Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
59
Projects/Server/Targeting/LandTarget.cs
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59
Projects/Server/Targeting/LandTarget.cs
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/***************************************************************************
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* LandTarget.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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namespace Server.Targeting
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{
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public class LandTarget : IPoint3D
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{
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private Point3D m_Location;
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public LandTarget(Point3D location, Map map)
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{
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m_Location = location;
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if (map != null)
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{
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m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y);
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TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue;
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}
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}
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[CommandProperty(AccessLevel.Counselor)]
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public string Name => TileData.LandTable[TileID].Name;
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags => TileData.LandTable[TileID].Flags;
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[CommandProperty(AccessLevel.Counselor)]
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public int TileID{ get; }
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location => m_Location;
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[CommandProperty(AccessLevel.Counselor)]
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public int X => m_Location.X;
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[CommandProperty(AccessLevel.Counselor)]
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public int Y => m_Location.Y;
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[CommandProperty(AccessLevel.Counselor)]
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public int Z => m_Location.Z;
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}
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}
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45
Projects/Server/Targeting/MultiTarget.cs
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45
Projects/Server/Targeting/MultiTarget.cs
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/***************************************************************************
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* MultiTarget.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Targeting
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{
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public abstract class MultiTarget : Target
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{
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protected MultiTarget(int multiID, Point3D offset, int range = 10, bool allowGround = true, TargetFlags flags = TargetFlags.None)
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: base(range, allowGround, flags)
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{
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MultiID = multiID;
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Offset = offset;
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}
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public int MultiID{ get; set; }
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public Point3D Offset{ get; set; }
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public override Packet GetPacketFor(NetState ns)
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{
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if (ns.HighSeas)
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return new MultiTargetReqHS(this);
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return new MultiTargetReq(this);
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}
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}
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}
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55
Projects/Server/Targeting/StaticTarget.cs
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55
Projects/Server/Targeting/StaticTarget.cs
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/***************************************************************************
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* StaticTarget.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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namespace Server.Targeting
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{
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public class StaticTarget : IPoint3D
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{
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private Point3D m_Location;
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public StaticTarget(Point3D location, int itemID)
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{
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m_Location = location;
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ItemID = itemID & TileData.MaxItemValue;
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m_Location.Z += TileData.ItemTable[ItemID].CalcHeight;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location => m_Location;
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[CommandProperty(AccessLevel.Counselor)]
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public string Name => TileData.ItemTable[ItemID].Name;
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags => TileData.ItemTable[ItemID].Flags;
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[CommandProperty(AccessLevel.Counselor)]
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public int ItemID{ get; }
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[CommandProperty(AccessLevel.Counselor)]
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public int X => m_Location.X;
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[CommandProperty(AccessLevel.Counselor)]
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public int Y => m_Location.Y;
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[CommandProperty(AccessLevel.Counselor)]
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public int Z => m_Location.Z;
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}
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}
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291
Projects/Server/Targeting/Target.cs
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291
Projects/Server/Targeting/Target.cs
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/***************************************************************************
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* Target.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Targeting
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{
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public abstract class Target
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{
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private static int m_NextTargetID;
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private Timer m_TimeoutTimer;
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protected Target(int range, bool allowGround, TargetFlags flags)
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{
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TargetID = ++m_NextTargetID;
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Range = range;
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AllowGround = allowGround;
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Flags = flags;
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CheckLOS = true;
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}
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public DateTime TimeoutTime{ get; private set; }
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public bool CheckLOS{ get; set; }
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public bool DisallowMultis{ get; set; }
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public bool AllowNonlocal{ get; set; }
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public int TargetID{ get; }
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public int Range{ get; set; }
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public bool AllowGround{ get; set; }
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public TargetFlags Flags{ get; set; }
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public static void Cancel(Mobile m)
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{
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m.NetState?.Send(CancelTarget.Instance);
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m.Target?.OnTargetCancel(m, TargetCancelType.Canceled);
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}
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public void BeginTimeout(Mobile from, TimeSpan delay)
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{
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TimeoutTime = DateTime.UtcNow + delay;
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m_TimeoutTimer?.Stop();
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m_TimeoutTimer = new TimeoutTimer(this, from, delay);
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m_TimeoutTimer.Start();
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}
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public void CancelTimeout()
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{
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m_TimeoutTimer?.Stop();
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m_TimeoutTimer = null;
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}
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public void Timeout(Mobile from)
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{
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CancelTimeout();
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from.ClearTarget();
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Cancel(from);
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OnTargetCancel(from, TargetCancelType.Timeout);
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OnTargetFinish(from);
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}
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public virtual Packet GetPacketFor(NetState ns)
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{
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return new TargetReq(this);
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}
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public void Cancel(Mobile from, TargetCancelType type)
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{
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CancelTimeout();
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from.ClearTarget();
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OnTargetCancel(from, type);
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OnTargetFinish(from);
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}
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public void Invoke(Mobile from, object targeted)
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{
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CancelTimeout();
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from.ClearTarget();
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if (from.Deleted)
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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OnTargetFinish(from);
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return;
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}
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Point3D loc;
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Map map;
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Item item = targeted as Item;
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Mobile mobile = targeted as Mobile;
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if (targeted is LandTarget target)
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{
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loc = target.Location;
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map = from.Map;
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}
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else if (targeted is StaticTarget staticTarget)
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{
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loc = staticTarget.Location;
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map = from.Map;
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}
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else if (mobile != null)
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{
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if (mobile.Deleted)
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{
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OnTargetDeleted(from, mobile);
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OnTargetFinish(from);
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return;
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}
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if (!mobile.CanTarget)
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{
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OnTargetUntargetable(from, mobile);
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OnTargetFinish(from);
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return;
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}
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loc = mobile.Location;
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map = mobile.Map;
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}
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else if (item != null)
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{
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if (item.Deleted)
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{
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OnTargetDeleted(from, item);
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OnTargetFinish(from);
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return;
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}
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if (!item.CanTarget)
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{
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OnTargetUntargetable(from, item);
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OnTargetFinish(from);
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return;
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}
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if (!AllowNonlocal && item.RootParent is Mobile && item.RootParent != from && from.AccessLevel == AccessLevel.Player)
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{
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OnNonlocalTarget(from, item);
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OnTargetFinish(from);
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return;
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}
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loc = item.GetWorldLocation();
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map = item.Map;
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}
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else
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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OnTargetFinish(from);
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return;
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}
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if (map == null || map != from.Map || Range != -1 && !from.InRange(loc, Range))
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{
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OnTargetOutOfRange(from, targeted);
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}
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else
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{
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if (!from.CanSee(targeted))
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OnCantSeeTarget(from, targeted);
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else if (CheckLOS && !from.InLOS(targeted))
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OnTargetOutOfLOS(from, targeted);
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else if (item?.InSecureTrade == true)
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OnTargetInSecureTrade(from, targeted);
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else if (item?.IsAccessibleTo(from) == false)
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OnTargetNotAccessible(from, targeted);
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else if (item?.CheckTarget(from, this, targeted) == false)
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OnTargetUntargetable(from, targeted);
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else if (mobile?.CheckTarget(from, this, mobile) == false)
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OnTargetUntargetable(from, mobile);
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else if (from.Region.OnTarget(from, this, targeted))
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OnTarget(from, targeted);
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}
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OnTargetFinish(from);
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}
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protected virtual void OnTarget(Mobile from, object targeted)
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{
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}
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protected virtual void OnTargetNotAccessible(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnTargetInSecureTrade(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnNonlocalTarget(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnCantSeeTarget(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500237); // Target can not be seen.
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}
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protected virtual void OnTargetOutOfLOS(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500237); // Target can not be seen.
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}
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protected virtual void OnTargetOutOfRange(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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protected virtual void OnTargetDeleted(Mobile from, object targeted)
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{
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}
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protected virtual void OnTargetUntargetable(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnTargetCancel(Mobile from, TargetCancelType cancelType)
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{
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}
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protected virtual void OnTargetFinish(Mobile from)
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{
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}
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private class TimeoutTimer : Timer
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{
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private static TimeSpan ThirtySeconds = TimeSpan.FromSeconds(30.0);
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private static TimeSpan TenSeconds = TimeSpan.FromSeconds(10.0);
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private static TimeSpan OneSecond = TimeSpan.FromSeconds(1.0);
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private Mobile m_Mobile;
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private Target m_Target;
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public TimeoutTimer(Target target, Mobile m, TimeSpan delay) : base(delay)
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{
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m_Target = target;
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m_Mobile = m;
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if (delay >= ThirtySeconds)
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Priority = TimerPriority.FiveSeconds;
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else if (delay >= TenSeconds)
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Priority = TimerPriority.OneSecond;
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else if (delay >= OneSecond)
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Priority = TimerPriority.TwoFiftyMS;
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else
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Priority = TimerPriority.TwentyFiveMS;
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}
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protected override void OnTick()
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{
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if (m_Mobile.Target == m_Target)
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m_Target.Timeout(m_Mobile);
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}
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}
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}
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}
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30
Projects/Server/Targeting/TargetCancelType.cs
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30
Projects/Server/Targeting/TargetCancelType.cs
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/***************************************************************************
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* TargetCancelType.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
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/***************************************************************************
|
||||
*
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
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*
|
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***************************************************************************/
|
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|
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namespace Server.Targeting
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{
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public enum TargetCancelType
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{
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Overridden,
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Canceled,
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Disconnected,
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Timeout
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}
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}
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32
Projects/Server/Targeting/TargetFlags.cs
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32
Projects/Server/Targeting/TargetFlags.cs
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@ -0,0 +1,32 @@
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/***************************************************************************
|
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* TargetFlags.cs
|
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
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/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
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using System;
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|
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namespace Server.Targeting
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{
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[Flags]
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public enum TargetFlags : byte
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{
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None = 0x00,
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Harmful = 0x01,
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Beneficial = 0x02
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}
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}
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