Reorganizes Project (#41)
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374
Projects/Scripts/Spells/Necromancy/AnimateDeadSpell.cs
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374
Projects/Scripts/Spells/Necromancy/AnimateDeadSpell.cs
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using System;
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using System.Collections.Generic;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class AnimateDeadSpell : NecromancerSpell, ISpellTargetingItem
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Animate Dead", "Uus Corp",
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203,
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9031,
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Reagent.GraveDust,
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Reagent.DaemonBlood
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);
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private static CreatureGroup[] m_Groups =
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{
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// Undead group--empty
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new CreatureGroup(SlayerGroup.GetEntryByName(SlayerName.Silver).Types, new SummonEntry[0]),
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// Insects
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new CreatureGroup(new[]
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{
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typeof(DreadSpider), typeof(FrostSpider), typeof(GiantSpider), typeof(GiantBlackWidow),
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typeof(BlackSolenInfiltratorQueen), typeof(BlackSolenInfiltratorWarrior),
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typeof(BlackSolenQueen), typeof(BlackSolenWarrior), typeof(BlackSolenWorker),
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typeof(RedSolenInfiltratorQueen), typeof(RedSolenInfiltratorWarrior),
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typeof(RedSolenQueen), typeof(RedSolenWarrior), typeof(RedSolenWorker),
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typeof(TerathanAvenger), typeof(TerathanDrone), typeof(TerathanMatriarch),
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typeof(TerathanWarrior)
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// TODO: Giant beetle? Ant lion? Ophidians?
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},
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new[]
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{
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new SummonEntry(0, typeof(MoundOfMaggots))
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}),
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// Mounts
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new CreatureGroup(new[]
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{
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typeof(Horse), typeof(Nightmare), typeof(FireSteed),
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typeof(Kirin), typeof(Unicorn)
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}, new[]
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{
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new SummonEntry(10000, typeof(HellSteed)),
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new SummonEntry(0, typeof(SkeletalMount))
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}),
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// Elementals
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new CreatureGroup(new[]
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{
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typeof(BloodElemental), typeof(EarthElemental), typeof(SummonedEarthElemental),
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typeof(AgapiteElemental), typeof(BronzeElemental), typeof(CopperElemental),
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typeof(DullCopperElemental), typeof(GoldenElemental), typeof(ShadowIronElemental),
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typeof(ValoriteElemental), typeof(VeriteElemental), typeof(PoisonElemental),
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typeof(FireElemental), typeof(SummonedFireElemental), typeof(SnowElemental),
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typeof(AirElemental), typeof(SummonedAirElemental), typeof(WaterElemental),
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typeof(SummonedAirElemental), typeof(AcidElemental)
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}, new[]
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{
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new SummonEntry(5000, typeof(WailingBanshee)),
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new SummonEntry(0, typeof(Wraith))
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}),
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// Dragons
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new CreatureGroup(new[]
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{
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typeof(AncientWyrm), typeof(Dragon), typeof(GreaterDragon), typeof(SerpentineDragon),
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typeof(ShadowWyrm), typeof(SkeletalDragon), typeof(WhiteWyrm),
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typeof(Drake), typeof(Wyvern), typeof(LesserHiryu), typeof(Hiryu)
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}, new[]
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{
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new SummonEntry(18000, typeof(SkeletalDragon)),
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new SummonEntry(10000, typeof(FleshGolem)),
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new SummonEntry(5000, typeof(Lich)),
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new SummonEntry(3000, typeof(SkeletalKnight), typeof(BoneKnight)),
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new SummonEntry(2000, typeof(Mummy)),
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new SummonEntry(1000, typeof(SkeletalMage), typeof(BoneMagi)),
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new SummonEntry(0, typeof(PatchworkSkeleton))
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}),
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// Default group
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new CreatureGroup(new Type[0], new[]
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{
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new SummonEntry(18000, typeof(LichLord)),
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new SummonEntry(10000, typeof(FleshGolem)),
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new SummonEntry(5000, typeof(Lich)),
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new SummonEntry(3000, typeof(SkeletalKnight), typeof(BoneKnight)),
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new SummonEntry(2000, typeof(Mummy)),
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new SummonEntry(1000, typeof(SkeletalMage), typeof(BoneMagi)),
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new SummonEntry(0, typeof(PatchworkSkeleton))
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})
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};
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private static Dictionary<Mobile, List<Mobile>> m_Table = new Dictionary<Mobile, List<Mobile>>();
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public AnimateDeadSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 40.0;
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public override int RequiredMana => 23;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetItem(this, TargetFlags.None, Core.ML ? 10 : 12);
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Caster.SendLocalizedMessage(1061083); // Animate what corpse?
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}
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private static CreatureGroup FindGroup(Type type)
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{
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for (int i = 0; i < m_Groups.Length; ++i)
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{
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CreatureGroup group = m_Groups[i];
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Type[] types = group.m_Types;
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bool contains = types.Length == 0;
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for (int j = 0; !contains && j < types.Length; ++j)
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contains = types[j].IsAssignableFrom(type);
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if (contains)
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return group;
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}
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return null;
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}
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public void Target(Item item)
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{
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MaabusCoffinComponent comp = item as MaabusCoffinComponent;
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if (comp?.Addon is MaabusCoffin addon)
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{
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PlayerMobile pm = Caster as PlayerMobile;
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QuestSystem qs = pm?.Quest;
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if (qs is DarkTidesQuest)
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{
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QuestObjective objective = qs.FindObjective<AnimateMaabusCorpseObjective>();
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if (objective?.Completed == false)
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{
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addon.Awake(Caster);
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objective.Complete();
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}
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}
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return;
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}
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if (!(item is Corpse c))
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{
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Caster.SendLocalizedMessage(1061084); // You cannot animate that.
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}
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else
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{
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Type type = null;
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if (c.Owner != null) type = c.Owner.GetType();
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if (c.ItemID != 0x2006 || c.Animated || type == typeof(PlayerMobile) || type == null ||
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c.Owner != null && c.Owner.Fame < 100 || c.Owner is BaseCreature creature &&
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(creature.Summoned || creature.IsBonded))
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{
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Caster.SendLocalizedMessage(1061085); // There's not enough life force there to animate.
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}
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else
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{
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CreatureGroup group = FindGroup(type);
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if (group != null)
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{
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if (group.m_Entries.Length == 0 || type == typeof(DemonKnight))
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{
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Caster.SendLocalizedMessage(1061086); // You cannot animate undead remains.
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}
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else if (CheckSequence())
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{
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Point3D p = c.GetWorldLocation();
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Map map = c.Map;
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if (map != null)
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{
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Effects.PlaySound(p, map, 0x1FB);
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Effects.SendLocationParticles(EffectItem.Create(p, map, EffectItem.DefaultDuration), 0x3789,
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1, 40, 0x3F, 3, 9907, 0);
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Timer.DelayCall(TimeSpan.FromSeconds(2.0),
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() => SummonDelay_Callback(Caster, c, p, map, group));
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}
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}
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}
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}
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}
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FinishSequence();
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}
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public static void Unregister(Mobile master, Mobile summoned)
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{
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if (master == null)
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return;
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if (!m_Table.TryGetValue(master, out List<Mobile> list))
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return;
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list.Remove(summoned);
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if (list.Count == 0)
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m_Table.Remove(master);
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}
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public static void Register(Mobile master, Mobile summoned)
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{
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if (master == null)
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return;
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if (!m_Table.TryGetValue(master, out List<Mobile> list))
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m_Table[master] = list = new List<Mobile>();
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for (int i = list.Count - 1; i >= 0; --i)
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{
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if (i >= list.Count)
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continue;
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Mobile mob = list[i];
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if (mob.Deleted)
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list.RemoveAt(i--);
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}
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list.Add(summoned);
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if (list.Count > 3)
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Timer.DelayCall(TimeSpan.Zero, list[0].Kill);
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Timer.DelayCall(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.0), Summoned_Damage, summoned);
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}
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private static void Summoned_Damage(Mobile mob)
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{
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if (mob.Hits > 0)
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--mob.Hits;
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else
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mob.Kill();
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}
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private static void SummonDelay_Callback(Mobile caster, Corpse corpse, Point3D loc, Map map, CreatureGroup group)
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{
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if (corpse.Animated)
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return;
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Mobile owner = corpse.Owner;
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if (owner == null)
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return;
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double necromancy = caster.Skills.Necromancy.Value;
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double spiritSpeak = caster.Skills.SpiritSpeak.Value;
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int casterAbility = 0;
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casterAbility += (int)(necromancy * 30);
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casterAbility += (int)(spiritSpeak * 70);
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casterAbility /= 10;
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casterAbility *= 18;
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if (casterAbility > owner.Fame)
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casterAbility = owner.Fame;
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if (casterAbility < 0)
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casterAbility = 0;
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Type toSummon = null;
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SummonEntry[] entries = group.m_Entries;
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for (int i = 0; toSummon == null && i < entries.Length; ++i)
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{
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SummonEntry entry = entries[i];
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if (casterAbility < entry.m_Requirement)
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continue;
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Type[] animates = entry.m_ToSummon;
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if (animates.Length >= 0)
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toSummon = animates[Utility.Random(animates.Length)];
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}
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if (toSummon == null)
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return;
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Mobile summoned = null;
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try
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{
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summoned = Activator.CreateInstance(toSummon) as Mobile;
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}
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catch
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{
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// ignored
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}
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if (summoned == null)
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return;
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if (summoned is BaseCreature bc)
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{
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// to be sure
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bc.Tamable = false;
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bc.ControlSlots = bc is BaseMount ? 1 : 0;
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Effects.PlaySound(loc, map, bc.GetAngerSound());
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BaseCreature.Summon(bc, false, caster, loc, 0x28, TimeSpan.FromDays(1.0));
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}
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if (summoned is SkeletalDragon dragon)
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Scale(dragon, 50); // lose 50% hp and strength
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summoned.Fame = 0;
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summoned.Karma = -1500;
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summoned.MoveToWorld(loc, map);
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corpse.Hue = 1109;
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corpse.Animated = true;
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Register(caster, summoned);
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}
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public static void Scale(BaseCreature bc, int scalar)
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{
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int toScale = bc.RawStr;
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bc.RawStr = AOS.Scale(toScale, scalar);
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toScale = bc.HitsMaxSeed;
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if (toScale > 0)
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bc.HitsMaxSeed = AOS.Scale(toScale, scalar);
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bc.Hits = bc.Hits; // refresh hits
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}
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private class CreatureGroup
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{
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public SummonEntry[] m_Entries;
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public Type[] m_Types;
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public CreatureGroup(Type[] types, SummonEntry[] entries)
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{
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m_Types = types;
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m_Entries = entries;
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}
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}
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private class SummonEntry
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{
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public int m_Requirement;
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public Type[] m_ToSummon;
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public SummonEntry(int requirement, params Type[] toSummon)
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{
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m_ToSummon = toSummon;
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m_Requirement = requirement;
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}
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}
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}
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}
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