Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
182
Projects/Scripts/Spells/Second/Protection.cs
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182
Projects/Scripts/Spells/Second/Protection.cs
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using System;
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using System.Collections.Generic;
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namespace Server.Spells.Second
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{
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public class ProtectionSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Protection", "Uus Sanct",
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236,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SulfurousAsh
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);
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private static Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> m_Table = new Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>>();
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public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public static Dictionary<Mobile, double> Registry{ get; } = new Dictionary<Mobile, double>();
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public override SpellCircle Circle => SpellCircle.Second;
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public override bool CheckCast()
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{
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if (Core.AOS)
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return true;
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if (Registry.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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return false;
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}
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if (Caster.CanBeginAction<DefensiveSpell>())
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return true;
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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return false;
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}
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public static void Toggle(Mobile caster, Mobile target)
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{
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/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
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* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
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* a decreased "resisting spells" skill value by -35 + (Inscription/20),
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* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
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* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out,
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* even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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*/
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if (m_Table.TryGetValue(target, out Tuple<ResistanceMod, DefaultSkillMod> mods))
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{
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target.PlaySound(0x1E9);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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mods = new Tuple<ResistanceMod, DefaultSkillMod>(
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new ResistanceMod(ResistanceType.Physical,
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-15 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 15)),
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new DefaultSkillMod(SkillName.MagicResist, true,
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-35 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 35))
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);
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m_Table[target] = mods;
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Registry[target] = 100.0;
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target.AddResistanceMod(mods.Item1);
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target.AddSkillMod(mods.Item2);
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int physloss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
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int resistloss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
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string args = $"{physloss}\t{resistloss}";
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BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args));
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}
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else
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{
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target.PlaySound(0x1ED);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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m_Table.Remove(target);
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Registry.Remove(target);
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target.RemoveResistanceMod(mods.Item1);
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target.RemoveSkillMod(mods.Item2);
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BuffInfo.RemoveBuff(target, BuffIcon.Protection);
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}
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}
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public static void EndProtection(Mobile m)
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{
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if (!m_Table.TryGetValue(m, out Tuple<ResistanceMod, DefaultSkillMod> mods))
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return;
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m_Table.Remove(m);
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Registry.Remove(m);
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m.RemoveResistanceMod(mods.Item1);
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m.RemoveSkillMod(mods.Item2);
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BuffInfo.RemoveBuff(m, BuffIcon.Protection);
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}
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public override void OnCast()
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{
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if (Core.AOS)
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{
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if (CheckSequence())
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Toggle(Caster, Caster);
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FinishSequence();
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}
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else
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{
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if (Registry.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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}
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else if (!Caster.CanBeginAction<DefensiveSpell>())
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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}
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else if (CheckSequence())
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{
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if (Caster.BeginAction<DefensiveSpell>())
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{
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double value = (int)(Caster.Skills.EvalInt.Value +
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Caster.Skills.Meditation.Value +
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Caster.Skills.Inscribe.Value);
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value /= 4;
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if (value < 0)
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value = 0;
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else if (value > 75)
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value = 75.0;
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Registry.Add(Caster, value);
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new InternalTimer(Caster).Start();
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Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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Caster.PlaySound(0x1ED);
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}
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else
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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}
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}
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FinishSequence();
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Caster;
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public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
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{
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double val = caster.Skills.Magery.Value * 2.0;
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if (val < 15)
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val = 15;
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else if (val > 240)
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val = 240;
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m_Caster = caster;
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Delay = TimeSpan.FromSeconds(val);
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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Registry.Remove(m_Caster);
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DefensiveSpell.Nullify(m_Caster);
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}
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}
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}
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}
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