Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
69
Projects/Scripts/Spells/Eighth/EnergyVortex.cs
Normal file
69
Projects/Scripts/Spells/Eighth/EnergyVortex.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Eighth
|
||||
{
|
||||
public class EnergyVortexSpell : MagerySpell, ISpellTargetingPoint3D
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Energy Vortex", "Vas Corp Por",
|
||||
260,
|
||||
9032,
|
||||
false,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.BlackPearl,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
|
||||
public EnergyVortexSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Eighth;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetPoint3D(this);
|
||||
}
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
Map map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
if (map == null || !map.CanSpawnMobile(p.X, p.Y, p.Z))
|
||||
{
|
||||
Caster.SendLocalizedMessage(501942); // That location is blocked.
|
||||
}
|
||||
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
|
||||
{
|
||||
TimeSpan duration;
|
||||
|
||||
if (Core.AOS)
|
||||
duration = TimeSpan.FromSeconds(90.0);
|
||||
else
|
||||
duration = TimeSpan.FromSeconds(Utility.Random(80, 40));
|
||||
|
||||
BaseCreature.Summon(new EnergyVortex(), false, Caster, new Point3D(p), 0x212, duration);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue