Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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Projects/Scripts/Spells/Ninjitsu/NinjaSpell.cs
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Projects/Scripts/Spells/Ninjitsu/NinjaSpell.cs
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using Server.Mobiles;
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namespace Server.Spells.Ninjitsu
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{
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public abstract class NinjaSpell : Spell
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{
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public NinjaSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
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{
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}
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override SkillName CastSkill => SkillName.Ninjitsu;
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public override SkillName DamageSkill => SkillName.Ninjitsu;
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public override bool RevealOnCast => false;
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public override bool ClearHandsOnCast => false;
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public override bool ShowHandMovement => false;
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public override bool BlocksMovement => false;
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//public override int CastDelayBase => 1;
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public override int CastRecoveryBase => 7;
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public static bool CheckExpansion(Mobile from)
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{
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return (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
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}
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public override bool CheckCast()
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{
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int mana = ScaleMana(RequiredMana);
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if (!base.CheckCast())
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return false;
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if (!CheckExpansion(Caster))
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{
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Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability.
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return false;
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}
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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string args = $"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t ";
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Caster.SendLocalizedMessage(1063013,
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args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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return true;
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}
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public override bool CheckFizzle()
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{
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int mana = ScaleMana(RequiredMana);
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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Caster.SendLocalizedMessage(1063352,
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RequiredSkill.ToString("F1")); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
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return false;
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}
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if (!base.CheckFizzle())
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return false;
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Caster.Mana -= mana;
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return true;
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}
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public override void GetCastSkills(out double min, out double max)
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{
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min = RequiredSkill - 12.5; //Per 5 on friday 2/16/07
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return 0;
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}
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}
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}
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