Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
public class ArcaneFey : BaseCreature
{
[Constructible]
public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("pixie");
Body = 128;
BaseSoundID = 0x467;
SetStr(20);
SetDex(150);
SetInt(125);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 50.5, 100.0);
SetSkill(SkillName.Tactics, 10.1, 20.0);
SetSkill(SkillName.Wrestling, 10.1, 12.5);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public ArcaneFey(Serial serial) : base(serial)
{
}
public override string CorpseName => "a pixie corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool InitialInnocent => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class ArcaneFiend : BaseCreature
{
[Constructible]
public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 74;
BaseSoundID = 422;
SetStr(55);
SetDex(40);
SetInt(60);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public ArcaneFiend(Serial serial) : base(serial)
{
}
public override string CorpseName => "an imp corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
public class NatureFury : BaseCreature
{
[Constructible]
public NatureFury()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x33;
Hue = 0x4001;
SetStr(150);
SetDex(150);
SetInt(100);
SetHits(80);
SetStam(250);
SetMana(0);
SetDamage(6, 8);
SetDamageType(ResistanceType.Poison, 100);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 90);
SetSkill(SkillName.Wrestling, 90.0);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 100.0);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public NatureFury(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 90.0;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool AlwaysMurderer => true;
public override string DefaultName => "a nature's fury";
public override void MoveToWorld(Point3D loc, Map map)
{
base.MoveToWorld(loc, map);
Timer.DelayCall(TimeSpan.Zero, DoEffects);
}
public void DoEffects()
{
FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist);
PlaySound(0xE);
PlaySound(0x1BC);
if (Alive && !Deleted)
Timer.DelayCall(TimeSpan.FromSeconds(7.0), DoEffects);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}