Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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Projects/Scripts/Spells/Necromancy/PoisonStrike.cs
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Projects/Scripts/Spells/Necromancy/PoisonStrike.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Poison Strike", "In Vas Nox",
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203,
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9031,
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Reagent.NoxCrystal
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);
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public PoisonStrikeSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5);
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public override double RequiredSkill => 50.0;
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public override int RequiredMana => 17;
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public override bool DelayedDamage => false;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Creates a blast of poisonous energy centered on the target.
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* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
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* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
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*/
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//CheckResisted( m ); // Check magic resist for skill, but do not use return value //reports from OSI: Necro spells don't give Resist gain
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Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x36B0, 1,
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14, 63, 7, 9915, 0);
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Effects.PlaySound(m.Location, m.Map, 0x229);
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double damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000);
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double sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100;
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double pvmDamage = damage * (1 + sdiBonus);
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if (Core.ML && sdiBonus > 0.15)
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sdiBonus = 0.15;
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double pvpDamage = damage * (1 + sdiBonus);
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Map map = m.Map;
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if (map != null)
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{
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List<Mobile> targets = new List<Mobile>();
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if (Caster.CanBeHarmful(m, false))
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targets.Add(m);
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targets.AddRange(m.GetMobilesInRange(2)
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.Where(targ => !(Caster is BaseCreature && targ is BaseCreature && targ != Caster && m != targ && SpellHelper.ValidIndirectTarget(Caster, targ) && Caster.CanBeHarmful(targ, false))));
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile targ = targets[i];
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int num;
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if (targ.InRange(m.Location, 0))
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num = 1;
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else if (targ.InRange(m.Location, 1))
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num = 2;
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else
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num = 3;
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Caster.DoHarmful(targ);
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SpellHelper.Damage(this, targ, (m.Player && Caster.Player ? pvpDamage : pvmDamage) / num, 0, 0, 0,
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100, 0);
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}
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}
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}
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FinishSequence();
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}
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}
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}
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