Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
123
Projects/Scripts/Spells/Chivalry/RemoveCurse.cs
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123
Projects/Scripts/Spells/Chivalry/RemoveCurse.cs
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using System;
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using Server.Engines.ConPVP;
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using Server.Items;
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using Server.Spells.Fourth;
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using Server.Spells.Necromancy;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class RemoveCurseSpell : PaladinSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Remove Curse", "Extermo Vomica",
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-1,
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9002
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);
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public RemoveCurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 5.0;
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public override int RequiredMana => 20;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060726; // Extermo Vomica
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public override bool CheckCast()
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{
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if (DuelContext.CheckSuddenDeath(Caster))
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{
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Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Attempts to remove all Curse effects from Target.
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* Curses include Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze
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* as well as all Necromancer curses.
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* Chance of removing curse is affected by Caster's Karma.
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*/
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int chance;
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if (Caster.Karma < -5000)
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chance = 0;
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else if (Caster.Karma < 0)
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chance = (int)Math.Sqrt(20000 + Caster.Karma) - 122;
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else if (Caster.Karma < 5625)
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chance = (int)Math.Sqrt(Caster.Karma) + 25;
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else
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chance = 100;
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if (chance > Utility.Random(100))
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{
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m.PlaySound(0xF6);
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m.PlaySound(0x1F7);
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m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
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IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 10), Caster.Map);
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IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 50), Caster.Map);
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Effects.SendMovingParticles(from, to, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head,
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0x100);
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StatMod mod = m.GetStatMod("[Magic] Str Offset");
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if (mod?.Offset < 0)
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m.RemoveStatMod("[Magic] Str Offset");
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mod = m.GetStatMod("[Magic] Dex Offset");
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if (mod?.Offset < 0)
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m.RemoveStatMod("[Magic] Dex Offset");
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mod = m.GetStatMod("[Magic] Int Offset");
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if (mod?.Offset < 0)
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m.RemoveStatMod("[Magic] Int Offset");
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m.Paralyzed = false;
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EvilOmenSpell.TryEndEffect(m);
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StrangleSpell.RemoveCurse(m);
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CorpseSkinSpell.RemoveCurse(m);
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CurseSpell.RemoveEffect(m);
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MortalStrike.EndWound(m);
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if (Core.ML) BloodOathSpell.RemoveCurse(m);
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MindRotSpell.ClearMindRotScalar(m);
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BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
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BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
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BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
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BuffInfo.RemoveBuff(m, BuffIcon.Curse);
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BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
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BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
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BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);
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// TODO: Should this remove blood oath? Pain spike?
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}
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else
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{
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m.PlaySound(0x1DF);
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}
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}
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FinishSequence();
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}
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}
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}
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