Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

View file

@ -0,0 +1,66 @@
using System;
using Server.Mobiles;
namespace Server.Spells.Mysticism
{
public class AnimatedWeaponSpell : MysticSpell, ISpellTargetingPoint3D
{
private static SpellInfo m_Info = new SpellInfo(
"Animated Weapon", "In Jux Por Ylem",
-1,
9002,
Reagent.Bone,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public AnimatedWeaponSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 33.0;
public override int RequiredMana => 11;
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this);
}
public void Target(IPoint3D p)
{
if (Caster.Followers + 4 > Caster.FollowersMax)
{
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
Map map = Caster.Map;
SpellHelper.GetSurfaceTop(ref p);
if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0);
TimeSpan duration = TimeSpan.FromSeconds(10 + level);
AnimatedWeapon summon = new AnimatedWeapon(Caster, level);
BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
summon.PlaySound(0x64A);
Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
}
FinishSequence();
}
}
}

View file

@ -0,0 +1,69 @@
using System;
using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class EagleStrikeSpell : MysticSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Eagle Strike", "Kal Por Xen",
-1,
9002,
Reagent.Bloodmoss,
Reagent.Bone,
Reagent.SpidersSilk,
Reagent.MandrakeRoot
);
public EagleStrikeSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.25);
public override double RequiredSkill => 20.0;
public override int RequiredMana => 9;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (CheckHSequence(m))
{
/* Conjures a magical eagle that assaults the Target with
* its talons, dealing energy damage.
*/
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect(2, Caster, ref m);
Caster.MovingParticles(m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0);
Caster.PlaySound(0x2EE);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), Damage, m);
}
FinishSequence();
}
private void Damage(Mobile to)
{
if (to == null)
return;
double damage = GetNewAosDamage(19, 1, 5, to);
SpellHelper.Damage(this, to, damage, 0, 0, 0, 0, 100);
to.PlaySound(0x64D);
}
}
}

View file

@ -0,0 +1,121 @@
using System;
using System.Collections.Generic;
using Server.Network;
namespace Server.Spells.Mysticism
{
public class HailStormSpell : MysticSpell, ISpellTargetingPoint3D
{
private static SpellInfo m_Info = new SpellInfo(
"Hail Storm", "Kal Des Ylem",
-1,
9002,
Reagent.DragonsBlood,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot
);
public HailStormSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25);
public override double RequiredSkill => 70.0;
public override int RequiredMana => 40;
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this);
}
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
/* Summons a storm of hailstones that strikes all Targets
* within a radius around the Target's Location, dealing
* cold damage.
*/
SpellHelper.Turn(Caster, p);
if (p is Item item)
p = item.GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
bool pvp = false;
if (map != null)
{
PlayEffect(p, Caster.Map);
foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
{
if (m == Caster)
continue;
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
{
if (!Caster.InLOS(m))
continue;
targets.Add(m);
if (m.Player)
pvp = true;
}
}
}
double damage = GetNewAosDamage(51, 1, 5, pvp);
foreach (Mobile m in targets)
{
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
}
}
FinishSequence();
}
private static void PlayEffect(IPoint3D p, Map map)
{
Effects.PlaySound(p, map, 0x64F);
PlaySingleEffect(p, map, -1, 1, -1, 1);
PlaySingleEffect(p, map, -2, 0, -3, -1);
PlaySingleEffect(p, map, -3, -1, -1, 1);
PlaySingleEffect(p, map, 1, 3, -1, 1);
PlaySingleEffect(p, map, -1, 1, 1, 3);
}
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
{
int x = p.X, y = p.Y, z = p.Z + 18;
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
}
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
{
Effects.SendPacket(p, map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, orig, dest, 0, 0, false, false, 0x63,
0x4));
}
}
}

View file

@ -0,0 +1,93 @@
using System;
namespace Server.Spells.Mysticism
{
public abstract class MysticSpell : Spell
{
public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
public abstract double RequiredSkill{ get; }
public abstract int RequiredMana{ get; }
public override SkillName CastSkill => SkillName.Mysticism;
/*
* As per OSI Publish 64:
* Imbuing is not the only skill associated with Mysticism now.
* Players can use EITHER their Focus skill or Imbuing skill.
* Evaluate Intelligence no longer has any effect on a Mystics spell power.
*/
public override double GetDamageSkill(Mobile m)
{
return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
}
public override int GetDamageFixed(Mobile m)
{
return Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
}
public override void GetCastSkills(out double min, out double max)
{
// As per Mysticism page at the UO Herald Playguide
// This means that we have 25% success chance at min Required Skill
min = RequiredSkill - 12.5;
max = RequiredSkill + 37.5;
}
public override int GetMana()
{
return RequiredMana;
}
public override bool CheckCast()
{
if (!base.CheckCast())
return false;
int mana = ScaleMana(RequiredMana);
if (Caster.Mana < mana)
{
Caster.SendLocalizedMessage(1060174,
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if (Caster.Skills[CastSkill].Value < RequiredSkill)
{
Caster.SendLocalizedMessage(1063013,
$"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
public override void OnBeginCast()
{
base.OnBeginCast();
SendCastEffect();
}
public virtual void SendCastEffect()
{
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
}
public static double GetBaseSkill(Mobile m)
{
return m.Skills.Mysticism.Value;
}
public static double GetBoostSkill(Mobile m)
{
return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
}
}
}

View file

@ -0,0 +1,130 @@
using System;
using System.Collections.Generic;
using Server.Network;
namespace Server.Spells.Mysticism
{
public class NetherCycloneSpell : MysticSpell, ISpellTargetingPoint3D
{
private static SpellInfo m_Info = new SpellInfo(
"Nether Cyclone", "Grav Hur",
-1,
9002,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh,
Reagent.Bloodmoss
);
public NetherCycloneSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.5);
public override double RequiredSkill => 83.0;
public override int RequiredMana => 50;
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this);
}
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
/* Summons a gale of lethal winds that strikes all Targets within a radius around
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
* skills and the Resisting Spells skill of the Target.
*/
SpellHelper.Turn(Caster, p);
if (p is Item item)
p = item.GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
bool pvp = false;
if (map != null)
{
PlayEffect(p, Caster.Map);
foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
{
if (m == Caster)
continue;
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
{
if (!Caster.InLOS(m))
continue;
targets.Add(m);
if (m.Player)
pvp = true;
}
}
}
int damage = GetNewAosDamage(51, 1, 5, pvp);
double reduction = (GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 1200.0;
foreach (Mobile m in targets)
{
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
double resistedReduction = reduction - m.Skills.MagicResist.Value / 800.0;
m.Stam -= (int)(m.StamMax * resistedReduction);
m.Mana -= (int)(m.ManaMax * resistedReduction);
}
}
FinishSequence();
}
private static void PlayEffect(IPoint3D p, Map map)
{
Effects.PlaySound(p, map, 0x64F);
PlaySingleEffect(p, map, -1, 1, -1, 1);
PlaySingleEffect(p, map, -2, 0, -3, -1);
PlaySingleEffect(p, map, -3, -1, -1, 1);
PlaySingleEffect(p, map, 1, 3, -1, 1);
PlaySingleEffect(p, map, -1, 1, 1, 3);
}
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
{
int x = p.X, y = p.Y, z = p.Z + 18;
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
}
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
{
Effects.SendPacket(p, map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A,
0x4));
}
}
}

View file

@ -0,0 +1,217 @@
using System;
using System.Collections.Generic;
using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class SpellPlagueSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Spell Plague", "Vas Rel Jux Ort",
-1,
9002,
Reagent.DaemonBone,
Reagent.DragonsBlood,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
private static Dictionary<Mobile, SpellPlagueContext> m_Table = new Dictionary<Mobile, SpellPlagueContext>();
public SpellPlagueSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25);
public override double RequiredSkill => 70.0;
public override int RequiredMana => 40;
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(Mobile targeted)
{
if (!Caster.CanSee(targeted))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckHSequence(targeted))
{
SpellHelper.Turn(Caster, targeted);
SpellHelper.CheckReflect(6, Caster, ref targeted);
/* The target is hit with an explosion of chaos damage and then inflicted
* with the spell plague curse. Each time the target is damaged while under
* the effect of the spell plague, they may suffer an explosion of chaos
* damage. The initial chance to trigger the explosion starts at 90% and
* reduces by 30% every time an explosion occurs. Once the target is
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
* is removed from the target. Spell Plague will stack with other spell
* plagues so that they are applied one after the other.
*/
VisualEffect(targeted);
int damage = GetNewAosDamage(33, 1, 5, targeted);
SpellHelper.Damage(this, targeted, damage, 0, 0, 0, 0, 0);
SpellPlagueContext context = new SpellPlagueContext(this, targeted);
if (m_Table.TryGetValue(targeted, out SpellPlagueContext oldContext))
oldContext.SetNext(context);
else
{
m_Table[targeted] = context;
context.Start();
}
}
FinishSequence();
}
public static bool UnderEffect(Mobile m)
{
return m_Table.ContainsKey(m);
}
public static void RemoveEffect(Mobile m)
{
if (m_Table.TryGetValue(m, out SpellPlagueContext context))
context.EndPlague(false);
}
public static void CheckPlague(Mobile m)
{
if (m_Table.TryGetValue(m, out SpellPlagueContext context))
context.OnDamage();
}
private static void OnPlayerDeath(PlayerDeathEventArgs e)
{
RemoveEffect(e.Mobile);
}
protected void VisualEffect(Mobile to)
{
to.PlaySound(0x658);
to.FixedParticles(0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0);
to.FixedParticles(0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0);
}
private class SpellPlagueContext
{
private int m_Explosions;
private DateTime m_LastExploded;
private SpellPlagueContext m_Next;
private SpellPlagueSpell m_Owner;
private Mobile m_Target;
private Timer m_Timer;
public SpellPlagueContext(SpellPlagueSpell owner, Mobile target)
{
m_Owner = owner;
m_Target = target;
}
public void SetNext(SpellPlagueContext context)
{
if (m_Next == null)
m_Next = context;
else
m_Next.SetNext(context);
}
public void Start()
{
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(8.0), EndPlague);
m_Timer.Start();
BuffInfo.AddBuff(m_Target,
new BuffInfo(BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds(8.5), m_Target));
}
public void OnDamage()
{
if (DateTime.Now > m_LastExploded + TimeSpan.FromSeconds(2.0))
{
int exploChance = 90 - m_Explosions * 30;
double resist = m_Target.Skills.MagicResist.Value;
if (resist >= 70)
exploChance -= (int)((resist - 70.0) * 3.0 / 10.0);
if (exploChance > Utility.Random(100))
{
m_Owner.VisualEffect(m_Target);
int damage = m_Owner.GetNewAosDamage(15 + m_Explosions * 3, 1, 5, m_Target);
m_Explosions++;
m_LastExploded = DateTime.Now;
SpellHelper.Damage(m_Owner, m_Target, damage, 0, 0, 0, 0, 0, 100);
if (m_Explosions >= 3)
EndPlague();
}
}
}
private void EndPlague()
{
EndPlague(true);
}
public void EndPlague(bool restart)
{
m_Timer?.Stop();
if (restart && m_Next != null)
{
m_Table[m_Target] = m_Next;
m_Next.Start();
}
else
{
m_Table.Remove(m_Target);
BuffInfo.RemoveBuff(m_Target, BuffIcon.SpellPlague);
}
}
}
private class InternalTarget : Target
{
private SpellPlagueSpell m_Owner;
public InternalTarget(SpellPlagueSpell owner)
: base(12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile mobile)
m_Owner.Target(mobile);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}

View file

@ -0,0 +1,163 @@
using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Mobiles;
using Server.Spells.Fifth;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
namespace Server.Spells.Mysticism
{
public class StoneFormSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Stone Form", "In Rel Ylem",
-1,
9002,
Reagent.Bloodmoss,
Reagent.FertileDirt,
Reagent.Garlic
);
private static Dictionary<Mobile, ResistanceMod[]> m_Table = new Dictionary<Mobile, ResistanceMod[]>();
public StoneFormSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 33.0;
public override int RequiredMana => 11;
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public static bool UnderEffect(Mobile m)
{
return m_Table.ContainsKey(m);
}
public override bool CheckCast()
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
return false;
}
if (!Caster.CanBeginAction<PolymorphSpell>())
{
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
return false;
}
if (AnimalForm.UnderTransformation(Caster))
{
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
return false;
}
if (Caster.Flying)
{
Caster.SendLocalizedMessage(1113415); // You cannot use this ability while flying.
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (!Caster.CanBeginAction<PolymorphSpell>())
{
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
}
else if (!Caster.CanBeginAction<IncognitoSpell>() || Caster.IsBodyMod && !UnderEffect(Caster))
{
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
}
else if (CheckSequence())
{
if (UnderEffect(Caster))
{
RemoveEffects(Caster);
Caster.PlaySound(0xFA);
Caster.Delta(MobileDelta.Resistances);
}
else
{
IMount mount = Caster.Mount;
if (mount != null)
mount.Rider = null;
Caster.BodyMod = 0x2C1;
Caster.HueMod = 0;
int offset = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 24.0);
ResistanceMod[] mods = {
new ResistanceMod(ResistanceType.Physical, offset),
new ResistanceMod(ResistanceType.Fire, offset),
new ResistanceMod(ResistanceType.Cold, offset),
new ResistanceMod(ResistanceType.Poison, offset),
new ResistanceMod(ResistanceType.Energy, offset)
};
for (int i = 0; i < mods.Length; ++i)
Caster.AddResistanceMod(mods[i]);
m_Table[Caster] = mods;
Caster.PlaySound(0x65A);
Caster.Delta(MobileDelta.Resistances);
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.StoneForm, 1080145, 1080146,
$"-10\t-2\t{offset}\t{GetResistCapBonus(Caster)}\t{GetDIBonus(Caster)}", false));
}
}
FinishSequence();
}
public static int GetDIBonus(Mobile m)
{
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
}
public static int GetResistCapBonus(Mobile m)
{
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
}
public static void RemoveEffects(Mobile m)
{
if (!m_Table.TryGetValue(m, out ResistanceMod[] mods))
return;
for (int i = 0; i < mods.Length; ++i)
m.RemoveResistanceMod(mods[i]);
m.BodyMod = 0;
m.HueMod = -1;
m_Table.Remove(m);
BuffInfo.RemoveBuff(m, BuffIcon.StoneForm);
}
private static void OnPlayerDeath(PlayerDeathEventArgs e)
{
RemoveEffects(e.Mobile);
}
}
}