Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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Projects/Scripts/Spells/Eighth/SummonDaemon.cs
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60
Projects/Scripts/Spells/Eighth/SummonDaemon.cs
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using System;
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using Server.Mobiles;
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namespace Server.Spells.Eighth
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{
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public class SummonDaemonSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Summon Daemon", "Kal Vas Xen Corp",
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269,
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9050,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public SummonDaemonSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Eighth;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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if (Caster.Followers + (Core.SE ? 4 : 5) > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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TimeSpan duration = TimeSpan.FromSeconds(2 * Caster.Skills.Magery.Fixed / 5);
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if (Core.AOS) /* Why two diff daemons? TODO: solve this */
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{
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BaseCreature m_Daemon = new SummonedDaemon();
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SpellHelper.Summon(m_Daemon, Caster, 0x216, duration, false, false);
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m_Daemon.FixedParticles(0x3728, 8, 20, 5042, EffectLayer.Head);
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}
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else
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{
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SpellHelper.Summon(new Daemon(), Caster, 0x216, duration, false, false);
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}
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}
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FinishSequence();
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}
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}
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}
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