Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
97
Projects/Scripts/Spells/First/Heal.cs
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97
Projects/Scripts/Spells/First/Heal.cs
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using Server.Engines.ConPVP;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.First
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{
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public class HealSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Heal", "In Mani",
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224,
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9061,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SpidersSilk
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);
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public HealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override bool CheckCast()
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{
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if (DuelContext.CheckSuddenDeath(Caster))
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{
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Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (m.IsDeadBondedPet)
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{
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Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
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}
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else if (m is BaseCreature creature && creature.IsAnimatedDead)
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{
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Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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}
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else if (m is Golem)
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{
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Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500951); // You cannot heal that.
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}
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else if (m.Poisoned || MortalStrike.IsWounded(m))
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{
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Caster.LocalOverheadMessage(MessageType.Regular, 0x22, Caster == m ? 1005000 : 1010398);
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}
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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int toHeal;
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if (Core.AOS)
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{
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toHeal = Caster.Skills.Magery.Fixed / 120;
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toHeal += Utility.RandomMinMax(1, 4);
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if (Core.SE && Caster != m)
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toHeal = (int)(toHeal * 1.5);
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}
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else
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{
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toHeal = (int)(Caster.Skills.Magery.Value * 0.1);
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toHeal += Utility.Random(1, 5);
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}
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//m.Heal( toHeal, Caster );
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SpellHelper.Heal(toHeal, m, Caster);
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m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
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m.PlaySound(0x1F2);
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}
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FinishSequence();
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}
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}
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}
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