Reorganizes Project (#41)
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Projects/Scripts/Spells/Ninjitsu/FocusAttack.cs
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66
Projects/Scripts/Spells/Ninjitsu/FocusAttack.cs
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using Server.Items;
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namespace Server.Spells.Ninjitsu
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{
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public class FocusAttack : NinjaMove
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{
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public override int BaseMana => Core.ML ? 10 : 20;
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public override double RequiredSkill => Core.ML ? 30.0 : 60;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063095); // You prepare to focus all of your abilities into your next strike.
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public override bool Validate(Mobile from)
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{
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if (from.FindItemOnLayer(Layer.TwoHanded) as BaseShield != null)
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{
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from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
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return false;
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}
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Item handOne = from.FindItemOnLayer(Layer.OneHanded) as BaseWeapon;
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if (handOne != null && !(handOne is BaseRanged))
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return base.Validate(from);
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Item handTwo = from.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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if (handTwo != null && !(handTwo is BaseRanged))
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return base.Validate(from);
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from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
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return false;
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}
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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double ninjitsu = attacker.Skills.Ninjitsu.Value;
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return 1.0 + ninjitsu * ninjitsu / 43636;
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}
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public override double GetPropertyBonus(Mobile attacker)
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{
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double ninjitsu = attacker.Skills.Ninjitsu.Value;
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double bonus = ninjitsu * ninjitsu / 43636;
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return 1.0 + (bonus * 3 + 0.01);
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}
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public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
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{
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return Validate(attacker) && CheckMana(attacker, true);
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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ClearCurrentMove(attacker);
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attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
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attacker.PlaySound(0x510);
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CheckGain(attacker);
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}
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}
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}
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