Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
126
Projects/Scripts/Spells/Bushido/SamuraiSpell.cs
Normal file
126
Projects/Scripts/Spells/Bushido/SamuraiSpell.cs
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Spells.Bushido
|
||||
{
|
||||
public abstract class SamuraiSpell : Spell
|
||||
{
|
||||
public SamuraiSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill{ get; }
|
||||
public abstract int RequiredMana{ get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Bushido;
|
||||
public override SkillName DamageSkill => SkillName.Bushido;
|
||||
|
||||
public override bool ClearHandsOnCast => false;
|
||||
public override bool BlocksMovement => false;
|
||||
public override bool ShowHandMovement => false;
|
||||
|
||||
//public override int CastDelayBase => 1;
|
||||
public override double CastDelayFastScalar => 0;
|
||||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public static bool CheckExpansion(Mobile from)
|
||||
{
|
||||
return (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
if (!CheckExpansion(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
string args = $"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t ";
|
||||
Caster.SendLocalizedMessage(1063013,
|
||||
args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1070768,
|
||||
RequiredSkill.ToString("F1")); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!base.CheckFizzle())
|
||||
return false;
|
||||
|
||||
Caster.Mana -= mana;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual void OnCastSuccessful(Mobile caster)
|
||||
{
|
||||
if (Evasion.IsEvading(caster))
|
||||
Evasion.EndEvasion(caster);
|
||||
|
||||
if (Confidence.IsConfident(caster))
|
||||
Confidence.EndConfidence(caster);
|
||||
|
||||
if (CounterAttack.IsCountering(caster))
|
||||
CounterAttack.StopCountering(caster);
|
||||
|
||||
int spellID = SpellRegistry.GetRegistryNumber(this);
|
||||
|
||||
if (spellID > 0)
|
||||
caster.Send(new ToggleSpecialAbility(spellID + 1, true));
|
||||
}
|
||||
|
||||
public static void OnEffectEnd(Mobile caster, Type type)
|
||||
{
|
||||
int spellID = SpellRegistry.GetRegistryNumber(type);
|
||||
|
||||
if (spellID > 0)
|
||||
caster.Send(new ToggleSpecialAbility(spellID + 1, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue