Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
70
Projects/Scripts/Spells/Seventh/FlameStrike.cs
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70
Projects/Scripts/Spells/Seventh/FlameStrike.cs
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using Server.Targeting;
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namespace Server.Spells.Seventh
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{
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public class FlameStrikeSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Flame Strike", "Kal Vas Flam",
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245,
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9042,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public FlameStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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public override bool DelayedDamage => true;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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double damage;
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if (Core.AOS)
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{
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damage = GetNewAosDamage(48, 1, 5, m);
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}
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else
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{
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damage = Utility.Random(27, 22);
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if (CheckResisted(m))
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{
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damage *= 0.6;
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= GetDamageScalar(m);
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}
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m.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot);
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m.PlaySound(0x208);
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SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
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}
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FinishSequence();
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}
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}
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}
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