Reorganizes Project (#41)
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parent
08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
66
Projects/Scripts/Spells/Mysticism/AnimatedWeaponSpell.cs
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66
Projects/Scripts/Spells/Mysticism/AnimatedWeaponSpell.cs
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@ -0,0 +1,66 @@
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using System;
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using Server.Mobiles;
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namespace Server.Spells.Mysticism
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{
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public class AnimatedWeaponSpell : MysticSpell, ISpellTargetingPoint3D
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Animated Weapon", "In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public AnimatedWeaponSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 33.0;
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public override int RequiredMana => 11;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this);
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}
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public void Target(IPoint3D p)
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{
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if (Caster.Followers + 4 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0);
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TimeSpan duration = TimeSpan.FromSeconds(10 + level);
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AnimatedWeapon summon = new AnimatedWeapon(Caster, level);
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BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
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summon.PlaySound(0x64A);
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Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
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}
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FinishSequence();
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}
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}
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}
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69
Projects/Scripts/Spells/Mysticism/EagleStrikeSpell.cs
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69
Projects/Scripts/Spells/Mysticism/EagleStrikeSpell.cs
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@ -0,0 +1,69 @@
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using System;
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using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class EagleStrikeSpell : MysticSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Eagle Strike", "Kal Por Xen",
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-1,
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9002,
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Reagent.Bloodmoss,
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Reagent.Bone,
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Reagent.SpidersSilk,
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Reagent.MandrakeRoot
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);
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public EagleStrikeSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.25);
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public override double RequiredSkill => 20.0;
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public override int RequiredMana => 9;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (CheckHSequence(m))
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{
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/* Conjures a magical eagle that assaults the Target with
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* its talons, dealing energy damage.
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*/
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect(2, Caster, ref m);
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Caster.MovingParticles(m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0);
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Caster.PlaySound(0x2EE);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), Damage, m);
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}
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FinishSequence();
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}
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private void Damage(Mobile to)
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{
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if (to == null)
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return;
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double damage = GetNewAosDamage(19, 1, 5, to);
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SpellHelper.Damage(this, to, damage, 0, 0, 0, 0, 100);
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to.PlaySound(0x64D);
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}
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}
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}
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121
Projects/Scripts/Spells/Mysticism/HailStormSpell.cs
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121
Projects/Scripts/Spells/Mysticism/HailStormSpell.cs
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@ -0,0 +1,121 @@
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using System;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server.Spells.Mysticism
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{
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public class HailStormSpell : MysticSpell, ISpellTargetingPoint3D
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Hail Storm", "Kal Des Ylem",
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-1,
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9002,
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Reagent.DragonsBlood,
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Reagent.Bloodmoss,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot
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);
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public HailStormSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25);
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public override double RequiredSkill => 70.0;
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public override int RequiredMana => 40;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this);
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}
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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/* Summons a storm of hailstones that strikes all Targets
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* within a radius around the Target's Location, dealing
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* cold damage.
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*/
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SpellHelper.Turn(Caster, p);
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if (p is Item item)
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p = item.GetWorldLocation();
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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bool pvp = false;
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if (map != null)
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{
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PlayEffect(p, Caster.Map);
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foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
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{
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if (m == Caster)
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continue;
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if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
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{
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if (!Caster.InLOS(m))
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continue;
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targets.Add(m);
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if (m.Player)
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pvp = true;
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}
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}
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}
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double damage = GetNewAosDamage(51, 1, 5, pvp);
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foreach (Mobile m in targets)
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{
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
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}
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}
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FinishSequence();
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}
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private static void PlayEffect(IPoint3D p, Map map)
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{
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Effects.PlaySound(p, map, 0x64F);
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PlaySingleEffect(p, map, -1, 1, -1, 1);
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PlaySingleEffect(p, map, -2, 0, -3, -1);
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PlaySingleEffect(p, map, -3, -1, -1, 1);
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PlaySingleEffect(p, map, 1, 3, -1, 1);
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PlaySingleEffect(p, map, -1, 1, 1, 3);
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}
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private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
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{
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int x = p.X, y = p.Y, z = p.Z + 18;
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
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}
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private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
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{
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Effects.SendPacket(p, map,
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new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, orig, dest, 0, 0, false, false, 0x63,
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0x4));
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}
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}
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}
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93
Projects/Scripts/Spells/Mysticism/MysticSpell.cs
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93
Projects/Scripts/Spells/Mysticism/MysticSpell.cs
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@ -0,0 +1,93 @@
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using System;
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namespace Server.Spells.Mysticism
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{
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public abstract class MysticSpell : Spell
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{
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public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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{
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}
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override SkillName CastSkill => SkillName.Mysticism;
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/*
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* As per OSI Publish 64:
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* Imbuing is not the only skill associated with Mysticism now.
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* Players can use EITHER their Focus skill or Imbuing skill.
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* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
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*/
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public override double GetDamageSkill(Mobile m)
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{
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return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
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}
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public override int GetDamageFixed(Mobile m)
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{
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return Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
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}
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public override void GetCastSkills(out double min, out double max)
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{
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// As per Mysticism page at the UO Herald Playguide
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// This means that we have 25% success chance at min Required Skill
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min = RequiredSkill - 12.5;
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return RequiredMana;
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}
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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int mana = ScaleMana(RequiredMana);
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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Caster.SendLocalizedMessage(1063013,
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$"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
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}
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public static double GetBaseSkill(Mobile m)
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{
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return m.Skills.Mysticism.Value;
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}
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public static double GetBoostSkill(Mobile m)
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{
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return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
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}
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}
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}
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130
Projects/Scripts/Spells/Mysticism/NetherCycloneSpell.cs
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130
Projects/Scripts/Spells/Mysticism/NetherCycloneSpell.cs
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@ -0,0 +1,130 @@
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using System;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server.Spells.Mysticism
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{
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public class NetherCycloneSpell : MysticSpell, ISpellTargetingPoint3D
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nether Cyclone", "Grav Hur",
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-1,
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9002,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh,
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Reagent.Bloodmoss
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);
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public NetherCycloneSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.5);
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public override double RequiredSkill => 83.0;
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public override int RequiredMana => 50;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this);
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}
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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/* Summons a gale of lethal winds that strikes all Targets within a radius around
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* the Target's Location, dealing chaos damage. In addition to inflicting damage,
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* each Target of the Nether Cyclone temporarily loses a percentage of mana and
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* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
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* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
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* skills and the Resisting Spells skill of the Target.
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*/
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SpellHelper.Turn(Caster, p);
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if (p is Item item)
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p = item.GetWorldLocation();
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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bool pvp = false;
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if (map != null)
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{
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PlayEffect(p, Caster.Map);
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foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
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{
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if (m == Caster)
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continue;
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if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
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{
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if (!Caster.InLOS(m))
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continue;
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targets.Add(m);
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if (m.Player)
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pvp = true;
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}
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}
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}
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int damage = GetNewAosDamage(51, 1, 5, pvp);
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double reduction = (GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 1200.0;
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foreach (Mobile m in targets)
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{
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
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double resistedReduction = reduction - m.Skills.MagicResist.Value / 800.0;
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m.Stam -= (int)(m.StamMax * resistedReduction);
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m.Mana -= (int)(m.ManaMax * resistedReduction);
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}
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}
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FinishSequence();
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}
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private static void PlayEffect(IPoint3D p, Map map)
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{
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Effects.PlaySound(p, map, 0x64F);
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PlaySingleEffect(p, map, -1, 1, -1, 1);
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PlaySingleEffect(p, map, -2, 0, -3, -1);
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PlaySingleEffect(p, map, -3, -1, -1, 1);
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PlaySingleEffect(p, map, 1, 3, -1, 1);
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PlaySingleEffect(p, map, -1, 1, 1, 3);
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}
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private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
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{
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int x = p.X, y = p.Y, z = p.Z + 18;
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
|
||||
}
|
||||
|
||||
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
|
||||
{
|
||||
Effects.SendPacket(p, map,
|
||||
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A,
|
||||
0x4));
|
||||
}
|
||||
}
|
||||
}
|
||||
217
Projects/Scripts/Spells/Mysticism/SpellPlagueSpell.cs
Normal file
217
Projects/Scripts/Spells/Mysticism/SpellPlagueSpell.cs
Normal file
|
|
@ -0,0 +1,217 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public class SpellPlagueSpell : MysticSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Spell Plague", "Vas Rel Jux Ort",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.DaemonBone,
|
||||
Reagent.DragonsBlood,
|
||||
Reagent.Nightshade,
|
||||
Reagent.SulfurousAsh
|
||||
);
|
||||
|
||||
private static Dictionary<Mobile, SpellPlagueContext> m_Table = new Dictionary<Mobile, SpellPlagueContext>();
|
||||
|
||||
public SpellPlagueSpell(Mobile caster, Item scroll = null)
|
||||
: base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25);
|
||||
|
||||
public override double RequiredSkill => 70.0;
|
||||
public override int RequiredMana => 40;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.PlayerDeath += OnPlayerDeath;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget(this);
|
||||
}
|
||||
|
||||
public void Target(Mobile targeted)
|
||||
{
|
||||
if (!Caster.CanSee(targeted))
|
||||
{
|
||||
Caster.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
else if (CheckHSequence(targeted))
|
||||
{
|
||||
SpellHelper.Turn(Caster, targeted);
|
||||
|
||||
SpellHelper.CheckReflect(6, Caster, ref targeted);
|
||||
|
||||
/* The target is hit with an explosion of chaos damage and then inflicted
|
||||
* with the spell plague curse. Each time the target is damaged while under
|
||||
* the effect of the spell plague, they may suffer an explosion of chaos
|
||||
* damage. The initial chance to trigger the explosion starts at 90% and
|
||||
* reduces by 30% every time an explosion occurs. Once the target is
|
||||
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
|
||||
* is removed from the target. Spell Plague will stack with other spell
|
||||
* plagues so that they are applied one after the other.
|
||||
*/
|
||||
|
||||
VisualEffect(targeted);
|
||||
|
||||
int damage = GetNewAosDamage(33, 1, 5, targeted);
|
||||
SpellHelper.Damage(this, targeted, damage, 0, 0, 0, 0, 0);
|
||||
|
||||
SpellPlagueContext context = new SpellPlagueContext(this, targeted);
|
||||
|
||||
if (m_Table.TryGetValue(targeted, out SpellPlagueContext oldContext))
|
||||
oldContext.SetNext(context);
|
||||
else
|
||||
{
|
||||
m_Table[targeted] = context;
|
||||
context.Start();
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
|
||||
public static void RemoveEffect(Mobile m)
|
||||
{
|
||||
if (m_Table.TryGetValue(m, out SpellPlagueContext context))
|
||||
context.EndPlague(false);
|
||||
}
|
||||
|
||||
public static void CheckPlague(Mobile m)
|
||||
{
|
||||
if (m_Table.TryGetValue(m, out SpellPlagueContext context))
|
||||
context.OnDamage();
|
||||
}
|
||||
|
||||
private static void OnPlayerDeath(PlayerDeathEventArgs e)
|
||||
{
|
||||
RemoveEffect(e.Mobile);
|
||||
}
|
||||
|
||||
protected void VisualEffect(Mobile to)
|
||||
{
|
||||
to.PlaySound(0x658);
|
||||
|
||||
to.FixedParticles(0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0);
|
||||
to.FixedParticles(0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0);
|
||||
}
|
||||
|
||||
private class SpellPlagueContext
|
||||
{
|
||||
private int m_Explosions;
|
||||
private DateTime m_LastExploded;
|
||||
private SpellPlagueContext m_Next;
|
||||
private SpellPlagueSpell m_Owner;
|
||||
private Mobile m_Target;
|
||||
private Timer m_Timer;
|
||||
|
||||
public SpellPlagueContext(SpellPlagueSpell owner, Mobile target)
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
public void SetNext(SpellPlagueContext context)
|
||||
{
|
||||
if (m_Next == null)
|
||||
m_Next = context;
|
||||
else
|
||||
m_Next.SetNext(context);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(8.0), EndPlague);
|
||||
m_Timer.Start();
|
||||
|
||||
BuffInfo.AddBuff(m_Target,
|
||||
new BuffInfo(BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds(8.5), m_Target));
|
||||
}
|
||||
|
||||
public void OnDamage()
|
||||
{
|
||||
if (DateTime.Now > m_LastExploded + TimeSpan.FromSeconds(2.0))
|
||||
{
|
||||
int exploChance = 90 - m_Explosions * 30;
|
||||
|
||||
double resist = m_Target.Skills.MagicResist.Value;
|
||||
|
||||
if (resist >= 70)
|
||||
exploChance -= (int)((resist - 70.0) * 3.0 / 10.0);
|
||||
|
||||
if (exploChance > Utility.Random(100))
|
||||
{
|
||||
m_Owner.VisualEffect(m_Target);
|
||||
|
||||
int damage = m_Owner.GetNewAosDamage(15 + m_Explosions * 3, 1, 5, m_Target);
|
||||
|
||||
m_Explosions++;
|
||||
m_LastExploded = DateTime.Now;
|
||||
|
||||
SpellHelper.Damage(m_Owner, m_Target, damage, 0, 0, 0, 0, 0, 100);
|
||||
|
||||
if (m_Explosions >= 3)
|
||||
EndPlague();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EndPlague()
|
||||
{
|
||||
EndPlague(true);
|
||||
}
|
||||
|
||||
public void EndPlague(bool restart)
|
||||
{
|
||||
m_Timer?.Stop();
|
||||
|
||||
if (restart && m_Next != null)
|
||||
{
|
||||
m_Table[m_Target] = m_Next;
|
||||
m_Next.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Table.Remove(m_Target);
|
||||
|
||||
BuffInfo.RemoveBuff(m_Target, BuffIcon.SpellPlague);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private SpellPlagueSpell m_Owner;
|
||||
|
||||
public InternalTarget(SpellPlagueSpell owner)
|
||||
: base(12, false, TargetFlags.Harmful)
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (o is Mobile mobile)
|
||||
m_Owner.Target(mobile);
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
163
Projects/Scripts/Spells/Mysticism/StoneFormSpell.cs
Normal file
163
Projects/Scripts/Spells/Mysticism/StoneFormSpell.cs
Normal file
|
|
@ -0,0 +1,163 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Factions;
|
||||
using Server.Mobiles;
|
||||
using Server.Spells.Fifth;
|
||||
using Server.Spells.Ninjitsu;
|
||||
using Server.Spells.Seventh;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public class StoneFormSpell : MysticSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Stone Form", "In Rel Ylem",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.FertileDirt,
|
||||
Reagent.Garlic
|
||||
);
|
||||
|
||||
private static Dictionary<Mobile, ResistanceMod[]> m_Table = new Dictionary<Mobile, ResistanceMod[]>();
|
||||
|
||||
public StoneFormSpell(Mobile caster, Item scroll = null)
|
||||
: base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => 33.0;
|
||||
public override int RequiredMana => 11;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.PlayerDeath += OnPlayerDeath;
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m)
|
||||
{
|
||||
return m_Table.ContainsKey(m);
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Caster.CanBeginAction<PolymorphSpell>())
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (AnimalForm.UnderTransformation(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Flying)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1113415); // You cannot use this ability while flying.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if (!Caster.CanBeginAction<PolymorphSpell>())
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
|
||||
}
|
||||
else if (!Caster.CanBeginAction<IncognitoSpell>() || Caster.IsBodyMod && !UnderEffect(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
if (UnderEffect(Caster))
|
||||
{
|
||||
RemoveEffects(Caster);
|
||||
|
||||
Caster.PlaySound(0xFA);
|
||||
Caster.Delta(MobileDelta.Resistances);
|
||||
}
|
||||
else
|
||||
{
|
||||
IMount mount = Caster.Mount;
|
||||
|
||||
if (mount != null)
|
||||
mount.Rider = null;
|
||||
|
||||
Caster.BodyMod = 0x2C1;
|
||||
Caster.HueMod = 0;
|
||||
|
||||
int offset = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 24.0);
|
||||
|
||||
ResistanceMod[] mods = {
|
||||
new ResistanceMod(ResistanceType.Physical, offset),
|
||||
new ResistanceMod(ResistanceType.Fire, offset),
|
||||
new ResistanceMod(ResistanceType.Cold, offset),
|
||||
new ResistanceMod(ResistanceType.Poison, offset),
|
||||
new ResistanceMod(ResistanceType.Energy, offset)
|
||||
};
|
||||
|
||||
for (int i = 0; i < mods.Length; ++i)
|
||||
Caster.AddResistanceMod(mods[i]);
|
||||
|
||||
m_Table[Caster] = mods;
|
||||
|
||||
Caster.PlaySound(0x65A);
|
||||
Caster.Delta(MobileDelta.Resistances);
|
||||
|
||||
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.StoneForm, 1080145, 1080146,
|
||||
$"-10\t-2\t{offset}\t{GetResistCapBonus(Caster)}\t{GetDIBonus(Caster)}", false));
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public static int GetDIBonus(Mobile m)
|
||||
{
|
||||
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
|
||||
}
|
||||
|
||||
public static int GetResistCapBonus(Mobile m)
|
||||
{
|
||||
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
|
||||
}
|
||||
|
||||
public static void RemoveEffects(Mobile m)
|
||||
{
|
||||
if (!m_Table.TryGetValue(m, out ResistanceMod[] mods))
|
||||
return;
|
||||
|
||||
for (int i = 0; i < mods.Length; ++i)
|
||||
m.RemoveResistanceMod(mods[i]);
|
||||
|
||||
m.BodyMod = 0;
|
||||
m.HueMod = -1;
|
||||
|
||||
m_Table.Remove(m);
|
||||
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.StoneForm);
|
||||
}
|
||||
|
||||
private static void OnPlayerDeath(PlayerDeathEventArgs e)
|
||||
{
|
||||
RemoveEffects(e.Mobile);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue