Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
62
Projects/Scripts/Spells/First/Clumsy.cs
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62
Projects/Scripts/Spells/First/Clumsy.cs
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@ -0,0 +1,62 @@
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using System;
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using Server.Targeting;
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namespace Server.Spells.First
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{
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public class ClumsySpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Clumsy", "Uus Jux",
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212,
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9031,
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Reagent.Bloodmoss,
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Reagent.Nightshade
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);
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public ClumsySpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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SpellHelper.AddStatCurse(Caster, m, StatType.Dex);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles(0x3779, 10, 15, 5002, EffectLayer.Head);
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m.PlaySound(0x1DF);
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int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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TimeSpan length = SpellHelper.GetDuration(Caster, m);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Clumsy, 1075831, length, m, percentage.ToString()));
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HarmfulSpell(m);
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}
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FinishSequence();
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}
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}
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}
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88
Projects/Scripts/Spells/First/CreateFood.cs
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88
Projects/Scripts/Spells/First/CreateFood.cs
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@ -0,0 +1,88 @@
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using System;
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using Server.Items;
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namespace Server.Spells.First
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{
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public class CreateFoodSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Create Food", "In Mani Ylem",
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224,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.MandrakeRoot
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);
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private static FoodInfo[] m_Food =
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{
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new FoodInfo(typeof(Grapes), "a grape bunch"),
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new FoodInfo(typeof(Ham), "a ham"),
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new FoodInfo(typeof(CheeseWedge), "a wedge of cheese"),
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new FoodInfo(typeof(Muffins), "muffins"),
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new FoodInfo(typeof(FishSteak), "a fish steak"),
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new FoodInfo(typeof(Ribs), "cut of ribs"),
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new FoodInfo(typeof(CookedBird), "a cooked bird"),
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new FoodInfo(typeof(Sausage), "sausage"),
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new FoodInfo(typeof(Apple), "an apple"),
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new FoodInfo(typeof(Peach), "a peach")
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};
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public CreateFoodSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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FoodInfo foodInfo = m_Food[Utility.Random(m_Food.Length)];
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Item food = foodInfo.Create();
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if (food != null)
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{
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Caster.AddToBackpack(food);
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// You magically create food in your backpack:
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Caster.SendLocalizedMessage(1042695, true, " " + foodInfo.Name);
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Caster.FixedParticles(0, 10, 5, 2003, EffectLayer.RightHand);
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Caster.PlaySound(0x1E2);
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}
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}
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FinishSequence();
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}
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}
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public class FoodInfo
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{
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public FoodInfo(Type type, string name)
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{
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Type = type;
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Name = name;
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}
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public Type Type{ get; set; }
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public string Name{ get; set; }
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public Item Create()
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{
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Item item;
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try
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{
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item = (Item)Activator.CreateInstance(Type);
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}
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catch
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{
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item = null;
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}
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return item;
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}
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}
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}
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60
Projects/Scripts/Spells/First/Feeblemind.cs
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60
Projects/Scripts/Spells/First/Feeblemind.cs
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@ -0,0 +1,60 @@
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using System;
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using Server.Targeting;
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namespace Server.Spells.First
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{
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public class FeeblemindSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Feeblemind", "Rel Wis",
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212,
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9031,
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Reagent.Ginseng,
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Reagent.Nightshade
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);
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public FeeblemindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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SpellHelper.AddStatCurse(Caster, m, StatType.Int);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles(0x3779, 10, 15, 5004, EffectLayer.Head);
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m.PlaySound(0x1E4);
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int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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TimeSpan length = SpellHelper.GetDuration(Caster, m);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.FeebleMind, 1075833, length, m, percentage.ToString()));
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HarmfulSpell(m);
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}
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FinishSequence();
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}
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}
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}
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97
Projects/Scripts/Spells/First/Heal.cs
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97
Projects/Scripts/Spells/First/Heal.cs
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@ -0,0 +1,97 @@
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using Server.Engines.ConPVP;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.First
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{
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public class HealSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Heal", "In Mani",
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224,
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9061,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SpidersSilk
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);
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public HealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override bool CheckCast()
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{
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if (DuelContext.CheckSuddenDeath(Caster))
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{
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Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (m.IsDeadBondedPet)
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{
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Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
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}
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else if (m is BaseCreature creature && creature.IsAnimatedDead)
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{
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Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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}
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else if (m is Golem)
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{
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Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500951); // You cannot heal that.
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}
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else if (m.Poisoned || MortalStrike.IsWounded(m))
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{
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Caster.LocalOverheadMessage(MessageType.Regular, 0x22, Caster == m ? 1005000 : 1010398);
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}
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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int toHeal;
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if (Core.AOS)
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{
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toHeal = Caster.Skills.Magery.Fixed / 120;
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toHeal += Utility.RandomMinMax(1, 4);
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if (Core.SE && Caster != m)
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toHeal = (int)(toHeal * 1.5);
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}
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else
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{
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toHeal = (int)(Caster.Skills.Magery.Value * 0.1);
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toHeal += Utility.Random(1, 5);
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}
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//m.Heal( toHeal, Caster );
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SpellHelper.Heal(toHeal, m, Caster);
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m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
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m.PlaySound(0x1F2);
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}
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FinishSequence();
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}
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}
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}
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73
Projects/Scripts/Spells/First/MagicArrow.cs
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73
Projects/Scripts/Spells/First/MagicArrow.cs
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@ -0,0 +1,73 @@
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using Server.Targeting;
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namespace Server.Spells.First
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{
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public class MagicArrowSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Magic Arrow", "In Por Ylem",
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212,
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9041,
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Reagent.SulfurousAsh
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);
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public MagicArrowSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override bool DelayedDamageStacking => !Core.AOS;
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public override bool DelayedDamage => true;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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else if (CheckHSequence(m))
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{
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Mobile source = Caster;
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SpellHelper.Turn(source, m);
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SpellHelper.CheckReflect((int)Circle, ref source, ref m);
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double damage;
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if (Core.AOS)
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{
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damage = GetNewAosDamage(10, 1, 4, m);
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}
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else
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{
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damage = Utility.Random(4, 4);
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if (CheckResisted(m))
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{
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damage *= 0.75;
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= GetDamageScalar(m);
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}
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source.MovingParticles(m, 0x36E4, 5, 0, false, false, 3006, 0, 0);
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source.PlaySound(0x1E5);
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SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
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}
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FinishSequence();
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}
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}
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}
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75
Projects/Scripts/Spells/First/NightSight.cs
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75
Projects/Scripts/Spells/First/NightSight.cs
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@ -0,0 +1,75 @@
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using Server.Targeting;
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namespace Server.Spells.First
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{
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public class NightSightSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Night Sight", "In Lor",
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236,
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9031,
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Reagent.SulfurousAsh,
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Reagent.SpidersSilk
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);
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public NightSightSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override void OnCast()
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{
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Caster.Target = new NightSightTarget(this);
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}
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private class NightSightTarget : Target
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{
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private Spell m_Spell;
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public NightSightTarget(Spell spell) : base(12, false, TargetFlags.Beneficial)
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{
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m_Spell = spell;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Mobile targ && m_Spell.CheckBSequence(targ))
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{
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SpellHelper.Turn(m_Spell.Caster, targ);
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if (targ.BeginAction<LightCycle>())
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{
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new LightCycle.NightSightTimer(targ).Start();
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int level = (int)(LightCycle.DungeonLevel *
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((Core.AOS
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? targ.Skills.Magery.Value
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: from.Skills.Magery.Value) / 100));
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if (level < 0)
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level = 0;
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targ.LightLevel = level;
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targ.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist);
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targ.PlaySound(0x1E3);
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BuffInfo.AddBuff(targ,
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new BuffInfo(BuffIcon.NightSight, 1075643)); //Night Sight/You ignore lighting effects
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}
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else
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{
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from.SendMessage("{0} already have nightsight.", from == targ ? "You" : "They");
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}
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}
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m_Spell.FinishSequence();
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Spell.FinishSequence();
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}
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}
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}
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}
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151
Projects/Scripts/Spells/First/ReactiveArmor.cs
Normal file
151
Projects/Scripts/Spells/First/ReactiveArmor.cs
Normal file
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@ -0,0 +1,151 @@
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using System.Collections.Generic;
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namespace Server.Spells.First
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{
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public class ReactiveArmorSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Reactive Armor", "Flam Sanct",
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236,
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9011,
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Reagent.Garlic,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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private static Dictionary<Mobile, ResistanceMod[]> m_Table = new Dictionary<Mobile, ResistanceMod[]>();
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public ReactiveArmorSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override bool CheckCast()
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{
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if (Core.AOS)
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return true;
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|
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if (Caster.MeleeDamageAbsorb > 0)
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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return false;
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}
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|
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if (!Caster.CanBeginAction<DefensiveSpell>())
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if (Core.AOS)
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{
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/* The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances.
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* 15 + (Inscription/20) Physcial bonus
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* -5 Elemental
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* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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* (+20 physical -5 elemental at 100 Inscription)
|
||||
*/
|
||||
|
||||
if (CheckSequence())
|
||||
{
|
||||
Mobile targ = Caster;
|
||||
|
||||
if (!m_Table.TryGetValue(targ, out ResistanceMod[] mods))
|
||||
{
|
||||
targ.PlaySound(0x1E9);
|
||||
targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
|
||||
|
||||
mods = new []
|
||||
{
|
||||
new ResistanceMod(ResistanceType.Physical,
|
||||
15 + (int)(targ.Skills.Inscribe.Value / 20)),
|
||||
new ResistanceMod(ResistanceType.Fire, -5),
|
||||
new ResistanceMod(ResistanceType.Cold, -5),
|
||||
new ResistanceMod(ResistanceType.Poison, -5),
|
||||
new ResistanceMod(ResistanceType.Energy, -5)
|
||||
};
|
||||
|
||||
m_Table[targ] = mods;
|
||||
|
||||
for (int i = 0; i < mods.Length; ++i)
|
||||
targ.AddResistanceMod(mods[i]);
|
||||
|
||||
int physresist = 15 + (int)(targ.Skills.Inscribe.Value / 20);
|
||||
string args = $"{physresist}\t{5}\t{5}\t{5}\t{5}";
|
||||
|
||||
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.ReactiveArmor, 1075812, 1075813, args));
|
||||
}
|
||||
else
|
||||
{
|
||||
targ.PlaySound(0x1ED);
|
||||
targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
|
||||
|
||||
m_Table.Remove(targ);
|
||||
|
||||
for (int i = 0; i < mods.Length; ++i)
|
||||
targ.RemoveResistanceMod(mods[i]);
|
||||
|
||||
BuffInfo.RemoveBuff(Caster, BuffIcon.ReactiveArmor);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Caster.MeleeDamageAbsorb > 0)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
|
||||
}
|
||||
else if (!Caster.CanBeginAction<DefensiveSpell>())
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
if (Caster.BeginAction<DefensiveSpell>())
|
||||
{
|
||||
int value = (int)(Caster.Skills.Magery.Value + Caster.Skills.Meditation.Value +
|
||||
Caster.Skills.Inscribe.Value);
|
||||
value /= 3;
|
||||
|
||||
if (value < 0)
|
||||
value = 1;
|
||||
else if (value > 75)
|
||||
value = 75;
|
||||
|
||||
Caster.MeleeDamageAbsorb = value;
|
||||
|
||||
Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
|
||||
Caster.PlaySound(0x1F2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public static void EndArmor(Mobile m)
|
||||
{
|
||||
if (!m_Table.TryGetValue(m, out ResistanceMod[] mods))
|
||||
return;
|
||||
|
||||
for (int i = 0; i < mods?.Length; ++i)
|
||||
m.RemoveResistanceMod(mods[i]);
|
||||
|
||||
m_Table.Remove(m);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.ReactiveArmor);
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Projects/Scripts/Spells/First/Weaken.cs
Normal file
60
Projects/Scripts/Spells/First/Weaken.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.First
|
||||
{
|
||||
public class WeakenSpell : MagerySpell, ISpellTargetingMobile
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Weaken", "Des Mani",
|
||||
212,
|
||||
9031,
|
||||
Reagent.Garlic,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
|
||||
public WeakenSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.First;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
return;
|
||||
|
||||
if (!Caster.CanSee(m))
|
||||
Caster.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
|
||||
|
||||
SpellHelper.AddStatCurse(Caster, m, StatType.Str);
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.Paralyzed = false;
|
||||
|
||||
m.FixedParticles(0x3779, 10, 15, 5009, EffectLayer.Waist);
|
||||
m.PlaySound(0x1E6);
|
||||
|
||||
int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
|
||||
TimeSpan length = SpellHelper.GetDuration(Caster, m);
|
||||
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Weaken, 1075837, length, m, percentage.ToString()));
|
||||
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue