Reorganizes Project (#41)
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parent
08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
106
Projects/Scripts/Spells/Chivalry/CleanseByFire.cs
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106
Projects/Scripts/Spells/Chivalry/CleanseByFire.cs
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@ -0,0 +1,106 @@
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using System;
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using Server.Engines.ConPVP;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class CleanseByFireSpell : PaladinSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Cleanse By Fire", "Expor Flamus",
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-1,
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9002
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);
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public CleanseByFireSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
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public override double RequiredSkill => 5.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060718; // Expor Flamus
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public override bool CheckCast()
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{
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if (DuelContext.CheckSuddenDeath(Caster))
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{
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Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!m.Poisoned)
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Caster.SendLocalizedMessage(1060176); // That creature is not poisoned!
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points.
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* The amount of fire damage is lessened if the caster has high Karma.
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*/
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Poison p = m.Poison;
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if (p != null)
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{
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// Cleanse by fire is now difficulty based
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int chanceToCure = 10000 + (int)(Caster.Skills.Chivalry.Value * 75) - (p.Level + 1) * 2000;
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chanceToCure /= 100;
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if (chanceToCure > Utility.Random(100))
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{
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if (m.CurePoison(Caster))
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{
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if (Caster != m)
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Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
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m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
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}
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}
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else
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{
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m.SendLocalizedMessage(1010060); // You have failed to cure your target!
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}
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}
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m.PlaySound(0x1E0);
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m.FixedParticles(0x373A, 1, 15, 5012, 3, 2, EffectLayer.Waist);
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IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 5), m.Map);
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IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 45), m.Map);
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Effects.SendMovingParticles(from, to, 0x374B, 1, 0, false, false, 63, 2, 9501, 1, 0, EffectLayer.Head,
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0x100);
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Caster.PlaySound(0x208);
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Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist);
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int damage = 50 - ComputePowerValue(4);
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// TODO: Should caps be applied?
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if (damage < 13)
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damage = 13;
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else if (damage > 55)
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damage = 55;
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AOS.Damage(Caster, Caster, damage, 0, 100, 0, 0, 0, true);
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}
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FinishSequence();
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}
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}
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}
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87
Projects/Scripts/Spells/Chivalry/CloseWounds.cs
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87
Projects/Scripts/Spells/Chivalry/CloseWounds.cs
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@ -0,0 +1,87 @@
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using System;
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using Server.Engines.ConPVP;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class CloseWoundsSpell : PaladinSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Close Wounds", "Obsu Vulni",
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-1,
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9002
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);
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public CloseWoundsSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 0.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060719; // Obsu Vulni
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public override bool CheckCast()
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{
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if (DuelContext.CheckSuddenDeath(Caster))
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{
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Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.InRange(m, 2))
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Caster.SendLocalizedMessage(1060178); // You are too far away to perform that action!
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else if (m is BaseCreature creature && creature.IsAnimatedDead)
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Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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else if (m.IsDeadBondedPet)
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Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
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else if (m.Hits >= m.HitsMax)
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Caster.SendLocalizedMessage(500955); // That being is not damaged!
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else if (m.Poisoned || MortalStrike.IsWounded(m))
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Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, Caster == m ? 1005000 : 1010398);
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Heals the target for 7 to 39 points of damage.
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* The caster's Karma affects the amount of damage healed.
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*/
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// TODO: Should caps be applied?
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int toHeal = Math.Min(Math.Max(ComputePowerValue(6) + Utility.RandomMinMax(0, 2), 7), 39);
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if (m.Hits + toHeal > m.HitsMax)
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toHeal = m.HitsMax - m.Hits;
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SpellHelper.Heal(toHeal, m, Caster, false);
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m.SendLocalizedMessage(1060203,
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toHeal.ToString()); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.
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m.PlaySound(0x202);
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m.FixedParticles(0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist);
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m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist);
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}
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FinishSequence();
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}
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}
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}
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111
Projects/Scripts/Spells/Chivalry/ConsecrateWeapon.cs
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111
Projects/Scripts/Spells/Chivalry/ConsecrateWeapon.cs
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@ -0,0 +1,111 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Spells.Chivalry
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{
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public class ConsecrateWeaponSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Consecrate Weapon", "Consecrus Arma",
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-1,
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9002
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);
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private static Dictionary<BaseWeapon, ExpireTimer> m_Table = new Dictionary<BaseWeapon, ExpireTimer>();
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public ConsecrateWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5);
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public override double RequiredSkill => 15.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060720; // Consecrus Arma
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public override bool BlocksMovement => false;
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public override void OnCast()
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{
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if (!(Caster.Weapon is BaseWeapon weapon) || weapon is Fists)
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{
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Caster.SendLocalizedMessage(501078); // You must be holding a weapon.
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}
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else if (CheckSequence())
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{
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/* Temporarily enchants the weapon the caster is currently wielding.
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* The type of damage the weapon inflicts when hitting a target will
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* be converted to the target's worst Resistance type.
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* Duration of the effect is affected by the caster's Karma and lasts for 3 to 11 seconds.
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*/
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int itemID, soundID;
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switch (weapon.Skill)
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{
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case SkillName.Macing:
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itemID = 0xFB4;
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soundID = 0x232;
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break;
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case SkillName.Archery:
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itemID = 0x13B1;
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soundID = 0x145;
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break;
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default:
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itemID = 0xF5F;
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soundID = 0x56;
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break;
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}
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Caster.PlaySound(0x20C);
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Caster.PlaySound(soundID);
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Caster.FixedParticles(0x3779, 1, 30, 9964, 3, 3, EffectLayer.Waist);
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IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map);
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IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 50), Caster.Map);
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Effects.SendMovingParticles(from, to, itemID, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head,
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0x100);
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double seconds = ComputePowerValue(20);
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// TODO: Should caps be applied?
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if (seconds < 3.0)
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seconds = 3.0;
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else if (seconds > 11.0)
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seconds = 11.0;
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TimeSpan duration = TimeSpan.FromSeconds(seconds);
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m_Table.TryGetValue(weapon, out ExpireTimer timer);
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timer?.Stop();
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weapon.Consecrated = true;
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m_Table[weapon] = timer = new ExpireTimer(weapon, duration);
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timer.Start();
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}
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FinishSequence();
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}
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private class ExpireTimer : Timer
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{
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private BaseWeapon m_Weapon;
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public ExpireTimer(BaseWeapon weapon, TimeSpan delay) : base(delay)
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{
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m_Weapon = weapon;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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m_Weapon.Consecrated = false;
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Effects.PlaySound(m_Weapon.GetWorldLocation(), m_Weapon.Map, 0x1F8);
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m_Table.Remove(m_Weapon);
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}
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}
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}
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}
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105
Projects/Scripts/Spells/Chivalry/DispelEvil.cs
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105
Projects/Scripts/Spells/Chivalry/DispelEvil.cs
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@ -0,0 +1,105 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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using Server.Mobiles;
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using Server.Spells.Necromancy;
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namespace Server.Spells.Chivalry
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{
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public class DispelEvilSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Dispel Evil", "Dispiro Malas",
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-1,
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9002
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);
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public DispelEvilSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
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public override double RequiredSkill => 35.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060721; // Dispiro Malas
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public override bool BlocksMovement => false;
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public override bool DelayedDamage => false;
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public override void SendCastEffect()
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{
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Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0xF5);
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Caster.PlaySound(0x299);
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Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head);
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int dispelSkill = ComputePowerValue(2);
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double chiv = Caster.Skills.Chivalry.Value;
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IEnumerable<Mobile> targets = Caster.GetMobilesInRange(8)
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.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false));
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foreach (Mobile m in targets)
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{
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if (m is BaseCreature bc)
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{
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if (bc.Summoned && !bc.IsAnimatedDead)
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{
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double dispelChance = (50.0 + 100 * (chiv - bc.DispelDifficulty) / (bc.DispelFocus * 2)) / 100;
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dispelChance *= dispelSkill / 100.0;
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if (dispelChance > Utility.RandomDouble())
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
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Effects.PlaySound(m, m.Map, 0x201);
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m.Delete();
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continue;
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}
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}
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bool evil = !bc.Controlled && bc.Karma < 0;
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if (evil)
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{
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// TODO: Is this right?
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double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * chiv * dispelSkill;
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fleeChance /= 1000000;
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if (fleeChance > Utility.RandomDouble()) bc.BeginFlee(TimeSpan.FromSeconds(30.0));
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}
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}
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TransformContext context = TransformationSpellHelper.GetContext(m);
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if (context?.Spell is NecromancerSpell) //Trees are not evil! TODO: OSI confirm?
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{
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// transformed ..
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double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1));
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if (drainChance > Utility.RandomDouble())
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{
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int drain = 5 * dispelSkill / 100;
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m.Stam -= drain;
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m.Mana -= drain;
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}
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}
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}
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}
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FinishSequence();
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}
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}
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}
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73
Projects/Scripts/Spells/Chivalry/DivineFury.cs
Normal file
73
Projects/Scripts/Spells/Chivalry/DivineFury.cs
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@ -0,0 +1,73 @@
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using System;
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using System.Collections.Generic;
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namespace Server.Spells.Chivalry
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{
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public class DivineFurySpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Divine Fury", "Divinum Furis",
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-1,
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9002
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);
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private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
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public DivineFurySpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
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public override double RequiredSkill => 25.0;
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public override int RequiredMana => 15;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060722; // Divinum Furis
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public override bool BlocksMovement => false;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0x20F);
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Caster.PlaySound(Caster.Female ? 0x338 : 0x44A);
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Caster.FixedParticles(0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist);
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Caster.FixedParticles(0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist);
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Caster.Stam = Caster.StamMax;
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m_Table.TryGetValue(Caster, out Timer timer);
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timer?.Stop();
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int delay = ComputePowerValue(10);
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// TODO: Should caps be applied?
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if (delay < 7)
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delay = 7;
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else if (delay > 24)
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delay = 24;
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m_Table[Caster] = Timer.DelayCall(TimeSpan.FromSeconds(delay), Expire_Callback, Caster);
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Caster.Delta(MobileDelta.WeaponDamage);
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BuffInfo.AddBuff(Caster,
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new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, TimeSpan.FromSeconds(delay), Caster));
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}
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FinishSequence();
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}
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public static bool UnderEffect(Mobile m)
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{
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return m_Table.ContainsKey(m);
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}
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private static void Expire_Callback(Mobile m)
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{
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m_Table.Remove(m);
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|
||||
m.Delta(MobileDelta.WeaponDamage);
|
||||
m.PlaySound(0xF8);
|
||||
}
|
||||
}
|
||||
}
|
||||
77
Projects/Scripts/Spells/Chivalry/EnemyOfOne.cs
Normal file
77
Projects/Scripts/Spells/Chivalry/EnemyOfOne.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Chivalry
|
||||
{
|
||||
public class EnemyOfOneSpell : PaladinSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Enemy of One", "Forul Solum",
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
|
||||
public EnemyOfOneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5);
|
||||
|
||||
public override double RequiredSkill => 45.0;
|
||||
public override int RequiredMana => 20;
|
||||
public override int RequiredTithing => 10;
|
||||
public override int MantraNumber => 1060723; // Forul Solum
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
Caster.PlaySound(0x0F5);
|
||||
Caster.PlaySound(0x1ED);
|
||||
Caster.FixedParticles(0x375A, 1, 30, 9966, 33, 2, EffectLayer.Head);
|
||||
Caster.FixedParticles(0x37B9, 1, 30, 9502, 43, 3, EffectLayer.Head);
|
||||
|
||||
m_Table.TryGetValue(Caster, out Timer timer);
|
||||
timer?.Stop();
|
||||
|
||||
double delay = (double)ComputePowerValue(1) / 60;
|
||||
|
||||
// TODO: Should caps be applied?
|
||||
if (delay < 1.5)
|
||||
delay = 1.5;
|
||||
else if (delay > 3.5)
|
||||
delay = 3.5;
|
||||
|
||||
m_Table[Caster] = Timer.DelayCall(TimeSpan.FromMinutes(delay), Expire_Callback, Caster);
|
||||
|
||||
if (Caster is PlayerMobile mobile)
|
||||
{
|
||||
mobile.EnemyOfOneType = null;
|
||||
mobile.WaitingForEnemy = true;
|
||||
|
||||
BuffInfo.AddBuff(mobile,
|
||||
new BuffInfo(BuffIcon.EnemyOfOne, 1075653, 1044111, TimeSpan.FromMinutes(delay), mobile));
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private static void Expire_Callback(Mobile m)
|
||||
{
|
||||
m_Table.Remove(m);
|
||||
|
||||
m.PlaySound(0x1F8);
|
||||
|
||||
if (m is PlayerMobile mobile)
|
||||
{
|
||||
mobile.EnemyOfOneType = null;
|
||||
mobile.WaitingForEnemy = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Projects/Scripts/Spells/Chivalry/HolyLight.cs
Normal file
65
Projects/Scripts/Spells/Chivalry/HolyLight.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Spells.Chivalry
|
||||
{
|
||||
public class HolyLightSpell : PaladinSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Holy Light", "Augus Luminos",
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public HolyLightSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.75);
|
||||
|
||||
public override double RequiredSkill => 55.0;
|
||||
public override int RequiredMana => 10;
|
||||
public override int RequiredTithing => 10;
|
||||
public override int MantraNumber => 1060724; // Augus Luminos
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
Caster.PlaySound(0x212);
|
||||
Caster.PlaySound(0x206);
|
||||
|
||||
Effects.SendLocationParticles(EffectItem.Create(Caster.Location, Caster.Map, EffectItem.DefaultDuration),
|
||||
0x376A, 1, 29, 0x47D, 2, 9962, 0);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(new Point3D(Caster.X, Caster.Y, Caster.Z - 7), Caster.Map, EffectItem.DefaultDuration),
|
||||
0x37C4, 1, 29, 0x47D, 2, 9502, 0);
|
||||
|
||||
IEnumerable<Mobile> targets = Caster.GetMobilesInRange(3)
|
||||
.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
|
||||
(!Core.AOS || Caster.InLOS(m)));
|
||||
|
||||
foreach (Mobile m in targets)
|
||||
{
|
||||
int damage = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
|
||||
|
||||
// TODO: Should caps be applied?
|
||||
if (damage < 8)
|
||||
damage = 8;
|
||||
else if (damage > 24)
|
||||
damage = 24;
|
||||
|
||||
Caster.DoHarmful(m);
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
169
Projects/Scripts/Spells/Chivalry/NobleSacrifice.cs
Normal file
169
Projects/Scripts/Spells/Chivalry/NobleSacrifice.cs
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Spells.Necromancy;
|
||||
|
||||
namespace Server.Spells.Chivalry
|
||||
{
|
||||
public class NobleSacrificeSpell : PaladinSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Noble Sacrifice", "Dium Prostra",
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public NobleSacrificeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => 65.0;
|
||||
public override int RequiredMana => 20;
|
||||
public override int RequiredTithing => 30;
|
||||
public override int MantraNumber => 1060725; // Dium Prostra
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
|
||||
foreach (Mobile m in Caster.GetMobilesInRange(3)) // TODO: Validate range
|
||||
{
|
||||
if (m is BaseCreature creature && creature.IsAnimatedDead)
|
||||
continue;
|
||||
|
||||
if (Caster != m && m.InLOS(Caster) && Caster.CanBeBeneficial(m, false, true) && !(m is Golem))
|
||||
targets.Add(m);
|
||||
}
|
||||
|
||||
Caster.PlaySound(0x244);
|
||||
Caster.FixedParticles(0x3709, 1, 30, 9965, 5, 7, EffectLayer.Waist);
|
||||
Caster.FixedParticles(0x376A, 1, 30, 9502, 5, 3, EffectLayer.Waist);
|
||||
|
||||
/* Attempts to Resurrect, Cure and Heal all targets in a radius around the caster.
|
||||
* If any target is successfully assisted, the Paladin's current
|
||||
* Hit Points, Mana and Stamina are set to 1.
|
||||
* Amount of damage healed is affected by the Caster's Karma, from 8 to 24 hit points.
|
||||
*/
|
||||
|
||||
bool sacrifice = false;
|
||||
|
||||
// TODO: Is there really a resurrection chance?
|
||||
double resChance = 0.1 + 0.9 * Caster.Karma / 10000.0d;
|
||||
|
||||
for (int i = 0; i < targets.Count; ++i)
|
||||
{
|
||||
Mobile m = targets[i];
|
||||
|
||||
if (!m.Alive)
|
||||
{
|
||||
if (m.Region?.IsPartOf("Khaldun") == true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1010395); // The veil of death in this area is too strong and resists thy efforts to restore life.
|
||||
}
|
||||
else if (resChance > Utility.RandomDouble())
|
||||
{
|
||||
m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head);
|
||||
m.CloseGump<ResurrectGump>();
|
||||
m.SendGump(new ResurrectGump(m, Caster));
|
||||
sacrifice = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool sendEffect = false;
|
||||
|
||||
if (m.Poisoned && m.CurePoison(Caster))
|
||||
{
|
||||
Caster.DoBeneficial(m);
|
||||
|
||||
if (Caster != m)
|
||||
Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
|
||||
|
||||
m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
|
||||
sendEffect = true;
|
||||
sacrifice = true;
|
||||
}
|
||||
|
||||
if (m.Hits < m.HitsMax)
|
||||
{
|
||||
int toHeal = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
|
||||
|
||||
// TODO: Should caps be applied?
|
||||
if (toHeal < 8)
|
||||
toHeal = 8;
|
||||
else if (toHeal > 24)
|
||||
toHeal = 24;
|
||||
|
||||
Caster.DoBeneficial(m);
|
||||
m.Heal(toHeal, Caster);
|
||||
sendEffect = true;
|
||||
}
|
||||
|
||||
StatMod mod;
|
||||
|
||||
mod = m.GetStatMod("[Magic] Str Offset");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Str Offset");
|
||||
sendEffect = true;
|
||||
}
|
||||
|
||||
mod = m.GetStatMod("[Magic] Dex Offset");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Dex Offset");
|
||||
sendEffect = true;
|
||||
}
|
||||
|
||||
mod = m.GetStatMod("[Magic] Int Offset");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Int Offset");
|
||||
sendEffect = true;
|
||||
}
|
||||
|
||||
if (m.Paralyzed)
|
||||
{
|
||||
m.Paralyzed = false;
|
||||
sendEffect = true;
|
||||
}
|
||||
|
||||
if (EvilOmenSpell.TryEndEffect(m))
|
||||
sendEffect = true;
|
||||
|
||||
if (StrangleSpell.RemoveCurse(m))
|
||||
sendEffect = true;
|
||||
|
||||
if (CorpseSkinSpell.RemoveCurse(m))
|
||||
sendEffect = true;
|
||||
|
||||
// TODO: Should this remove blood oath? Pain spike?
|
||||
|
||||
if (sendEffect)
|
||||
{
|
||||
m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head);
|
||||
sacrifice = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sacrifice)
|
||||
{
|
||||
Caster.PlaySound(Caster.Body.IsFemale ? 0x150 : 0x423);
|
||||
Caster.Hits = 1;
|
||||
Caster.Stam = 1;
|
||||
Caster.Mana = 1;
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
147
Projects/Scripts/Spells/Chivalry/PaladinSpell.cs
Normal file
147
Projects/Scripts/Spells/Chivalry/PaladinSpell.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Spells.Chivalry
|
||||
{
|
||||
public abstract class PaladinSpell : Spell
|
||||
{
|
||||
public PaladinSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill{ get; }
|
||||
public abstract int RequiredMana{ get; }
|
||||
public abstract int RequiredTithing{ get; }
|
||||
public abstract int MantraNumber{ get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Chivalry;
|
||||
public override SkillName DamageSkill => SkillName.Chivalry;
|
||||
|
||||
public override bool ClearHandsOnCast => false;
|
||||
|
||||
//public override int CastDelayBase => 1;
|
||||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
if (Caster.TithingPoints < RequiredTithing)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060173,
|
||||
RequiredTithing
|
||||
.ToString()); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
int requiredTithing = RequiredTithing;
|
||||
|
||||
if (AosAttributes.GetValue(Caster, AosAttribute.LowerRegCost) > Utility.Random(100))
|
||||
requiredTithing = 0;
|
||||
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.TithingPoints < requiredTithing)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060173,
|
||||
RequiredTithing
|
||||
.ToString()); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
Caster.TithingPoints -= requiredTithing;
|
||||
|
||||
if (!base.CheckFizzle())
|
||||
return false;
|
||||
|
||||
Caster.Mana -= mana;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void SayMantra()
|
||||
{
|
||||
Caster.PublicOverheadMessage(MessageType.Regular, 0x3B2, MantraNumber, "", false);
|
||||
}
|
||||
|
||||
public override void DoFizzle()
|
||||
{
|
||||
Caster.PlaySound(0x1D6);
|
||||
Caster.NextSpellTime = Core.TickCount;
|
||||
}
|
||||
|
||||
public override void DoHurtFizzle()
|
||||
{
|
||||
Caster.PlaySound(0x1D6);
|
||||
}
|
||||
|
||||
public override void OnDisturb(DisturbType type, bool message)
|
||||
{
|
||||
base.OnDisturb(type, message);
|
||||
|
||||
if (message)
|
||||
Caster.PlaySound(0x1D6);
|
||||
}
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
SendCastEffect();
|
||||
}
|
||||
|
||||
public virtual void SendCastEffect()
|
||||
{
|
||||
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 4, 3);
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill;
|
||||
max = RequiredSkill + 50.0;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int ComputePowerValue(int div)
|
||||
{
|
||||
return ComputePowerValue(Caster, div);
|
||||
}
|
||||
|
||||
public static int ComputePowerValue(Mobile from, int div)
|
||||
{
|
||||
if (from == null)
|
||||
return 0;
|
||||
|
||||
int v = (int)Math.Sqrt(from.Karma + 20000 + from.Skills.Chivalry.Fixed * 10);
|
||||
|
||||
return v / div;
|
||||
}
|
||||
}
|
||||
}
|
||||
123
Projects/Scripts/Spells/Chivalry/RemoveCurse.cs
Normal file
123
Projects/Scripts/Spells/Chivalry/RemoveCurse.cs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
using System;
|
||||
using Server.Engines.ConPVP;
|
||||
using Server.Items;
|
||||
using Server.Spells.Fourth;
|
||||
using Server.Spells.Necromancy;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Chivalry
|
||||
{
|
||||
public class RemoveCurseSpell : PaladinSpell, ISpellTargetingMobile
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Remove Curse", "Extermo Vomica",
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public RemoveCurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => 5.0;
|
||||
public override int RequiredMana => 20;
|
||||
public override int RequiredTithing => 10;
|
||||
public override int MantraNumber => 1060726; // Extermo Vomica
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (DuelContext.CheckSuddenDeath(Caster))
|
||||
{
|
||||
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
return;
|
||||
|
||||
if (CheckBSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Attempts to remove all Curse effects from Target.
|
||||
* Curses include Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze
|
||||
* as well as all Necromancer curses.
|
||||
* Chance of removing curse is affected by Caster's Karma.
|
||||
*/
|
||||
|
||||
int chance;
|
||||
|
||||
if (Caster.Karma < -5000)
|
||||
chance = 0;
|
||||
else if (Caster.Karma < 0)
|
||||
chance = (int)Math.Sqrt(20000 + Caster.Karma) - 122;
|
||||
else if (Caster.Karma < 5625)
|
||||
chance = (int)Math.Sqrt(Caster.Karma) + 25;
|
||||
else
|
||||
chance = 100;
|
||||
|
||||
if (chance > Utility.Random(100))
|
||||
{
|
||||
m.PlaySound(0xF6);
|
||||
m.PlaySound(0x1F7);
|
||||
m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
|
||||
|
||||
IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 10), Caster.Map);
|
||||
IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 50), Caster.Map);
|
||||
Effects.SendMovingParticles(from, to, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head,
|
||||
0x100);
|
||||
|
||||
StatMod mod = m.GetStatMod("[Magic] Str Offset");
|
||||
if (mod?.Offset < 0)
|
||||
m.RemoveStatMod("[Magic] Str Offset");
|
||||
|
||||
mod = m.GetStatMod("[Magic] Dex Offset");
|
||||
if (mod?.Offset < 0)
|
||||
m.RemoveStatMod("[Magic] Dex Offset");
|
||||
|
||||
mod = m.GetStatMod("[Magic] Int Offset");
|
||||
if (mod?.Offset < 0)
|
||||
m.RemoveStatMod("[Magic] Int Offset");
|
||||
|
||||
m.Paralyzed = false;
|
||||
|
||||
EvilOmenSpell.TryEndEffect(m);
|
||||
StrangleSpell.RemoveCurse(m);
|
||||
CorpseSkinSpell.RemoveCurse(m);
|
||||
CurseSpell.RemoveEffect(m);
|
||||
MortalStrike.EndWound(m);
|
||||
if (Core.ML) BloodOathSpell.RemoveCurse(m);
|
||||
MindRotSpell.ClearMindRotScalar(m);
|
||||
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Curse);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);
|
||||
|
||||
// TODO: Should this remove blood oath? Pain spike?
|
||||
}
|
||||
else
|
||||
{
|
||||
m.PlaySound(0x1DF);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
142
Projects/Scripts/Spells/Chivalry/SacredJourney.cs
Normal file
142
Projects/Scripts/Spells/Chivalry/SacredJourney.cs
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
using System;
|
||||
using Server.Factions;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Chivalry
|
||||
{
|
||||
public class SacredJourneySpell : PaladinSpell, IRecallSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Sacred Journey", "Sanctum Viatas",
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
private Runebook m_Book;
|
||||
|
||||
private RunebookEntry m_Entry;
|
||||
|
||||
public SacredJourneySpell(Mobile caster, RunebookEntry entry = null, Runebook book = null, Item scroll = null) :
|
||||
base(caster, scroll, m_Info)
|
||||
{
|
||||
m_Entry = entry;
|
||||
m_Book = book;
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => 15.0;
|
||||
public override int RequiredMana => 10;
|
||||
public override int RequiredTithing => 15;
|
||||
public override int MantraNumber => 1060727; // Sanctum Viatas
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (m_Entry == null)
|
||||
Caster.Target = new RecallSpellTarget(this);
|
||||
else
|
||||
Effect(m_Entry.Location, m_Entry.Map, true);
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Criminal)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SpellHelper.CheckCombat(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061282); // You cannot use the Sacred Journey ability to flee from combat.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (WeightOverloading.IsOverloaded(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
|
||||
return false;
|
||||
}
|
||||
|
||||
return SpellHelper.CheckTravel(Caster, TravelCheckType.RecallFrom);
|
||||
}
|
||||
|
||||
public void Effect(Point3D loc, Map map, bool checkMulti)
|
||||
{
|
||||
if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if (map == null || !Core.AOS && Caster.Map != map)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005569); // You can not recall to another facet.
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.RecallFrom))
|
||||
{
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.RecallTo))
|
||||
{
|
||||
}
|
||||
else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
|
||||
{
|
||||
mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
|
||||
}
|
||||
else if (Caster.Kills >= 5 && map != Map.Felucca)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1019004); // You are not allowed to travel there.
|
||||
}
|
||||
else if (Caster.Criminal)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
|
||||
}
|
||||
else if (SpellHelper.CheckCombat(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061282); // You cannot use the Sacred Journey ability to flee from combat.
|
||||
}
|
||||
else if (WeightOverloading.IsOverloaded(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
|
||||
}
|
||||
else if (!map.CanSpawnMobile(loc.X, loc.Y, loc.Z))
|
||||
{
|
||||
Caster.SendLocalizedMessage(501942); // That location is blocked.
|
||||
}
|
||||
else if (checkMulti && SpellHelper.CheckMulti(loc, map))
|
||||
{
|
||||
Caster.SendLocalizedMessage(501942); // That location is blocked.
|
||||
}
|
||||
else if (m_Book != null && m_Book.CurCharges <= 0)
|
||||
{
|
||||
Caster.SendLocalizedMessage(502412); // There are no charges left on that item.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
BaseCreature.TeleportPets(Caster, loc, map, true);
|
||||
|
||||
if (m_Book != null)
|
||||
--m_Book.CurCharges;
|
||||
|
||||
Effects.SendLocationParticles(EffectItem.Create(Caster.Location, Caster.Map, EffectItem.DefaultDuration), 0,
|
||||
0, 0, 5033);
|
||||
|
||||
Caster.PlaySound(0x1FC);
|
||||
Caster.MoveToWorld(loc, map);
|
||||
Caster.PlaySound(0x1FC);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue