Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
130
Projects/Scripts/Spells/Mysticism/NetherCycloneSpell.cs
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130
Projects/Scripts/Spells/Mysticism/NetherCycloneSpell.cs
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using System;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server.Spells.Mysticism
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{
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public class NetherCycloneSpell : MysticSpell, ISpellTargetingPoint3D
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nether Cyclone", "Grav Hur",
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-1,
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9002,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh,
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Reagent.Bloodmoss
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);
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public NetherCycloneSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.5);
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public override double RequiredSkill => 83.0;
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public override int RequiredMana => 50;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this);
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}
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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/* Summons a gale of lethal winds that strikes all Targets within a radius around
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* the Target's Location, dealing chaos damage. In addition to inflicting damage,
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* each Target of the Nether Cyclone temporarily loses a percentage of mana and
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* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
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* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
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* skills and the Resisting Spells skill of the Target.
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*/
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SpellHelper.Turn(Caster, p);
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if (p is Item item)
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p = item.GetWorldLocation();
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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bool pvp = false;
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if (map != null)
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{
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PlayEffect(p, Caster.Map);
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foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
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{
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if (m == Caster)
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continue;
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if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
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{
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if (!Caster.InLOS(m))
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continue;
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targets.Add(m);
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if (m.Player)
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pvp = true;
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}
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}
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}
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int damage = GetNewAosDamage(51, 1, 5, pvp);
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double reduction = (GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 1200.0;
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foreach (Mobile m in targets)
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{
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
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double resistedReduction = reduction - m.Skills.MagicResist.Value / 800.0;
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m.Stam -= (int)(m.StamMax * resistedReduction);
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m.Mana -= (int)(m.ManaMax * resistedReduction);
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}
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}
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FinishSequence();
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}
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private static void PlayEffect(IPoint3D p, Map map)
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{
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Effects.PlaySound(p, map, 0x64F);
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PlaySingleEffect(p, map, -1, 1, -1, 1);
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PlaySingleEffect(p, map, -2, 0, -3, -1);
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PlaySingleEffect(p, map, -3, -1, -1, 1);
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PlaySingleEffect(p, map, 1, 3, -1, 1);
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PlaySingleEffect(p, map, -1, 1, 1, 3);
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}
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private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
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{
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int x = p.X, y = p.Y, z = p.Z + 18;
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
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}
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private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
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{
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Effects.SendPacket(p, map,
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new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A,
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0x4));
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}
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}
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}
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