Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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@ -1,140 +0,0 @@
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using Server.Guilds;
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using Server.Multis;
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using Server.Prompts;
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namespace Server.Items
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{
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public class GuildDeed : Item
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{
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[Constructible]
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public GuildDeed() : base(0x14F0)
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{
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Weight = 1.0;
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}
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public GuildDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041055; // a guild deed
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 0.0)
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Weight = 1.0;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Guild.NewGuildSystem)
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return;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (from.Guild != null)
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{
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from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another!
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house == null)
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{
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from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
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}
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else if (house.FindGuildstone() != null)
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{
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from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house.
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}
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else if (!house.IsOwner(from))
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{
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from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
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}
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else
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{
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from.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
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from.Prompt = new InternalPrompt(this);
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}
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}
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}
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private class InternalPrompt : Prompt
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{
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private GuildDeed m_Deed;
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public InternalPrompt(GuildDeed deed)
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{
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m_Deed = deed;
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}
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public override void OnResponse(Mobile from, string text)
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{
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if (m_Deed.Deleted)
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return;
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if (!m_Deed.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (from.Guild != null)
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{
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from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another!
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house == null)
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{
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from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
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}
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else if (house.FindGuildstone() != null)
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{
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from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house.
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}
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else if (!house.IsOwner(from))
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{
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from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
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}
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else
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{
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m_Deed.Delete();
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if (text.Length > 40)
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text = text.Substring(0, 40);
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Guild guild = new Guild(from, text, "none");
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from.Guild = guild;
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from.GuildTitle = "Guildmaster";
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Guildstone stone = new Guildstone(guild);
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stone.MoveToWorld(from.Location, from.Map);
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guild.Guildstone = stone;
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}
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}
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}
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public override void OnCancel(Mobile from)
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{
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from.SendLocalizedMessage(501145); // Placement of guildstone cancelled.
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}
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}
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}
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}
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