Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
125
Projects/Scripts/Spells/Spellweaving/ImmolatingWeapon.cs
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125
Projects/Scripts/Spells/Spellweaving/ImmolatingWeapon.cs
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using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Spells.Spellweaving
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{
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public class ImmolatingWeaponSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Immolating Weapon", "Thalshara",
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-1
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);
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private static Dictionary<BaseWeapon, ImmolatingWeaponEntry> m_WeaponDamageTable =
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new Dictionary<BaseWeapon, ImmolatingWeaponEntry>();
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public ImmolatingWeaponSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
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public override double RequiredSkill => 10.0;
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public override int RequiredMana => 32;
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public override bool CheckCast()
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{
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if (!(Caster.Weapon is BaseWeapon weapon) || weapon is Fists || weapon is BaseRanged)
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{
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Caster.SendLocalizedMessage(1060179); // You must be wielding a weapon to use this ability!
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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if (!(Caster.Weapon is BaseWeapon weapon) || weapon is Fists || weapon is BaseRanged)
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{
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Caster.SendLocalizedMessage(1060179); // You must be wielding a weapon to use this ability!
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}
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else if (CheckSequence())
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{
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Caster.PlaySound(0x5CA);
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Caster.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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if (!IsImmolating(weapon)) // On OSI, the effect is not re-applied
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{
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double skill = Caster.Skills.Spellweaving.Value;
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int duration = 10 + (int)(skill / 24) + FocusLevel;
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int damage = 5 + (int)(skill / 24) + FocusLevel;
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Timer stopTimer = Timer.DelayCall(TimeSpan.FromSeconds(duration), StopImmolating, weapon);
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m_WeaponDamageTable[weapon] = new ImmolatingWeaponEntry(damage, stopTimer, Caster);
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weapon.InvalidateProperties();
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}
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}
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FinishSequence();
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}
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public static bool IsImmolating(BaseWeapon weapon)
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{
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return m_WeaponDamageTable.ContainsKey(weapon);
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}
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public static int GetImmolatingDamage(BaseWeapon weapon)
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{
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return m_WeaponDamageTable.TryGetValue(weapon, out ImmolatingWeaponEntry entry) ? entry.m_Damage : 0;
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}
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public static void DoEffect(BaseWeapon weapon, Mobile target)
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{
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Timer.DelayCall(TimeSpan.FromSeconds(0.25), FinishEffect, new DelayedEffectEntry(weapon, target));
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}
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private static void FinishEffect(DelayedEffectEntry effect)
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{
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if (m_WeaponDamageTable.TryGetValue(effect.m_Weapon, out ImmolatingWeaponEntry entry))
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AOS.Damage(effect.m_Target, entry.m_Caster, entry.m_Damage, 0, 100, 0, 0, 0);
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}
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public static void StopImmolating(BaseWeapon weapon)
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{
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if (!m_WeaponDamageTable.TryGetValue(weapon, out ImmolatingWeaponEntry entry))
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return;
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entry.m_Caster?.PlaySound(0x27);
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entry.m_Timer.Stop();
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m_WeaponDamageTable.Remove(weapon);
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weapon.InvalidateProperties();
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}
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private class ImmolatingWeaponEntry
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{
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public Mobile m_Caster;
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public int m_Damage;
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public Timer m_Timer;
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public ImmolatingWeaponEntry(int damage, Timer stopTimer, Mobile caster)
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{
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m_Damage = damage;
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m_Timer = stopTimer;
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m_Caster = caster;
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}
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}
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private class DelayedEffectEntry
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{
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public Mobile m_Target;
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public BaseWeapon m_Weapon;
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public DelayedEffectEntry(BaseWeapon weapon, Mobile target)
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{
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m_Weapon = weapon;
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m_Target = target;
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}
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}
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}
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}
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