Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
816
Server/World.cs
816
Server/World.cs
|
|
@ -1,816 +0,0 @@
|
|||
/***************************************************************************
|
||||
* World.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using Server.Guilds;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public static class World
|
||||
{
|
||||
private static ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
|
||||
|
||||
private static Queue<IEntity> _addQueue, _deleteQueue;
|
||||
|
||||
public static readonly string MobileIndexPath = Path.Combine("Saves/Mobiles/", "Mobiles.idx");
|
||||
public static readonly string MobileTypesPath = Path.Combine("Saves/Mobiles/", "Mobiles.tdb");
|
||||
public static readonly string MobileDataPath = Path.Combine("Saves/Mobiles/", "Mobiles.bin");
|
||||
|
||||
public static readonly string ItemIndexPath = Path.Combine("Saves/Items/", "Items.idx");
|
||||
public static readonly string ItemTypesPath = Path.Combine("Saves/Items/", "Items.tdb");
|
||||
public static readonly string ItemDataPath = Path.Combine("Saves/Items/", "Items.bin");
|
||||
|
||||
public static readonly string GuildIndexPath = Path.Combine("Saves/Guilds/", "Guilds.idx");
|
||||
public static readonly string GuildDataPath = Path.Combine("Saves/Guilds/", "Guilds.bin");
|
||||
|
||||
private static readonly Type[] m_SerialTypeArray = { typeof(Serial) };
|
||||
|
||||
internal static int m_Saves;
|
||||
|
||||
internal static List<Type> m_ItemTypes = new List<Type>();
|
||||
internal static List<Type> m_MobileTypes = new List<Type>();
|
||||
|
||||
public static bool Saving{ get; private set; }
|
||||
|
||||
public static bool Loaded{ get; private set; }
|
||||
|
||||
public static bool Loading{ get; private set; }
|
||||
|
||||
public static Dictionary<Serial, Mobile> Mobiles{ get; private set; }
|
||||
|
||||
public static Dictionary<Serial, Item> Items{ get; private set; }
|
||||
|
||||
public static string LoadingType{ get; private set; }
|
||||
|
||||
public static void NotifyDiskWriteComplete()
|
||||
{
|
||||
if (m_DiskWriteHandle.Set()) Console.WriteLine("Closing Save Files. ");
|
||||
}
|
||||
|
||||
public static void WaitForWriteCompletion()
|
||||
{
|
||||
m_DiskWriteHandle.WaitOne();
|
||||
}
|
||||
|
||||
public static bool OnDelete(IEntity entity)
|
||||
{
|
||||
if (Saving || Loading)
|
||||
{
|
||||
if (Saving) AppendSafetyLog("delete", entity);
|
||||
|
||||
_deleteQueue.Enqueue(entity);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void Broadcast(int hue, bool ascii, string text)
|
||||
{
|
||||
Packet p;
|
||||
|
||||
if (ascii)
|
||||
p = new AsciiMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text);
|
||||
else
|
||||
p = new UnicodeMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text);
|
||||
|
||||
List<NetState> list = NetState.Instances;
|
||||
|
||||
p.Acquire();
|
||||
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
if (list[i].Mobile != null)
|
||||
list[i].Send(p);
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
public static void Broadcast(int hue, bool ascii, string format, params object[] args)
|
||||
{
|
||||
Broadcast(hue, ascii, string.Format(format, args));
|
||||
}
|
||||
|
||||
private static List<Tuple<ConstructorInfo, string>> ReadTypes(BinaryReader tdbReader)
|
||||
{
|
||||
int count = tdbReader.ReadInt32();
|
||||
|
||||
List<Tuple<ConstructorInfo, string>> types = new List<Tuple<ConstructorInfo, string>>(count);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
string typeName = tdbReader.ReadString();
|
||||
|
||||
Type t = ScriptCompiler.FindTypeByFullName(typeName);
|
||||
|
||||
if (t == null)
|
||||
{
|
||||
Console.WriteLine("failed");
|
||||
|
||||
if (!Core.Service)
|
||||
{
|
||||
Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
types.Add(null);
|
||||
Console.Write("World: Loading...");
|
||||
continue;
|
||||
}
|
||||
|
||||
Console.WriteLine("Types will not be deleted. An exception will be thrown.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Error: Type '{0}' was not found.", typeName);
|
||||
}
|
||||
|
||||
throw new Exception($"Bad type '{typeName}'");
|
||||
}
|
||||
|
||||
ConstructorInfo ctor = t.GetConstructor(m_SerialTypeArray);
|
||||
|
||||
if (ctor != null)
|
||||
types.Add(new Tuple<ConstructorInfo, string>(ctor, typeName));
|
||||
else
|
||||
throw new Exception($"Type '{t}' does not have a serialization constructor");
|
||||
}
|
||||
|
||||
return types;
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
if (Loaded)
|
||||
return;
|
||||
|
||||
Loaded = true;
|
||||
LoadingType = null;
|
||||
|
||||
Console.Write("World: Loading...");
|
||||
|
||||
Stopwatch watch = Stopwatch.StartNew();
|
||||
|
||||
Loading = true;
|
||||
|
||||
_addQueue = new Queue<IEntity>();
|
||||
_deleteQueue = new Queue<IEntity>();
|
||||
|
||||
int mobileCount, itemCount, guildCount;
|
||||
|
||||
object[] ctorArgs = new object[1];
|
||||
|
||||
List<ItemEntry> items = new List<ItemEntry>();
|
||||
List<MobileEntry> mobiles = new List<MobileEntry>();
|
||||
List<GuildEntry> guilds = new List<GuildEntry>();
|
||||
|
||||
if (File.Exists(MobileIndexPath) && File.Exists(MobileTypesPath))
|
||||
using (FileStream idx = new FileStream(MobileIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryReader idxReader = new BinaryReader(idx);
|
||||
|
||||
using (FileStream tdb = new FileStream(MobileTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryReader tdbReader = new BinaryReader(tdb);
|
||||
|
||||
List<Tuple<ConstructorInfo, string>> types = ReadTypes(tdbReader);
|
||||
|
||||
mobileCount = idxReader.ReadInt32();
|
||||
|
||||
Mobiles = new Dictionary<Serial, Mobile>(mobileCount);
|
||||
|
||||
for (int i = 0; i < mobileCount; ++i)
|
||||
{
|
||||
int typeID = idxReader.ReadInt32();
|
||||
uint serial = idxReader.ReadUInt32();
|
||||
long pos = idxReader.ReadInt64();
|
||||
int length = idxReader.ReadInt32();
|
||||
|
||||
Tuple<ConstructorInfo, string> objs = types[typeID];
|
||||
|
||||
if (objs == null)
|
||||
continue;
|
||||
|
||||
Mobile m = null;
|
||||
ConstructorInfo ctor = objs.Item1;
|
||||
string typeName = objs.Item2;
|
||||
|
||||
try
|
||||
{
|
||||
ctorArgs[0] = (Serial)serial;
|
||||
m = (Mobile)ctor.Invoke(ctorArgs);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (m != null)
|
||||
{
|
||||
mobiles.Add(new MobileEntry(m, typeID, typeName, pos, length));
|
||||
AddMobile(m);
|
||||
}
|
||||
}
|
||||
|
||||
tdbReader.Close();
|
||||
}
|
||||
|
||||
idxReader.Close();
|
||||
}
|
||||
else
|
||||
Mobiles = new Dictionary<Serial, Mobile>();
|
||||
|
||||
if (File.Exists(ItemIndexPath) && File.Exists(ItemTypesPath))
|
||||
using (FileStream idx = new FileStream(ItemIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryReader idxReader = new BinaryReader(idx);
|
||||
|
||||
using (FileStream tdb = new FileStream(ItemTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryReader tdbReader = new BinaryReader(tdb);
|
||||
|
||||
List<Tuple<ConstructorInfo, string>> types = ReadTypes(tdbReader);
|
||||
|
||||
itemCount = idxReader.ReadInt32();
|
||||
|
||||
Items = new Dictionary<Serial, Item>(itemCount);
|
||||
|
||||
for (int i = 0; i < itemCount; ++i)
|
||||
{
|
||||
int typeID = idxReader.ReadInt32();
|
||||
uint serial = idxReader.ReadUInt32();
|
||||
long pos = idxReader.ReadInt64();
|
||||
int length = idxReader.ReadInt32();
|
||||
|
||||
Tuple<ConstructorInfo, string> objs = types[typeID];
|
||||
|
||||
if (objs == null)
|
||||
continue;
|
||||
|
||||
Item item = null;
|
||||
ConstructorInfo ctor = objs.Item1;
|
||||
string typeName = objs.Item2;
|
||||
|
||||
try
|
||||
{
|
||||
ctorArgs[0] = (Serial)serial;
|
||||
item = (Item)ctor.Invoke(ctorArgs);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
items.Add(new ItemEntry(item, typeID, typeName, pos, length));
|
||||
AddItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
tdbReader.Close();
|
||||
}
|
||||
|
||||
idxReader.Close();
|
||||
}
|
||||
else
|
||||
Items = new Dictionary<Serial, Item>();
|
||||
|
||||
if (File.Exists(GuildIndexPath))
|
||||
using (FileStream idx = new FileStream(GuildIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryReader idxReader = new BinaryReader(idx);
|
||||
|
||||
guildCount = idxReader.ReadInt32();
|
||||
|
||||
CreateGuildEventArgs createEventArgs = new CreateGuildEventArgs(0xFFFFFFFF);
|
||||
for (int i = 0; i < guildCount; ++i)
|
||||
{
|
||||
idxReader.ReadInt32(); //no typeid for guilds
|
||||
uint id = idxReader.ReadUInt32();
|
||||
long pos = idxReader.ReadInt64();
|
||||
int length = idxReader.ReadInt32();
|
||||
|
||||
createEventArgs.Id = id;
|
||||
EventSink.InvokeCreateGuild(createEventArgs);
|
||||
BaseGuild guild = createEventArgs.Guild;
|
||||
if (guild != null)
|
||||
guilds.Add(new GuildEntry(guild, pos, length));
|
||||
}
|
||||
|
||||
idxReader.Close();
|
||||
}
|
||||
|
||||
bool failedMobiles = false, failedItems = false, failedGuilds = false;
|
||||
Type failedType = null;
|
||||
Serial failedSerial = Serial.Zero;
|
||||
Exception failed = null;
|
||||
int failedTypeID = 0;
|
||||
|
||||
if (File.Exists(MobileDataPath))
|
||||
using (FileStream bin = new FileStream(MobileDataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryFileReader reader = new BinaryFileReader(new BinaryReader(bin));
|
||||
|
||||
for (int i = 0; i < mobiles.Count; ++i)
|
||||
{
|
||||
MobileEntry entry = mobiles[i];
|
||||
Mobile m = entry.Mobile;
|
||||
|
||||
if (m != null)
|
||||
{
|
||||
reader.Seek(entry.Position, SeekOrigin.Begin);
|
||||
|
||||
try
|
||||
{
|
||||
LoadingType = entry.TypeName;
|
||||
m.Deserialize(reader);
|
||||
|
||||
if (reader.Position != entry.Position + entry.Length)
|
||||
throw new Exception($"***** Bad serialize on {m.GetType()} *****");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
mobiles.RemoveAt(i);
|
||||
|
||||
failed = e;
|
||||
failedMobiles = true;
|
||||
failedType = m.GetType();
|
||||
failedTypeID = entry.TypeID;
|
||||
failedSerial = m.Serial;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
}
|
||||
|
||||
if (!failedMobiles && File.Exists(ItemDataPath))
|
||||
using (FileStream bin = new FileStream(ItemDataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryFileReader reader = new BinaryFileReader(new BinaryReader(bin));
|
||||
|
||||
for (int i = 0; i < items.Count; ++i)
|
||||
{
|
||||
ItemEntry entry = items[i];
|
||||
Item item = entry.Item;
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
reader.Seek(entry.Position, SeekOrigin.Begin);
|
||||
|
||||
try
|
||||
{
|
||||
LoadingType = entry.TypeName;
|
||||
item.Deserialize(reader);
|
||||
|
||||
if (reader.Position != entry.Position + entry.Length)
|
||||
throw new Exception($"***** Bad serialize on {item.GetType()} *****");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
items.RemoveAt(i);
|
||||
|
||||
failed = e;
|
||||
failedItems = true;
|
||||
failedType = item.GetType();
|
||||
failedTypeID = entry.TypeID;
|
||||
failedSerial = item.Serial;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
}
|
||||
|
||||
LoadingType = null;
|
||||
|
||||
if (!failedMobiles && !failedItems && File.Exists(GuildDataPath))
|
||||
using (FileStream bin = new FileStream(GuildDataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
{
|
||||
BinaryFileReader reader = new BinaryFileReader(new BinaryReader(bin));
|
||||
|
||||
for (int i = 0; i < guilds.Count; ++i)
|
||||
{
|
||||
GuildEntry entry = guilds[i];
|
||||
BaseGuild g = entry.Guild;
|
||||
|
||||
if (g != null)
|
||||
{
|
||||
reader.Seek(entry.Position, SeekOrigin.Begin);
|
||||
|
||||
try
|
||||
{
|
||||
g.Deserialize(reader);
|
||||
|
||||
if (reader.Position != entry.Position + entry.Length)
|
||||
throw new Exception($"***** Bad serialize on Guild {g.Id} *****");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
guilds.RemoveAt(i);
|
||||
|
||||
failed = e;
|
||||
failedGuilds = true;
|
||||
failedType = typeof(BaseGuild);
|
||||
failedTypeID = (int)g.Id;
|
||||
failedSerial = g.Id;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
}
|
||||
|
||||
if (failedItems || failedMobiles || failedGuilds)
|
||||
{
|
||||
Console.WriteLine("An error was encountered while loading a saved object");
|
||||
|
||||
Console.WriteLine(" - Type: {0}", failedType);
|
||||
Console.WriteLine(" - Serial: {0}", failedSerial);
|
||||
|
||||
if (!Core.Service)
|
||||
{
|
||||
Console.WriteLine("Delete the object? (y/n)");
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
if (failedType != typeof(BaseGuild))
|
||||
{
|
||||
Console.WriteLine("Delete all objects of that type? (y/n)");
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
if (failedMobiles)
|
||||
for (int i = 0; i < mobiles.Count;)
|
||||
if (mobiles[i].TypeID == failedTypeID)
|
||||
mobiles.RemoveAt(i);
|
||||
else
|
||||
++i;
|
||||
else if (failedItems)
|
||||
for (int i = 0; i < items.Count;)
|
||||
if (items[i].TypeID == failedTypeID)
|
||||
items.RemoveAt(i);
|
||||
else
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
SaveIndex(mobiles, MobileIndexPath);
|
||||
SaveIndex(items, ItemIndexPath);
|
||||
SaveIndex(guilds, GuildIndexPath);
|
||||
}
|
||||
|
||||
Console.WriteLine("After pressing return an exception will be thrown and the server will terminate.");
|
||||
Console.ReadLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("An exception will be thrown and the server will terminate.");
|
||||
}
|
||||
|
||||
throw new Exception(
|
||||
$"Load failed (items={failedItems}, mobiles={failedMobiles}, guilds={failedGuilds}, type={failedType}, serial={failedSerial})",
|
||||
failed);
|
||||
}
|
||||
|
||||
EventSink.InvokeWorldLoad();
|
||||
|
||||
Loading = false;
|
||||
|
||||
ProcessSafetyQueues();
|
||||
|
||||
foreach (Item item in Items.Values)
|
||||
{
|
||||
if (item.Parent == null)
|
||||
item.UpdateTotals();
|
||||
|
||||
item.ClearProperties();
|
||||
}
|
||||
|
||||
foreach (Mobile m in Mobiles.Values)
|
||||
{
|
||||
m.UpdateRegion(); // Is this really needed?
|
||||
m.UpdateTotals();
|
||||
|
||||
m.ClearProperties();
|
||||
}
|
||||
|
||||
watch.Stop();
|
||||
|
||||
Console.WriteLine("done ({1} items, {2} mobiles) ({0:F2} seconds)", watch.Elapsed.TotalSeconds, Items.Count,
|
||||
Mobiles.Count);
|
||||
}
|
||||
|
||||
private static void ProcessSafetyQueues()
|
||||
{
|
||||
while (_addQueue.Count > 0)
|
||||
{
|
||||
IEntity entity = _addQueue.Dequeue();
|
||||
|
||||
if (entity is Item item)
|
||||
AddItem(item);
|
||||
else if (entity is Mobile mob)
|
||||
AddMobile(mob);
|
||||
}
|
||||
|
||||
while (_deleteQueue.Count > 0)
|
||||
{
|
||||
IEntity entity = _deleteQueue.Dequeue();
|
||||
|
||||
if (entity is Item item)
|
||||
item.Delete();
|
||||
else if (entity is Mobile mob)
|
||||
mob.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private static void AppendSafetyLog(string action, IEntity entity)
|
||||
{
|
||||
string message = $"Warning: Attempted to {action} {entity} during world save." +
|
||||
$"{Environment.NewLine}This action could cause inconsistent state." +
|
||||
$"{Environment.NewLine}It is strongly advised that the offending scripts be corrected.";
|
||||
|
||||
Console.WriteLine(message);
|
||||
|
||||
try
|
||||
{
|
||||
using (StreamWriter op = new StreamWriter("world-save-errors.log", true))
|
||||
{
|
||||
op.WriteLine("{0}\t{1}", DateTime.UtcNow, message);
|
||||
op.WriteLine(new StackTrace(2).ToString());
|
||||
op.WriteLine();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
private static void SaveIndex<T>(List<T> list, string path) where T : IEntityEntry
|
||||
{
|
||||
if (!Directory.Exists("Saves/Mobiles/"))
|
||||
Directory.CreateDirectory("Saves/Mobiles/");
|
||||
|
||||
if (!Directory.Exists("Saves/Items/"))
|
||||
Directory.CreateDirectory("Saves/Items/");
|
||||
|
||||
if (!Directory.Exists("Saves/Guilds/"))
|
||||
Directory.CreateDirectory("Saves/Guilds/");
|
||||
|
||||
using (FileStream idx = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None))
|
||||
{
|
||||
BinaryWriter idxWriter = new BinaryWriter(idx);
|
||||
|
||||
idxWriter.Write(list.Count);
|
||||
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
T e = list[i];
|
||||
|
||||
idxWriter.Write(e.TypeID);
|
||||
idxWriter.Write(e.Serial);
|
||||
idxWriter.Write(e.Position);
|
||||
idxWriter.Write(e.Length);
|
||||
}
|
||||
|
||||
idxWriter.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
Save(true, false);
|
||||
}
|
||||
|
||||
public static void Save(bool message, bool permitBackgroundWrite)
|
||||
{
|
||||
if (Saving)
|
||||
return;
|
||||
|
||||
++m_Saves;
|
||||
|
||||
NetState.Pause();
|
||||
|
||||
WaitForWriteCompletion(); //Blocks Save until current disk flush is done.
|
||||
|
||||
Saving = true;
|
||||
|
||||
m_DiskWriteHandle.Reset();
|
||||
|
||||
if (message)
|
||||
Broadcast(0x35, true, "The world is saving, please wait.");
|
||||
|
||||
SaveStrategy strategy = SaveStrategy.Acquire();
|
||||
Console.WriteLine("Core: Using {0} save strategy", strategy.Name.ToLowerInvariant());
|
||||
|
||||
Console.Write("World: Saving...");
|
||||
|
||||
Stopwatch watch = Stopwatch.StartNew();
|
||||
|
||||
if (!Directory.Exists("Saves/Mobiles/"))
|
||||
Directory.CreateDirectory("Saves/Mobiles/");
|
||||
if (!Directory.Exists("Saves/Items/"))
|
||||
Directory.CreateDirectory("Saves/Items/");
|
||||
if (!Directory.Exists("Saves/Guilds/"))
|
||||
Directory.CreateDirectory("Saves/Guilds/");
|
||||
|
||||
|
||||
strategy.Save(permitBackgroundWrite);
|
||||
|
||||
try
|
||||
{
|
||||
EventSink.InvokeWorldSave(new WorldSaveEventArgs(message));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
throw new Exception("World Save event threw an exception. Save failed!", e);
|
||||
}
|
||||
|
||||
watch.Stop();
|
||||
|
||||
Saving = false;
|
||||
|
||||
if (!permitBackgroundWrite)
|
||||
NotifyDiskWriteComplete(); //Sets the DiskWriteHandle. If we allow background writes, we leave this upto the individual save strategies.
|
||||
|
||||
ProcessSafetyQueues();
|
||||
|
||||
strategy.ProcessDecay();
|
||||
|
||||
Console.WriteLine("Save done in {0:F2} seconds.", watch.Elapsed.TotalSeconds);
|
||||
|
||||
if (message)
|
||||
Broadcast(0x35, true, "World save complete. The entire process took {0:F1} seconds.",
|
||||
watch.Elapsed.TotalSeconds);
|
||||
|
||||
NetState.Resume();
|
||||
}
|
||||
|
||||
public static IEntity FindEntity(Serial serial)
|
||||
{
|
||||
if (serial.IsItem)
|
||||
return FindItem(serial);
|
||||
if (serial.IsMobile)
|
||||
return FindMobile(serial);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Mobile FindMobile(Serial serial)
|
||||
{
|
||||
Mobiles.TryGetValue(serial, out Mobile mob);
|
||||
|
||||
return mob;
|
||||
}
|
||||
|
||||
public static void AddMobile(Mobile m)
|
||||
{
|
||||
if (Saving)
|
||||
{
|
||||
AppendSafetyLog("add", m);
|
||||
_addQueue.Enqueue(m);
|
||||
}
|
||||
else
|
||||
{
|
||||
Mobiles[m.Serial] = m;
|
||||
}
|
||||
}
|
||||
|
||||
public static Item FindItem(Serial serial)
|
||||
{
|
||||
Items.TryGetValue(serial, out Item item);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
public static void AddItem(Item item)
|
||||
{
|
||||
if (Saving)
|
||||
{
|
||||
AppendSafetyLog("add", item);
|
||||
_addQueue.Enqueue(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
Items[item.Serial] = item;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveMobile(Mobile m)
|
||||
{
|
||||
Mobiles.Remove(m.Serial);
|
||||
}
|
||||
|
||||
public static void RemoveItem(Item item)
|
||||
{
|
||||
Items.Remove(item.Serial);
|
||||
}
|
||||
|
||||
private interface IEntityEntry
|
||||
{
|
||||
Serial Serial{ get; }
|
||||
int TypeID{ get; }
|
||||
long Position{ get; }
|
||||
int Length{ get; }
|
||||
}
|
||||
|
||||
private sealed class GuildEntry : IEntityEntry
|
||||
{
|
||||
public GuildEntry(BaseGuild g, long pos, int length)
|
||||
{
|
||||
Guild = g;
|
||||
Position = pos;
|
||||
Length = length;
|
||||
}
|
||||
|
||||
public BaseGuild Guild{ get; }
|
||||
|
||||
public Serial Serial => Guild?.Id ?? 0;
|
||||
|
||||
public int TypeID => 0;
|
||||
|
||||
public long Position{ get; }
|
||||
|
||||
public int Length{ get; }
|
||||
}
|
||||
|
||||
private sealed class ItemEntry : IEntityEntry
|
||||
{
|
||||
public ItemEntry(Item item, int typeID, string typeName, long pos, int length)
|
||||
{
|
||||
Item = item;
|
||||
TypeID = typeID;
|
||||
TypeName = typeName;
|
||||
Position = pos;
|
||||
Length = length;
|
||||
}
|
||||
|
||||
public Item Item{ get; }
|
||||
|
||||
public string TypeName{ get; }
|
||||
|
||||
public Serial Serial => Item?.Serial ?? Serial.MinusOne;
|
||||
|
||||
public int TypeID{ get; }
|
||||
|
||||
public long Position{ get; }
|
||||
|
||||
public int Length{ get; }
|
||||
}
|
||||
|
||||
private sealed class MobileEntry : IEntityEntry
|
||||
{
|
||||
public MobileEntry(Mobile mobile, int typeID, string typeName, long pos, int length)
|
||||
{
|
||||
Mobile = mobile;
|
||||
TypeID = typeID;
|
||||
TypeName = typeName;
|
||||
Position = pos;
|
||||
Length = length;
|
||||
}
|
||||
|
||||
public Mobile Mobile{ get; }
|
||||
|
||||
public string TypeName{ get; }
|
||||
|
||||
public Serial Serial => Mobile?.Serial ?? Serial.MinusOne;
|
||||
|
||||
public int TypeID{ get; }
|
||||
|
||||
public long Position{ get; }
|
||||
|
||||
public int Length{ get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue