Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
71
Projects/Scripts/Spells/Ninjitsu/Backstab.cs
Normal file
71
Projects/Scripts/Spells/Ninjitsu/Backstab.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class Backstab : NinjaMove
|
||||
{
|
||||
public override int BaseMana => 30;
|
||||
public override double RequiredSkill => Core.ML ? 40.0 : 20.0;
|
||||
|
||||
public override TextDefinition AbilityMessage =>
|
||||
new TextDefinition(1063089); // You prepare to Backstab your opponent.
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
double ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
return 1.0 + ninjitsu / 360 + Tracking.GetStalkingBonus(attacker, defender) / 100;
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
if (!from.Hidden || from.AllowedStealthSteps <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
bool valid = Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
if (valid)
|
||||
{
|
||||
attacker.BeginAction<Stealth>();
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), delegate { attacker.EndAction<Stealth>(); });
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
//Validates before swing
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
|
||||
|
||||
defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue