile m)
{
return m_PlayersTable.TryGetValue(m, out SpecialMoveContext context) ? context : null;
}
private class SpecialMoveTimer : Timer
{
private Mobile m_Mobile;
public SpecialMoveTimer(Mobile from) : base(TimeSpan.FromSeconds(3.0))
{
m_Mobile = from;
Priority = TimerPriority.TwentyFiveMS;
}
protected override void OnTick()
{
RemoveContext(m_Mobile);
}
}
public class SpecialMoveContext
{
public SpecialMoveContext(Timer timer, Type type)
{
Timer = timer;
Type = type;
}
public Timer Timer{ get; }
public Type Type{ get; }
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.ConPVP;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Spells.Bushido;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Second;
using Server.Spells.Spellweaving;
using Server.Targeting;
namespace Server.Spells
{
public abstract class Spell : ISpell
{
private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds(0.75);
private static TimeSpan AnimateDelay = TimeSpan.FromSeconds(1.5);
//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
//of course, two MA's won't.
private static Dictionary<Type, DelayedDamageContextWrapper> m_ContextTable =
new Dictionary<Type, DelayedDamageContextWrapper>();
private AnimTimer m_AnimTimer;
private CastTimer m_CastTimer;
public Spell(Mobile caster, Item scroll, SpellInfo info)
{
Caster = caster;
Scroll = scroll;
Info = info;
}
public SpellState State{ get; set; }
public Mobile Caster{ get; }
public SpellInfo Info{ get; }
public string Name => Info.Name;
public string Mantra => Info.Mantra;
public Type[] Reagents => Info.Reagents;
public Item Scroll{ get; }
public long StartCastTime{ get; private set; }
public virtual SkillName CastSkill => SkillName.Magery;
public virtual SkillName DamageSkill => SkillName.EvalInt;
public virtual bool RevealOnCast => true;
public virtual bool ClearHandsOnCast => true;
public virtual bool ShowHandMovement => true;
public virtual bool DelayedDamage => false;
public virtual bool DelayedDamageStacking => true;
public virtual bool BlockedByHorrificBeast => true;
public virtual bool BlockedByAnimalForm => true;
public virtual bool BlocksMovement => true;
public virtual bool CheckNextSpellTime => !(Scroll is BaseWand);
public virtual int CastRecoveryBase => 6;
public virtual int CastRecoveryFastScalar => 1;
public virtual int CastRecoveryPerSecond => 4;
public virtual int CastRecoveryMinimum => 0;
public abstract TimeSpan CastDelayBase{ get; }
public virtual double CastDelayFastScalar => 1;
public virtual double CastDelaySecondsPerTick => 0.25;
public virtual TimeSpan CastDelayMinimum => TimeSpan.FromSeconds(0.25);
public virtual bool IsCasting => State == SpellState.Casting;
public virtual void OnCasterHurt()
{
//Confirm: Monsters and pets cannot be disturbed.
if (Caster.Player && IsCasting && ProtectionSpell.Registry.TryGetValue(Caster, out double d) &&
d <= Utility.RandomDouble() * 100.0)
Disturb(DisturbType.Hurt, false, true);
}
public virtual void OnCasterKilled()
{
Disturb(DisturbType.Kill);
}
public virtual void OnConnectionChanged()
{
FinishSequence();
}
public virtual bool OnCasterMoving(Direction d)
{
if (IsCasting && BlocksMovement)
{
Caster.SendLocalizedMessage(500111); // You are frozen and can not move.
return false;
}
return true;
}
public virtual bool OnCasterEquipping(Item item)
{
if (IsCasting)
Disturb(DisturbType.EquipRequest);
return true;
}
public virtual bool OnCasterUsingObject(IEntity entity)
{
if (State == SpellState.Sequencing)
Disturb(DisturbType.UseRequest);
return true;
}
public virtual bool OnCastInTown(Region r)
{
return Info.AllowTown;
}
public void StartDelayedDamageContext(Mobile m, Timer t)
{
if (DelayedDamageStacking)
return; //Sanity
if (!m_ContextTable.TryGetValue(GetType(), out DelayedDamageContextWrapper contexts))
m_ContextTable[GetType()] = contexts = new DelayedDamageContextWrapper();
contexts.Add(m, t);
}
public void RemoveDelayedDamageContext(Mobile m)
{
if (m_ContextTable.TryGetValue(GetType(), out DelayedDamageContextWrapper contexts))
contexts.Remove(m);
}
public void HarmfulSpell(Mobile m)
{
(m as BaseCreature)?.OnHarmfulSpell(Caster);
}
public virtual int GetNewAosDamage(int bonus, int dice, int sides, Mobile singleTarget)
{
if (singleTarget != null)
return GetNewAosDamage(bonus, dice, sides, Caster.Player && singleTarget.Player,
GetDamageScalar(singleTarget));
return GetNewAosDamage(bonus, dice, sides, false);
}
public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer)
{
return GetNewAosDamage(bonus, dice, sides, playerVsPlayer, 1.0);
}
public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar)
{
int damage = Utility.Dice(dice, sides, bonus) * 100;
int damageBonus = 0;
int inscribeSkill = GetInscribeFixed(Caster);
int inscribeBonus = (inscribeSkill + 1000 * (inscribeSkill / 1000)) / 200;
damageBonus += inscribeBonus;
int intBonus = Caster.Int / 10;
damageBonus += intBonus;
int sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
// PvP spell damage increase cap of 15% from an item<65>s magic property
if (playerVsPlayer && sdiBonus > 15)
sdiBonus = 15;
damageBonus += sdiBonus;
TransformContext context = TransformationSpellHelper.GetContext(Caster);
if (context?.Spell is ReaperFormSpell spell)
damageBonus += spell.SpellDamageBonus;
damage = AOS.Scale(damage, 100 + damageBonus);
int evalSkill = GetDamageFixed(Caster);
int evalScale = 30 + 9 * evalSkill / 100;
damage = AOS.Scale(damage, evalScale);
damage = AOS.Scale(damage, (int)(scalar * 100));
return damage / 100;
}
public virtual bool ConsumeReagents()
{
if (Scroll != null || !Caster.Player)
return true;
if (AosAttributes.GetValue(Caster, AosAttribute.LowerRegCost) > Utility.Random(100))
return true;
if (DuelContext.IsFreeConsume(Caster))
return true;
Container pack = Caster.Backpack;
if (pack == null)
return false;
if (pack.ConsumeTotal(Info.Reagents, Info.Amounts) == -1)
return true;
return false;
}
public virtual double GetInscribeSkill(Mobile m)
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills.Inscribe.Value;
}
public virtual int GetInscribeFixed(Mobile m)
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills.Inscribe.Fixed;
}
public virtual int GetDamageFixed(Mobile m)
{
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
return m.Skills[DamageSkill].Fixed;
}
public virtual double GetDamageSkill(Mobile m)
{
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
return m.Skills[DamageSkill].Value;
}
public virtual double GetResistSkill(Mobile m)
{
return m.Skills.MagicResist.Value;
}
public virtual double GetDamageScalar(Mobile target)
{
double scalar = 1.0;
if (!Core.AOS) //EvalInt stuff for AoS is handled elsewhere
{
double casterEI = Caster.Skills[DamageSkill].Value;
double targetRS = target.Skills.MagicResist.Value;
/*
if ( Core.AOS )
targetRS = 0;
*/
//m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
if (casterEI > targetRS)
scalar = 1.0 + (casterEI - targetRS) / 500.0;
else
scalar = 1.0 + (casterEI - targetRS) / 200.0;
// magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill
scalar += (Caster.Skills[CastSkill].Value - 100.0) / 400.0;
if (!target.Player && !target.Body.IsHuman /*&& !Core.AOS*/)
scalar *= 2.0; // Double magery damage to monsters/animals if not AOS
}
(target as BaseCreature)?.AlterDamageScalarFrom(Caster, ref scalar);
(Caster as BaseCreature)?.AlterDamageScalarTo(target, ref scalar);
if (Core.SE)
scalar *= GetSlayerDamageScalar(target);
target.Region.SpellDamageScalar(Caster, target, ref scalar);
if (Evasion.CheckSpellEvasion(target)) //Only single target spells an be evaded
scalar = 0;
return scalar;
}
public virtual double GetSlayerDamageScalar(Mobile defender)
{
Spellbook atkBook = Spellbook.FindEquippedSpellbook(Caster);
double scalar = 1.0;
if (atkBook != null)
{
SlayerEntry atkSlayer = SlayerGroup.GetEntryByName(atkBook.Slayer);
SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName(atkBook.Slayer2);
if (atkSlayer?.Slays(defender) == true || atkSlayer2?.Slays(defender) == true)
{
defender.FixedEffect(0x37B9, 10, 5); //TODO: Confirm this displays on OSIs
scalar = 2.0;
}
TransformContext context = TransformationSpellHelper.GetContext(defender);
if ((atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null &&
context.Type != typeof(HorrificBeastSpell))
scalar += .25; // Every necromancer transformation other than horrific beast take an additional 25% damage
if (scalar != 1.0)
return scalar;
}
ISlayer defISlayer = Spellbook.FindEquippedSpellbook(defender) ?? defender.Weapon as ISlayer;
if (defISlayer != null)
{
SlayerEntry defSlayer = SlayerGroup.GetEntryByName(defISlayer.Slayer);
SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName(defISlayer.Slayer2);
if (defSlayer?.Group.OppositionSuperSlays(Caster) == true ||
defSlayer2?.Group.OppositionSuperSlays(Caster) == true)
scalar = 2.0;
}
return scalar;
}
public virtual void DoFizzle()
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502632); // The spell fizzles.
if (Caster.Player)
{
if (Core.AOS)
Caster.FixedParticles(0x3735, 1, 30, 9503, EffectLayer.Waist);
else
Caster.FixedEffect(0x3735, 6, 30);
Caster.PlaySound(0x5C);
}
}
public virtual bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
{
return !(resistable && Scroll is BaseWand);
}
public void Disturb(DisturbType type, bool firstCircle = true, bool resistable = false)
{
if (!CheckDisturb(type, firstCircle, resistable))
return;
if (State == SpellState.Casting)
{
if (!firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First)
return;
State = SpellState.None;
Caster.Spell = null;
OnDisturb(type, true);
m_CastTimer?.Stop();
m_AnimTimer?.Stop();
if (Core.AOS && Caster.Player && type == DisturbType.Hurt)
DoHurtFizzle();
Caster.NextSpellTime = Core.TickCount + (int)GetDisturbRecovery().TotalMilliseconds;
}
else if (State == SpellState.Sequencing)
{
if (!firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First)
return;
State = SpellState.None;
Caster.Spell = null;
OnDisturb(type, false);
Target.Cancel(Caster);
if (Core.AOS && Caster.Player && type == DisturbType.Hurt)
DoHurtFizzle();
}
}
public virtual void DoHurtFizzle()
{
Caster.FixedEffect(0x3735, 6, 30);
Caster.PlaySound(0x5C);
}
public virtual void OnDisturb(DisturbType type, bool message)
{
if (message)
Caster.SendLocalizedMessage(500641); // Your concentration is disturbed, thus ruining thy spell.
}
public virtual bool CheckCast()
{
return true;
}
public virtual void SayMantra()
{
if (Scroll is BaseWand)
return;
if (!string.IsNullOrEmpty(Info.Mantra) && Caster.Player)
Caster.PublicOverheadMessage(MessageType.Spell, Caster.SpeechHue, true, Info.Mantra, false);
}
public bool Cast()
{
StartCastTime = Core.TickCount;
if (Core.AOS && Caster.Spell is Spell spell && spell.State == SpellState.Sequencing)
spell.Disturb(DisturbType.NewCast);
if (!Caster.CheckAlive()) return false;
if (Scroll is BaseWand && Caster.Spell != null && Caster.Spell.IsCasting)
{
Caster.SendLocalizedMessage(502643); // You can not cast a spell while frozen.
}
else if (Caster.Spell != null && Caster.Spell.IsCasting)
{
Caster.SendLocalizedMessage(502642); // You are already casting a spell.
}
else if (BlockedByHorrificBeast &&
TransformationSpellHelper.UnderTransformation(Caster, typeof(HorrificBeastSpell)) ||
BlockedByAnimalForm && AnimalForm.UnderTransformation(Caster))
{
Caster.SendLocalizedMessage(1061091); // You cannot cast that spell in this form.
}
else if (!(Scroll is BaseWand) && (Caster.Paralyzed || Caster.Frozen))
{
Caster.SendLocalizedMessage(502643); // You can not cast a spell while frozen.
}
else if (CheckNextSpellTime && Core.TickCount - Caster.NextSpellTime < 0)
{
Caster.SendLocalizedMessage(502644); // You have not yet recovered from casting a spell.
}
else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > DateTime.UtcNow)
{
mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed.
}
#region Dueling
else if ((Caster as PlayerMobile)?.DuelContext != null &&
!((PlayerMobile)Caster).DuelContext.AllowSpellCast(Caster, this))
{
}
#endregion
else if (Caster.Mana >= ScaleMana(GetMana()))
{
if (Caster.Spell == null && Caster.CheckSpellCast(this) && CheckCast() &&
Caster.Region.OnBeginSpellCast(Caster, this))
{
State = SpellState.Casting;
Caster.Spell = this;
if (!(Scroll is BaseWand) && RevealOnCast)
Caster.RevealingAction();
SayMantra();
TimeSpan castDelay = GetCastDelay();
if (ShowHandMovement && (Caster.Body.IsHuman || Caster.Player && Caster.Body.IsMonster))
{
int count = (int)Math.Ceiling(castDelay.TotalSeconds / AnimateDelay.TotalSeconds);
if (count != 0)
{
m_AnimTimer = new AnimTimer(this, count);
m_AnimTimer.Start();
}
if (Info.LeftHandEffect > 0)
Caster.FixedParticles(0, 10, 5, Info.LeftHandEffect, EffectLayer.LeftHand);
if (Info.RightHandEffect > 0)
Caster.FixedParticles(0, 10, 5, Info.RightHandEffect, EffectLayer.RightHand);
}
if (ClearHandsOnCast)
Caster.ClearHands();
if (Core.ML)
WeaponAbility.ClearCurrentAbility(Caster);
m_CastTimer = new CastTimer(this, castDelay);
//m_CastTimer.Start();
OnBeginCast();
if (castDelay > TimeSpan.Zero)
m_CastTimer.Start();
else
m_CastTimer.Tick();
return true;
}
return false;
}
else
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625); // Insufficient mana
}
return false;
}
public abstract void OnCast();
public virtual void OnBeginCast()
{
}
public virtual void GetCastSkills(out double min, out double max)
{
min = max = 0; //Intended but not required for overriding.
}
public virtual bool CheckFizzle()
{
if (Scroll is BaseWand)
return true;
GetCastSkills(out double minSkill, out double maxSkill);
if (DamageSkill != CastSkill)
Caster.CheckSkill(DamageSkill, 0.0, Caster.Skills[DamageSkill].Cap);
return Caster.CheckSkill(CastSkill, minSkill, maxSkill);
}
public abstract int GetMana();
public virtual int ScaleMana(int mana)
{
double scalar = 1.0;
if (!MindRotSpell.GetMindRotScalar(Caster, ref scalar))
scalar = 1.0;
// Lower Mana Cost = 40%
int lmc = AosAttributes.GetValue(Caster, AosAttribute.LowerManaCost);
if (lmc > 40)
lmc = 40;
scalar -= (double)lmc / 100;
return (int)(mana * scalar);
}
public virtual TimeSpan GetDisturbRecovery()
{
if (Core.AOS)
return TimeSpan.Zero;
double delay = 1.0 - Math.Sqrt((Core.TickCount - StartCastTime) / 1000.0 / GetCastDelay().TotalSeconds);
if (delay < 0.2)
delay = 0.2;
return TimeSpan.FromSeconds(delay);
}
public virtual TimeSpan GetCastRecovery()
{
if (!Core.AOS)
return NextSpellDelay;
int fcr = AosAttributes.GetValue(Caster, AosAttribute.CastRecovery);
fcr -= ThunderstormSpell.GetCastRecoveryMalus(Caster);
int fcrDelay = -(CastRecoveryFastScalar * fcr);
int delay = CastRecoveryBase + fcrDelay;
if (delay < CastRecoveryMinimum)
delay = CastRecoveryMinimum;
return TimeSpan.FromSeconds((double)delay / CastRecoveryPerSecond);
}
//public virtual int CastDelayBase{ get{ return 3; } }
//public virtual int CastDelayFastScalar{ get{ return 1; } }
//public virtual int CastDelayPerSecond{ get{ return 4; } }
//public virtual int CastDelayMinimum{ get{ return 1; } }
public virtual TimeSpan GetCastDelay()
{
if (Scroll is BaseWand)
return Core.ML ? CastDelayBase : TimeSpan.Zero; // TODO: Should FC apply to wands?
// Faster casting cap of 2 (if not using the protection spell)
// Faster casting cap of 0 (if using the protection spell)
// Paladin spells are subject to a faster casting cap of 4
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
int fcMax = 4;
if (CastSkill == SkillName.Magery || CastSkill == SkillName.Necromancy ||
CastSkill == SkillName.Chivalry && Caster.Skills.Magery.Value >= 70.0)
fcMax = 2;
int fc = AosAttributes.GetValue(Caster, AosAttribute.CastSpeed);
if (fc > fcMax)
fc = fcMax;
if (ProtectionSpell.Registry.ContainsKey(Caster))
fc -= 2;
if (EssenceOfWindSpell.IsDebuffed(Caster))
fc -= EssenceOfWindSpell.GetFCMalus(Caster);
TimeSpan baseDelay = CastDelayBase;
TimeSpan fcDelay = TimeSpan.FromSeconds(-(CastDelayFastScalar * fc * CastDelaySecondsPerTick));
//int delay = CastDelayBase + circleDelay + fcDelay;
TimeSpan delay = baseDelay + fcDelay;
if (delay < CastDelayMinimum)
delay = CastDelayMinimum;
//return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond );
return delay;
}
public virtual void FinishSequence()
{
State = SpellState.None;
if (Caster.Spell == this)
Caster.Spell = null;
}
public virtual int ComputeKarmaAward()
{
return 0;
}
public virtual bool CheckSequence()
{
int mana = ScaleMana(GetMana());
if (Caster.Deleted || !Caster.Alive || Caster.Spell != this || State != SpellState.Sequencing)
{
DoFizzle();
}
else if (Scroll != null && !(Scroll is Runebook) &&
(Scroll.Amount <= 0 || Scroll.Deleted || Scroll.RootParent != Caster || Scroll is BaseWand baseWand &&
(baseWand.Charges <= 0 || baseWand.Parent != Caster)))
{
DoFizzle();
}
else if (!ConsumeReagents())
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502630); // More reagents are needed for this spell.
}
else if (Caster.Mana < mana)
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625); // Insufficient mana for this spell.
}
else if (Core.AOS && (Caster.Frozen || Caster.Paralyzed))
{
Caster.SendLocalizedMessage(502646); // You cannot cast a spell while frozen.
DoFizzle();
}
else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > DateTime.UtcNow)
{
mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed.
DoFizzle();
}
else if (CheckFizzle())
{
Caster.Mana -= mana;
if (Scroll is SpellScroll)
{
Scroll.Consume();
}
else if (Scroll is BaseWand wand)
{
wand.ConsumeCharge(Caster);
Caster.RevealingAction();
}
if (Scroll is BaseWand)
{
bool m = Scroll.Movable;
Scroll.Movable = false;
if (ClearHandsOnCast)
Caster.ClearHands();
Scroll.Movable = m;
}
else
{
if (ClearHandsOnCast)
Caster.ClearHands();
}
int karma = ComputeKarmaAward();
if (karma != 0)
Titles.AwardKarma(Caster, karma, true);
if (TransformationSpellHelper.UnderTransformation(Caster, typeof(VampiricEmbraceSpell)))
{
bool garlic = false;
for (int i = 0; !garlic && i < Info.Reagents.Length; ++i)
garlic = Info.Reagents[i] == Reagent.Garlic;
if (garlic)
{
Caster.SendLocalizedMessage(1061651); // The garlic burns you!
AOS.Damage(Caster, Utility.RandomMinMax(17, 23), 100, 0, 0, 0, 0);
}
}
return true;
}
else
{
DoFizzle();
}
return false;
}
public bool CheckBSequence(Mobile target)
{
return CheckBSequence(target, false);
}
public bool CheckBSequence(Mobile target, bool allowDead)
{
if (!target.Alive && !allowDead)
{
Caster.SendLocalizedMessage(501857); // This spell won't work on that!
return false;
}
if (Caster.CanBeBeneficial(target, true, allowDead) && CheckSequence())
{
Caster.DoBeneficial(target);
return true;
}
return false;
}
public bool CheckHSequence(Mobile target)
{
if (!target.Alive)
{
Caster.SendLocalizedMessage(501857); // This spell won't work on that!
return false;
}
if (Caster.CanBeHarmful(target) && CheckSequence())
{
Caster.DoHarmful(target);
return true;
}
return false;
}
private class DelayedDamageContextWrapper
{
private Dictionary<Mobile, Timer> m_Contexts = new Dictionary<Mobile, Timer>();
public void Add(Mobile m, Timer t)
{
if (m_Contexts.TryGetValue(m, out Timer oldTimer))
{
oldTimer.Stop();
m_Contexts.Remove(m);
}
m_Contexts.Add(m, t);
}
public void Remove(Mobile m)
{
m_Contexts.Remove(m);
}
}
private class AnimTimer : Timer
{
private Spell m_Spell;
public AnimTimer(Spell spell, int count) : base(TimeSpan.Zero, AnimateDelay, count)
{
m_Spell = spell;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if (m_Spell.State != SpellState.Casting || m_Spell.Caster.Spell != m_Spell)
{
Stop();
return;
}
if (!m_Spell.Caster.Mounted && m_Spell.Info.Action >= 0)
{
if (m_Spell.Caster.Body.IsHuman)
m_Spell.Caster.Animate(m_Spell.Info.Action, 7, 1, true, false, 0);
else if (m_Spell.Caster.Player && m_Spell.Caster.Body.IsMonster)
m_Spell.Caster.Animate(12, 7, 1, true, false, 0);
}
if (!Running)
m_Spell.m_AnimTimer = null;
}
}
private class CastTimer : Timer
{
private Spell m_Spell;
public CastTimer(Spell spell, TimeSpan castDelay) : base(castDelay)
{
m_Spell = spell;
Priority = TimerPriority.TwentyFiveMS;
}
protected override void OnTick()
{
if (m_Spell?.Caster == null) return;
if (m_Spell.State == SpellState.Casting && m_Spell.Caster.Spell == m_Spell)
{
m_Spell.State = SpellState.Sequencing;
m_Spell.m_CastTimer = null;
m_Spell.Caster.OnSpellCast(m_Spell);
m_Spell.Caster.Region?.OnSpellCast(m_Spell.Caster, m_Spell);
m_Spell.Caster.NextSpellTime =
Core.TickCount + (int)m_Spell.GetCastRecovery().TotalMilliseconds; // Spell.NextSpellDelay;
Target originalTarget = m_Spell.Caster.Target;
m_Spell.OnCast();
if (m_Spell.Caster.Player && m_Spell.Caster.Target != originalTarget)
m_Spell.Caster.Target?.BeginTimeout(m_Spell.Caster, TimeSpan.FromSeconds(30.0));
m_Spell.m_CastTimer = null;
}
}
public void Tick()
{
OnTick();
}
}
}
}

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namespace Server.Spells
{
public enum SpellCircle
{
First,
Second,
Third,
Fourth,
Fifth,
Sixth,
Seventh,
Eighth
}
}

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using System;
namespace Server.Spells
{
public class SpellInfo
{
public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
{
}
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(name, mantra, 16, 0, 0,
allowTown, regs)
{
}
public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(name, mantra, action, 0, 0, true,
regs)
{
}
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(name, mantra,
action, 0, 0, allowTown, regs)
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(name, mantra,
action, handEffect, handEffect, true, regs)
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
name, mantra, action, handEffect, handEffect, allowTown, regs)
{
}
public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
params Type[] regs)
{
Name = name;
Mantra = mantra;
Action = action;
Reagents = regs;
AllowTown = allowTown;
LeftHandEffect = leftHandEffect;
RightHandEffect = rightHandEffect;
Amounts = new int[regs.Length];
for (int i = 0; i < regs.Length; ++i)
Amounts[i] = 1;
}
public int Action{ get; set; }
public bool AllowTown{ get; set; }
public int[] Amounts{ get; set; }
public string Mantra{ get; set; }
public string Name{ get; set; }
public Type[] Reagents{ get; set; }
public int LeftHandEffect{ get; set; }
public int RightHandEffect{ get; set; }
}
}

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using System;
using System.Collections.Generic;
namespace Server.Spells
{
public class SpellRegistry
{
private static Type[] m_Types = new Type[700];
private static int m_Count;
private static Dictionary<Type, int> m_IDsFromTypes = new Dictionary<Type, int>(m_Types.Length);
private static object[] m_Params = new object[2];
private static string[] m_CircleNames =
{
"First",
"Second",
"Third",
"Fourth",
"Fifth",
"Sixth",
"Seventh",
"Eighth",
"Necromancy",
"Chivalry",
"Bushido",
"Ninjitsu",
"Spellweaving"
};
public static Type[] Types
{
get
{
m_Count = -1;
return m_Types;
}
}
//What IS this used for anyways.
public static int Count
{
get
{
if (m_Count == -1)
{
m_Count = 0;
for (int i = 0; i < m_Types.Length; ++i)
if (m_Types[i] != null)
++m_Count;
}
return m_Count;
}
}
public static Dictionary<int, SpecialMove> SpecialMoves{ get; } = new Dictionary<int, SpecialMove>();
public static int GetRegistryNumber(ISpell s)
{
return GetRegistryNumber(s.GetType());
}
public static int GetRegistryNumber(SpecialMove s)
{
return GetRegistryNumber(s.GetType());
}
public static int GetRegistryNumber(Type type)
{
return m_IDsFromTypes.TryGetValue(type, out int value) ? value : -1;
}
public static void Register(int spellID, Type type)
{
if (spellID < 0 || spellID >= m_Types.Length)
return;
if (m_Types[spellID] == null)
++m_Count;
m_Types[spellID] = type;
if (!m_IDsFromTypes.ContainsKey(type))
m_IDsFromTypes.Add(type, spellID);
if (type.IsSubclassOf(typeof(SpecialMove)))
{
SpecialMove spm = null;
try
{
spm = Activator.CreateInstance(type) as SpecialMove;
}
catch
{
// ignored
}
if (spm != null)
SpecialMoves.Add(spellID, spm);
}
}
public static SpecialMove GetSpecialMove(int spellID)
{
if (spellID < 0 || spellID >= m_Types.Length)
return null;
Type t = m_Types[spellID];
if (t == null || !t.IsSubclassOf(typeof(SpecialMove)))
return null;
SpecialMoves.TryGetValue(spellID, out SpecialMove move);
return move;
}
public static Spell NewSpell(int spellID, Mobile caster, Item scroll)
{
if (spellID < 0 || spellID >= m_Types.Length)
return null;
Type t = m_Types[spellID];
if (t?.IsSubclassOf(typeof(SpecialMove)) == false)
{
m_Params[0] = caster;
m_Params[1] = scroll;
try
{
return (Spell)Activator.CreateInstance(t, m_Params);
}
catch
{
// ignored
}
}
return null;
}
public static Spell NewSpell(string name, Mobile caster, Item scroll)
{
for (int i = 0; i < m_CircleNames.Length; ++i)
{
Type t = ScriptCompiler.FindTypeByFullName($"Server.Spells.{m_CircleNames[i]}.{name}");
if (t?.IsSubclassOf(typeof(SpecialMove)) == false)
{
m_Params[0] = caster;
m_Params[1] = scroll;
try
{
return (Spell)Activator.CreateInstance(t, m_Params);
}
catch
{
// ignored
}
}
}
return null;
}
}
}

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namespace Server.Spells
{
public enum SpellState
{
None = 0,
Casting =
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing =
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}